UML Fever
CowboyRobot writes "Queue has a couple of articles about UML:
Death by UML Fever by Boeing software architect Alex Bell
describes the problems that can result from over-reliance on modeling tools, with lighthearted lessons for the software development process in general and numerous illuminating quotations, such as: "Good judgment comes from experience. Experience comes from bad judgment. - Jim Horning."
Then, one of the developers of UML, Grady Booch of IBM, follows with The Fever is Real, in which he explains the motivations for creating the language, how it's used today, and where he expects it to go soon."
True linux-focussed geeks would have immediately wondered why user-mode linux was suddenly such a hot topic, and so dangerous to boot
Simon
Physicists get Hadrons!
This is true, but note that the UML/patterns/OO newbie is in no position to determine that. One common mistake is to read the book, discard the parts you don't think is necessary, and then proceed with your design work. The rules that you chose to ignore were put there by pretty smart people, and there's a good chance they were put there for a good reason. When the design finally fails because you were missing something, the egotistical designer then blames the method.
The point is, I think the parent post was suggesting that the programmers in question may simply have broken the rules, and not actually found some instance where the methods really apply poorly. It's ego-boosting to think that what you do is unique and beyond the reach of old stuffy rules, but the truth is that most of us are doing things that have been done before.
This isn't to say that those cases don't exist, but that they're probably rarer than you think, especially if your team of programmers is trying it out for the first time, especially if you don't have a senior engineer already experienced in the method guiding your team. For the first time, at least, the instructions should be followed to the letter and strictly enforced. They should be dogma until you've at least went through a complete product life cycle with them.
What you suggest we've already tried for decades. The result is prevasively poor documentation and fragile designs.
-- BSD or Bust
Never forget Weinberg's Law:
"If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization"
Don't blame Durga. I voted for Centauri.
I don't think his point is that projects are too unique to be guided by such rules. He's merely saying that design patterns are often useful, but don't make sacrifices in your own design to adhere to specific pattern rules. It would be foolhardy to think that most problems could be solved by using straight from the text patterns.
Also I think he's driving at another point: you should only model as much as you need to. I think modeling is useful to help everyone understand how the system works but it's not always necessary to model every behavior before you continue with the project.
Pretty widgets? What pretty widgets?
Who uses UML? The designers or the programmers?
/.'ed.
I should imagine the designers wouldn't be very good at it, and I should imagine that programmers would have better ways to express themselves.
Sorry, this has just been a question I've wanted to know the answer to. And the story has been
- Jax
I found a significant design flaw with a pattern that they were using everywhere and raised it as an issue. Turns out they knew about the flaw but didn't want to fix it since they would have to redo all their UML diagrams for the bulk of the project.
Then they had the nerve to ask me to signoff on the design. Further they had the nerve to ask me to use UML on my next project!
UML is really great for communication of designs. But if you invest too much into the UML you end up "coding" the proposed design and it becomes too hard to modify.
Where UML really shines is in HUGE projects, where systems analysts design the system in UML and programmers write the code. Anything else it's a little bit of overkill and a little dangerous.
Contrary to his opinion, the one he never ceases to state, over and over again, there were modelling systems before he 'invented' them all. There have always been ways to annotate a software design with clarity and there always will be.
Has anyone ever worked with anyone who is totally focussed on the UML? We've had to get rid of them as they don't contribute anything except endless debates and meetings that are way too long. Sometimes you have to deliver stuff. I bet he missed that bit while he was writing papers about how revolutionary he is.
Let's not forget that a pattern is a solution to a problem in a context. If the context does not match your situation, then don't use it - even if the problem is the same and the solution is attractive.
When these overlooked potential pitfalls, start to pust the project dates further and further away, the entire s/w development cycle is compromised and lot of design work is bypassed. Most of the functionality is directly coded from the requirement specs, bypassing all the UML stuff.
And there is the issue of Change management, Over the lifetime of a project , lot of staff changes including developers and designers, and the documentation and UML stuff starts to lag behind the current implementations. There comes a time when the UML diagrams represention is no where near the current functionality of the Code.
Having worked on two very long maintainace projects for very rich clients , I can tell you that initial project delivery is only the tip of the ice burgh. The real deal is maintaining and upgrading the project over a long time, and sadly UML is very inadequate for that.
From a developer's POV , who needs to work on someone else's code ,Nothing and really Nothing is as useful as proper comments in a code.
for the last time people, I am "frodo from middle eaRTH", not "middle eaST".
