Strangest Retro Videogame Plots Pondered
Thanks to TotalGames.net for its article discussing the oddest retro videogame plots of all-time. Among the highlighted titles are Sega's Genesis title, Greendog ("All you hafta do is find the six pieces of the Surfboard of the Ancients. They were hidden long ago by the Aztecs somewhere in the Caribbean"), along with Konami's N64 version of Mystical Ninja ("A giant UFO shaped like a peach has suddenly appeared in peaceful Oedo Town! The evil musical corps, The Peach Mountain Shoguns, have come to steal the Great Stage Plan.") What classic game made the least sense to you?
There was this silly game once - these two plumbers where running around throwing fire, punch blocks of brick and stomping on walking mushrooms - while a dude who was flying around in a cloud threw spikey animals at you and flowers, yes flowers, shot fireballs at you. Then they would enter various castles, trying to kill big lizards. And right when you thought you were done, there was another talking dude named, of all things, toadstool, who told you "Sorry dude, this was a fake out, you gotta keep doing this. And when you get to the end it doesn't get any easier - there is a maze you need to navigate through." A flagpole signified your completion of a level yet had no relation to the plot of the game.
:)
Then there were a bunch of sequels and spin-offs... Something about an evil twin and a pet dinosaur that shat and threw eggs, I don't know, I wasn't paying attention.
Oh wait - that was pretty bad ass, wasn't it?
SMB for NES never made any sense to me. You go around jumping on mushroom to rescue a princess. After going thru 7 castles you are only able to save Toad. It took Mario 8 levels before he finds the right castle, hello?
And what the hell flowers can let you shoot fireballs. And what the hell mushroom makes you two times bigger.
And why is there coins hidden everywhere? I am confused.