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Interplay On Verge Of Bankruptcy?

EvilDonut writes "According to Gamesindustry.biz, long-time publisher Interplay is facing possible bankruptcy. Apparently, the company is three months behind in rent, owes almost $280,000 in a mix of outstanding payroll taxes and non-payment penalties for those taxes, and failed to meet its payroll obligations in the middle of this month. Heavy stuff." The piece also notes that, following "the asset-stripping antics of parent company Titus", the company has "lost the rights to publish Baldur's Gate 3 and other future D&D properties, and it may lose the right to continue publishing its Baldur's Gate: Dark Alliance titles if it cannot settle a lawsuit from Atari which accuses it of failing to pay royalties on the D&D license." We've previously covered Black Isle's de facto demise, another key part of Interplay's woes.

16 of 50 comments (clear)

  1. It gets worse: by Anonymous Coward · · Score: 3, Redundant

    From what I understand, Interplay is also currently in breach of a settlement agreement with Warner under which it owes the media giant some $0.32 million - and having entered into a payment plan to rectify this, is now also in default of that plan.

  2. An example to others by bishiraver · · Score: 5, Insightful

    This is what happens when a publisher publishes bad games and scraps good games for even worse games. Case in point: Fallout: Brotherhood of Steel. If they had not tried to convert to a console-only publisher, and focused on what they did well: fund good games (Fallout, Baldur's Gate, Descent, Planescape) instead of crap games (Brotherhood of Steel, Hunter: The Reckoning...) they might not be in the ditch they are today.

    Let it be a lesson to the other publishers.. when you publish crap, you go to crap.

    1. Re:An example to others by Giant+Ape+Skeleton · · Score: 5, Funny
      when you publish crap, you go to crap

      So then how do you explain the rampant success of the 'Left Behind' series????

      --
      The difference between stupidity and genius is that genius has its limits.
  3. Dare it be said? by fuzzhead · · Score: 4, Funny

    Is Interplay making their final Descent?

    1. Re:Dare it be said? by Matrix272 · · Score: 4, Funny

      Is Interplay making their final Descent?

      Perhaps... and there may be some Fallout from this crash.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    2. Re:Dare it be said? by The+Evil+Couch · · Score: 2, Funny
      Perhaps... and there may be some Fallout from this crash.

      Oh! The Torment!

  4. Interplay effectively dead for a while now by dtolman · · Score: 3, Insightful
    Once the development for Fallout 3 was cancelled, it was just a matter of time before the company folded.

    If a company can't continue to publish new titles based on one of its own self-developed intellectual assets, you know its just about done.

  5. Seen it coming for a long time by Anonymous Coward · · Score: 5, Interesting

    I worked for Interplay back in it's hey-day (late 97-late 98). They had so much going for them. Lucrative deal with Shiny, the D&D license, Fallout, BG, Carmageddon. There were 400+ employees across three buildings.

    Then there was the whole going public thing, and some really bad development choices. They split up all the devlopment teams into "studios" Which is where Black Isle came from. They scrapped some pretty big projects that already had 2 years dev time into them (Stonekeep 2 jumps to mind), and started releasing extremely dated material (Descent to Undermountain). I was lucky enough to leave before the first big round of layoffs.

    Last I heard, the company was down to about 40 employees or so, and from this it sounds like they won't be around much longer. Hopefully someone will get in there and buy the remaining licenses they have with any sort of value.

  6. Re:Now we watch and see... by Quinn · · Score: 2, Insightful

    Nobody's riding the golden parachute out of this disaster. The Frenchies ran Interplay into the ground. Turn to InXile and Troika for future enjoyment in the vein of the golden age of Interplay. RIP.

    --
    #19845
  7. Heh. by Reorax · · Score: 2, Insightful

    Serves them right for closing Black Isle. And for not producing more copies of Planescape: Torment. If they made more, they might have another...$20 or so.

    --
    This sig is only here so people stop skipping the last lines of my posts.
  8. Descent is what MADE Interplay what it is today by genrader · · Score: 4, Insightful

    If it had not been for Descent, where would Interplay be today? They might still be here, they might not. All I know is that they were good with some kick arse games like Descent and Descent II, but when they published a crap game like Descent 3, well, yeah. Descent 3 was a halfway decent game but it lacked Descent-ness, if I may call it that.

    Did Interplay even publish Freespace and Freespace 2? I never played Freespace 2, but I was a Freespace fan and it was a good game too.

    If Interplay wants to save themselves, they need to talk someone into, namely Volition or whatever the other split of Parallax software was, to try and develop a good Descent IV and maybe another Freespace game? Those were great, and I think that's the entire reason Interplay ever became as well-known as they are.

    1. Re:Descent is what MADE Interplay what it is today by RedWizzard · · Score: 2, Informative
      If it had not been for Descent, where would Interplay be today?
      You ever heard of the Bard's Tale games? Pretty popular in their time. Interplay have had other successes than just Descent.
  9. More and more PC-game companies fold ... by arhar · · Score: 2, Insightful

    ... yet more proof that making games for the PC just does not bring as much profit anymore... Of course, Interplay made some bad choices along the way, but they also created some of the best games in history, so I'm very sad to see them go.

    Maybe a solution is to release games on X-Box or other console, and then on the PC? BioWare has done this with KOTOR, and they just might be onto something here ...

    1. Re:More and more PC-game companies fold ... by MMaestro · · Score: 2, Interesting
      True, but 'nothing ventured, nothing gained.' Interplay was breaking into new ground with their work on consoles (maybe going multiplatform in the beginning wasn't the best idea) so its hard to judge how good or bad they would've done. Who knows, they mighta become the SquareEnix of action games.

      As for their PC games, money doesn't grow on names. And making a sequel which fans of the previous won't tear apart is expensive.

  10. Re:Back in my day.... by The+Evil+Couch · · Score: 2, Interesting
    that all went away after their IPO. going corporate almost always ruins game studios. I just wish people would pick up on this fact and stop doing IPOs when they're making tons of cash and awesome games.

    On a related tangent, I curse Google's founders for not thinking that $100+ million net profit was enough and filing for their IPO.

  11. Re:Now we watch and see... by AndrewHowe · · Score: 2, Interesting

    Mod parent up. We managed to get clear of Titus/Interplay a while back. But there's a special place in hell reserved for the Caen brothers. I love French people in general, but I make an exception for those fuckers.