Slashdot Mirror


Capcom's Clover - Viewtiful Conversion, Sequel, Ookami

CuBeFReNZy writes "Game-Science has an article mentioning: 'Capcom held a meeting today to show off their newly formed development team, Clover Studio.' The team showcased their first titles: a Viewtiful Joe conversion ('will include Dante, from Capcom's Devil May Cry series, as a playable character') to the PS2, Viewtiful Joe 2 ('new co-op gameplay') for PS2 and Gamecube, and Ookami ('toon-shading engine... nature adventure') for the PS2."

7 of 25 comments (clear)

  1. Re:Death Knell for the 'Cube coming by Rallion · · Score: 3, Insightful

    I'm a diehard Nintendo fan, and want them to do well. I don't own a PS1 or a PS2, though that's as much a result of a thin wallet than of my ridiculous loyalty. But there's something about Viewtiful that makes me just wish everybody could play it.

    And I can't be unhappy when they mention a sequel!

  2. Re:Death Knell for the 'Cube coming by clu76 · · Score: 3, Insightful

    Death Knell for the 'Cube coming There have been so many death knells for the cube, I'm thinking the knell of death has lost all meaning.

    --
    the cosmos in 20 words or less: thumbuki.com
  3. Re:Death Knell for the 'Cube coming by buffer-overflowed · · Score: 5, Interesting

    It was never an exclusive, Capcom just thought the game would appeal more to GameCube owners(it's a difficult oldschool style sidescrolling 2D platformer after all) than to anyone else, so they didn't release it for other platforms.

    If you don't already own it and a Cube you probably aren't into that style of game anyway(it's a cartoon! Kiddy!).

    It evidentally did well enough that they're porting it to PS2. I get the feeling it won't look as good as it did on the Cube(since the cube is really, really good at that style of game), but hey, at least the normal people will be able to enjoy it.

    I just hope they don't tone down the difficulty to make it more accessable or compromise/tone-down the style to get it onto the technically inferior PS2, as that would pretty much ruin the game.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  4. Re:PS2 Viewtiful Joe... by Anonymous Coward · · Score: 2, Funny

    Emulated?

    They couldn't find a way to fit enough artists inside the box to do real-time cell shading, so for now it's emulated in software.

  5. Re:PS2 Viewtiful Joe... by Anonymous Coward · · Score: 2, Informative

    Yes, emulated. The PS2 does not support hardware cell shading. I don't know about the X-Box, but the Dreamcast and Gamecube both have the capabilities.

  6. This sounds like an interesting game by I+am+Emmitt+Smith · · Score: 2, Funny

    "wait till you try a little simultaneous VJ action!"

    --
    *The Bill of Rights - void where prohibited by law
  7. Re:PS2 Viewtiful Joe... by 13Echo · · Score: 2, Informative

    This is ridiculous. I'm not fond of the Playstation's inferiorities as much as the next person (Dreamcast forever!), but there is NO SUCH THING as "hardware cell shading". The "cell shading" is just applying colors to a 3D object, in a manner that makes it look like it is a cartoon instead of a "realistic" object. It's nothing new, and is certainly something that the PS2 can handle just fine. In fact, it highlights the PS2's abilities to produce high-quality 3D graphics without applying as many textures to the objects. PS2 lacks sophisticated texture compression features that the Gamecube and XBox shine at. Vietiful Joe doesn't use as many prefabricated textures for the characters. Those are instead used more often on the flat (but 3D) backgrounds in this game.