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On Videogames And Inherent Political Bias

An anonymous reader writes "An article for Reason Magazine, recently posted to their site, argues that games, unlike traditional media, are inherently biased - in favor of individual freedom - and that games might influence real-world political preferences." The author starts by arguing: "Video games are evolving into a grand anti-authoritarian laboratory", and concludes: "Computer games, as a class, do appear to favor civil and economic liberty... because of the same human tendencies that free players from domineering storylines and inflexible rules. Games naturally turn players against contrived limits and inconsistencies."

28 of 71 comments (clear)

  1. What?! by Neck_of_the_Woods · · Score: 2, Funny



    You mean Pking will become a Political Stance?

    --
    Neck_of_the_Woods
    #/usr/local/surf/glassy/overhead
    1. Re:What?! by Guppy06 · · Score: 2, Insightful

      "You mean Pking will become a Political Stance?"

      Considering what happened 10 years ago in Rwanda and what may be happening right now in Sudan...

  2. Gamers are nerds are libertarians by Thinkit4 · · Score: 2, Interesting

    Well, isn't it clear enough that /.ers and other nerds are quite libertarian (a word the media hasn't even heard of).

    --
    -I am an elective eunuch.
    1. Re:Gamers are nerds are libertarians by bluGill · · Score: 2, Offtopic

      No it is not clear. If anything /.ers are libertarians where something they enjoy is being infringed on, while very for regulations that affect others. Throw in a large amount of "Give everyone welfare, but don't make me pay for it." In other words just like everyone else in the world. Individuals of course run the whole spectrum of political opinion, and a few are even able to recognize the inconsistencies of their views.

      Last presidential election the Nadir supports got a lot of voice, then Gore people. There was a small minority of people talking about Browne (? wasn't he the libertarian candidate?) and seemingly less Bush fans. Nadir and Gore are not compatable with a libertarian viewpoint, (though some fans re unable to recognize this because they have a few libertarian tendencies that were masked. Bush pretended to represent a closer view, but I don't think anyone really believed it, he hasn't lived up to it.

    2. Re:Gamers are nerds are libertarians by syrinx · · Score: 4, Insightful

      I used to think that /.ers were on the whole pretty libertarian.. I think /. might have been the first place I'd heard of the Libertarian movement.. but recently it seems that everyone on /. (or at least the vocal ones) are just plain left-liberal.

      Allergic reaction to Bush? Who knows.

      --
      Quidquid latine dictum sit, altum sonatur.
    3. Re:Gamers are nerds are libertarians by Pluvius · · Score: 2, Funny

      I always thought that that applied to Democrats.

      Oh, wait. Those are the same thing!

      Rob

    4. Re:Gamers are nerds are libertarians by Lemmy+Caution · · Score: 2, Insightful

      Well, they say that a conservative is a liberal who's been mugged. Maybe a liberal is a libertarian whose job has been off-shored.

    5. Re:Gamers are nerds are libertarians by Govt+Stooge · · Score: 2

      I believe a libertarian is a republican who smokes dope. Can't remember who this quote is from, but I love it.

      --
      "Honesty is the key to a relationship. If you can fake that, you're in." --Rich Jeni
  3. But not so liberal as you'd think... by stienman · · Score: 4, Insightful

    Games naturally turn players against contrived limits and inconsistencies.

    But they reenforce the idea that some limits need to be set and must be enforced. Take the current cheat vs anti-cheat wars, and the limits placed on all MMOGs.

    -Adam

    1. Re:But not so liberal as you'd think... by MMaestro · · Score: 3, Interesting
      But they reenforce the idea that some limits need to be set and must be enforced. Take the current cheat vs anti-cheat wars, and the limits placed on all MMOGs.

      True, but don't forget that these are GAMES. The moment you start putting even the smallest barrier (like a maximum altitude or a 'no you can't make a spell so powerful you kill half the world in one shot') people start bitching, whether is single-player, multiplayer, or a MMOG game.

      On top of that, theres no real direct method of punishing someone for breaking 'rules' except in MMOGs. Ban him? There are plenty of servers. Mute him? Again, there are other servers. Abuse him? AGAIN, other servers. We're not solving the problem, we're just shoving it under a carpet.

    2. Re:But not so liberal as you'd think... by cgenman · · Score: 3, Insightful

      The moment you start putting even the smallest barrier (like a maximum altitude or a 'no you can't make a spell so powerful you kill half the world in one shot') people start bitching, whether is single-player, multiplayer, or a MMOG game.

