Dreamcast Tribute Revisits Cult Console, Games
Buster Chan writes "NTSC-uk has begun their two-week long tribute to the almighty Sega Dreamcast, including an editorial recounting favorite memories of Sega's final (so far) hardware, as writers 'give their views of one of the most prolific consoles of recent times', the first 128-bit console. They also run new reviews revisiting Cosmic Smash, checking out Get Bass, and analyzing the very Japanese Tokyo Bus Guide." Although it was so long ago we can barely remember, what were your favorite Dreamcast titles?
What makes me sadder is that to this day the dreamcast is the only current gen console that has an official arcade stick. It came with internet browsing software, and everywhere dreamcasts were sold you could pick up an official keyboard and mouse as well which helped immensely in fps games... The Dreamcast was well ahead of its time. *sniff*
My favourites DC games are:
Illbleed
Powerstone 2
Grandia 2
Le Mans
Record of Lodoss Wars
Looney Tunes Space Race >_>
Rival Schools 2
and of course Soul Calibur
While there were many, many good games for the Dreamcast, the one that stands out in my opinion is Ikaruga. In my opinion, it's one of the best verticle shooter games ever created.
RaGe
We're all just noise on the wires..
Typing of the Dead ... the greatest game ever! (okay, not really)
... separates the men from the boys (and the afternoon I played it, women/girls, too). A group of maybe four of us beat it in a few hours, no real challenge. The fun part was finding the special endings (including when the main boss plummets to his death, only to miraculously bungee jump back onto the roof-top where the previous battle just took place, and then burps in your face).
... try to force the players to laugh so hard they lose.
truly awesome game
Man, did i suffer some RSI that day.
Linkage: here
Truly, the best part was the tongue-in-cheek engrish phrases you were forced to spell out. Which i think is a valid design choice
Metropolis Street Racing
One of the few games I felt that I had grossly underpaid. I love that game, it took racing games to a new level. Superb graphics, courses mapped out to block-by-block sections of real life cities. Awesome stuff.
Tho it lacked the upgrade and hotrod aspects of Gran Turismo it excelled in breaking the static driving game formula. Style, overall speed, top speed, number of passes, one on ones. Made it less monotounous than simply going track after track (tho there were hundreds of different tracks).
The AI was pretty weak but was very challenging none-the-less.
The realtime day and night was a nice plus too. If it was nightime in London and daytime where you really live (that is if you set your dreamcast clock correctly) it'd be night in the game, vice versa. Some rewards were only available during certain hours of the day. Made it interesting.
The sound was unique too, had radio stations (course Rad Racer had that) but it felt like you were really listening to the radio with commercials and DJ babble. Also when you went through tunnels the radio would cut out and you'd get static till you exited. Stations also reflected the country you were racing in.
This game later became Project Gotham and the superb PGR2. But it lost much of it's whistles in favor for flashier graphics. If you find this game it's worth the 5$ you'll see priced on it. Knowing how good it was after I played it, I would have gladly paid over $100 for it.
The Original. You know. The first 400 hours of the other's that came out.
I miss that game so much. Maybe it's becuase I played it for the last 6 months before I went to college and had to give it up, and thus have attached this horrible nostalgia to it which rose colors everything. Maybe its becuase I actually made real life friends thanks to that game. Maybe its becuase I remember playing with friends from the GIA before that message board died.
The game was simple in execution and design, the learning Curve for PSO was well within even the casual gamers spectre of grasp. There was no 'how do I wipe my ass' comments, since the lower level functions where easy like that.
The story didn't try hard either, but did enough so that you felt connected. You're on a planet because the only you left died, the colonists ahead of you are dead, kick the aliens ass's. Wash.Rinse.Repeat.
What made you come back where the varying diffuculties, the rare items that dropped maybe once a week, the feeling of glee when that next level lets you kick the shit out of an enemy that whooped your ass before, the comradory of playing with friends.
Oh god dammit. Now I'll have to play the gamecube version again.
X
Well, back to searching for a mint-condition copy of Splatterhouse 3 for SEGA Genesis, a game I stupidly sold during the golden age of gaming, not realizing that the good times wouldn't last forever.
SEGA!
All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
The gord speaks the truth about the dreamcast 128bit myth
Only Sakura Taisen, the epic mech-strategy/love-sim could make me write something like this: A very long essay about my experiences with Dreamcast and Sakura Taisen
Later I discovered the deliciously immersive Shenmue I & II; the final disc of II might be the most beautiful gaming I've ever had.
Games like these and other quirky and original titles are what makes DC my favorite console. At first I was turned off by the WinCE logo and the non-fighter-friendly controller, but once I realized the intoxicating level of creativity going on with this system, I was in love with it.
You can still buy one, and at 50 bucks for a new one and 30 or so odd for a used it is hard to go wrong. In silicon valley 30 dollars doesn't even pay for the sushi.
