N-Gage QD - Nokia's Answer To The Critics?
JayBonci writes "According to CNET News, Nokia is preparing the N-Gage QD for release at the end of June. The redesign is an attempt to address design criticisms; such as 'side-talking' and the need to take out the battery to replace the game. Will this signal new life for the console, or is it too little, too late?" We linked to leaked pictures of the N-Gage follow-up late last week on Slashdot Games, and there's further information at GameSpot, which mentions: "When bundled with a service contract, the QD is expected to sell for $99. Without subsidy from a service provider, the phone will go for $199 (with the platform's Tony Hawk title bundled in at that price)."
For me, the problem once again comes down to pricepoint. I am well aware that the price is relatively cheap as far as mobile phones go. However, I neither want, nor need, a mobile phone. I would be buying this product strictly as a games console, and from that perspective, the $199 price point suddenly seems unreasonable considering the probably short future of the product. If I'm going to spend such a substancial amount on a handheld, I'd save my money for a PSP, which promises a larger lime-up of games, from more developers, on a product line which is more likely to actually have a future. Or get the cheaper, but trusty GBA. Which is a shame because there are some games that truely interest me on the NGage... I loved the original Pandemonium! to bits, and a handheld Tomb Raider sounds pretty cool also. Ultimately unless you intend to use this as a phone also, it's just not worth the asking price, and that's a pretty sizable chunk of the market Nokia are blocking out (I mean, even if a person does use a cell phone, will they want to be limited to this one?).
OK, I think you're all misunderstanding this product.
It's not a destination, it's a journey.
The day after tommorrow there won't be phones, mp3 players, games consoles, or even computers as we currently think of them.
As it is why buy and ipod when your phone is going to have a Gb of storage and an mp3 player next year?
Interfaces will vary according to function, so you'll still have a keyboard and montior on your desktop, and a pad and a stylus in your palm, and a TV and huge speakers in your home.
But the storage and processing and comms will all be the one package that you'll carry around everywhere you go.
Nokia want a piece of that, the N-Gage is a step down that path.
Their building expertise and experience and making relationships with crucial content developers.
Microsoft, Intel, and Sony also see themselves as possible players in the space.
who's going to win?
My money's on the guys that embrace open standards and open source, simply because all this stuff is going to have to play together really well.
Anyway Nokia are trying to make the best product they can for now, but even if the next dozen N-Gages are flops have to keep trying to get it right.
'There is a Light that never goes out.'
Nokia is making a HUGE mistake with the N-Gage. They're trying to muscle in on two markets at once with this. Nintendo is the undisputed heavyweight champion of mobile gaming, and they have been for half of my life. From the time of the original Gameboy no one has been able to unseat them, dispite better products. Sega's Game Gear, Atari's Lynx, NEC's Turbo Express, and the Pocket Neo Geo were all superior to Nintendo's offering of the day; each and every one of them got their asses stomped by Nintendo. This one will be no different.
They have a large stake in the cell phone market, in a sense they're trying to sell a gaming device to people who just want a cell phone. People who want a cell phone will buy a cell phone, possibly one of Nokia's. Their cell business will eat away potential customers of N-Gage. People who want mobile gaming AND cell phones will buy a Gameboy and a cell phone.
What they've done is put themselves in a no win situation. They're trying to sell things that people either don't need or don't want.
Ice and Condoms.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
I disagree. Nokia is well known in Europe for their innovations, and they've been targeting young consumers (i.e., pre-teens and teenagers). This revision of the N-Gage may just be the ticket to getting young people to buy it.
It's amazing how often young people I know get new phones. All it takes is for one kid in the school to get it and think it's cool. Then the hundreds of others will "need" it. That's the way cell phone marketing works over here, and I think it's very compatible with the N-Gage.
Though you might think otherwise, the main thing young people use the phones for is games and sending SMS's. Calling each other is too expensive. And Nokia is well aware of that fact.
Another thing is the price factor. If, as has been stated, it retails for $199 without a service contract, it will be available in Europe probably for 1 EUR with a 24-month contract. That's a decent price, and very afordable for the young. I know many who regularly pay 100 EUR to buy phones on ebay. The phones are usually worth about 300 EUR.