The moral: There are no magic bullets.
One facility I think is particularly absent from UML is modelling of error conditions. In most cases it's awkward to indicate that an error might exist and how to handle it if does occur. Also, UML notation seems incredibly basic (gulp!) and simply can't tackle algorithmic modelling for complex applications like memory management or software interrupt handling in an operating system.
If not already underway, the open source community should step forward and come up with a more advanced alternative to UML and then perhaps demonstrate its usefulness by applying it to a complete modelling of say.. oh.. umm... Linux ;)
The leading building corporation would proclaim that there's nothing wrong with the buildings and a new market of woodpecker traps and anti woodpecker missiles would thrive.
I've already gotten spams about these products concerning software woodpeckers. In fact, I got one this morning that had a title "SOLVE YOUR SOFT PECKER PROBLEMS"
Don't blame Durga. I voted for Centauri.
UML and other design tools are Good Things, and they should be used more often. They really do tend to make things easier in the long run.
However, they do have a major weakness: it's possible to become too reliant on design documents, such that one loses the ability to think on one's feet. It's an easy trap to fall into, but it has to be avoided. Otherwise, any design problem -and such problems are inevitable in any project of significant size- become paralyzing.
This analogy is flawed.
Programmers are NOT to programs what builders are to buildings.
Programmers are to programs what ARCHITECTS are to buildings.
Builders are to buildings what COMPILERS AND MAKE UTILITIES are to programs.
Now, I suggest that you make an architect work under the same constraints as a programmer:
1) I cannot tell you were the house will be built, so you cannot estimate heating/cooling, snow loads, etc. Can't it figure it out itself?
2) I cannot tell you that the house won't be moved to a completely different climate once built - can't you make it automatically adjust?
3) I cannot tell you what building materials will be available to build the house with. Can't you make your design work just as well with wood as with adobe?
4) I cannot tell you how many rooms will be needed. Can't the house automatically add rooms as needed?
5) I cannot tell you what services, such as electricity, water, and gas, will be available. Can't you make the house work just as well on wind power as grid power?
6) I can tell you that whatever I told you is subject to change without notice.
7) Oh, by the way, now that the house is almost designed - Add a hanger. No, I will NOT tell you whether the hanger is for a Cessna 182 or a 747 - can't you make the hanger figure that out when I park the plane?
8) Oh, the house cannot cost more than US$10,000.
9) Oh, and the house must be build on a quarter-acre lot.
10) Oh, and the house must be ready to move in tomorrow. Morning. Before I go to work.
11) Oh, and the house must be built by two dain-bramaged monkeys with Nerf Tools.
12) Did I mention being earthquake-proof?
13) Oh, the lot is in a floodplain. Can you make it water-tight? Or float? Or both?
14) Hey, how about a houseboat?
www.eFax.com are spammers
I'm sure what I am about to say is covered in part by previous posts but I wanted to try and articulate it a little better. First, before there was UML Object Oriented Analysis (OOA) and Design (OOD) existed. I'm stating the obvious for some but this is often forgot. UML is just a standard language for doing OOA and OOD. UML does not tell you *how* to do the analysis or the design and, in fact, programmers that are perfectly capable of reading and implementing things represented in UML are unable to do the analysis and design needed to build the UML.
So, as a software manager, when I hear an interviewee answer the question "What do you know about UML" and their answer is something like "I have done it using Rational's tools" I want to puke. UML automation tools are nothing more than long rope to hang yourself with when given to a programmer who knows nothing about OOA and OOD.
My advice is to learn OOA and OOD independently from UML and then when you have a full grasp of that to look at how UML might help you in those efforts.
You never saw a fish on the wall with its mouth shut.
OK, that's not really two words, but two words with a colon after it is much funnier than one word with a colon after it. Anyway, folks from the Kansas City area are familiar with Sprint, for whom we've all worked occassionally. It's your typical environment where management is non-technical but deluded to the contrary and they overcommit to things like RUP, UML, and code generation toold. Some people will tell you there should be sequence diagrams for every single bit of logic in an application and so on. It's all been said before and I'm sure there are many Sprint's out there. The applications work eventually, but at great cost, delay and frustration.
In my rarely humble opinion, UML is misused as just another management crutch, like powerpoint and outsourcing. Managers want to wow their uppers with charts and graphs and a few simple innovative ideas rather than than be hands on and make the tough decisions required to bring a project in on time and on budget. They put all their faith in an ideas like UML and RUP that they themselves don't fully comprehend and expect the world to magically change.
