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Nintendo e-Reader Gets Homebrew Dot-Code Games

figa writes "Tim Schuerewegen announced that the Reed Solomon error correction used by the Nintendo Game Boy Advance e-Reader has been figured out. This was the last remaining obstacle to creating custom dot-code printouts for use with the GBA e-Reader (more info), which scans special Nintendo trading cards to load in mini-games on your Game Boy Advance. This should be a boon to homebrew GBA developers who want to print their own games - Schuerewegen has examples and documentation on his site, and has released a dot-code version of the homebrew BombSweeper game by SnowBro."

3 of 208 comments (clear)

  1. Hmm... by BorkBorkBork6000 · · Score: 0, Offtopic
  2. "Proper age"? by Gordonjcp · · Score: 0, Offtopic

    What's wrong with 24? Or do you prefer the more "mature" woman, you grannybashing pervert?

  3. Re:Help! by pngwen · · Score: 1, Offtopic

    No, you can't do that in straight up C. You CAN however, in C++, use a thing called a map container. For more information on that, try out your favorite Standard Template Library (STL) reference or take a look at a document called "C++ annotations"

    Just do a search on google for "C++ annotations" and you'll find it available for free download. It's a godsend for those sorts of references.

    --
    I am the penguin that codes in the night.