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Want To Play The Multiplayer FPS Games You Bought?

Thanks to GamerDad for its editorial discussing why it's sometimes impossible to play multiplayer FPS titles as the developers intended it. The author argues: "I certainly don't think that every mod I've ever run across is better than the core game that ships in the box but yet there's often no one running the boxed game", before noting that most game publishers "...do not run their own servers for these games so you can't count on them supporting the boxed game either. There are exceptions to this rule but for the most part when it comes to PC games, you're at the whims of the many fan owned and operated servers... [which may] limit the maps to a select few in a deathmatch game or change the settings of the game to make it play very differently from what you expect."

57 comments

  1. This is a good thing by obeythefist · · Score: 5, Insightful

    What it shows is that, if you have a situation like CounterStrike where the modded game servers way outnumber Half-Life game servers, the customer is really showing the publishers what they want.

    It's rare nowadays to see market forces so easily detectable and free from the controls of the publishing monstrosities.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
    1. Re:This is a good thing by cbirdsong64 · · Score: 5, Insightful

      Mods are a very good thing, yes, but the companies should not leave it to the fanbase to run all the game's servers. EA runs many Battlefield Vietnam servers, without any sort of tweaks or oddball mods, so I know I can play there if I have a free half hour or so.

    2. Re:This is a good thing by Grand · · Score: 4, Interesting

      but the one problem with this is that Battlefield mods gain popularity, then EA makes the same 'mod' and then sells it. They first saw the popularity of mods with more weapons and vehicles, so they came out with Secret Weapons. EOD was a pretty popular mod, then came BFV. Now they are coming out with Modern Combat for a clone of Desert Combat. I also heard they are coming out with a starwars clone. Yes it makes them money, but they totally screw over the modding community. I refreshed the EOD servers the other week and there were just a handfull of servers available with people playing. If no one is playing the 'free mods' why would the modders even bother continuing with development.

      You also get more for your money. You may not like all the mod's, but at least there are more variations to choose from. So if the game does get 'old and boring' you can try something new.

    3. Re:This is a good thing by Goldberg's+Pants · · Score: 3, Interesting

      What you're forgetting is that Electronic Arts are the epitome of evil and represent everything that is wrong with the game industry.

      I was going to say about Counterstrike (parent of the parent mentions it... Or maybe the parent of the parent of the parent. I've clicked now. I forget.) I was a HUGE Team Fortress Classic nut. The instant CS started to take hold, the servers dwindled, and dwindled, and dwindled. Back in the day there were around 2000-3000 TFC servers. These days, while CS still has a ton, you're lucky if you can find a couple of hundred TFC servers. Even MORE lucky if you can find one that has humans, not bots playing on it. (For those unaware, Team Fortress was a free addon for Half Life, put out by Valve. You couldn't patch the game without installing TFC, so it was essentially part of the boxed version really.

      And everyone buggered off to play Campers'r'Us on Counterstrike. Don't get me wrong, CS is fun, but nowhere near as fun as TFC was.

    4. Re:This is a good thing by Babbster · · Score: 2, Insightful
      So, should EA then not develop expansions for their games? People don't HAVE to buy them, you know. As has already been stated, this is freedom of choice in action. If more people are playing the company-created mods/expansions than are playing the user-created mods, then it's probably because they prefer the former. It's not like EA was necessarily stealing from the user-mod community. They would have had expansions and sequels in some stage of development for BF42 before the thing went gold.

      Then again, this is the kind of mentality that's out there in many areas of the computer world. If it's put out by a company for profit then it's somehow evil - unless, of course, it's the company for which one is working.

    5. Re:This is a good thing by Anonymous Coward · · Score: 0

      EOD was a pretty popular mod, then came BFV.

      BFV was in development before EOD came out.

    6. Re:This is a good thing by Guppy06 · · Score: 1

      Hey, at least the publisher isn't relying on the customers to write bug fixes!

      Oh, wait...

      I was going to say "This is why I play console games," but then I remembered BG&E...

    7. Re:This is a good thing by Anonymous Coward · · Score: 0

      TFC is just a pale puny fersion of Quake TF, which as everyone knows is the one and only true TF.

      There was TF mega, but in essence it was just a zanier TF.

    8. Re:This is a good thing by Goldberg's+Pants · · Score: 1

      Maybe, but at the time, all I had was HalfLife, and Valve's TFC 0wn3d!