      What are you talking about? All games have a maximum altitude, and it would be grossly unbalancing to allow spells so powerful that you kill half the world in one shot. Who would play on a PvP server like that?

      It's called "balancing" the game. Barriers like these are necessary to keep a game fun, and you're far more likely to hear people "bitching" if you don't straighten these problems out. MMPORPG's are full of items getting Nerfed, and while some people complain when their favorite weapon is weakened, it is usually player complaints that lead to the tweak in the first place.

      If you have ever played against a Glacier player in Killer Instinct, you'll know that without those so-called barriers against infinite damage, there isn't any gameplay.

      Of course, there are rules in multiplayer gaming. Real old-school Street Fighter players will pull their hands back from the controller and let you throw them if they accidentally throw you in a close-quarters fight. Well-behaved MMPORPG players will not steal your loot, despite it falling on the ground. And I've seen circumstances in FPS games where poorly behaved players will be repeatedly assassinated by their own team-mates, ruining their statistics and forcing them off the server. Still, most rules in social situations are not enforced at the end of a gun, and this holds true in gaming as well as life.

    3. Re:But not so liberal as you'd think... by Pluvius · · Score: 3, Interesting

      It's called "balancing" the game. Barriers like these are necessary to keep a game fun

      Not exactly. A lot of people think that it would be more fun to allow some classes to be harder to play than others. You know, kind of like real life.

      Rob

  4. geez by black+mariah · · Score: 4, Interesting

    "Computer games, as a class, do appear to favor civil and economic liberty... because of the same human tendencies that free players from domineering storylines and inflexible rules. Games naturally turn players against contrived limits and inconsistencies."

    Talk about reading into things that aren't there.

    Take a good game. Now take out all of the limits and inconsistencies and rules. What do you have? NOTHING. You have nothing. Those limits you overcome are what is FUN. That's the entire goal is to overcome those limits. They're trying to make some great existential point about videogames, but they're failing miserably.

    --
    'Standards' in computing only impress those who are impressed by things like 'standards'.
  5. Why? by bl4nk · · Score: 3, Insightful

    What ever happened to video games being... video games. Since when did they start having some grand meaning or statement?
    Video games aren't "evolving" in to anything. I hardly believe that valve was thinking about civil and economic liberty when they started creating Half-Life 2. Now, if we were talking about Kingpin, I guess I could see that. Or maybe that game was just about being as bloody and violent as possible, as to attract more buyers.

    This is ridiculous. Let's not turn water in to wine here.

    1. Re:Why? by ADRA · · Score: 2

      Get me flamed for this,

      I concider Video games in the same general field of entertainment value. You have your movies that are pure tripe for the masses, neither innovative nor educational. Then you have your 'mature' movies that cater to those who really enjoy the art of film making etc.. Not to say they don't overlap, but they don't really overlap as much as one would hope.

      Apply the same for video games, but then realize that the niche video game industry doesn't materialize. Instead of young video gamers building emersive experimental games, they build second rate knock-off's of last generation games.

      I do believe that there are a few 'art house' video games in the world which have actually impacted the industry and our lives in general, but I think they're too few and far between to develop a following.

      --
      Bye!
  6. Sims... by thefirelane · · Score: 4, Insightful

    because of the same human tendencies that free players from domineering storylines and inflexible rules. Games naturally turn players against contrived limits and inconsistencies.


    Of course the same argument could be made that games do not favor political/social liberty... Games like SimCity/warcraft show gamers how an extremely organized, well planned, and well led society can become greater than all others. Seeing how such societies flourish would naturally lead them to desire a similar intelligent overseer running the real world, with extreme authoritarian control to be able to 'do the right thing'.

  7. so way totally true by moof1138 · · Score: 5, Funny

    I was just playing Super Monkey Ball 2, and it occurred to me that deregulation could make a smoother playing field that allows us to reach our goals with fewer obstacles. Super Monkey Ball 2 can be a profound metaphor for life on many levels, actually. I like to think that my time playing Super Monkey Ball 2 is really time spent in deep reflection on the more important truths in life.

    --

    Hyperbole is the worst thing ever.
  8. Not always by ADRA · · Score: 3, Insightful

    One of my buddies loves linear final-fantasy type games because the storyline is highly linear. He hates open ended games. I know he's not the only one. Millions of people don't buy final fantasy, sports games, puzzlers, etc.. in order to experience unlimited control over their environments.

