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Key Publishers Scaling Back GameCube Titles, Zelda Sequel Hints

Thanks to Gamesindustry.biz for its article discussing the list of specific games and publishers going without GameCube support, mentioning: "Joining the swelling ranks of publishers without any Cube titles in their portfolios (which already includes the likes of Acclaim and Eidos) is Lucasarts, which currently has no titles for the platform on its internal schedules." It goes on to note: "While support from Japanese publishers remains strong... Western third-party support for the Cube is facing a serious decline this year." Elsewhere, 1UP reports that a Game Developer's Conference lecture by Nintendo's Eiji Aonuma had oblique news on a GameCube Zelda sequel, since he "showed in his presentation a slide reading 'Wind Waker 2: 2XXX,' so we can expect to play the game within the next 996 years." Aonuma also "strongly hinted at the prospect of a new Legend of Zelda or Zelda-related game for the DS."

23 of 97 comments (clear)

  1. It's been said before by Apreche · · Score: 4, Insightful

    But it's worth saying again.

    Relevent Penny Arcade Comic

    People always talk about how Playstation and XBox have more games than the GCN. They sure do, but have you seen those games? They are all the random, crappy, hollywood licensed, violence without gameplay, total crap games. On the GameCube you have to compete with Nintendo to sell software and so very few developers can hold a candle.

    When a Nintendo game comes out for the GCN it sells zillions. When other games come out for the cube the players compare them to the Nintendo games they have and say "screw that! it isn't worth my money or time." So what you get on the cube is quality before quantity. If you stop making games for the cube your only two possible reasonings can be these
    1) You're stupid
    2) You can't compete with Nintendo in quality.

    3rd parties can succeed on the cube *cough*soul calibur 2*cough*. Cube owners are just too smart to buy stupid generic movie based game number 3.

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    1. Re:It's been said before by GearType2 · · Score: 2, Troll

      Your one of those people that bought the virtual boy because mario tennis was awesome right?

      So let me get this straight, smart people don't buy stupid generic movie based games apparently... smart people buy rehashes of popular 80s titles? It's all the same to me.

      I am in awe of the moderation of this post...

      "soul calibur 2" succeeded right? Now was that because the other two versions were of lesser quality or because it had link in it? yes, cube owners are just too smart to fall for those simple advertising ploys right? I'm sure if another high level company made a marketable game, maybe even some kind of additional equipment being required, you would buy it, I mean what else would you buy?

      Also, I don't think i need to mention that lucasarts is not on the same level as acclaim.

    2. Re:It's been said before by Dragoon412 · · Score: 3, Interesting
      It was a tough call between modding you down as the fanboy/troll you are, or replying, but hey, work's slow right now...

      They sure do, but have you seen those games? They are all the random, crappy, hollywood licensed, violence without gameplay, total crap games.

      Yes, all of them are mindless, gory, and violent. Just like all of Nintendo's games are kiddie-oriented crap, right?

      On the GameCube you have to compete with Nintendo to sell software and so very few developers can hold a candle.

      In terms of polish, I'd agree. Nintendo games are always of excellent build quality, regardless of how poor the gameplay is. But one thing Nintendo is notorious for is making games that have virtually no replay value at all. Sure, SSBM and Double Dash can be fun when you have friends around, but games like Wind Waker and Mario Sunshine are terrible value; you'll get a few hours of gameplay out of them, and then never play it again.

      When other games come out for the cube the players compare them to the Nintendo games they have and say "screw that! it isn't worth my money or time

      Because by and large, the GCN is marketed at kids. And while Nintendo does a good job of putting out games that are kid-friendly but still enjoyable for adults, have you taken a look at the rest of the tripe on that system? Barbie Horse Adventure? Billy Hatcher? Donald Duck's Goin' Quackers? Eggmania? Disney's Hide and Seek? Add that to the host of shovelware that floods every console's library, like Nightfire and the glut of Star Wars titles, and the GCN has about the same signal-to-noise ratio as any other console.

      The GCN does have some good games, but a cursory look over it's library shows a lot of cross-platform garbage (along with the odd good cross-platform game), an inordinate amount of kiddie games, and a few solid Nintendo titles. That's it. And Nintendo can't even take credit for one its greatest franchises, because Retro is doing Metroid, now.

