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Engaging Debate on Piracy and Videogaming

koworld writes "WotR have put out a really intriguing issue on piracy this week. It has Jeff Minter arguing that piracy robs developers of their livelihoods and then a senior industry figure (writing under a pseudonym) offers the counter that piracy has done more to expand the overall videogaming market than any other factor. Just to round off the debate a number of insightful personal accounts of piracy and its effects are also included."

33 of 488 comments (clear)

  1. Piracy, Price, and P2P, 4 Peas in a Pod by erick99 · · Score: 5, Interesting
    I'm a single dad of two boys, aged 10 and 13. I pay for all of their Windows,PS2, and XBox games. I think that the titles cost way too much and I wonder if they really need to cost that much to recover R&D. Maybe they do. I don't know. I have thought about pirating some of the software that they want but I haven't done it yet. Hell, I haven't even backed up the $50 CDs that the damned games come on but I probably should even though I am told on the licensing agreement that I may not do so. I guess the bottom line is this, at some point I will have spent enough and I might just pirate some games - or not. I have this incredible ambient level of guilt (thanks to my Catholicism maybe?) that keeps me from doing it thus far. But, I digress - I think a lot of pirating is directly related to price.

    Happy Trails!

    Erick

    --
    http://www.busyweather.com/
    1. Re:Piracy, Price, and P2P, 4 Peas in a Pod by grubber33 · · Score: 3, Interesting

      It's a vicious circle that doesn't seem to have an escape. On the one hand, developers want to make money from their work. On the other, they want to market it in a way that it seems like it would be a shame not to buy the game for the price. Factor in piracy "stealing" money from the devs and you get the video game market. Like I said, there doesn't seem to be a way for everyone to play nicely unless one side digresses.

      --
      The only difference between genius and stupidity is genius has its limits.
    2. Re:Piracy, Price, and P2P, 4 Peas in a Pod by TyrranzzX · · Score: 5, Interesting

      As a Pirate, I'll be honest so any corperate drones reading this can get a jist of what the pirates think.

      Just today I went out and baught Battlefield Vietnam so I could play with my clan buddies. I pirated it first so that I knew I wouldn't be wasting the $40 it costs.

      Why do I do this? Well, because I'm treated like a criminal by the stores and because I'v been shafted a number of times by really bad games. For example, awhile ago I blew $9.99 on the "special edition" of Deus ex, thinking it was the full version. In reality, it as a "specially labeled" demo of the game. I take it back to the store and they won't let me return it. I'v also been dissapointed by Morrowind(shitty engine), Dungeon seige (repeditive), and a slew of other games I'v baught that if I had baught them when they were new for a bunch of money, I'd probably feel real burned. So now, I pirate before I buy.

      But, surely you say, I can trust those game reviews, and demo's, right? Goto Gamefaqs, pull up any new game, and then look at the user reviews and compair them to the reviews of the websites that make their money off of reviews. I'v also been misled by demo's being real nice then when you get to the game it sucks. Kinda like they put the best part of the game on the demo, promise more and then don't deliver. Sometimes, you see some in-game movies like the UT2k4 movies that rock and then demo just sucks ass.

      Anyway, the reviews convince me look at movies, movies convince me to try the demo, the demo convinces me to pirate, and pirating convinces me to buy. Unfortunatly, however, I don't buy many single player games. Infact, now that I look at the shelf, I think I stopped buying them after Morrowind which was probably the 4th time I got ripped-off on. The box says 800mhz processor, 256 meg ram and a 3d-card with 32 meg ram if I read it right for reccomended requirements, and my system beats all those by 2 times. Infact, if you could run it on those requirements I'd be suprised. On my box it runs like a slideshow on even the low settings.

      A big part of that is it's hard to pirate single player games and have some self control and go out and buy the game if you really like it. Most of them you don't know if you like it until you've played through the entire game and by then the point of buying is null.

      Anything I play online, however, I make sure I have a legit copy of. Not so much out of fear of persecution, but more out of the fact that the game requires a key to play and if I'm going to be playing a game compeditivly I'd like to have a real copy of it (which is where the last shred of my non-pirating decency lies). I'd say about half of the games I'v played are pirated (which is common, I assure you). I really don't see myself buying a game for $50 without researching it. At $10 on the value-rack, it's an entirely different story (which is where about 2/3 of my non-pirated games that suck come from). Some of the best games I'v ever baught were on the $10 rack, like Tribes and Total Annihilation which I took off of a friends word for like $15 apiece. The one expensive game I baught that rocked was half-life platinum collection for $35. Hopefully Battlefield vietnam will be another good game.

      If gaming companies want to stop the pirating and general disrespect their customers give them, they've got to stomp out the bad games, bad advertising, and ripping people off. Inotherwords, show some respect to your customers. They've also got to update their buisness model some. A good game with a single player campaign and decent multiplayer means your average joe is going to buy the game for the SP and multiplayer, and your pirate is going to consider the SP the demo, and the multiplayer the real deal.