I was recently in a working group meeting for an insurance standards body called Acord. Somebody whipped out an interaction diagram and all these MBA's thought it was the second coming of Christ(or the first coming if you're Jewish).
The way I read that quote, the idea is not to pick and choose the rules you like, but rather to throw out the whole thing if it is not working for you. If pounding nails in with the butt of a screwdriver is not getting the job done right, don't put a different handle on the screwdriver; get a hammer.
I see here a reaction to something I'd noted myself: for a number of developers, OO ceases to be a tool in the toolbag and becomes their religion -- they want to evangelize all of the unconverted, and strive to see every aspect of life through the OO lens. The book I'm reading right now contains some side-splitting examples of using the OO sledgehammer to crack a programming peanut, and I'm sorry to say that in my experience this practice is not confined to tutorial material.
There's a step that comes before "what's the best way to code this?" It's "what's the best way to *design* this?"
don't forget that UML usage is driven mainly by:
a) the UML tools vendors who say its the best way to produce quality in your projects
b) the people (managers usually) who believe all the stuff a) wrote.
Personally, after seeing UML used to get nowhere, I would always go for a lightweight development methodology (like XP which I dislike, or Crystal Clear)
What is the justification for the 'L' in 'UML'. I realize that in the loosest sense, UML is intended to be a means of communicating ideas, but it feels extremely primitive, like cave drawings. There's not even a standard machine-parseable representation for UML so that various programs can generate/manipulate/transform UML models without reverse-engineering some proprietary cryptic file format. And as for communicating person-to-person, I find it much more practical to use design-pattern language and a few terms from The Jargon File to improve communication with my team. Think about the jargon used between surgeons and their assistants -- to me, that's the kind of language that actually improves communication where it matters...UML seem to take the part of the development cycle that proceeds at the most frustratingly glacial pace and make it even slower. And that seems to make it different from all of the other languages that I've learned.
The "cue the foo posts in 3, 2, 1..." posts will commence with no subsequent foo posts in 3, 2, 1...
> You see, 20,000 years ago, our clever, but
> inexperienced ancestors had to make new shelter
> every few days/months/years/whatever, simply
> because they made them from mud.
Buildings made of mud (in adobe brick or rammed earth construction, as it is called these days) are much sturdier than the frame matchbox you are living in. In fact, rammed earth walls are so durable that some of them are still standing after 5000 years of rain/wind/hail etc. And they are more energy efficient too.
How many people use ad-hoc diagrams? Most of the best diagrams I've seen don't follow any standard but do a better job of documenting.
Deployment diagrams are the best example I can think of as they are the most common to not be done in the UML yet they are always easy to understand. (I never could figure out how to describe clustered/redundant/distributed environments with the UML)
I think class and sequence diags are the only ones worth standardizing and I actually like them. Maybe it's coincidence that these are the ones the 'analysts' don't understand.
The only point in standardizing the other diagrams is so that they could be loaded in to any modelling app. Most UML apps don't even agree on what is/isn't UML anyway so why have them?
I agree UML is fine for HUGE projects as long as HUGE is defined as 'just a little HUGER than the one we are working on'.
Eat at Joe's.
Back then, it wasn't UML, but "Data Flow" diagrams that were all the rage. We all took this "Yourdan" course and learned how to draw data flow.
What happened in practice was Management (including me ;-) drew these pretty little spider diagrams that were in a big thick book that pleased the Navy, and the programmers would write the actual working code that had little relation to the Yourdan diagrams.
My brief experience consulting with IT groups today that use UML reveals the same patterns. Some people earnestly draw UML in the beginning, and tools automatically make UML diagrams based on the code, but other than for top-level interfaces, nobody cares too much about them. It's a checkbox item.
(I'm glad I'm not an IT guy working in a UML sweatshop!)
Best Buy can have you arrested
Paul Harmon and I wrote a book on UML about 5 years ago.
At first, I thought that UML was a godsend because it did away with 12+ different modeling languages.
Still, for most of my work, schedules are very tight and my customers usually want to spend as little money on development as possible, so I find myself only using what I consider to be the highest value diagram types: use cases, very general class diagrams, and sequence diagrams.
-Mark
IMHO, s/use/rely on/
I take your point, but there's nothing to say that you haven't just found a new context in which an existing pattern can usefully be applied. (After all, by definition something is a pattern in the first place only if it's got multiple real world applications.)
