Slashdot Mirror


On Situated Software - Designing For The Few?

janbjurstrom writes "Clay Shirky has published a thought-provoking (and long) essay discussing the concept of 'situated software', musing on changes in software development, from general systems catering to thousands towards applications 'form-fitted' to small, specific groups and particular social contexts. A lot of interesting observations about the differences." Shirky argues: "Most software built for large numbers of users or designed to last indefinitely fails at both goals anyway. Situated software is a way of saying 'Most software gets only a few users for a short period; why not take advantage of designing with that in mind?'"

31 of 102 comments (clear)

  1. Yay - back to inhouse programming by MrRTFM · · Score: 5, Insightful

    I worked as an in house programmer serving 10 or so people (data manipulation, etc) and it was great.
    No specs, meetings, or other bullshit - they would say 'I want something that does so and so' and after a few screen prototypes, I'd go off and build it.

    *sigh* - these days it takes 2 weeks for a team of 4 to decide what database version to use.

    --
    You can't expect to wield supreme executive power, just because some watery tart threw a sword at you
    1. Re:Yay - back to inhouse programming by necronom426 · · Score: 3, Interesting

      Yep, sounds familiar.

      I used to work at a small local engineering company and they would say "We need a reporting program that takes the data from this Unix box and prints out nice reports in colour with plenty of options so we can select what prints." etc.

      I just started to knock-up a screen with a few tabs and buttons and we would take it from there. Changing bits here and there. Adding new options when we wanted them. It was great :-) I could add things if I wanted to without asking anyone, and change the way that it worked, or re-write whole chunks of code if it was getting messy. As long as it did what they wanted and they had no objections I was free.

      Now I am supporting a large mainframe system and it can take days to get approval to change 1 character of data!

    2. Re:Yay - back to inhouse programming by jellomizer · · Score: 3, Insightful

      But for many smaller companies you will need to put on many hats. Although you are the in-house programmer for most companies now in in this economy you will also need be able to do other jobs as well Like management, sales... and all the other stuff that a lot of techs don't like to do. If you do have a program to write you will need to spread it out over the rest of the other work you will need to do. A company of 50 employees cant usually justify to have a full time programmer paid at 45k a year. For the odd job that needs to be done (although they are often more then they think) Plus for these situations there will be long times that you are not programming because you made all the apps that the group needs to run for a while.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:Yay - back to inhouse programming by Antity-H · · Score: 2, Informative

      Sounds quite a lot like what's behind Extreme programming rationale to me.
      Do what the users want, show them what you do often so they can change it as it goes, and don't try to do more than they need, and, well xp recommends you try to keep it clean nonetheless so you can extend it if need be.
      However this is pretty hard to apply in real life,. Lots of people who are oblivious to both usability and technical constraints come in the loop and kill it all. They require plannings and time estimation to be able to satisfy their political agendas. They will first ask you to validate technical choices, only to later force them onto you when you tell them that the features sold to them are not present.

  2. Also Known As... by femto · · Score: 3, Funny

    The Quick Hack.

    1. Re:Also Known As... by mystran · · Score: 4, Insightful
      Not funny, but insightful!

      This is done all time time, people hack some throwaway code to do a simple task, which then grows for some time, until it reaches the state where it satisfies the 1 to 5 users it has, but can't really be transferred to another system/environment without so much hassle that nobody bothers to.

      Some of these hacks later become "real software", while most stay like they are. I'd claim that this is awfully more common practice in the Unix world, thanks to tools like bash/perl/python and the ultimate-unix-scripting-language C. But really, most software written in the world is VERY likely to belong into class "a quick hack".

      --
      Software should be free as in speech, but if we also get some free beer, all the better.
  3. Admin scripts by SavingPrivateNawak · · Score: 4, Interesting

    Everybody doing a little admin on his linux box does exactly this...

    My scripts are very specialised and wouldn't be as useful to somebody else but they serve my purpose very well.

    Their limited scale is an advantage since I don't have to respect interface compatibility between versions, etc.

    This really eases the "upgrade" process when you think of a new super functionality-that-unfortunately-breaks-a-lot-of-t hings,
    It's my sole responsability and I am not blocked by others that would have different uses of the scripts and would not care about the functionality (but would care about the incompatibility!)

  4. The key.... by D-Cypell · · Score: 3, Insightful

    The key to efficient software design is flexibility. Designing for the current problem while allowing the easy migration to more complicated issues (such has massive scaling up).

    I think the XP guys outline this particulally well.

    Design for today, allow for tomorrow. Too much software is designed with only one of points in mind. The great software covers both.

  5. More recognition and appreciation by jsinnema · · Score: 3, Interesting

    Personally I feel I get more recognition and appreciation when programming for a larger audience like the Internet.

