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Xbox-Exclusive Games a Growing Trend

securitas writes "The New York Times Technology's Michel Marriott reports (free reg. req.) on the growing trend of developers making Xbox-exclusive games, bypassing the Sony PS2 and Nintendo GameCube. Microsoft is 'playing catch-up on the console' with some notable examples of Xbox-exclusive (or Xbox-first) console games that include Doom 3, Unreal Championship 2, Advent Rising and Full Spectrum Warrior. Marriott interviews Todd Hollenshead (id), Mark Rein (Epic), J. Allard (Microsoft), and Donald Mustard (Majesco) among others that include Sony and THQ. The question is, will gamers follow the developers' preferences? Sony's dominance in the next game console wars could be toppled if they do. 'If Microsoft can woo more developers to Xbox, the balance of power in the next round could change.'"

36 of 121 comments (clear)

  1. Microsoft Borg icon by AtariAmarok · · Score: 2, Funny

    I've seen the Microsoft Borg icon used in places where I did not think it belonged, but this story perhaps is one that needs it added.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Microsoft Borg icon by p4ul13 · · Score: 4, Insightful

      Both Sony and Nintendo bank on console exclusives, so there's nothing surprising or even underhanded about MS doing the same. I'm not typically a fan of MS products, but I can't fault them for this move.

      --
      Paul Lenhart writes words!
    2. Re:Microsoft Borg icon by UWC · · Score: 3, Interesting

      I think AtariAmarok might have been noting an apparent bias for the exact reason you cited. All consoles rely to some degree on exclusive titles. The columnist citing this trend in reference only to the XBox seems to be ignoring that very fact. And if that wasn't the original point of the post, then I'm claiming it as my own.

    3. Re:Microsoft Borg icon by mr.capaneus · · Score: 2, Insightful

      I don't think anyone can really fault them for it. After all, they are a company and their only purpose is to make money. However, because of the relatively unique position that Microsoft holds (lots of money and no need to turn a profit right now) it can be pretty irritating for us PS2 and GC owners.

    4. Re:Microsoft Borg icon by Frizzle+Fry · · Score: 2, Insightful
      Both Sony and Nintendo bank on console exclusives, so there's nothing surprising or even underhanded about MS doing the same

      I agree, but will also point out that this icon already gets used all the time when Microsoft does the exact same thing it's competitors do and everyone in the industry has to do (e.g., wmp included with windows is "borg" while iTunes coming with mac os is not).
      --
      I'd rather be lucky than good.
  2. A growing trend... or just involving Windows devs? by 2Flower · · Score: 4, Insightful

    I don't know about this. Most of the games being cited are Windows ports, or involve design studios that heavily work on Windows games. Of course they'd eyeball the X-Box, not because it holds some excusive domain they want access to, but because it's what they're familiar with; work on the machine is a lot easier to them than taking on the alien monstrosity known as the PS2 dev kit. A lot of them have ties to Microsoft through their windows work (see: Bioware) and thus are more likely to do a console game period when they know the hardware and have a relationship with the manufacturer already.

    It's no surprise to see this, and it's not really a trend, it's just a natural side effect of the X-Boxen's nature.

  3. Oh, PC-oriented games bypassing the GameCube? NO!1 by thenerdgod · · Score: 4, Insightful

    Let's look at that list. Doom3? What? Who cares? This list includes "games I'll buy for my PC, and that were easily portable to the XBox as a 'gimme' for developing for the PC" This is like saying "Final Fantasy franchise continues to by-pass XBox" or "Solaris continues to not run on my toaster".

  4. non registration required link by Anonymous Coward · · Score: 4, Informative
  5. The real reason for the port by Ian_Bailey · · Score: 4, Insightful

    While the analyst in the article is claiming its because of the Xbox's power, and a few developers mention its functionality, the real reason they're doing this is DirectX.