  2. Atari/Epic are a notable exception by Spiffae · · Score: 5, Interesting

    Whenever I play UT2004 online, I almost always play on an "ATARI/EPIC OFFICIAL EAST #" server - I am guaranteed the game as they intended it, with no extra distractions, and a fast consistent connection.

    I think it's a very good idea for them, and I think other game developers should be thinking along the same lines.

    1. Re:Atari/Epic are a notable exception by shadowcabbit · · Score: 3, Interesting

      Only problem with that is, the game [UT] ships with dozens of mutators-- always has, always will.

      How exactly do we know that the "official" server is playing the way "the creators intended"? Has CliffyB come down and said, "OK, guys, our official, canon gameplay is to ignore all of the kickass mods and 0wnage maps we provided to our players and just go with this vanilla setup"?

      There's something to be said for having a baseline, true, but there's also a damn good reason FPS games almost always come with the server software.

      --
      "Why Subscribe?" Good question...
    2. Re:Atari/Epic are a notable exception by apoc.famine · · Score: 4, Interesting

      While there is something to be said for "stock" servers, one major issue is that for hardcore gamers, they get boring fast. When you've played all the maps fifty times, you're often ready for something new.

      On our server, we run Mapvote with fairly expansive options. While we have a lot of mods and user-created maps, all the stock options are there as well. If enough people are feeling nostalgic, they are welcome to choose them.

      Well, that is, other than the Matrix Moves. That's one mod that's been a standard on all of our UT servers. Why? Because the tranny is a cheep way to travel without getting shot at, and the Matrix Moves requires a great deal of skill. Granted Epic nerfed the tranny in the last two editions, but still, if you aren't on a map ¼ of the time, that's a pretty lame way to play a FPS. We'd rather jump and bound, hover in the air and wallrun, because at bare minimum people can splat us while we do that. And vice versa.

      Oh, this was about stock servers...sorry - can't help you there. Stock servers often suck (see tranny rant above) and the only way to get a decent server is to make one.

      Incidentally, while our UT2K4 server isn't fully up to speed, (PhD thesis defenses, astrophysics research projects, etc) and it is kind of empty because we don't show on the "vanilla" master server list, you can find it listed as the Apoc Matrix Moves Official Server at 128.151.144.195:8000 (The moves were coded in-house by our own Apoc Death, and a total-conversion Matrix mod using his Matrix Moves placed 4th in the Make Something Unreal contest.)

      --
      Velociraptor = Distiraptor / Timeraptor
    3. Re:Atari/Epic are a notable exception by drinkypoo · · Score: 1

      They gave you mutators for a reason: They expect you to use them.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Atari/Epic are a notable exception by Anonymous Coward · · Score: 0

      Yes, thank you for restating his point. We might not have got it the first time.

    5. Re:Atari/Epic are a notable exception by Neophytus · · Score: 1

      The game by default comes with a "standard servers only" tickbox in the very competent server browser. This filters all mutators from the game.

  3. Savage by MegaT · · Score: 4, Informative

    Savage is a team FPS where one player commands the team RTS style. There's a linux version available which I've found tends to run faster than its windows counterpart. As far as this game goes, the balance is so subtle that any changes made by server admins can completely ruin the dynamics of the game... fortunately this rarely happens and I think s2games run quite a number of servers themselves (though I don't use them because I'm in europe).

  4. you can always *gasp* host a game by cyrax777 · · Score: 0, Offtopic

    ill probly get modded as flame bait but still it needs to be said You can always host your own game or rent a server set up just the way you like it. Since this inst pay to play I doubt were going to see offical servers pop up like crazy as much as I would like it. America's Army thank god has a host of Offical Servers of course its got the finacal backing of the US goverment.

    1. Re:you can always *gasp* host a game by gl4ss · · Score: 2, Insightful

      ..and the fan made servers run usually what people want to play.

      what good are few servers running some maps nobody is willing to play with you?

      --
      world was created 5 seconds before this post as it is.
    2. Re:you can always *gasp* host a game by DrSkwid · · Score: 2, Insightful


      any idea how much bandwidth you need for running servers ?