    Mind you, there are several genre's that do open the boundaries of control. Games come to mind: GTA-types, PC role players, MMO's.

    Others that stand in the middle are games that are emotionally expressive but lack any expansive imagination. FPS's, RTS's, and some adventure-type games fit into this mold. I find the mass-player base resides here simply because it fits in to the comnfortable medium between highly linear and tightly controlled advancement conditions.

    --
    Bye!
  9. Good article overall, but... by cgenman · · Score: 3, Insightful

    They mention that Games have an inherent bias towards individualism and individual power. What they fail to point out is that this bias is also present in Movies, television shows, and stories. Movies are almost always about Neo/Luke/Hellboy actualizing their individual power and saving the world. Even more innocuous movies like A Beautiful Mind or Chasing Amy are about exploring the kinds of power people wield on the environment around them. While many other cultures focus upon characters struggling to survive, or the effects of the political or ideological environment upon people, Western stories are primarily focused upon the effects people can have on the world around them.

    The idea of individual power is pretty well embedded in our culture at large. "Pull yourself up by your bootstraps" is a distinctly American phrase, as is the idea that whatever may come in life it is due to actions or personal failings on the part of the recipient. If someone is poor, it must be because they are inferior, and vice / versa. We don't say that homeless people are homeless because they had antiquated skills, were laid off, and had no job-training programs available to them. We say that homeless people are homeless because they are lazy bums. We don't tell our kids that if they are lucky and flex their networking connections they have a statistical chance of rising as high as their social caste will allow. We tell them that all they need to do to become anything is "try harder."

    Now, do videogames have this attitude because of a belief inherent in the system, or is it reflecting larger cultural attitudes? I would say the latter, referring specifically to Japanese RPG's. The japanese RPG, unlike most American RPG's, are populated by the "reluctant hero," a figure tragically forced into the savior role, and whose ability to alter the environment around him is directly related to the power that is being wielded through him by another entity or concept. The heroes in Warcraft 3, for example, are heroes because they choose to fight. The hero in many Square games generally doesn't choose to fight until near the end, when he finally realizes that the ultimate goal in life is to become their pre-determined destiny. He is always supported in his quest by the spirits / gods / floating moa heads, and he always wins. Contrast that to GTA 3, where there is no higher moral authority determining your existence.

    Hence, western videogames reflect western individualistic beliefs about society. Is it any wonder that a western researcher ends his paper on a note of breaking through the false veneer of individualism in western games to find true individualism?

    P.S. I'm glad to see more people taking the medium of videogames seriously as a form of human expression worthy of research. Keep it up. We need about a million more of these papers.

    1. Re:Good article overall, but... by Ritorix · · Score: 2, Insightful

      The beauty of video games is the choices given to the player of a game. This is completely different from any other media. No matter the theme of a movie, it is delivered in an authoritarian fashion. Movies are always the same experience which the viewer has no control over.

      While the American culture has a bias towards individualism, not all cultures do. Video games let the people of those cultures make choices they otherwise could not. It lets them experiment with true freedom of choice, morality, forms of government and other themes. In a MUD or MMORPG setting, it lets players see how their actions compare to actions of other international players.

      Modern video games allow one to transcend their culture, and act as they desire. When someone is allowed to make choices not normally allowed by their culture, it is truly revolutionary.

  10. MMORPGs? by angst_ridden_hipster · · Score: 2

    Um, is it just me, or are all MMORPGs actually centrally administered, with a set of rules that could be arbitrarily changed by the host company?

    Gee, sounds like an authoritarian setup to me.

    Oh, but within the (possibily labile) boundaries of the rules, you're able to do as you like. Or, as the imprisoned freedom fighters are so often quoted as saying "within the confines of my prison cell, I am absolutely free."

    I supposed you could argue that the world is like that too (especially if you believe in a Supreme Being), and that we are free within the constraints of the rules... but the whole idea seems like the author trying to take a phenomenon, and force it to prove a point that he wants to make.

    --
    Eloi, Eloi, lema sabachtani?
    www.fogbound.net
  11. Unbiased? by aliya · · Score: 2, Insightful

    What do you mean "unlike traditional media"? Traditional media is inherently biased towards anything that benefits traditional media, whether that be freedom of the press or corporate consolidation (of the media companies). Traditional media also tends to be very liberal, because only very liberal values will get them access to information and locations and embarrassing details and the private affairs of any and every entity that they think their consumers will pay for. The inherent bias of the media is the subject of books, journalism classes, and the careers of media researchers.