    Microsoft made a smart choice when they used standard PC components and DirectX. All the games mentioned will also be available for Windows. From the publishers perspective, it's a no-brainer. Spend a few weeks to port the code (as opposed to months for GC/PS2) for the Xbox to take into account its controller, and maybe XBox Live, and you end up with a 10 million plus market to exploit.

    Even though the margins are smaller, some of these games might have slipped under the radar as PC games. On the Xbox (and consoles in general), the volumes are much larger.

    However, the article also mentions how this should carry over to the XBox 2. With the rumored PowerPC Architecture and lack of standard hard-drive, these ports would be on the same level as the other consoles. Perhaps XNA is intended to fill this gap?

    1. Re:The real reason for the port by Ian_Bailey · · Score: 2, Interesting

      I think Microsoft and game developers are realizing that outside of a few special cases, PC games are not so hot for business. As it stands now a moderate success (250,000 units or so) on the XBox would probably make more money than a moderate success on the PC (probably closer to 100,000). Not to mention the testing becomes much easier with only one target platform.

      As a result, the mediocre games get a poor treatment just to get it out there for free. It really becomes a self-fufilling prophecy like you say, though.

  6. I see both sides by CosmicDreams · · Score: 4, Interesting

    I am of two minds with next generation of consoles. 1. PS3 technology sounds really cool. I've chosen the playstation and PS2 during previous generations of consoles. I am comfortable with the PS2's controller and am adverse to changing consoles.

    2. I don't belive that it is a good thing to have one company dominate the gaming market (ex. Nintendo of the 1980's). Monopolistic motives drive more than just MS. I also believe that MS's development tools will make Xbox games easier to program. That may be the X factor for many developers.

    So I'm willing to sit back and evaluate which next generation console offers the best technology, best games, for the best price. Since I don't have the money to waste on more than one console I'

    --
    Go Gusties
    1. Re:I see both sides by hambonewilkins · · Score: 2, Interesting
      What do you think the console Market would look like with MS in the position Nintendo was in in the late 80s?

      The exact same. After reading "Game Over" about Nintendo's rise and fall in the 1980s and 1990s, I can tell you there's not much more that company could have done to prevent competition. Nintendo was a monopolistic juggernaut who controlled all licesning and the entire market.

      It's not like Sony and Nintendo are saints here. Sony entered for pretty much the same reasons as MS - to gain entry into a profitable market and to control the profitable market.

      It's easy to hate MS just because they are MS. But Sony and Nintendo are businesses as well, and the early PS1 years remind me a lot of the current XBox scheming.

      --

      God Bless America. Why? Did it sneeze?
    2. Re:I see both sides by buffer-overflowed · · Score: 2, Insightful

      Nintendo was a monopolistic juggernaut who controlled all licesning and the entire market.

      I didn't dispute that, what's in dispute is what the company did from a consumer standpoint with their effective monopoly. And what they did was release some of the best games ever and leverage it for "quality control" purposes. Yes, crap came out, but a lot less crap than comes out today. Gaming prices weren't much higher then than they are now, and they used FAR more expensive media. The SNES and NES were both quality products as were all Nintendo original games.

      Sony pretty much had portable audio locked with the walkman for a while, and yet the quality of their product was still good.

      Microsoft meanwhile, used their position to push utter garbage onto the Desktop and Server markets. Only fixed things when absolutely forced(and still not always then), etc., etc.

      All companies strive for a monopoly position, it's what they do when they get there from your standpoint as a consumer that you need to pay attention to.

      Are you honestly asserting that to us, as gamers, Nintendo screwed us in the 80s worse than MS screwed us in the OS market in the 90s?

      To reiterate, it's not the monopoly it's what they do with it. Nintendo was IMO a faaar more benevolent dictator in the gaming market than MS has been in the OS market.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:I see both sides by buffer-overflowed · · Score: 2, Insightful

      would you pay $90 for a GameCube game?

      No, but I rarely pay even $50 for games unless it's something I know I'll still be playing in a decade. I tend to rent or buy 'em used and cheap.