      I don't think it's gonna be much fun on my 128k upstream

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    3. Re:you can always *gasp* host a game by neur0maniak · · Score: 1

      About 16KB/s per person gives a good ping (that's 1v1 for 128k upstream). You can stretch it though, you could probably get 3 or 4 players before pings rise to triple figures

    4. Re:you can always *gasp* host a game by DrSkwid · · Score: 2, Interesting


      there's also this little gem :

      http://www.ntlhome.com/legals/userpolicy.html

      17. Servers

      (iv) Game: If the game in question has a password/IP access restriction option this must be used. Your IP address must not be publicly advertised on Gaming sites etc.

      and I just noticed this little fellow which is new

      ----

      In connecting to the Broadband Service, you must only use a PC you own or lease, and you must not attempt to connect your PC to the Broadband Services from outside your home . This includes the use of wireless or non-wireless networking technology to connect your PC or any other PC to your Broadband Services from outside your home (other than your own garden) or the connection of your PC to anyone else's Broadband Services.

      ----

      which is a bitch as I sometimes pull up outside my house and downlaod/upload stuff without going inside my perimeter

      good luck to nlt: finding me doing it !

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    5. Re:you can always *gasp* host a game by Anonymous Coward · · Score: 0

      Realistically, if you want anything more than a 1v1 with a friend then you need to hire a server if you want to run one. A lot of people seem to think their 1 or 2mb cable should be able to host a big public server, but the upstream is still going to be 256k, 512k if youre really lucky.

      Regardless of the bandwidth, the ping and networking from a cable/DSL user to other cable/DSL users is going to be much worse than what the server farms have (unless everybody is on the same ISP anyway), fair chance the number of hops, and the ping, will be getting close to double what it is for a "proper" server.

      Can be done on a T1 and suchlike, but still you'd need a spare computer since really almost all games should have their servers run dedicated (i.e. no playing on it at the same time).

      Normally you're looking at somewhere between 10-20kps bandwidth per player, varying quite a lot for different games. Players often arent actually using the entire rate the server allows, so the monthly bandwidth usage can be significantly less than what you've provided for them, but you still need the capability to be high enough to give all players the max rate as sometimes they will be using it (i.e. when theyre all scrapping it out in the same room). This also means servers with higher player numbers typically use more bandwidth per player.

  5. Simple... by ooPo · · Score: 2, Insightful

    ...run your own server. Then you can play the way you want instead of crying about people who run their own server to play the way they want.

    I REALLY hate instagib, but who am I to tell them how to run their own server? Sheesh.

  6. Not an issue by Lord_Dweomer · · Score: 3, Insightful
    Ok, I really think this is NOT as big an issue as people want it to be. For any decently popular online FPS, there WILL be plenty of servers. Look at bf1942, it has thousands. And thousands more for Desert Combat.

    You almost NEVER have a problem finding a server that's fun to play on. The real server problems arise with the new mods that MIGHT have good potential, but unfortunately only a few servers......and only a few good ones out of those. Forgotten Hope is a good example, as is Pirates.

    --
    Buy Steampunk Clothing Online!
    1. Re:Not an issue by Johan+Jonasson · · Score: 1

      Yeah, and in this case (Battlefield 1942 and expansions), Electronic Arts are hosting a number of pretty decent servers themselves, although the server settings could be better. But hey, at least they are out there.

  7. Finding a balance by Anonymous Coward · · Score: 5, Interesting

    As with so many things, this issue isn't as simple as it first appears. Certainly, where "official" servers are offered for an fps, I tend to use them. The servers for Battlefield 1942 are a good example here.

    However... running servers isn't free and, if you plan to do it on a large scale, it isn't particularly cheap either. With something like Battlefield 1942, megabucks publishers like EA currently seem willing to foot the bill for hosting these servers. However, I doubt that many of the smaller companies out there can afford to to this on the scale that their game might need.

    Ultimately, I wouldn't be surprised to see the online fps market moving in the same direction as the MMORPG market; with customers paying monthly fees (albeit probably a bit lower than the fees for MMORPGs) and being restricted to official servers. GSPs that have tried to implement a pay-to-play policy, such as Barrysworld, have unfortunately failed miserably, but once the publishers start implementing this, things might change. Indeed, I'd see the (very successful) X-box Live as already being a slight move in this direction.

