Overclocking your Gameboy Advance
An anonymous reader writes "The guys over at Ahead Games are working on an overclock mod for the GBA. They've been able to run it at up to 2x the regular operating speed without any major heat or battery life problems. Now, you're probably asking yourself "Why the hell would anyone want to overclock their Gameboy?" Answer: Super Nintendo emulation. There's already a working beta of a SNES emulator out for the GBA called SNES Advance. The big problem is there's just not enough horsepower under the GBA's hood to emulate the SNES sound chip. This mod will hopefully remedy that."
Wouldn't the biggest problem be the shorted battery life?
I'm not sure if I'm comfortable with the fact that now I can get as much horssepower into a few AA batteries and the palm of my hand as I could in the entire SNES+TV combination.
I really wonder why Nintendo couldn't have done this so that they cold just re-release all the old SNES games in GBA format?
Makes me think theres a reason they didn't.
md5sum
d41d8cd98f00b204e9800998ecf8427e
This is all well and good, but how would you get the games TO the GBA?
:( .
On a slightly more humical(is that even a word?) note, where is my genesis emulator I want to play zero wing
Still, reminds me of the overkill feeling when I heard about overclocked, dual sound chipped, hard drive equipped C64 machines that were being modded back in the day...
I am Jack's witty signature line
I hear next year they will be overclocked the chip in my cell phone so I can emulate pac-man on it, concidentally, pac-man era = good economy, does this mean we should be seeing the NYSE sky-rocketing soon? :P
Mod +5 Drunk
This 0.1 emulator can actually handle quite a few games*perfectly* with speed hacks (only lacking in sound emulation. It may be an alpha, but its the most compatable 0.1 release I've seen. Also, the super DAT file on the site is updated multiple times a day, meaning that even without a new release, more games are becoming compatable on a dalie basis.
Besides, the overclocking has nothing to do with the software itself anyway. It's a hardware process. So, if its certain that it wont harm your machine, why wait until this specific piece of software works better? I'm sure theres plenty of other homegrown uses for an overclocked GBA.
I haven't used one but it seems like a real useful way to do robotics platform development, especially since you can output to the GBA screen, that sure would make debugging all my Sharp IR sensors a lot easier than reading a binary LED display.
-- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
According to Nintendo, if you aren't playing *THEIR* cartridges on *THEIR* hardware, it's theft. Period.
They're wrong of course. But tell that to their lawyers...
I understand your point, but I don't exactly buy it. We read old books because they important in their style and language, and their impact on books that follow. We listen to older music to understand it and the music that follows. Same with art. But video games? These are stricly entertainment. Aren't these supposed to waste time in a more eye-catching and faster manner? That said, I should confess to playing PC games that are several years old, and not being impressed but most new ones, but SNES never did much for me.
I hate to be pessimistic, but full speed SNES with sound support probably won't happen on the GBA anytime soon, even with overclocking. My PDA, which has a 400MHz Intel Xscale processor overclocked to 472MHz can only run maybe 5 or 6 SNES games with low quality sound at full speed, everything else skips. Without sound, almost every game will play full speed.
If an almost 500MHz ARM processor can't do it, I highly doubt that a 16MHz ARM or whatever powers the GBA can do it either; even overclocked. I know the GBA is a non-moving target in reguards to software development, and developers can highly optimize thier software for it as well, but so is the Dreamcast; and they (the Dreamcast emulation community) still don't have full SNES emulation with sound.
Hopefully these guys will prove me wrong and succeed, I really wouldn't mind playing some of my favorites that haven't been ported yet.
RaGe
We're all just noise on the wires..
Except half of the titles you mentioned are already playable on the GBA. Super Mario World and Final Fight are ported to GBA. The PSOne has a car kit; Final Fantasy VI is ported to PSOne. Earthbound has a prequel for NES (called Mother) that was translated to English but never published on cart (the existing dump comes from a leaked proto); the GBA already emulates the NES.
I have the gameboy advance player for Gamecube, and I wonder if this would work on that? It has more than enough buttons, and it shouldn't need overclocking.
Furthermore, games don't just *have* to be simple diversions. Gaming *is* an art form and it's slowly maturing. Recall that video games are perhaps only 30 years old; they're speeding to maturity much faster than other artforms. Already, there are a few games that not only entertain and divert but also are undoubtedly works of art; Terranigma on the SNES is one of the best examples. Its story is amazingly deep; I'm continually discovering new things under its surface.
Bít, zabít, jen proto, ze su liska!
hey don't make squat on the GBA
I wasn't aware they were taking a loss on the system, but I still don't think that this would cause them to LOSE money. It would encourage GBA purchases, and once some one has a GBA they are a lot more likely to buy GBA games than when they didn't have a GBA.
I originally bought my GBA to play games that were ported from the SNES, but I really like some of the games that were developed for the GBA directly. They are pretty cool, and I wouldn't have even tried them if it weren't for the SNES games that drew me to the GBA in the first place.
Equally bad would be GBA's inferior resolution. SNES minimum resolution is 256x224. GBA resolution is 240x160.
Also, GBA's audio DAC is a POS compared to a real SNES.
A much better idea would be to strap an ARM CPU to an SNES cartridge and emulate GBA on a real SNES instead.
Just assign the L and R as modifiers, so that A by itself is light punch, L+A=Medium punch, R+A= Hard punch.
Is it going to play the same? No. Is it still playable? Yes.
"Inattention makes clowns of us all" -Bean