Legend Of Zelda - Evolution Of A Franchise
Thanks to Nintendo Power for its transcript of "Zelda guru" Eiji Aonuma's speech at last month's GDC conference. Aonuma, who's "been doing work related to a game known as Zelda... for roughly eight years", from the N64 through the current GameCube iterations, discusses his pre-Zelda influences ("What kinds of games did suit me? Those would be Text-Based Adventures"), the "three-day system" in N64 title Majora's Mask ("[done] to make the game data more compact while still providing deep gameplay"), and the essence of the series ("Zelda is a game that values REALITY over realism.")
This comment right here is why I love Nintendo's games. Everyone cried foul when Nintendo moved to cel-shading for the Zelda: The Wind Waker, saying that they wanted a more realistic Zelda. Some people are STILL saying that.
... it's all required, and VERY expensive!
... a rare feat in gaming today.
As it turns out, The Wind Waker is probably the most realistic Zelda game I've played. But that has more to do with creating a world with logical rules, and then living by those rules. You can practically feel the wind swirling around you, things in distance fade out of view, but are still there (you can see FOREVER). The game may look cartoony, but it's a "real" world. It feels real, things react exactly as you'd expect.
The problem with "photorealistic" games is that we know so much about what the real world is like, that anything that doesn't jive with our expectations is JARRING. We all immediately notice when a realistic human character doesn't look or move right. Developers have to become slaves to perfection as opposed to creating art. Complex physics, ultra-detailed textures, flawless motion capture
The new Zelda was free from those constraints. The only expectations they had to worry about was their own, and as a result, the world feels more realistic than anything I've played before, because I was able to suspend my disbelief and keep it suspended
They bundled the Zelda Collector's Disc with the Cube for the holidays. That had Zelda 1, Zelda 2, Ocarina of Time, Majora's Mask, and a demo of Wind Waker.
I always found it hard to pin the Zelda games into a genre. A good way to test it is to try to find another game right after you finish playing a Zelda. If you're thinking "I want another game like that"...well, good luck to you. The closest you can get is probably Metroid (which is every bit as good, IMO). It's common now to have a growing toolset/powerset throughout a game - you could even say that about getting bigger guns playing through an FPS. But most games either go full RPG, like Final Fantasy, or very heavy on the action, like Metroid Prime. It's a fine line that Zelda walks, and I can only imagine how hard it must be to design a game like that.