    Is this a bad thing? Not necessarily. At least, not for gamers like myself, with an income sufficient that I don't mind a few pounds a month on monthly fees if it ensures a quality service. I've virtually given up on playing fpses online these days, owing to the difficulty of finding decent servers with pleasant settings and admins who aren't on a power-trip. Ultimately, I can pay $15 per month (which at current exchange rates, works out at virtually nothing for UK residents like myself) to play a MMORPG on a stable, well maintained, well admined server, resulting in less stress all around.

    The biggest loser if this does happen will probably be the mod scene. This will obviously struggle if deprived of the ability to run unofficial servers.

    1. Re:Finding a balance by pdboddy · · Score: 4, Interesting

      If you're willing to pay $15 dollars a month to pay for an MMORPG, why not do the same to play a FPS? There are numerous places to rent servers and run game as you see fit. Get together a small group of friends, or form a clan, and a server rental will be a couple of dollars, each, a month.

      --
      Julie Moult is an idiot.
    2. Re:Finding a balance by neur0maniak · · Score: 1

      I personally prefer having private servers. Sure some admins may seem like they're on a power-trip, but most I've seen are those who kick out teamkillers and ones that sit around typing abuse the entire game...

      I'd prefer to have an admin that a bit more power-trippy than most, than not have an admin present at all..

  8. Quite the opposite. by Anonymous Coward · · Score: 2, Interesting

    I disagree with that. I haven't got much experience in terms of online play because even broadband is too laggy for my taste, but from what I saw most servers run on a completely out-of-the-box config. That means all settings are default, maybe fraglimit disabled or something. That can be frustrating if the defaults for a game suck. Descent 3, for example, doesn't allow mouselook in the default setup, which means you cannot aim properly unless you have one of these joysticks that only make sense with about 1% of all games. Because it defaults to off, any server I tried (granted, there weren't many for D3) had it disabled as well.
    As I said, I haven't got much experience with online, but there never seemed to be a lack of ootb servers. It's hard to find servers for those really good but low profile mods (as opposed to insanely popular generic mods like Counterstrike and its derivatives), but not for the original game.

    On the other hand, it's sometimes hard to find a server that isn't full, empty, listen or highly latent (i.e. high ping). That IS annoying, but happens to any game or mod.

    1. Re:Quite the opposite. by Anonymous Coward · · Score: 0

      I think you'll find that most games allow such things as re-defined key bindings.

      I know you said you dont play online much, but c'mon - we're all waiting for you in C21!

  9. Like anything else on the internet... by pdboddy · · Score: 2, Interesting

    ... if you can't find what you want, you have to create it yourself. If you can't find a "stock" server, then why not create one? Surely you can't be alone in wanting to play stock Half Life, or Quake ]|[, or Battlefield 1942. Get together a few like-minded individuals and rent a server somewhere. A quick google on "game server rental" brings up quite a few places to rent servers. If you have a good, fast connection to the internet, get a second computer and set up a dedicated server. If you aren't willing to host your own server, or pay someone to host one, there are still plenty (thousands) of game servers out there, there are ones that you will find fun.

    --
    Julie Moult is an idiot.
  10. So True by FriedTurkey · · Score: 3, Interesting


    I am glad somebody said this. For every good mod there are 20 bad mods. For every CounterStrike and Desert Combat there are 20 that just tweak a few weapons or add a couple of new textures. I think its great that people are spending time developing mods but its frustrating to download a mod and then realize it sucks. Too many games don't label the games on server lists as mods, so the only way to find out is to get the boot. It is sad to say but sometimes the best play is with OTB settings and graphics.

  11. Tribes 2 is the perfect example by trippcook · · Score: 4, Interesting
    I loved T2 so much, but after a few months of play (and I got into the game a few months after it came out), I could find no unmodded servers. Some mods just altered the way scores were kept and reported, but most did bizarre things with gravity and weapons, the most egregious (and, for some reason, popular) making sniper-rifle-turrets that never failed to get a headshot. Not really sure what the point of that was, but one or two official Sierra (or VU or whoever) servers running the latest patches and nothing else would have kept me playing to this very day!

    Attention VU / Sierra / Tribes people --- pay attention when you release Tribes Vengeance!!!