      The industries real enemies aren't me. Their real enemies are the people who pirate everything regardless of where it came from and then go ahead and sell it for $5, or the people who are the occasional gamer who download the games without paying for th

    3. Re:Piracy, Price, and P2P, 4 Peas in a Pod by tgibbs · · Score: 2, Interesting

      I think that the titles cost way too much and I wonder if they really need to cost that much to recover R&D.

      The price of a game has nothing to do with recovery of R&D. Game companies have a responsibility to their investors to charge the profit-maximizing price, as best they can judge it. That means that if the price were reduced, the gain in sales would not offset the reduced per-copy income, and if the price were increased, the increased per-copy income would not offset the loss in sales. Of course, companies that fail to recover R&D rapidly go out of business. But people don't buy games out of charity, to keep the developers employed. What the consumer is willing to pay for a game depends not upon its development cost, but upon its value to the consumer. It is not surprising that honest consumers are willing to pay $50 for a game. Although people often complain that games are too expensive, a good game typically provides on the order of 50 hours of entertainment. At $1/hour, that makes games highly competitive with many other entertainment media. And if you don't think a game will provide enough hours of entertainment to be worth the purchase price, you can always rent it for $5 or so.

      Hell, I haven't even backed up the $50 CDs that the damned games come on but I probably should even though I am told on the licensing agreement that I may not do so

      Unless you are incredibly abusive of your CDs, it is not cost-effective to back up game disks. They just don't cost enough. Out of hundreds of CDs, I have yet to see a game fail. Even my young nephews have only had one game fail (a friend dropped the disk on the pavement while riding his bike). You'll end up spending more on blanks than you'd spend by simply replacing any disk that you damage.

    4. Re:Piracy, Price, and P2P, 4 Peas in a Pod by drinkypoo · · Score: 4, Interesting
      You are spot on. Demos (when they are even available) don't give you a chance to actually see what's going on in a game, especially since they don't even use the same version of the executable as the final product in most cases! It's an older version of the engine, if only slightly. Sometimes demos are so bad that companies have actually released patches for demos! And, they usually don't give you a chance to try out all modes of play, or in some cases, they don't give you a chance to really understand what play is like. For example, UT2004 (one game I haven't downloaded, because the demo WAS enough to convince me) only lets you play one map per mode of play, and doesn't give you access to single player. I don't give a shit about the single player mode, but someone who does might not be convinced by the demo. (Of course, downloading several gigs of game DVD image probably won't be too fun either.)

      I buy every game I continually play. I started out by copying the vast majority of them. There have only been a small handful of games I've just gone out and bought, just like you. Most of the time, the stuff I download sucks and I either toss the game CD, or delete the install rip/iso image if I didn't burn anything, because I'm never going to want to play it again. You can usually tell in the first couple of hours how the game is going to go.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Piracy, Price, and P2P, 4 Peas in a Pod by radixvir · · Score: 4, Interesting

      What's the blizzard route, create one or two good games and then spend the rest of eternity rehashing them?

      how about coming up with great new ideas, thinking them through, and when they are ready releasing them. Blizzard has a huge devoted fan following because all of their games (minus one or two) have been really good. not only that but people buy their games knowing that they will have a long life span. just the other day Blizzard released an update to Starcraft, a game released in i think 97. i end up always buying their games because they have alot of replay value (battle.net) and arent repetitive (like many FPS)

    6. Re:Piracy, Price, and P2P, 4 Peas in a Pod by Asmodean · · Score: 4, Interesting

      I've found that I spend the same amount of money on games regardless of wether I'm currently pirating any or not. If I'm without broadband for a while I still only pay $x amount on games. I have shelf after shelf of recent games I've bought, and I've also pirated tons of games as well.

      I have no guilt what-so-ever about pirating games. I spend the maximum amount of money on games that my current wages will allow. There are more games that I want to play than I could ever afford. Even if I had a very high paying job there is no way I could afford to buy them all. So I spend as much as I can and download the rest.

      How is this hurting the Game companies? They would not get one dollar more from me regardless of wether I'm pirating games or not.

      --
      It's a good thing the world sucks or we'd all fall off.
    7. Re:Piracy, Price, and P2P, 4 Peas in a Pod by Twirlip+of+the+Mists · · Score: 2, Interesting

      I think that the titles cost way too much and I wonder if they really need to cost that much to recover R&D.

      Of course not. If the goal is simply to recover development costs, all software is grossly overpriced. For that matter, with a few notable exceptions, so's pretty much everything else.

      Let me introduce you to my little friend, the profit motive.

      If you want to engage in a commercial venture, like coming up with the next big video game, you're going to need money. Lots of it. Millions of dollars, certainly; possibly tens of millions.

      Where does that money come from? Your own pocket? Well, if you're lucky, sure. But most of the time it comes from investors. Investors are people who have money and who want more. If you have some money and you want to make more money, you've got a lot of options. You can buy and sell commodities or stocks. Or you can go to Vegas and bet on black. But lots of people believe that you get a better return--better odds, that is--by putting your money into an investment instead.

