Lost Sonic Game Gets X-Treme Flashback
Thanks to The Lost Levels for its in-depth report on 'lost' Sega Saturn title, Sonic X-Treme, originally shown in playable form at E3 1996. However, "what gamers didn't know was that the game was being rushed to completion on a compressed development timeline, a fateful decision that would eventually doom the entire project." Using interviews with the original developers of Sonic X-Treme, which was to "take full advantage of the 3D environment in a free-roaming fashion, much more like Mario 64 than NiGHTS", its ultimate fate is discovered, with an overstressed, overworked developer being told by medical staff that "he thought I had 6 months to live", and the entire project eventually cancelled.
I remember reading Game Players and it had shots of it. It seemed like a great idea, but it seemed a little odd because all the shots were of indoor levels.
Plus the 2D-sprites kinda scare me. I never noticed it in the images, but now that it's explicitly mentioned I can't avoid it. I would have felt cheated if it was released like that. Paper Mario got away with it because his body spun as he turned. Sonic would have just been choppy and floaty.
Yeah, I remember when it failed -- I was really bummed. I've read the book several times and I was really looking forward to actually playing everything out. I'm a huge Sonic fan though, so I got over it quick with games like Sonic Jam and Sonic R. I guess we all just have to learn to move on...
"Instant gratification takes too long." - Carrie Fisher
but I didn't expect developing them could be fatal.
[insert cheesy canned laughter here]
"Everyone else in the company (literally) was working on a different version of the game... based on a game engine Ofer had created before." There is no excuse for this. The reason why Sega finally failed (demise of Dreamcast) was bad management. If your the project manager of a game and allow your development staff to be so disorganized, you deserve to be unemployed. That's the overall story of Sega: Great, Innovative concepts but management was made up of Monkeys and malcontents so they couldn't execute any business plans without screwing everything up.
-Dipster
Did the cancellation of the project keep the developer "that had six months to live" alive?
http://www.tomandemily.com
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