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
UML Gone Wrong
That sounds suspiciously like the waterfall model.
And that sounds suspiciously like the big problem with the waterfall model...
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
I'll save the typing and just link:
DbDebunk.com
Thanks,
--
Matt
...and when the method fails the snake-oil salesmen blame the implementation of that method. UML bigots are exactly like Extreme Programming bigots; they believe the tool is a panacea, so any failure when using it must be the result of not using it properly. It's a great way to count all the hits and ignore all the misses, and for people who couldn't make a buck by selling drawing programs as drawing programs to make a buck by selling them as something much grander.
Slashdot - News for Herds. Stuff that Splatters.
http://uml.sourceforge.net/index.php
What I would like to see instead is an Open Source command line tool uml2code that will generate source code or patches to an existing code base from an XML description. This would not work unless there is a reverse tool code2uml to analyze code changes, with necessary markup of cource, and generate a change to the XML description. There are some work done in the area but no tools that I know of. This aproach would give the benefits of a common XML interface between the GUI and the code generation and also the freedom to work with any normal set of compiler and tools on the output. Hmmm, just dreams though...
I have used UML in the past, but it is an overkill for most projects. Here is a quick altenative which works and can be applied mechanically:
1) write all functionality down as text
2) scan the text and:
a) note all nouns
b) note all verbs
3) make the nouns as objects
4) make the verbs as methods
5) write a dictionary.
6) discard what's left.
7) find the common parts between classes (find base classes)
8) draw an inheritance diagram.
9) draw an ownership diagram (the object model).
10) make up some examples and act them out (either by yourself or with a team) to see if anything else is needed.
It has worked for me quite well in the past for most cases. You can also repeat any number of steps any number of times desired, if cyclic developement is required.
Poseidon is a free (beer) tool written in Java. At least, the community edition is free; you have to pay more for advanced features.
Rammed earth walls will survive much stronger earthquakes than frame construction
15,000 recently dead Iranians dispute that claim.
Granted, you can build earthworks that are stable with modern technology, using metal and concrete reinforcements and a better knowledge of materials science.
And one day, software engineers might be able to write a pile of C++ that doesn't fall down when pushed.
I have a positive modifier on Troll. When I mod someone Troll their karma should go UP!
and the only prescription is more cowbell!
(not funny to non-snl fans).
J
What book is that?
Thanks.
Bush and Blair ate my sig!
People can, and will, abuse just about anything.
Many of the "meta-fevers" described in the original article are not unique to UML. They are symptomatic of how people approach adopting many kinds of technology. I could easily make a few substitutions in the article, and poof, I'd have a "Death by XML Fever" article.
Design is good. UML is just a tool that can aid design. There's no "one size fits all" for how UML is used by people or in projects.
The amount of development process required what process is actually necessary, and how the process is implemented and enforced is unique to each organization. UML can be a part of that process, or not. Depends on the people in your organization and what seems to work best.
I'd like to see a true OOPs language like Smalltalk (OOPS are strong on prototyping) and UML (Strong on graphical modeling) combined with that tool mentioned awhile back that converts sketches to a refined diagram (Tablet PC's or Electronic Whiteboard). Throw in ad-hoc annotation capability and we are almost there.
Oh, boy. Now we can engage in rabid prototyping and have pretty pictures on the wall, too.
Bring up Smalltalk - or other rapid prototyping systems - and you demonstrate that the methodologies are leading you into the design-religion morass.
Rapid prototyping has been responsible for a plethora of project failures. This is because it consists of attempting to code without a design. That works if one person can keep the whole thing in his head, and breaks when the problem is large enough to need partitioning.
Rule of thumb: If rapid prototyping doesn't complete in 30 days, the project is to big for it. You must fall back on other design methodologies to succeed. Or you can continue for as much as a few years but you will eventually fail.
What you're talking about appears to be hanging automated tools on the rapid prototyping system to automatically infer the design document from the code. (Essentially, you're hanging the skin of a formal design methodology onto rapid prototyping in the hope of patching some of the latter's problems.) This is a cart-before-the-horse approach. But it also backs into the "self-documenting code" and "provable correctness" fallacies.