      Oh, and nowhere near $100, try $70 of todays dollars for a $50 game. Which btw is about the pricepoint most N64 games came out at, long after Nintendo lost their monopoly. They were expensive because of the cartridge medium, not because Nintendo priced higher than people do today.

      And one could argue that Sony or Nintendo have pushed "utter garbage" onto gaming markets.

      Utter garbage in the sense that you didn't like the products? Absolutely. Utter garbage in the sense that they didn't work as advertised, no.

      If you really want to argue that all of the long-running console series which started during this era suck, go right ahead. You won't find many who agree with you.

      Why couldn't they do that under competition? What if competiting games were better?

      There WERE competing games from third parties out for Nintendo's platforms. They regulated quality, that was it. They also put out systems that still work to this day, were very whiz-bang for their time, and were actually less expensive at launch(adjusted for inflation) than Systems are now. Heck, they were less expensive (adjusted for inflation) than the PS2 or XBox are now AND they included a game.

      If you asking why Nintendo chose to limit content on their platforms. Look into the gaming crash Atari caused by being completely unregulated. Nintendo pretty much single handedly created the console market from the ruins of that crash. They did it by not making the same mistakes Atari did.

      When it comes to dictators, Nintendo and Sony have been quite benevolent in their past(not to other businesses but to the consumer) when they exercised absolute control. MS hasn't been and still isn't.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  7. Huh? by ivan256 · · Score: 4, Insightful

    If a game is available for the PC, how is it an Xbox exclusive again?

    1. Re:Huh? by chrismcdirty · · Score: 4, Insightful

      Shhhhhh.. you're not supposed to realize that!

      --
      It's like sex, except I'm having it!
  8. Re:A growing trend... or just involving Windows de by mr_rattles · · Score: 3, Interesting

    I agree. It would be much easier for Windows developers to make an Xbox game than it would be to the GC or PS2. What I do have difficulty grasping though is how a game can be made for the Xbox but NOT be made for Windows.

    I'm a little ignorant about Xbox development but it seems to me that if Microsoft were a little better about letting people easily do hobby development on the Xbox they'd truly have a good foundation all around for game geeks, both on the development side and on the playing side.

  9. Re:Oh, PC-oriented games bypassing the GameCube? N by drewmca · · Score: 5, Informative

    To run Doom 3 on a PC, you'll need a video card that costs more than an xbox. It may not be AS great on the xbox, but it will be close (because it's tuned to the console specifically). For a lot of people, that's pretty financially compelling. Also, Full Spectrum Warrior is not currently slated for Windows release. This game was designed from the ground up for xbox, specifically because the army wanted the developer to put together a simulation for the xbox (it's easier to deploy). It may eventually come to PC, but no word as yet.

  10. Re:A growing trend... or just involving Windows de by Prior+Restraint · · Score: 4, Insightful

    What I do have difficulty grasping though is how a game can be made for the Xbox but NOT be made for Windows.

    My guess would be because the XBox is a fixed set of hardware, with known capabilities. If I'm an XBox developer, I don't have to worry about making my game take advantage of Gee-Whiz Blip-Texture-Buffered Cell Shading (TM) that currently only exists on the Radeon 10K+1/2. If I choose to port my game from XBox to Windows, though, I'll be competing with games that do exploit these features, and I'll get a reputation of being "behind the curve."

  11. when will it end by rabbot · · Score: 4, Insightful

    When will people stop using "technology" as a reason for one system being superior to another? When did gaming become cut-scenes and graphics, while gameplay and innovation get shoved under the bed. I'll stick with Nintendo all the way. They know what makes good games, not just what appeals to the sheep that only know about which system has the faster processor. The difference is negligable as far as technology goes.

    1. Re:when will it end by bigman2003 · · Score: 5, Insightful
      Well, the hard drive in the Xbox is 'technology' and it makes a huge difference.