    1. Re:Tribes 2 is the perfect example by CyberVenom · · Score: 2, Insightful

      I liked Tribes 2. One of the nice things was that the game browser was good at filtering mods, so unlike some other games, you could find exactly what you were looking for. Personally, I played vanilla for a while, but soon became a fan of the shifter mod. (more vehicles, more weapon modes, more classes, and not usually too unbalanced) It was almost like getting a whole new game without having to buy anything. Mods can be fun, but maybe what the online community needs is something more like the UT voting systems where the server can be tailored to the tastes of the users who are currently playing, not always the tastes of the one admin who is only online for an hour every few days. I agree that those admins who really want their own setup can pay for and run their own server, but why waste resources? I see lots of game servers online that are empty and unplayed simply because they are not running what the players currently online feel like playing. Of course if the server admin comes online and his server is running a mod he hates, he can simply override it and play his version, but that's no reason he needs to keep his server running that version when he is gone and it would go unused anyway.

  12. No problem here, just use your server browser. by Jagasian · · Score: 3, Interesting

    This is easily solved with a server browser that lets you filter servers based on their settings. So you don't just filter for your vanilla gameplay mode, you also filter for the default settings for that gameplay mode. You can also filter based on levels, etc...

    I have been playing Quake since 1996. I still play it today using Fuhquake client and a Qizmo proxy / server browser. Qizmo lets you run such heavily filtered searches, and so I get a list of about 5 servers that match exactly what I want: low ping, non-empty, vanilla ktpro deathmatch.

    This lets me pop onto a server, get in and get my quick fix of intense fast paced deathmatch. Even though Quake, after 8 years of being modded, has splintered into several common variations, mods, server settings. You have a slew of CTF varients, a slew of Team Fortress varients, a chunk of deathmatch varients, and even vanilla deathmatch with really lame settings (like Nobody's servers with "teamplay 1" so llamas don't kill themselves with splash damage).

    However, every skilled deathmatch player knows that ktpro is the standard for competitive Quake deathmatch. All of the other DM varients are for lamers. I am sure Team Fortress has a similar standard.

  13. A weightless argument by inkless1 · · Score: 5, Insightful

    I've read the same argument on Penny Arcade, that mods and mutators ruined Unreal Tournament 2003. Being the author of one of the larger mutator packs for UT2k3, I thought this was a bit suprising.

    #1) Mods and mutators are actually fairly hard to proliferate online, they aren't some kind of virus that seeps into servers - they get put on and stay on because the people enjoy playing them. If people didn't enjoy playing them, they wouldn't be there.

    #2) If people preferred to play vanilla games, people would run vanilla servers. For those people who prefer to play vanilla games they should run vanilla servers.

    #3) If you can't afford renting a server by yourself, find some like minded people and share the cost. Or, just up your broadband and run a very low-end server (most decent connects can run at least 4-6 player games, and yes - those can be fun too with the right players).

    #4) If you can't afford a server, don't have any online friends, and are still running off a 56k modem, then, well, tough. Sorry, the internet gaming world isn't a democracy and never has been (you don't think the term Low Ping Bastard came from nowhere did you?).

    Now - the part where I do give this complaint sympathy is in -finding- vanilla online games. Here is where UT2004 really shines, giving much better filters for mutators or no mutators or custom maps or no custom maps and comes with a complete voting package right out of the box so that people on your server can choose to play what they want.

    (and btw, the reason Quake III is so tweaked is that many people mastered this game years and years ago ... you don't want them playing vanilla Q3 - they'll likely rocket jump your ass out the door ;) )

    1. Re:A weightless argument by Delphiki · · Score: 1

      So you're saying if you're not a hardcore gamer, then fuck you, if I understand it correctly? I"m sure game companies will back you up there, because I know they certainly don't care about getting any money by selling their game to more people. You're so right though about renting your own server. I know everyone who buys a game and doesn't rent their own server to play it on is a worthless human being. In fact, I think not only should they not be able to play the game without a bunch of mods, but I think we should have them beaten up and have their computer taken away, just to show them who's boss. Internet gaming isn't a democracy after all, right?

      --

      Feel free to mod me "-1 - Angry Jerk".

    2. Re:A weightless argument by inkless1 · · Score: 1

      Where did I say anyone was worthless? I'm just saying that they don't really get a vote. Users don't admin a server, the admin does. (duh)

      I rent a server. It's my server, it's my money - I'll run it how I see fit and have fun with it.

      I open a server on my broadband, that's my broadband, it's my money, I'll run it how I see fit and have fun with it.