      So what you get on the cube is quality before quantity. If you stop making games for the cube your only two possible reasonings can be these
      1) You're stupid
      2) You can't compete with Nintendo in quality.

      The Gamecube has no widely-available online capabilities, and nothing that even remotely resembles an online strategy. It has neither the power and flexibility of the Xbox, nor the market penetration of the PS2. To top it off, the Gamecube's target audience is much younger, restricting the content of games (not actually, but practically). Developers are pulling out because Gamecube games don't make as much money as other consoles!

      3rd parties can succeed on the cube *cough*soul calibur 2*cough*. Cube owners are just too smart to buy stupid generic movie based game number 3.

      Are you done wailing on the fanboy trumpet yet? Gamecube owners are the same people shelling out $50 for Pokemon Gold-Encrusted Ruby-Enlaid Hyper X Platinum Edition 32. They're playing the 20th fucking iteration of franchises that stopped being relevant 15 years ago, and all the spin-offs associated with them.

      Face it: Nintendo is the Disney of the video game industry. They have a few masterpieces, but the bulk of their efforts are put into straight-to-video quality bullshit, just whoring out their brands for a couple extra bucks. Most gamers know it, and most developers know it. The rampant fanboys are the only ones that haven't figured it out yet.
    3. Re:It's been said before by CronoCloud · · Score: 3, Interesting

      Solid post, good reply.

      One of the reasons evelopers are cutting back on GC releases because of people like me. I don't own a Gamecube but I own 2 PS2s (one with a Linux kit in it, the other with FFXI)

      Late last year I got a flyer from Nintendo in the mail for Final Fantasy Crystal Chronicles. (Square must have given them my street addy) FFCC seems just like the sort of game I like, a fun little Diablo/Gauntlet Legends style game. However, the connnectivity features are a turn off. I don't own a GBA and I don't want to have to buy one (plus the requisite GC) to play multiplayer. Just seemed like a tactic to sell more GBA's, Nintendo's real cash cow.

      Plus I'm 36, and don't have a bunch of friends who can "come over after school' to play. It's pretty obvious most Nintendo games multiplayer features are done with "schoolyard buddies" in mind. I liked Pokemon Red/Blue, but I got annoyed at the damnable "trading" feature. It's fine for "playground friends" but as an adult I don't want to have to buy TWO games and TWO GBwhatevers to "catch em all"

      I want to be able to play with others when "I" have the time too. That means online play. FFCC (and SMKDD) seem like the perfect games to have online components and they don't. Very very shortsighted on Nintendo's part.

    4. Re:It's been said before by Zigg · · Score: 2, Insightful

      I'm 27, and I'd rather have people in the room playing games with me than seek opponents amongst the truant 13-year-olds who know every secret and strategy that clog the online gaming world today.

      Online play is seriously overrated. You can say it's because I hate getting beat by those little brats, and you'd be right -- but it's really because I'd rather have actual fun. And that's why I'm a Cube owner with a stack of GBAs.

    5. Re:It's been said before by Blakey+Rat · · Score: 2, Insightful
      People always talk about how Playstation and XBox have more games than the GCN. They sure do, but have you seen those games? They are all the random, crappy, hollywood licensed, violence without gameplay, total crap games. On the GameCube you have to compete with Nintendo to sell software and so very few developers can hold a candle.


      I can't speak for the Playstation or Playstation 2, as I don't own them, but I do own an XBox and I can safely say that your comment is way out in left field.

      Does XBox have crappy games? Yes. Does XBox have Hollywood-licensed games? Sure thing. Does XBox have games with violence and little gameplay? Yup. Do *all* XBox games fit into those catagories? Not even close.

      Look, here's what I think of when I think XBox: Knights of the Old Republic, Morrowind, Crimson Skies, Ninja Gaiden, Project Gotham Racing 2, Syberia, MechAssault, Counterstrike, Dead or Alive 3, HALO. And the cross-platform games: Prince of Persia, Beyond Good and Evil, Godzilla: Destroy All Monsters Melee (ok, so it'd not winning any awards, but I like Godzilla.) Also consider that not all licensed games are bad... look at the most recent James Bond game for an example. (Or, on PC, a game like Star Trek Voyager: Elite Force.)