  6. New software scaling needs in distribution... by SuperKendall · · Score: 2, Insightful

    I think what the article is talking about is an edge of what is going on all over, things like RSS feeds or other things that become small pieces of a very custom application for many users.

    In a way it's sort of the "UNIX way" of thinking, having a lot of small tools and linking them together to complete a task - only at a higher level and with richer building blocks.

    I think the challenge for anyone building and selling software that wants to ride this new wave is then to say - how can we create software small enough to be useful part in this world, but not not harden it so much that it becomes too impersonal or inflexible to communities?

    It's a sort of scaling in distribution, not performance, problem. You need to figure out ways to let the user pick up a piece quickly to create something for his mom or a group of friends. The example of RateMyProfessor.com says something... why didn't the group pick up on that? It does seem that just some interface being slapped together by somebody a few people knew had a much larger impact and willingness to adopt - and things like that happen all the time in business too, with spreadsheets or project templates that people pass around because someone respected made them, even if there might be slightly more impressive ones available from outside sources.

    So what could RateMyProfessor.com have done to succeed? I'm not sure they could have. They would have had to build some kind of API to a rating engine - but then that kind of piece is too specific, and not as flexible as a simple DB. I don't know if between HTML and PERL and MySQL there was really ever any room for them. That is also an important lesson for people building things that look like services to the masses - will the masses be able to serve themselves almost as easily? Are you really providing a piece of the puzzle, or just a box for the puzzle, and do people want a box?

    I don't know if such things will ever displace large software though, in the same way that there still were programs like Emacs and Framemaker on UNIX long ago even though you had all these cool small editing tools like cat and sed (and ed which someone else will provide a link and diatribe about).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:New software scaling needs in distribution... by Anonymous Coward · · Score: 5, Insightful

      One of the major points of Unix design is that small programs are more usefull then big ones. Ones that incorporate a menu-driven user interface are less usable then ones that can receive input and output.

      Every program is a filter.

      Information in, modify it, and information out.

      That's it, that's all that programs do. So menu driven software only takes information from one source (the user) while input/output style programs can take information from many places.

      So when designing a program you need to figure out what it does, find out how to get it done and finished in the simpliest way possible, and then make sure that it isn't going to f*ck that up. Anything extra is a liability.

      Small programs are much longer lasting. You code one piece of software, why is it a good idea to code the same functionality over and over again? What? Wasn't the first 30 times you wrote a function good enough?

      Take the "cat" command for example.

      When will that never be usefull? It was used years ago and will be used years from now. You can take the code and incorporate it into other programs, but the functionality and the nature of the programs will awlays be there.

      You want to dump the output of a text file anywere, into anything? Cat can do it. It can copy files, can be used to provide information to other programs, it can take any information from anywere and move it anywere else.

      You know a easy way to ruin "cat"?

      Make it go: "Are you sure you want to cat this file? Y/N"

      Instantly useless.

      Weird stuff, userfriendly 9 times out of 10 equals user useless.

    2. Re:New software scaling needs in distribution... by theCat · · Score: 2, Funny

      Indeed, I've been ruined countless times, in just that manner. Shameless.

      theCat

      --
      =^..^= all your rodent are belong to us
  7. I don't see it... by sirdude · · Score: 2, Interesting

    This just sounds like "propietary/custom" written software rather than "situation" software, albeit combined with a certain degree of marketability predetermined during design, which is usually not the case.

    It also outlines something similar to the "Google vs. Yahoo" design debate, where Google has gone with the "The user has come here to search, so lets let him search the fastest and the quickest", while Yahoo has gone with "Search is just one of our products - lets give the user a ton of options and draw him to use Yahoo! for all his needs.."

    Basically, situation software just sounds like a repititious new-fangled jargon to me..

    1. Re:I don't see it... by Anonymous Coward · · Score: 4, Insightful

      Basically, situation software just sounds like a repititious new-fangled jargon to me..

      I agree.

      The point to successfull software design is:

      1. Find out what the user wants to be done.
      2. Do it
      3. Don't screw it up

      Bad software design goes like this:

      1. Figure out something to do.
      2. Make it look cool and make it fast, or at least increadably feature rich.
      3. Try to convince people to use it.
      4. Make it look flashy, and with that flash hide the functionality so that people depend on it without understanding it.
      5. have lots of options.
      6. make it so people can use it without thinking.

      (6 months later)

      7. Fix the horrible mess we just made.

    2. Re:I don't see it... by platos_beard · · Score: 2, Insightful

      I think Shirky's point is more than that good design is important, but that design for small groups is inherently better -- and I think it's wrong because of that. The main benefit of targetting small groups is that it makes step 0, which you didn't list but is the MOST important step, much harder to screw up:

      0. Identify who, and what situations, you're designing for

      If you don't do that, you'll design crap that doesn't do anything well for anybody. If you identify your user and what they're doing, you at least have a shot at making your software handle that situation magnificently. And if you choose your user/situation right, your core users will be ecstatic and the users who need to accomodate software tailored to someone else will be the users who are most up to the job.