If Nokia is smart (and I think they are), they'll have easy access to this huge market. If not with this revision, with the next.
Is even $200 (if it's even that much) really expensive for all that? For me, it is definitely not. I'm unaffiliated with Nokia; I just like this particular device because it's very useful and cheap phone which allows me to do everything I wish and lots more.
-el
:-)
I'm surprised it even got out the door in the first place. So, of all the people that work for Nokia and had the chance to look at the thing before release, no one was smart enough to figure out that replacing the battery to change the cartridge was a bad idea? Or that side-talking was not comfortable at all?
Makes for a good textbook example on product failures...
Also, one of the biggest mistakes of our time: companies focus too much on what consumers say (mostly companies addicted to CRM systems). They should also listen very carefully to people that chose not to buy (the non-consumers).
I'd say that they have a much bigger PR problem to tackle than the Virtual Boy or the 32X ever had.
:)
I'd say the Virtual Boy and 32x may even have a better chance of success than the N-Gage.
I speak not only as someone who buys just about anything game related, but also as someone who has many like-minded friends. The major issue that gamers have with the N-Gage isn't the shape, and it isn't the location of the memory card, though both of those issues ARE major turn offs, they ALMOST might could have been overlooked if it weren't for a few other serious factors.
The first buzzkill was the screen. Tall and Skinny Works for early 80's upright cabinets and that's it. It doesn't work for handhelds, and there's almost nothing you can do to make it work.
In a day and age were video is making a push for "WIDE SCREEN", doing the total opposite is the kiss of death. Human vision is wider than it is tall, and we've become spoiled by a wide field of vision. For that reason, the screen layout of the N-Gage pretty much prohibits it from having games most people are going to stand playing for very long.
Next, the button layout is crap. It had all those buttons (in the form of a number pad) and they wasted the chance to do something really innovative by trying to turn the interface into a stylish phone. Only it's not a stylish phone, so they failed that too.
If the N-Gage actually has a future, it won't be in it's current, or even it's newly announced form. It'll require a MAJOR overhaul.
"Everything you know is wrong. (And stupid.)"
Moderation Totals: Wrong=2, Stupid=3, Total=5.
Yes, the nGage itself is a steaming pile of crap -- and everyone knew it, from the moment we excitedly tried it at GDC last year. And we all know the games for nGage suck -- Nokia, memo from 1987, sprite acceleration makes Puzzle Bobble play at speeds higher than 7fps. But what's not well realized is that, for all of the Gameboy Advance's massive library, the vast majority of the content is Atari-market-crash level crap, and most of the remainder is unplayable by anyone over the age of 14.
... well, one that adds another screen.
Don't believe me? I swear on everything that is true in this world that the following was excitedly exclaimed from a Fry's in Campbell, CA, just a scant few months ago:
"Mommy! Mommy! It's American Idol for the Gameboy Advance!"
The kid was ten. The game was not purchased.
Don't get me wrong. I own a GBA. Hell, it's my second one, since I lost my first one. There's a good dozen games on the system that are actually playable -- the Castlevanias, the Metroids, some of the work coming out of Squaresoft. But even if the hardware is the spiritual successor of the SNES, the software selection is embarassing, bordering on mortifying.
And Nokia knows all this -- they know there's a pent up demand for gaming that scales to people who don't need to beg for a candy bar. Sony knows this -- and could actually destroy Nintendo on a whim, simply by releasing a handheld Playstation 1 (and re-releasing
a small chunk of the old library on new media). But everyone seems to be skipping a generation of failed machines (the "Don't Be Sega" effect?) and trying, better or worse, to do portable, multiplayer 3D gaming right.
And if you don't think MS is in this game, you're not paying attention to those "portable video players" with DRM support and space for a gamepad.
There's alot at stake here. I'm frankly surprised to still see Nokia still involved -- if nGage was any worse, the FCC probably would have refused to certify it on principal -- but you can't fault their recognition of the potential size of this market. Nintendo may have owned this space since the 80's -- but they've gone from the company that returned quality to video games ("Nintendo Seal of Quality" meant something) to
Yay.
--Dan