      Now, does that make someone who isn't running my server a worthless human? No, it makes them a potential guest, nothing more. Don't want to join my server or don't like it? Fine, but it doesn't mean I'll change it.

      Sure it behests gaming companies to open up public servers to show of their games and probably vanilla games normally makes the most sense there. If they have the pockets to do it, great (and Epic, btw, runs several UT2004 servers). But what if you hate those because they're public and full of kids screaming curse words? Oh me oh my, what to do?

      Start your own server, do what you want. It might not be a democracy, but it sure is easy to buy your own little fiefdom.

      The same, btw, goes for mod servers. I get this all the time. "Wow, X is a neat mod, there's a shame there's no servers!" Well, it's a shame people don't use all that high powered DSL/Cable connections for something other than being LPB's.

    3. Re:A weightless argument by Anonymous+Cow+herd · · Score: 1
      Pfft. Firstly, hardcore gamers make a big chunk of money for the gaming companies, so of course they're going to want to cater to them.

      Second, hardcore gamers are more likely than a casual gamer to buy any expansion packs, sequels, etc... from the developer, since well, they're hardcore gamers.

      Third, the last thing I want is for game publishers to add on another $10 to the box price of games just so they can subsidize a handful of casual gamers that want to play a bunch of games nobody else does.

      Yeah, internet gaming is a democracy... just because your candidate doesn't even have enough votes to get onto the ballot doesn't mean it isn't.

      --
      Ita erat quando hic adveni.
  14. BF1942- No mods for me by Mostly+Monkey · · Score: 2, Informative

    I've been playing BF1942 for over a year now. Most of the big problems I've seen with people (Team killing or blowing up a vehicle because you got to it first) have been with the mod versions of the game like Desert Combat and the like. I'm not sure why this is but ever since I started playing on Co-op servers I've rarely had any problems. People just seem to be more mature on the classic version.

    --
    Chika Chik-ah... do-e ow ow.
    1. Re:BF1942- No mods for me by FriedTurkey · · Score: 1

      I agree. The vanilla servers have more mature players than the latest mod. I think vanilla servers have occasional players like me just trying to get a quick fix for an hour. The latest mod has the 13 year old with nothing better to do and trying to raise there statistics or something. The worst is mods that add voice chat. I don't want to hear some annoying 13 year old scream in my ear. Voice chat is ruining games. If you want to insult me, do it with a text message, I don't even read those. :-)

    2. Re:BF1942- No mods for me by Mostly+Monkey · · Score: 1

      I hate to go off on a tangent, but one feature/bug about BF1942 that I really like is that if you hit the chat button while holding a movement button you can continue to move while typing a message. That really cuts down on boredom when running long distances and gives you a decent opportunity to strategize while otherwise doing nothing but run. It also makes you a slightly tougher target then while standing still!

      --
      Chika Chik-ah... do-e ow ow.
  15. Enemy Territory is the WORST by Mike+Hawk · · Score: 2, Interesting

    I used to love this game but I can hardly play anymore. Every server has their own stupid campaign, even though most are the same. They have a different name so guess what, you have to download it again. The custom maps SUCK. The mods suck. Lately there have been a few that utterly crash clients in certain combinations, even of the same mod. And what do the mods do? Oh, your guy drops his binoculars when he dies. Oh goodie! Medics spew out medpacks when they die, wtf is that? This is one game that I wish we could have left well enough alone. Good luck finding a vanilla server of ET.

    1. Re:Enemy Territory is the WORST by cyrax777 · · Score: 1

      I tottaly agree ET used to be a very fun game then came the slew of craptastic maps and stupid mods like carrying over XP from a campgien "ah crap there all generals and im a private" shit like thaty tottaly killed the game

    2. Re:Enemy Territory is the WORST by OuD · · Score: 1
      Good luck finding a vanilla server of ET.

      Must be the servers near you. I have no trouble finding vanilla servers when I play ET.

      And yes, modders should think things through before putting together another "cool" mod.

    3. Re:Enemy Territory is the WORST by Mike+Hawk · · Score: 1

      Perhaps, I can accept that. Damn west coast corporate connection.

      Can you post an IP addy? I really want to play some ET again.