      Most of these ideas bear an uncanny similarity to those in "The inmates are running the asylum" which is also a pretty amusing read.

      --
      What's a sig?
  8. To small for extreme, and more honest by SuperKendall · · Score: 2, Insightful

    I think the kind of stuff ebing talked about here is things that are too small for any process at all - no matter how extreme. And they are programs with no pretension for any kind of future scalability, becasuse they will never need it.

    The contrasts with a number of XP results I've personally seen where the result was , as you say, supposed to migrate up to better scalability - but because that wasn't thought about in design to start with, the end result was a mess.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  9. You should complain to his supervisor by SuperKendall · · Score: 2, Insightful

    Seriously - the second time around, have your version ready - when it becomes widely deployed and used again go to this guys supervisor and ask for his job pointing out how much HE is costing the company. It sounds like his position is completely useless anyhow so the company could get rid of a headcount. It's guys like that that suck the life out of a company.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  10. No wonder /. doesn't work so well by whimdot · · Score: 3, Funny

    Too many users and the social fabric has broken down. The application has attempted to scale and it copes, in so much as the servers staying up is a measure of success. But look at the contents these days.

  11. Now the question is... by Wiktor+Kochanowski · · Score: 5, Insightful

    ... how to capitalize on that trend?

    How to market yourself as a developer (preferably independent) so that you can make a nice living doing this kind of localized software?

    This is what's on my mind as I contemplate starting my own software company. I noticed the same thing as the author: there's a lot of demand for "small" software which is not being met, or is being met by second- and third tier programming talent, and the quality of results is quite often offensive.

  12. target by zby · · Score: 2, Insightful

    I think there is nothing to justify that new name - 'Situated Software' seems to be just software with a narrow target. The whole rant with all examples is just stating the obvious truths about targetting. Perhaps there is an argument that when programming is easier (with better hardware, languages and libraries) then it economic to target it on narrow groups, but that whole story is a bit overblown.

  13. Other advantages by f8ejf · · Score: 3, Informative
    I own/maintain several very specialized programs.
    One of them, CWirc, has a known target of maybe 15 people, and another 50 occasional users. And everybody who uses the program seems to like it a lot, because:

    It caters to their specific, specialized desire

    I have time to implement or improve things by request, to fit someone's wish almost to a tee (meaning, I don't have to make compromises)

    The project is so low-bandwidth and simple that I can make it evolve exactly like I, and the few users, want, at the pace I want

    So, while big projects with wide audiences are good, small (and also very small) ones with a very small audience have their place too. That's what makes open-source / free software work, because Microsoft and the likes don't have time or money for smaller projects, and big generic ones often don't do what people want.

    73 de F8EJF

  14. all about the situation by timmarhy · · Score: 2, Interesting

    it is a perfectly decent job writing customised software for companies. pays very well and has much less stress then working for big software firms ( which you won't catch me dead doing ) i wouldn't ever take a job writing a webserver for example, i'd just advise clients to use apache and charge then do setting it up. but if someone wanted say, an appointment book system which reflected their unquie busniess requirements i'd do it in a span. it serves them exactly what they need and theres not need to wait for some development house to get off their arse to make changes if they need them.

    --
    If you mod me down, I will become more powerful than you can imagine....
  15. There is an intermediate level. by AlecC · · Score: 4, Interesting

    An interesting article, but on the other hand you can look at it the other way. Larry Wall developed perl because he was fed up with writing special pupose report analysers, and built a general purpose report-analyser-generator - which turned out to be mind-bogglingly useful for other things. But it is a good idea to avoid feature creep: there is always a tendency, if not resisted, to add global features to a quickie "just in case".

    But the article was talking about a geograpically close-knit community. I write software fore spcialist machines used by a technically close-knit community. As such, my user interfaces can take advantage of their knoledge (for example, you can assume that a video editor can do timecode arithmetic). The trouble is the marketing droids don't have these skills, and try to force the UI to have features to make it iasy for them to use, rather than the end user. So they want every timecode box laden with calculating abilities, and boxes to show differences between timecodes etc. Lots of screen area, lots of niftiness - "look, I enter it here and it changes over there", but not much use. Luckily, my corporate culture allows me to fight back - "It's not for you, dummy, it's for " carries some weight. The problem sometimes comes with the customaer management, who pay the bill but are not themselves users. All you can ope is the users can control their management like I (sometimes) can mine.