      How about showing a little balance in your post? I don't know a lot about the Gamecube lineup, but I can bet that it has its share of crappy games and movie licenses.
  2. Nintendo hard to work with? by scumbucket · · Score: 4, Interesting

    I have thought about this for a while. Wasn't the gamecube one of the best selling systems over the past holiday season? Is so you would think publishers would be drooling over game releases for the 'cube.

    Or does Nintendo hold some kind of draconian hold over development houses that want to make gamecube games? Restrictive licenses, exorbitant fees, overly complicated SDK's, etc. There are many ways Nintendo could be making it difficult, but you wonder for what purpose?

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    1. Re:Nintendo hard to work with? by FinestLittleSpace · · Score: 5, Informative

      They've always held a firm grip on the third parties; this was especially apparent on the N64. many many things would get rejected as they had specific standards. I like their style.

    2. Re:Nintendo hard to work with? by BW_Nuprin · · Score: 5, Interesting
      Working on Gameboy Advance games for an American company, we had several games rejected for poor gameplay. I totally agreed with Nintendo, so while my bosses cursed their name and spit blood whilst they did so, myself and my fellow employees secretly lauded them as our saviors - keeping our bosses from forcing us to release whack crap with OUR names on it.

      Nintendo saved my resume!

  3. Big deal. by bartyboy · · Score: 4, Insightful

    When's the next platform due - 2005? That's a year or so away. If developers were abandoning a future system before it hit the market, Nintendo would be in trouble. Right now they can just coast to the next system on sequels to their best games (Metroid 2, Wind Waker 2, Mario Tennis).

  4. Lucasarts?! Oh NO! by bludstone · · Score: 5, Insightful

    That was sarcasm.

    You mean I cant play crappy, repetative, inane, consumerist based Starwars games with poor writing on the gamecube?!

    OH NO!!

    Oh well, I still dont own a gamecube yet. Gotta get one and play through metroid.

    I already posted my thoughts on lucasarts.

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    1. Re:Lucasarts?! Oh NO! by weeboo0104 · · Score: 2, Insightful

      You mean I cant play crappy, repetative, inane, consumerist based Starwars games with poor writing on the gamecube?!

      Of course you can! Try this one.

      --
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  5. More like within 6... by orthancstone · · Score: 2, Interesting

    I read elsewhere that the presentation said the date was 200X.

  6. It's not such a zero sum game anymore by moof1138 · · Score: 3, Insightful

    I have a GC. I love it. I also have a PS2, which I love, but I spend more time with the GC. I know a lot of folks with two systems.

    I don't think the GC was originally meant to be a secondary system, but it is cheap enough that it works well as one. And as a second system, the titles that matter are the unique ones. And Nintendo has a lot of great titles that are unique to the platform.

    As an aside, some people say that they are not innovative since the same characters are used, but I don't see why they care. Even if Super Monkey Ball 2 still has a monkey in a ball, it is still a blast to play, and the same with Mario Cart, Super Smash Brothers, and other titles. The game play is fun, and for a game that is the important part.

    --

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  7. Re:swelling ranks? by ivan256 · · Score: 2, Funny

    Curse you for thinking a word means what everybody else (except for the quy who wrote that summary) thinks it means!

  8. Re:I can feel the tide coming by Ian_Bailey · · Score: 2, Interesting

    There is one key difference between the GameCube and the Dreamcast, Nintendo managed to make a profit.

    Now this has been in more doubt lately when they reported a loss for the quarter before the price cut, but overall Nintendo has managed to make a profit out of all their operations.

    Sega, on the other hand was losing money for years leading up to the Dreamcast's demise. The problem wasn't just the Dreamcast, the problem was Sega. They had lost a lot on previous consoles as well.

    If Nintendo can continue to make a profit as the number two console, they will probably continue that indefinitely. Sure, they'd like to be number one, but as long as they make profits they'll take it. No one's saying their number one, but they're not bleeding cash, either.

    If, however, Nintendo continues to lose developers, there is the possibility of a problem further down the road. But I think most developers will see the next Nintendo as a freash start, and if it has the specs that they need, they'll be just as quick to sign back up again.

    The GameCube is now Nintendo's cash cow. They're trying to milk it for all it's worth at this point by releasing sequels and nothing terribly innovative (which would be tied to expensive R+D). They'll get some cash out of their game sales untill the next console comes out, but they're not out to rule the world.

