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Xbox Emulator Plays Retail Game

Ryan M. Pamplin writes "The critically acclaimed Xbox Emulator, CXBX, has made its way into Xbox history. Caustik has announced that "Turok Evolution" is now playable at real-time speed with comparable graphics to the Xbox while utilizing nearly the same graphics hardware found within the Xbox itself. The development of CXBX will continue to advance at rapid pace. Expect many additional titles to become playable upon the release of the next binary in the near future. A DivX video, binary, and GPL'ed source is available at the website."

14 of 379 comments (clear)

  1. Re:Piracy concerns by Jace+of+Fuse! · · Score: 3, Insightful

    While Piracy IS a negative side effect of all this, there is no reason why it has to be all about piracy.

    There are plenty of people who would just LOVE to play XBox games on their PCs.

    If this means just sticking an XBox game in their PC and firing up a good game through an Emulator, I don't see anything at all wrong with this.

    Legally, though, I'm sure Microsoft would differe in opinion, but if it were to actually increase games sales I don't know how they could really have too much to complain about.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  2. Lemme get this straight. by Anonymous Coward · · Score: 4, Insightful

    I'll need a $2000 computer to play a game that almost looks as good as the one played on the $150 console?

    I think I'll stick with the real thing.

  3. Re:Piracy concerns by MikeXpop · · Score: 4, Insightful

    Let me put it simply. Here are some facts.

    Microsoft takes a loss on each Xbox sold.
    MS does this hoping the profit from games will overcome loss on hardware.
    This emulator allows people to run Xbox games without buying an Xbox.

    MS can only benefit from this. The only reason I'd see to defend against it is if Microsoft didn't want people playing them on PCs and instead on consoles. But that's kind of a dumb reason.

    --
    Etiquette is etiquette. He kills his mother but he can't wear grey trousers.
  4. Re:Piracy concerns by hawkbug · · Score: 3, Insightful

    You're forgetting one important thing M$ would lose on: revenue from games because they can now be pirated and played... without a modchipped console. People can just copy them from a friend and play them on a computer that contains no piracy check. Expect M$ to come down on this product like a 10 ton sledge hammer.... I'm not saying it's right, but that's what they will do.

  5. Re: Piracy concerns by mwronski · · Score: 3, Insightful
    ...I wonder if they've been depending on the fact that the games are designed for the console only to protect them from rampant copying...

    I am sure this is the exact reason. There are multiple layers of copy protection on the XBOX now, DVD Format unreadable, MS Signed executables, etc.

    If M$ could have that kind of protection on standard PC hardware they would have released their own emu and sell games to PC and XBOX owners at a huge cost savings.

  6. I just don't get it... by pmancini · · Score: 3, Insightful

    an Xbox is, what, $150??? How much is your time worth? I mean really, working on this kind of project seems to me to be a serious misallocation of resources.

    Unless...

    -- You can make the games play better
    -- Do things you can't normally do with an XBox that are interesting and fun
    -- Improve the development of XBox titles
    -- Port other cool games to XBox more easily

  7. Re:And surely... by Jerf · · Score: 4, Insightful

    On what grounds will Microsoft pull out the DMCA? It may be a law with several evil clauses (and a couple of good ones, like the safe harbor provisions), but it's not an all-purpose beating stick.

    I don't see how this can be construed as a mechanism to defeat copyright protection, and emulators are well established as legal; it's just the legality of actually having any ROM data to run the emulators on is occasionally questioned. (For the record, I think if you own a license to a copyrighted work you should have full rights to put it in whatever media format you like, as long as it is undistributed, but to be fair, the legal precendents are mixed at best.)

  8. Re:Piracy concerns by Moofie · · Score: 4, Insightful

    They don't sell the X-Box to sell games.

    They sell the X-Box to control the gaming market.

    If there are emulators, they can not control the market.

    See?

    --
    Why yes, I AM a rocket scientist!
  9. Re:Piracy concerns by Darren+Winsper · · Score: 5, Insightful

    Care to point me to "the rule" that states I *must* have an XBox to play a game? Just because it says it on the box doesn't make it so. After all, UT2003 never said you could play it on Linux on the box.

  10. This is *not* good for Microsoft by Beanalby · · Score: 3, Insightful

    People keep saying, "this is good for Microsoft because they lose money on hardware and make money on software, so pure software is good for them!"

    In the pre-XBox days, Microsoft had a software games divison. They were already producing software. By that logic, they'd have no reason to make a console, because people always lose money on console hardware. Why didn't htey just stick with games for PCs?

    They did it for "living room presence." Right now, or at least moreso 3 years ago, people thought of computers as a workstation. Microsoft's wants to push computers to all areas of the home, and the XBox in the living room is their foot in the door. By establishing a foothold in the console division, they'll be able to have future hardware generations integrate better with with normal PCs to give "ubiquituous computing" or some such.

    Microsoft *could* make an XBox emulator on the PC, but they just don't want to.

  11. Re:Piracy concerns by Pluvius · · Score: 4, Insightful

    as long as the law stands...THAT is the rule, and we are morally obliged to adhere.

    And Thoreau rolls in his grave.

    Rob

  12. Re:*sigh* by bobthemonkey13 · · Score: 3, Insightful
    Only on Slashdot can people not understand negative numbers.

    Game sales > Game sales + X-Box sales

    Please try to understand what it means to lose money. a > a + b when b is NEGATIVE. And as for X-Boxes sitting at the store, every one of those that isn't bought is one more that doesn't have to be manufactured at a loss. Just because there's a buffer doesn't mean that the sale rate and supply rate aren't related.

    Completely insane and depressing.

  13. Uh-uh by pokeyburro · · Score: 4, Insightful

    Capitalism isn't about trying to control a market. It's about selling something so good that people will buy it.

    Trying to control a market stems from the idea that one should play the capitalism game just long enough to get to the point where one doesn't have to play by capitalism's rules anymore. It's not supposed to work that way. Your reward is not getting to lock out competitors, fix prices, and coast; your reward is enough money to keep playing. You can opt to keep selling your stuff as is, if it sells well, or make it better or different, if it's not; but you don't keep working, you can't expect to keep eating your cake.

    --
    Lately democracy seems to be based on the skybox, the Happy Meal box, the X-box, and the idiot box.
  14. You're forgetting a more important thing by cgenman · · Score: 3, Insightful

    Platform lock-in.

    If someone were to be able to play XBox games without owning an XBox, they are statistically less likely to actually buy said games. Because they haven't invested any money into the platform, they don't have that sense of loyalty / hazing that comes with a system purchase.

    (warning, old numbers ahead) The average system sells with 5 games the first year, and 5 the second... After which it slopes off. What is likely to happen if people don't make an investment in hardware? Chances are, more people will use the opportunity to buy that one "must have" game (in my case, Ninja Gaiden), but will not pick up the other 4 per year. The "system seller" is a well-known effect, but what happens if people can satisfy that system seller desire without the system? Or what happens when people can emulate all 3 platforms consistently?

    You want your players to make an investment in your hardware. It makes them better customers, more likely to come back and buy more games.