(It also reminds me - in style if not in substance - of a certain wild-eyed Smalltalk visionary's claim that software testing methodologies would have to improve until they could test his design in less than 30 minutes - because that's how often he changed it. B-) )
The key to robust code is to design it TWICE: Once as a human-readable spec, again as code. One must NEVER be automatically generated from the other - because debugging doesn't find bugs, only disagreements between specified and actual behavior. A particular implimentation of "cat" is VERY buggy if what you wanted was "ls". This is why correctness-proof tools aren't a panacea (and are misnamed): They work from a spec of what is correct, and writing a formal spec is ALSO a programming problem, subject to error.
It's OK for both the doc and the code to be in formal languages. It's OK for there to be a set of tools to perform part of the comparison between them automatically. But if you generate one from the other automatically, the only thing you can test is your generation tools. If it doesn't do what was intended that won't show, because the spec and the code will both prescribe the same "broken" behavior. And it's OK for a human to work from a spec toward code - because he'll be giving critical thought to the spec as he codes, and thus tends to discover spec errors.
But it's important for the two languages to be as different as practical, to put the designer and the programmer (especially if they're the same person) into different mind-sets when writing each. The more different they are, the more likely it is that problems will be discovered during the generation of one or the other. (This is why correctness-proof tools are useful despite being misnamed.)
In a real-world project the code and the design co-evolve to a significant extent. When you find a bug it's usually in the code (because the design went ahead of the code and had much standalone debugging). So you fix the code. But sometimes writing the code exposes a bug in the design. Then you fix the design. When you're done the code and design agree - and they're both near-perfect because the final versions of both withstood the entire trial-by-fire and many-eye inspection.
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
Well, I'm one of the authors of the UML 2.0 specification, so karma be damned. Here's a totally biased response.
1. UML enables communication on design, architecture that everybody can contribute too. The standard notation and concepts in UML 1.x enabled a foundation for communicating in a team about aspects of software that are not easily gleaned from the code.
I think this in itself makes standardization worth it. Also, it's not a secret language of architects. You read the same books they do.
2. You don't have to have all in one place. The nature of modeling allows models to be developed across different diagrams. UML 1.x is incomplete in this area, UML 2.0 does better. Pushing this notion could lead to some to some interesting places, one could be AOP without requiring AOP code.
3. Some changes are easier in UML. Tools don't do a good job of this, but I find it much easier to change object hierarchies and relationships in UML than in code. Imagine extending this to other areas besides the static layout of classes.
4. Metamodeling. The problem with UML and it's tools right now is the complete lack of metamodel extensibility mechanisms. It's like XML, but you can only use a fixed set of schemas.
This could be a real rat trap, but on the other hand, it could very cool. For example, imagine extending the base class metamodel to add what your project needs for persistence, integrity and object communication, and instead of writing code for every class to enable your special features, you use a model tool and templates to automate most of the process for every class.
5. Little Languages that everybody can use. If metamodel holds promise, it is basis for providing Domain-Specific Modeling Languages that take advantage of common metamodel concepts and visual syntax to reduce the learning and usage curve for every language. Having standards in this area help ensure interoperability and lack of lock in.
Oddly, Microsoft is the only vendor right nowthat really seems to be taking on the notion of metamodeling and DSMLs. I expect IBM and others in Eclipse to do the same around the EMF.
6. Modeling could be a complementary abstraction to programming languages. With some exceptions, we rely on code to produce systems. In some areas, models can often provide additional information that is not "immediately clear" in the code, and can automate the generation of that code.
An excellent example is E/R modeling. I would argue that E/R modeling serves as an good tool for designing relational databases, and shows things about the database that may not be clear from the set of DDL statements.
Now, imagine having the ability to create a whole set of these models that all carry a common infrastructure and tool set. Your DB modeling tools is your XML modeling tool is your OO modeling tool is your Workflow modeling tool, and so on.
The problem is that I view UML as "modeling middleware". I don't see it as just a notation, but I see it as a core infrastructure to base modeling tools on. This probably because I worked on the metamodel. In other words, I've spent too much time inside UML that I see the outside much differently.
Granted, most tools make it seem that UML is pretty (expensive too) pictures. But, hopefully, with UML 2.0, people will understand the real promise of UML and modeling. I think it goes beyond the surface syntax.
Now modeling is not UML. In fact, if Microsoft really pushes forward with Whitehorse, they may create the de-facto modeling standard.
The UML community becomes much more aggresive about providing metamodeling capabilities. Also, XMI needs to improve big time. Also, the OMG and UML would be well served by reaching out to MS and staying in tune with where they are headed, so they don't get caught totally off-guard. There is hope, I think MS has does some good work for the W3C (and some bad work, of course).