    4. Re:Enemy Territory is the WORST by IntergalacticWalrus · · Score: 1

      I'm with you brother. ET is full of utterly stupid mods, and those damn maps! I want to play dammit, not download random stuff. I usually have to hop on like 6 servers before I find a playable game.

    5. Re:Enemy Territory is the WORST by Dwedit · · Score: 1

      I just keep falling into wells, and can't figure out how to play ET. Nice title screen though. Too bad they're all in a landfill.

    6. Re:Enemy Territory is the WORST by Anonymous Coward · · Score: 0

      Sounds like you came accross ShrubET. I'd agree competely with regard to that mod.

      Have a look at ETPro though, this is becoming far more popular than ShrubET, partially due to many feeling the same way and partly because Shrub isnt updating his mod where as the ETPro guys definately are. They dont put stupid crap in like Shrub, I guess the only things you might not like is the ability for server's to fine tune the experience points/skills system and the speed of map-movers like tanks. This is there largely so clan wars can be sped up.

      ETPro is much closer to vanilla ET, mostly adding features and bugfixes that will go unnoticed if you dont want them (i.e. select the feature or have a problem with the relevant bug). While some of the features/adjustments are a tad l33t clannie orientated, there's so much other stuff I consider the mod more as continuing development of ET - like OSP mod for RTCW (which was so good they built it straight into ET).

      And btw, ETPro sorted the custom campaign thing so you dont need to download the stupid .pk3 files all the time, like you do in vanilla ET, there it's just a script on the server.

      Quick run down of the numbers by using filters in my ASE, all servers pinging my crappy ISDN below 100, having at least one player and no password*:
      (*note IIRC this filter doesnt actually work properly, server has to include "sets g_needpass 1" for it to show in server browsers).

      ETMain: 86
      Shrub: 40
      ETPro: 135
      Other: 1
      Total: 262

      Actually looking at that I'm surprised how quickly ETPro is taking over, didnt have anything like half the active servers last time I checked, and thats even signficantly faster than OSP overtook vanilla RTCW.

    7. Re:Enemy Territory is the WORST by Anonymous Coward · · Score: 0

      Bani? Is that you? You should at least disclose when you are pimping your own mod.

      Nah, both major mods suck. And there are far too many versions of both concurrently in use.

      Yeah, vanilla ET had the campaign thing sorted long ago. It shipped with the ones that are still the best.

      If ETPro is so close to vanilla, why have it? Oh, its because some people are so self-important that they think they know better than everyone else. Check.

  16. Mods aren't that difficult to avoid by Anonymous Coward · · Score: 1, Informative

    My experience with online FPS is limited to less than half a decade (RtCW, ET and CoD). I haven't had quite the problem that GamerDad has. I locate a server that runs map rotations that are to my liking and I keep going back. Most of these are run by clans or communities that host forums. Go to their forums and interact. Let them know what you like and don't like. Find out why they have the rotation the way it is. Frankly, I think the mods are far less irritating the the foul-mouthed-mental-midget-12-year-olds that whine/cry/flame about other players/gameplay/aps/rotation during the games.

    I've found that the best servers are the ones that routinely have admins playing and enforcing rules. Most of the mods I have experience with only tweak the gameplay to add a few things or allow better admin abilities. There are far more intrusive mods, but I avoid those servers. Some mods add subtle dynamics that the game developers left out (cookable grenades are a popular item in CoD, but the developers didn't implement this), others aim to change the entire nature of the game. The server I help admin (VSFGamers Northeast for CoD -- shameless plug) uses an admin bot that facilitates admining the server. We rotate in a mod that allows for a variant game type. But most of the game is pretty stock. The players do not need to download anything to play, all the extra stuff is server-side. Except for maps... but we keep links in our forums for where to find the maps.

    If you are playing a game that has aged significantly you cannot expect the servers to remain there forever. Just because every six months or so you get an urge to play [insert old game name here] doesn't mean that someone else has to maintain a server 365day/year. Its easier to locate unmodded servers for newer games.

    All that being said, I think it behooves the game companies to host servers of their own. The main purpose is not to provide an unmodded environment, but to demonstrate how servers can be run using only the basic install (patched, of course). That is, have the server admins enforce the rules and keep the gameplay focused on the game and not teamkilling, sapping, and general knuckle-head behavior.

    jroop

    1. Re:Mods aren't that difficult to avoid by Anonymous Coward · · Score: 0

      Most of these are run by clans or communities that host forums. Go to their forums and interact.