Something about that crazy Maraca controller. Of course it was a pain in the ass to find but damn it was fun.
Why? They are absolutely hillarious and fun to play. There's just something about a game in which you can't help but move to the beat. Who in the world would've dreamed up a game in which you shake maracas like an idiot to the beat of hit latino songs with psychedelic colors starring a monkey and dancing cucumbers with sombreros (as far as I can tell- who knows)? The Sonic team that's who! Or Space channel 5 in which you are a cute girl reporter in the future fighting aliens who, guess what, make everyone dance!
Sega really had something going with it's music genre, it's too bad the console was so short-lived.
The sending of this message pretty much inconveniences everyone involved.
The SHA-4 (well, SH7750) which powers the Dreamcast is _very much_ a 32-bit architecture. 32-bit memory/IO addresses, 32-bit words, 32-bit FPU, 32-bit aligned. However it can dispatch 2 integer instructions simultaneously (like the pentium), while chewing on up to 2 FPU ops as well. This is how 32 + 32 + 32 + 32 = 128 bits is claimed.
Nothing could be further from the truth. Still, the architecture is very nice and allows for high throughput without needing a lot of cache, deep pipelines, or high clock speed.
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
Skies of Arcadia: a engrossing cartoon style rpg, with overtones of Miyazaki's 'Castle in the Sky' and 'Nausicaa' along with WW1/WW2 type sea battles of giant iron juggernauts with quite a bit of buckling your swash thrown in :-) .... absolutely TONS of mini-games and side-quests to undertake, great use of the DC peripherals (mini visual VMU games, rumble pack use in-game, etc). A classic.
:-)
Metropolis Street Racer: Excellent racing game featuring real streets and scenery of cities across the world. Good physics and handling of the cars; you can actually tell the difference between them.
Rez: Trippy shooter. Brillian use of timing and interactive sound and music. The minimalistic wireframe and shaded graphics bring it, for me, to being the closest thing to being in the world of Tron, than anything else.
Shenmue/Shenmue II: Flawed, but a huge virtual world. Absolutely massive.
Bass Fishing: Huge fun for everyone including drunk students or even grandparents
Soul Calibur (blew the arcade version away)
NFL2K (the first "beautiful" sports game, led to what is now a great line of 'ESPN' branded games)
Ikaruga (the hardest goddamned game I've ever played)
Marvel vs. Capcom 2 (arcade perfect)
Rez (a beautiful, amazing experience)
Jet Set/Grind Radio (cell shading done right)
Crazy Taxi (insanely fun arcade driving)
Chu Chu Rocket (the best multiplayer puzzle game ever.)
Looney Tunes Space Race (a fun kart-style racer)
PowerStone 2 (chaotic 4-player fighting)
Tennis 2K2/Virtua Tennis (best tennis game, till M$ copied a la Top Spin)
Tony Hawk's Pro Skater 2 (a port, but great)
Shenmue/Shenmue 2 (immense RPGs)
and of course, the homebrews and emulation (especially Feet of Fury and NESterDC)
The Sonic Adventure games were fun, but never captured the magic of the 16-bit Genesis games. Even with the new Sonic Heroes it's still lacking. Sonic 2 still is the best in the series in my opinion. The voice and music acting since SA1 is just comically bad. Please Sega, restore the dignity in that franchise! The old Sonic games had great music, now we have to deal with bad J-Pop while we fight Eggman (Robotnik).
The Kingdom of Retarsia
The first time I saw Soul Calibur I literally missed my mouth and spilled my drink a la Airplane! Crazy Taxi was an early and more gentle GTA. I left Ecco on the screen as background "art" at a party that had some kids at it...they went nuts moving the dolphin around the screen (and the graphics caused a lot of the adults to beg for turns too). Playing Shenmue inspired me enough to take a trip to Japan (though I didn't get to the area Shenmue takes place in).
This console was my introduction to Lik-Sang as I bought the ethernet adapter, two DC-2-PS2 adapters so I could use a mouse/keyboard with the webbrowser. Hell, I even bought the soundtrack to Jet Set Radio.
I could go on and on about great moments I've had with this console. It "felt" right...I never had a problem with the controller as some people did, and even played Tetris on the memory unit (thanks Marcus!)
To me, this was the first console that got everything right; great graphics, great controller (to me), and an online community through the console itself (modem then ethernet). Though I have an Xbox, it feels like a bit of a warmed over Dreamcast and I still think the graphics on the DC are better than the PS2 (my opinion based on games I've seen).
In Japan new games are still released for Dreamcast every month. A lot of them are playable even if you don't speak Japanese. Some of the more recent releases that I'd recommend are: Border Down (2003), Psyvariar 2 (2004), Puyo Puyo Fever (2004), and Shikigami No Shiro 2 (2004). Dreamcast should resurrect in North America so that these great games, and others, can find the fans they deserve.
"I am a fictional character."