      • speed of loading
      • speed of saves
      • number of saves
      • amount of user-defined information
      • downloaded content
      • knowing that everyone has room for the save
      • custom soundtracks

      All of those things are only possible with the 'technology' in the Xbox. Yes, the PS2 has a hard drive add-on, but you can't put a game out knowing that people have it. (Except for the version of Final Fantasy that comes with it)

      The two things that my Gamecube and PS2 owning friends drool over when they finally get to experience them...the hard-drive, and of course Live.

      I never need to search around for the right memory card. And yes last time you are at my house playing a game, your characters are still there. (Why would I delete them?) YES those are real people that are shooting your plane down right now.

      That is technology that the Xbox has- that developers can use to create great games. Most of the people that play down the importance of things like on-line gaming (Live) are the ones that have never used it. For the rest of the people that do use it, it becomes very, very important.

      *If you feel the need to say "but the neXtbox won't have a hard-drive" please refrain, until we see what the specs really are.
      --
      No reason to lie.
    2. Re:when will it end by VividU · · Score: 4, Interesting

      Nicely put. Xbox Live players know that there's no going back.

      It's amazing that everynight I get to play against the best players in the world while lounging on my sofa.

    3. Re:when will it end by rabbot · · Score: 2, Insightful

      If a game needs a hard drive and net access you can usually find me playing it on my computer.

    4. Re:when will it end by *weasel · · Score: 2, Interesting

      Who'd have ever guessed that it would be Microsoft of all companies to get a multiplayer gaming service right?

      Voice Comm, no HPBs, friends lists, out-of-game invites, etc.

      Xbox Live is a glorified matching service that's worth paying for. There really is no higher praise.

      --
      // "Can't clowns and pirates just -try- to get along?"
    5. Re:when will it end by adler187 · · Score: 2, Insightful

      Well, the hard drive in the Xbox is 'technology' and it makes a huge difference.

      * speed of loading


      What about games like Metroid Prime on the Gamecube which have *no* loading times whatsoever?

      * speed of saves

      I haven't noticed any speed issues with saving since the Playstation.

      * number of saves

      Ok, so I can have a billion saves. Thats nice, but what if I want to use my save at a friends house?

      * amount of user-defined information

      Not exactly sure what you're talking about here.

      * downloaded content

      Ok that is kinda nice, but it's more of a perk than a "killer feature."

      * knowing that everyone has room for the save

      See number of saves above.

      * custom soundtracks

      Pretty much only good for FPS, racing, or Tony Hawk-style games. Otherwise I want to hear that great music on my Final Fantasy, Zelda, Mario, or Metroid games. Also whats stopping you from turning the BGM to 0 and using a cd player?

      The two things that my Gamecube and PS2 owning friends drool over when they finally get to experience them...the hard-drive, and of course Live.

      Internet gaming is an over-hyped feature. The majority of games available are single player only. Also I think most people would agree that they enjoy playing with their friends *in the same room* more than playing against someone you don't know on the other side of the country/world/galaxy. Don't get me started about cheater/griefers/fuckheads on the internet.

      The only reason I am thinking about getting an XBOX is for Panzer Dragoon Orta (long time SEGA fan) and making it into a cheap media center.

  12. Independent Xbox Games a No-Show by MiceHead · · Score: 4, Informative

    "If Microsoft can woo more developers to Xbox, the balance of power in the next round could change."

    I'm blatantly biased here, but I'd be thrilled if Microsoft were to make overtures to the independent game developer community. Some noises were made along those lines in November, 2000, but they didn't follow up tangibly. As an independent developer, I don't feel drawn towards Xbox development the way I did, Pocket PC development. In that arena, MS gave the development tools away for free, (something I always felt Palm should have done to keep Pocket PC from gaining market share from 2001 onward).

    Xbox development is said to be technically similar to Windows desktop development, so from a development standpoint, I imagine that authors of 95/2K/XP software would feel comfortable developing for the console. Further, 3d engines such as Torque and Conitec's 3DGS make it possible for modest-sized groups to develop popular titles. But both the developers of such engines, and the developers of games, face restrictions imposed by the console manufacturer(s). Conitec's Doug Poston states his case -- the manufacturers make the cost-of-entry too high for smaller studios.

