Nintendo e-Reader Gets Homebrew Dot-Code Games
figa writes "Tim Schuerewegen announced that the Reed Solomon error correction used by the Nintendo Game Boy Advance e-Reader has been figured out. This was the last remaining obstacle to creating custom dot-code printouts for use with the GBA e-Reader (more info), which scans special Nintendo trading cards to load in mini-games on your Game Boy Advance. This should be a boon to homebrew GBA developers who want to print their own games - Schuerewegen has examples and documentation on his site, and has released a dot-code version of the homebrew BombSweeper game by SnowBro."
How long till nintendo has this place shut down under the DMCA!
So who remembers the old cauzin strip reader from the 80s when source code was actually listed in the computer magazines?
Given that there are connectors that allow you to hook your GBA up to a USB port, it -is- reasonable to assume that, with way, way too much time on your hands, you could hack together some code that would let you beowulf these things... lesse, figure 16 UBS ports would let you hook 16 GBAs to a PC... code up a very simple kernel... of course, you'd then need 16 GBAs and 16 E-Readers... probably not worth it beyond being able to say "Hey, look what we did."
But then, that's a good enough reason for most geeks.
With this, I think you'll start to see people hacking their eReaders to have enough memory to hold Nintendo ROMS and an emulator, or some such... I think the hardcopy computer code is a pretty cool idea...
More in this site. Frankly, it looks too large a device, and the info stored (4 kB) too little. Its price is cheap (US$ 39), but probably not so much for the young kids which would be interested. I would discard it as destined to fail if I didn't know the tremendous attraction that card trading games have for kids (see Magic The Gathering, Yu Gi Oh and Pokemon).
Quem a paca cara compra, paca cara pagará.
Saying that a website where you could upload a gamboy sized image and have it produce a pdf encoding an image viewer would be very nice.
There's no need to go to the trouble. You can already get flash carts that let you load far more code than one of these cards. Plus, on the GBA SP, there are both the regular 4-way serial connectors and the secondary I/O connector. I'm not sure the actual limits of either, but worst case you could chain them together, no USB hackery necessary.
Of course, the GBA is hardly very powerful to begin with, as you imply, and this isn't really worth it besides the geek factor. However, 16-player doom might be fun, if you can find 16 people with GBAs...
Or Tetrinet. I wish someone would port Tetrinet. 6 players there, and the GBA seriously lacks a good tetris.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
I'm not familiar with the actual e-reader mechanism, but from the description I've read of them, they're just fancy printed dots. It looks to me you could just pirate games with a good photocopier or scanner/printer. What are Nintendo's security measures? A special ink, or something?
Is it really?
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Mod me down, you fucking twits. Go ahead. I dare you.
(I read with sigs off.)
I bought one with the intention that something like this would happen. I'll have to wait until after the slashdotting to translate my games to tiny little paper cards...
:) What's next, the "T-Reader"? I bet a GBA tape deck would really own.
Almost an anachronism, really.
I read the summaries on the first page.
Each and every one appeared to be a comment. People make mistakes.
Now, my one link, to the text of the law itself, says:
"The Digital Millennium Copyright Act (DMCA) was signed into law by 1
President Clinton on October 28, 1998."
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Mod me down, you fucking twits. Go ahead. I dare you.
(I read with sigs off.)
There was a gameboy printer out at some point. I'll be REALLY impressed when somebody figures out how to get the GBA to print its own cards for itself...
Karma: Excellent^(-t/Tau), Tau=Wittiness/Trollishness
Indeed. The only console that rivals the GBA in terms of the size of it's homebrew community is the Dreamcast. Frankly, the GBA is *ridiculously* easy to develop for. You can use the standard GNU compiler chain (built to cross-compile for the ARM7TDMI), and the memory interfaces to the various hardware (VDP, etc) are incredibly simple and well documented. As for working on actual hardware, flash devices for the thing are dirt cheap, easy to find, and very easy to use. And for initial development, the emulators out there are excellent (hell, VBA can interface directly with gdb!). TBH, I can't think of a better platform for console hacking/experimentation, other than the DC, of course. :)
Your deskjet won't probably print their games, but you can probably print your own games with a lower density and with less code.
These types of devices look at things in a relative way; i.e. short exists relative to long, although they do have a broad absolute range as well.
They have to have a lot of flexibility, because you're scanning by hand. You might scan quickly or slowly, but it should still usually work. That means that the absolute frequencies will differ, but the relative frequencies will be the same.