    --
    Consciousness is an illusion caused by an excess of self consciousness.
  16. Everything old is new again by Asprin · · Score: 2, Insightful


    Didn't we try this already? I mean, wasn't the Y2K problem largely caused by this kind of thinking along with compelling limitations on hardware? You know, "Let's just design it for the hardware we have and when cheaper for powerful hardware comes around, we'll rewrite it." At least that's what TV says.

    --
    "Lawyers are for sucks."
    - Doug McKenzie
    1. Re:Everything old is new again by polymath69 · · Score: 2, Funny
      Why don't you try googling for Mar 19104 if you think there are no unresolved Y2K problems?

      Some things were prevented from breaking -- most of the major issues. Some things broke but were quickly corrected. And some things, as that search will show you, broke and are still broken.

      --

      --
      I don't want to rule the world... I just want to be in charge of mayonnaise.
  17. UI and other issues by kisrael · · Score: 2, Interesting

    One of the small issues is sometimes it's bad when every little program has a new UI to learn. Not that big a deal.

    Actually, there's a related issue internal to development: I find small do it from scratch implementation much better than applying some massive pre-existing gramework, ala EJBs in J2EE; when you build from the ground up, directly task-focused, and understand how to reimplement the parts of the giant framework ou need in a fairly quick way, I think you get a lot more done than trying to munge some massive beast which always seems to be doing almost, but not quite, what you want.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  18. Re:I'd say by asdf+101 · · Score: 2

    I don't agree.

    I dont' believe that situatued software is contrary to the idea of code reuse.

    The only thing I beleve this approach is contrarian to is to the idea of "mass-use" software being developed to appeal to the lowest common denominator. Rather than ending up as trying to be something to everyone, the ideology here is more inclinded towards trying to be everything to someone (more or less).

    If you want to reuse code to attain the objective, it's surely fine. I mean it's in no way mandated that situational design should always be from the ground up. That would be outright silly.

  19. Often good technique by rjstanford · · Score: 2

    This can be scaled up to Enterprise levels as well. The code moves away from the "quick hack" standpoint, but the goals can stay the same. Rather than trying to write an uber-app, you have a very solid, very consistent shared data layer (either a database or a set of business objects), and then tons of user specific (or role specific) applets feeding from it. That lets you have your core architecture team modeling your business reality, and your user-facing teams out talking to the users, building use cases, and writing software to solve specific problems. Cuts down on the size of the apps, and also reduces training costs as each user or group of users have exactly the software they need to do their job - no less, and specifically no more.

    --
    You're special forces then? That's great! I just love your olympics!
  20. Isn't that what most programmers have always done? by mwood · · Score: 3, Insightful

    Think of all the guys'n'gals slaving away at payroll programs designed for one company. Not exactly a wide audience, but OTOH the one company gets an exact fit to its needs.

    Thing is, most payroll programs are pretty much alike, so there's opportunity for some vendor to offer a somewhat poorer fit for much less money than custom-tailored software. Some customers will be happy enough with off-the-rack software, but some will have needs or desires that still prompt them to pay the price for a one-off system.

    I believe there'll always be a market for custom-tailored systems, but it will shrink. The off-the-rack software jobs are the ones going overseas, just as was done in the garment industry. It's still hard to do tailoring over the phone, so those who need it will still patronize local talent.

    Moral of the story? If you want a long career making good money in software, one way is to seek out the work that has no mass market, and the single-use projects. It's hard work, but that's what makes it worth more.

  21. Easy Tools Makes it Easy by adamontherun · · Score: 2, Insightful

    Writing your own home-grown app is a function of how hard and how expensive it is to do. With pretty simply WYSWYG tools like Dreamweaver that has good support for making data-driven apps, anyone willing to take a week to learn can do it. But if research projects underway on allowing "programming for dummies" tools hits the mainstream -- Clay's observations will really come true. If you can use a combination of natural language, and drawing information diagrams with icons, then literally anyone can write applications. They won't be pretty - but they'll probably be good enough for home-grown 10 user applications. TechPolicy

  22. ERP = Made-To-Measure by Vagary · · Score: 2, Interesting

    As I understand it, ERP systems are a hybrid of your two approachs. Basically made-to-measure rather than bespoke or ready-to-wear: ERP systems typically are an infrastructure requiring customisation for each enterprise. Since customisation is simpler and in a higher-level language than creating a system from scratch, the cost of the ERP software plus customising developers should be cheaper. (Many made-to-measure and even bespoke tailors are offshoring the stitching today.)

    Of course many small businesses can barely afford the ready-to-wear software, so they're still stuck with a bad fit. Once I can figure out exactly how to provide them with cheap made-to-measure (probably built on open source ERP), I'm going to be rich!