    Does the manufacturer-imposed barrier-to-entry for console development raise the quality of games, or does it mean fewer interesting titles and less experimentation? (I suppose the businessman-side of me would be thrilled if larger studios abandoned the desktop PC, leaving the market open. But somehow, I think that'd be a phyrric victory for all of us.)

  13. It *will* end soon by danaris · · Score: 4, Insightful

    When did gaming become cut-scenes and graphics, while gameplay and innovation get shoved under the bed

    By my best estimates, about the same time gaming became synonymous with "first-person shooters" (and very similar games). Most of the games that everyone seems to be so hot about these days look to me like just YAFPS--maybe they've got graphics a bit cooler, and physics a bit better, but they're all just rehashes of PiD, Marathon, Wolfenstein, and Doom, when you get right down to it. Most of them don't even have the kind of story that Marathon had--though I've heard that Half-Life does actually have *some* story to it (haven't played it, so I can't really judge).

    It will pass, though. It may not be until the technology slows down a bit, but people will start to realize that it's really not *that* cool to have whatever the latest-and-greatest 3D features are, and start to think about the difference in gameplay and story. We will see a gaming renaissance, and I'd put it about 3-5 years down the road.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
  14. What Sky? by August_zero · · Score: 2, Insightful

    I really have a hard time seeing this as anything but a good thing. Games that get ported to all 3 systems rarely look, play or feel as good as a game developed for one of the consoles exclusively. Even the much mocked PS2 can deliver some really impressive visuals and game play when the game is specificly developed for that platform.

    The only people exclusive titles are bad for are the people that don't own multiple consoles, but now it just means that if you want to buy a console you have to make a choice doesn't it? Isn't choice good? If you think that all games should get ported to all systems please tell me how that would be any better than there only being a single console standing? Neither Nintendo or Sony are going anywhere for awhile, it is a long road before either one of them gets busted apart by MS.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  15. Re:A growing trend... or just involving Windows de by srmalloy · · Score: 2, Interesting
    My guess would be because the XBox is a fixed set of hardware, with known capabilities. If I'm an XBox developer, I don't have to worry about making my game take advantage of Gee-Whiz Blip-Texture-Buffered Cell Shading (TM) that currently only exists on the Radeon 10K+1/2. If I choose to port my game from XBox to Windows, though, I'll be competing with games that do exploit these features, and I'll get a reputation of being "behind the curve."
    You have the right reason, although your justification behind it isn't square. When you're writing for the Xbox, you know that you're always going to have a known set of graphic and sound capabilities; move to the PC, and you have to query DirectX to find out what the user's hardware can do. If the Xbox game uses a particular hardware acceleration, and the user's video card won't do that, you've got to have the code to do that in software as part of your graphics library, or change your code so that it can not use that particular graphics feature if it's not supported. All of which adds to the codebloat and the complexity of the port.
  16. Early strategy paying out by superultra · · Score: 2, Interesting

    I can't link to a specific article, but I remember very clearly that early on in Microsoft's strategy with the Xbox, perhaps even before they released it, J. Allard said that exclusivity on games for the Xbox meant hardware exclusivity. I recall thinking when I read this that this was extremely brilliant of Microsoft. You can pay someone to be exclusive, but when the money stops flowing there's no reason for them not to port it. On other hand, if it's that much more difficult logistically (and therefore financially) to port, why would publishers bother?

    Allard was specifically referring to the hard drive, which I think we'd all agree has gone quite underutilized. Full Spectrum though is an excellent example though of how this strategy played out with Xbox Live. The US Army merely gave the developers of Full Spectrum a list of requirements. It had to be on console, it had to be able to be multiplayer, and it had to have realistic "trainable" AI. The Xbox is a no brainer here, particularly since when they developed FS Sony Online and barely transpired. I suppose one could speculate that the Army had a geographical preference ("Made" in America).