  12. It's 5:00, time for a sweeping generalization by CosmicDreams · · Score: 2, Interesting

    Wow, Gamers are all libertarian's? Huh, I didn't know that. Watch out before the thought police spiders into this site. You'll be first on thier list.

    Seriously, I don't think you can make sweeping generalizations about a minority group of people without expelling a certain amount of common scense. You know that little voice that says, "Technically, there may exist those that do not conform to your model."

    On the other hand, I do certain games (Civ, Railroad Tycoon, and other strategy games) allow players to exercise political thoughts. Players can ask questions such as How does Democracy effect my bottom line? You mean I can't attack the annoying puny little country that just attacked my level 25 city without congress's permission? and why does communism suck so much?

    --
    Go Gusties
    1. Re:It's 5:00, time for a sweeping generalization by CosmicDreams · · Score: 2

      sorry for the typos, I meant to say:

      On the other hand, I do think certain games (Civ, Railroad Tycoon, and other strategy games) allow players to exercise political thoughts. Players can ask questions such as How does Democracy effect my bottom line?; You mean I can't attack the annoying puny little country that just attacked my level 25 city without congress's permission?; and why does communism suck so much?

      --
      Go Gusties
    2. Re:It's 5:00, time for a sweeping generalization by Sigma+7 · · Score: 2, Informative
      On the other hand, I do certain games (Civ, Railroad Tycoon, and other strategy games) allow players to exercise political thoughts.
      They also let the player relax in the event a nuclear war should occurr - those nuclear missiles only have a range of 16 tiles, which is less than a quarter of the globe. :)

      You mean I can't attack the annoying puny little country that just attacked my level 25 city without congress's permission?
      I would consider that to be a bug with the game rather than a political issue. In most democratic-style of governments, people would have no problem allowing for retaliation against an attack from an enemy, even if there is some political resistance.

      In the case with Civilization II, the senate always forces a peace treaty when a rival nation wants one, regardless of the circumstances. This is unrealistic in two means: first off, it ignores the reputation of the AI players (because AIs don't have that attribute - only human players). Secondly, it allows unprovoked attacks followed by an attempt at negotiation to force a treaty, repeated ad infinitum (same applies if an opponent has a Great Wall or United Nations.) The only way to counter attack is to dmaage your own rep (possibly causing a revolution as well).

      Still, it was a better simulation than Civ I - where you could avoid forced peace declarations by not accepting an audience with the emmisary.
  13. Team play = socialism? by Christ-on-a-bike · · Score: 3, Interesting
    Interesting article, though I only skimmed it. The games that are brought up seem to be largely solo-play ones though (GTA, Sim City, etc.). MMO games are mentioned, but they are often played solo too. Other interesting new computer games are played in teams. Isn't the 'politics' of a team game somewhat less 'individualistic'?

    For example, in public games of Counter-Strike players who are selfish and just play as they like (camping, team killing, deathmatching, and so on) are flamed and may be kicked. A certain degree of subservience to collective goals ('altruism', even) is expected. This seems quite the opposite ethic to GTA's ultimate freedom. And the behaviour expected in CS is more than mere politeness. If you're not playing with your team, you're not really playing the game at all.

    There are lots of games where you are expected to follow orders. PlanetSide is like this, if you take it seriously. There is a military command structure, not a democratic one. (cf. America's Army.)

    My take on team play is that people enjoy it because gameplay 'altruism' is natural part of socialising. Multiplayer gaming is social, team gaming more so. You get a kick out of seeing your team succeed, even if your avatar is killed. Some people take this further with clans and suchlike. The 'political' point is clear: by collaborating you can achieve more.

  14. Not True by Roto-Rooter+Man · · Score: 4, Funny
    --

    The goatse guy for president. Win one for the gaper!
  15. I just don't see it by Roto-Rooter+Man · · Score: 2, Interesting

    Considering the number of games where your character is fighting against an evil corporation -- or a future dystopia full of evil corporations -- I don't exactly see a bias toward lower government regulation.

    I have seen environmental alarmism in a number of games, as well as some over-the-top examples of pushing multiculturalism, animal liberation, and a few other social causes. Nothing too extreme or preachy though, and certainly less than the biases you can find in movies and typical entertainment TV. More the kind of thing that unintentionally comes from the story creator's own worldview rather than an overt attempt to infuse a political message into the game.

    On the other side, it sure seems like most games aren't in favor of gun control!

    --

    The goatse guy for president. Win one for the gaper!