Legend Of Zelda - Evolution Of A Franchise
Thanks to Nintendo Power for its transcript of "Zelda guru" Eiji Aonuma's speech at last month's GDC conference. Aonuma, who's "been doing work related to a game known as Zelda... for roughly eight years", from the N64 through the current GameCube iterations, discusses his pre-Zelda influences ("What kinds of games did suit me? Those would be Text-Based Adventures"), the "three-day system" in N64 title Majora's Mask ("[done] to make the game data more compact while still providing deep gameplay"), and the essence of the series ("Zelda is a game that values REALITY over realism.")
Zelda is the best game of all time! Hands down. Anyone who has beaten the second quest of Zelda for NES should get a trophy or something.
I thought it was great how he described that he liked text quests the best - so that you can interact and affect the story, then realized that the same feeling can be infused into an action game.
I think that elusive little attention to detail is one of the reasons Zelda is so great. You can cut down a bush or throw a rock and feel like thats actually part of the story. Traveling in that boat in that last game( even though it admitily got a little too time consuming) actually felt like a significant journey. A story in itself.
Brilliant.
FUNK!
Wow!! Does anyone else feel old when they read this?? It hadn't hit me that N64 was released almost 8 years ago. My experience with Zelda is limited to the Original (1987?) and Adventure of Link (1989). I'd solved both numerous times and kept coming back to them. Even after knowing all the secrets, the replay value was still there. To this day, I can still hear the theme music playing...
Xenon, where's my money? -Borno