  9. Re:It's not such a zero sum game anymore by Rallion · · Score: 2, Insightful

    But the other games are innovative, because they have different names than the Nintendo games! Ugh.

    Some people really seem to think that it's a bad idea to take a risk on innovation (even though they don't mean innovation, just new trademarks) when you can just improve on something everybody already loves. Doing the tried-and-true thing is generally better business, and generally produces better product.

    Of course, the characters in the games are largely meaningless, except for their contribution to the atmosphere. The fact is that Nintendo's games--even the games using old characters--are the most innovative, high-quality games out there. They're always trying something new. Even the water jet in Mario Sunshine was pretty out there, considering the absolutely massive effect it had on gameplay.

    Bah, I personally don't care if lots of developers start ignoring my Cube. I probably wouldn't have bought their games anyway. The only two third-party GameCube games I own at the moment are Rogue Leader (developed by Factor 5) and Viewtiful Joe. The Nintendo games are just better, and I doubt anybody, corporation or consumer, is really going to suffer from this at all.

  10. Misinterpretation by crawdaddy · · Score: 5, Funny

    Elsewhere, 1UP reports that a Game Developer's Conference lecture by Nintendo's Eiji Aonuma had oblique news on a GameCube Zelda sequel, since he "showed in his presentation a slide reading 'Wind Waker 2: 2XXX,' so we can expect to play the game within the next 996 years."

    I don't think "2XXX" is referring to a generic release date, but is actually part of the title. I think it means that there's going to be adult content in the game, like Zelda and Link porn. The '2' just means that it's going to be twice as hardcore as the nudity in "BMX XXX".

  11. They're developing for the nextgen system by Paladine97 · · Score: 2, Interesting

    If publishers are dropped GCN games, it's because they are preparing their titles for the next gen Nintendo system. Nintendo has made it known that they want to be first 'out of the gates' with their system, so it would seem logical that they have dev kits ready for it and have distributed them to developers. Hence, the companies are moving their game ideas to the new system.

    I hope I'm right ;-)

  12. Acclaim *does* make games for the GameCube by Ondo · · Score: 2, Informative

    (which already includes the likes of Acclaim and Eidos)

    No, it does not include Acclaim. It was reported that they were dropping support for the GameCube, but the *same day* they clarified that this was wrong, they were merely no longer going to release every game on every platform. A check of their website shows upcoming GameCube games, including one that's not coming out for the PS2.

  13. Re:Yawn by Frizzle+Fry · · Score: 2, Insightful

    Nintendo makes extremely innovative games. They just put the same characters in all of them. I love the Nintendo franchises, so I think this approach is fantastic.

    It's ridiculous to declare that the new Zelda game won't be innovative based only on the title.

    --
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  14. Article is bullshit. by fondue · · Score: 4, Interesting

    Codemasters have never supported the GC, so how can they pull out?

    LucasArts have not dropped the GC, this is pure speculation.

    Neither have Ubisoft.

    EA are only going to release one football game on the GC this year (FIFA 2005) instead of two. Holy shit, man the lifeboats.

    GI.biz and Eurogamer are already well known as sites with a vendetta against the Gamecube.

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  15. Pointless article... by scot4875 · · Score: 3, Informative

    The only 'new' information in this article is that EA isn't planning on publishing a European football game on the 'Cube.

    Umm, so? The 'Cube isn't selling terribly in Europe, which is a large part of the non-Madden-type football-game-buying market. I can hardly say I blame them.

    Lucasarts has no games scheduled for this year? Well, it's fairly well known that Factor 5 is working on a Pilot Wings sequel for the next Nintendo system, so in that sense they've dropped support for the 'Cube ... to work on the N5.

    Codemasters isn't releasing any 'Cube games? You mean they made it out of the '80s alive? Why should I care again?

    After those few factoids, the author of the article apparently had to flesh it out with the usual "so and so has also dropped support, as has such and such," but then they don't even get those facts straight. Acclaim is still working on Gamecube titles ... Maybe he meant Midway.

    Pointless article, author didn't even do rudimentary fact-checking ... Wake me up when the next Metroid and Zelda games get cancelled, or at least fail to sell a million copies.

    --Jeremy

    --
    Jesus was a liberal