      Don't have the desire/time to do that. I just want to play for an hour. If you are playing a game that has aged significantly you cannot expect the servers to remain there forever. Just because every six months or so you get an urge to play [insert old game name here] doesn't mean that someone else has to maintain a server 365day/year.

      Actually I would expect the game companies to provide vanilla servers for people who actually paid for the online experience and don't want to deal with more downloads. Its hard enough keeping up with patches. Now I have to keep up with versions of crappy mods?

      As for server mods thats great. The game company spent 4 months balancing the settings. I get on a server a 12 year old spent 5 minutes playing with the settings. Great. Thats fine if people want to do that. I just want to play the game the way it was designed. I paid the money for the game. The game companies should cater to the occasional gamer. We aren't out there pirating the game like some of the hard core gamers. If your a real hard core gamer spending 10 hours a day playing online you probably don't have a job.

    2. Re:Mods aren't that difficult to avoid by jroop · · Score: 1
      me: Most of these are run by clans or communities that host forums. Go to their forums and interact.

      other guy: Don't have the desire/time to do that. I just want to play for an hour

      Ok. But then you are going to have to survive on teh will of others. The gaming community caters to those that are active and participate. If you are not there to say, "I want vanilla [gameNameHere]" then YOU are going to have to seek it out. In a sense, its like the American political system. Alot of people choose not to participate and then whine about their leaders. If you want to make a difference you are going to have to participate. I still stand by the opinion that you find a server you like and you keep coming back to it. Avoid just randomly selecting servers every time you log on to play. Even if you aren't going to participate in their forum community, you know what you are likely to get on the same server.

      Actually I would expect the game companies to provide vanilla servers for people who actually paid for the online experience and don't want to deal with more downloads. Its hard enough keeping up with patches. Now I have to keep up with versions of crappy mods?

      I agree that the company that develops the product should maintain vanilla server(s). As I said in my previous post, this is not because mods are bad, but because the server should be demonstrating what the vanilla game can (and cannot) do. It also gives the player the occasional chance to actually play against members of the development team.

      As for server mods thats great. The game company spent 4 months balancing the settings. I get on a server a 12 year old spent 5 minutes playing with the settings. Great. Thats fine if people want to do that. I just want to play the game the way it was designed. I paid the money for the game. The game companies should cater to the occasional gamer. We aren't out there pirating the game like some of the hard core gamers. If your a real hard core gamer spending 10 hours a day playing online you probably don't have a job.

      Once again, I agree that the developing company should maintain vanilla servers. This would constitute 'catering' to the occasional gamer. But the vast majority of servers are going to be run by other people. That is one of the selling points of the game - that you can set up your own server and run it as you wish. That a small minority wants to play entirely mod-free is not reason to inhibit mod-creation across an entire game (not that you opined this, but others have).

      Even is the server is vanilla, it can be tweaked so as to be annoying. Spawn times, map run times, gravity, etc.. can be adjusted to make a game more 'fun' in the eyes of the server administrator - the dreaded 12-year-old-with-too-much-bandwidth.

      Anyone who has the bandwidth can set up a server. The vanilla games typically allow significant leeway in how the server can be set up. More important than any mods installed is the manner in which the server is administered. Are the admins capricious and arbitrary or are they level headed and even handed?

      You imply vanilla gamers don't pirate the game but some 'hardcore' gamers do. That's a pretty empty accusation and besides the point. Its a matter of numbers. The intermittent gamer is not going to be catered to as much as the player who logs a couple hours a day on their favorite game. The latter is more likely to be a repeat customer.

      jroop

  17. Nerfed the Tranny by Anonymous Coward · · Score: 1, Funny

    "nerfed the tranny"? Using foam weapons against people with gender identity issues isn't very nice...

  18. Mod Parent Up! by Anonymous Coward · · Score: 0

    How the fuck is this offtop it deals directly with the topic

  19. Yup... run your own server by Yuioup · · Score: 1

    If you have a relatively decent internet connection and a machine handy for a server, run your own server.

    Actually I had exactly the same problem mentioned in the article. I couldn't find any decent vanilla deathmatch Q3 server. So I ran my own. I was surprised how quickly it got filled.

    I guess there were more players like me who wanted to play vanilla deathmatch.

    So..

    Yuioup