    The other games listed are exclusive probably because of the hardware requirements or the ease in developing for the Xbox in relation to the PC. Not surprisingly, games using PC engines (like Splinter Cell, which uses the Unreal engine) have also been exclusive or at least came out well before a PS2 and Gamecube version. Another unsurprising characteristic that Xbox exclusives have shared is that they've almost all been western developers. The exception to this are the early Xbox Sega titles, which was probably just Sega pissed off at Sony. Tecmo/Team Ninja has been Xbox exclusive, but I think it's obvious that someone has a lot of extra money in their pockets for that deal

    Which makes you wonder why the guys who developed these strategies in the inception of the Xbox have almost all been fired and replaced. I wonder what that bodes for Xbox2. If hardware is the key for Microsoft exclusives, then is giving Sony an extra year to buffer their system specs as the Xbox1 did really that smart?

    1. Re:Early strategy paying out by SuiteSisterMary · · Score: 4, Insightful
      Tecmo/Team Ninja has been Xbox exclusive, but I think it's obvious that someone has a lot of extra money in their pockets for that deal

      Actually, so the story goes, Team Ninja took the source code to DoA 2, which on the PS2 looked worse than the Dreamcast version, ported it enough to get it to compile on the Xbox, and were astounded to see it going at over one hundred frames per second.

      On the Xbox, they can create somebody's clothes as clothes, not as textures, with bump-mapping so that silk looks like silk, rough-weave cotton looks like rough-weave cotton, embroidery looks like embroidery, and so on.

      The PS2 might have the potential to outstrip the Xbox, visually speaking, but in reality, nobody can actually get the damn thing to do it.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Early strategy paying out by SuiteSisterMary · · Score: 2, Interesting

      Asides:

      DoA3 vs DoA2: Hardcore. Note especially Lei Fang's dress.

      Here's the story I referenced above, actually:

      First, a funny little bit of information regarding Team Ninja's development of the game. According to the magazine, Team Ninja received their Xbox development kits and wanted to test them out. So what would you do in this situation? Right - port your latest game to the new system as quickly as possible. And that's what Team Ninja did. Two members of the team got to work on a port of Dead or Alive 2: Hardcore from the PS2 to the Xbox. It took just two months to port everything but the sound, and when all was said and done, the game was running at 130 frames per second! On the PS2 and Dreamcast, the game runs at 60 frames per second (your eye tends to not notice the additional frames beyond this).
      Original article.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
  17. console exclusive? by madygoosey · · Score: 2, Interesting

    These are games that probably wouldn't have been made for the playstation and gamecube anyway either cause they didn't really want to change as much code as they would have wanted since they spent so much time just making the pc version or they feel it wouldn't fit "the demographic" . What Id game did they ever make for the N64, was it quake 2 or something. No one wanted that cause they had a much better console game called goldeneye. These games were all designed for the PC, they're sort of just porting them to the X-Box. Who knows how much fun they'd be without the mouse when they were made with a mouse in mind. Plus, usually games cost $10 more or something on consoles than they do on the PC? Why, I don't know. I doubt that doom or unreal will be any cheaper, but people can still buy it for their computers, and they wont have to pay sixty buck a year to play online(If an online mode is included - I really have no idea).

  18. Real or Marketing? by StocDred · · Score: 2, Interesting

    Are these true exclusives or time-based exclusives, like the original Splinter Cell? The word 'exclusive' doesn't mean much anymore if Microsoft is allowed to tout a game as exclusive when it comes out for PS2 three months later.

  19. Good. by Dark1 · · Score: 2, Insightful

    I'm tired of multi-platform games catering to the lowest common denominator. I paid money for tha 64megs of money, developers should put it to use.

  20. Sorry Bill by AtariAmarok · · Score: 2, Funny

    Sorry about that Mr Gates. Did not know you would take it so personally.

    --
    Don't blame Durga. I voted for Centauri.