      Now, which investment are you more likely to show an interest in? The one whose business plan calls for selling the product for the lowest price possible to recoup costs? Or the one that calls for a nice, healthy profit margin?

      Yeah. The profit-y one.

      That's how things happen. That's why CD's don't cost a nickel, and that's why video games cost $49.95.

      --

      I write in my journal
    8. Re:Piracy, Price, and P2P, 4 Peas in a Pod by slayer111 · · Score: 2, Interesting

      I pretty much agree with everything you've said, but I would like to add a few things.

      In my house, I have several hundred games. And before anyone starts gasping, I'm talking about *legally bought* ones. 30 on PS2, 20 on Gamecube, 10 on GBA, and a helluva-huge-number on PC. Not to mention the N64, a Dreamcast which my mates has 'borrowed' for a year or two now, and other stuff right back to the Spectrum... but the majority are PC games.

      And this ALSO doesn't include all the games and hardware I've bought over the years and don't own anymore for whatever reason (although it does include gifts etc.) At the tender age of (just) 22 years, I've probably spent thousands, perhaps ten of thousands, of pounds into the games industry, heaven knows how.

      And how many of those were worth the money? Quite a few, I'd say... A mixture of luck and judgement has let me avoid a good amount of the dross... but not all. A lot of them were *good*, but not as good as they cost me. (To be fair, there were others I would gladly have paid more for, but still.) Then still others were completely dire, or for whatever reason I couldn't play at all.

      The first pirate game I got was Castlevania: SotN, because I'd bought it once, sold it, and then spent the next few years trying to find another copy after realisiing how stupid I was. (For the record, I wound up finding a copy and buying it... only to lose it somewhere. Figures.) A lot of the pirate games I've got follow this pattern... most are old NES games which I couldn't find if I tried, and even if I did, they'd cost way more than they're worth to me nowadays.

      But when it comes to current games (and being generous here, current applies to anything in the last 5 or 6 years,) I have, at a guess, 10 pirated games, maybe 20, about half of which I haven't even installed yet, and a couple of which I intend on buying because they were actually good. As for the rest, as far as I'm concerned, that's compensation for money spent on crap over the years. I've more than paid my cash dues to the industry, and if anyone wants to talk to me about the morality of stealing those eight games left over, I'll ask them about the morality of coding games which are buggy, unplayable, incredibly short or just plain crap, and then telling everyone they're great and asking full price for them. And if they carry on, I'll make them buy Big Rigs: Over The Road. That'll learn 'em.

  2. What about game publishers robbing consumers by Anonymous Coward · · Score: 5, Interesting

    50 bucks for Max Pain 2?! For 5 friggin hours of gameplay?

  3. cd key by pythro · · Score: 5, Interesting

    Yea there are alot of games I have downloaded but could not play online multiplayer because my cd key was invalid, but since I liked the game so muc h I bought it so I could get the valid cd key.

  4. hours of gameplay??? by kaufi · · Score: 4, Interesting

    why not paying the games by approved hours of gameplay they provide??

    and why are there nofurther adventures ala "monkey island" ?

    --

    ---
    awake and alert!
    -Penguin Mints

    1. Re:hours of gameplay??? by Sigma+7 · · Score: 4, Interesting
      why not paying the games by approved hours of gameplay they provide??
      The problem with that approach is that developers (or their managers) become more willing to implement timesinks - sections of the game where you have to do a tedious procedure.

      However, I do agree with the theory behind your statement - games that take longer to conquer because of a greater challenge or options of greaters challenges are worth a bit more, even if the pricing doesn't fully reflect this. (e.g. RTS games allowing giving bonuses to AI players if you can already nail them even when they throw the kitchen sink at you.)
  5. Piracy and Video Game Sales by SilentOne · · Score: 5, Interesting

    Something that I've observed lately with a lot of games has been that cracks have come out that will support an early version of the release. Once the game-crippling bugs have been fixed (corruption in low ver Civ3 anyone?), the crackers have either moved on, or the software has been changed to the point that the game is no longer crackable.

    What does this have to do with anything? Well, for one, there has been a great deal of games that my friends and myself have bought that there is no way we would have without a "Try before you buy" version floating around. I mean, who really wants to shell out $50 for 5 hours of MP2? If I'm going to be spending $10 an hour on personal entertainment, then she should have at least shaved that day.

  6. It's the same story since 1980 by Anonymous Coward · · Score: 5, Interesting

    First my Atari cartridges (early 80s) were so high because manufacturing was expensive, then the cassette tapes weren't sold in enough volume, etc. etc. Once a store salesmen told me prices were high because of piracy! Yeah, that's an incentive to buy your product, just yank the price up.

    If I can buy a game for $10 at W-M or other big chain (put a $10 bill in a machine, press a button, a CD pops out) then I will buy other games than the overly-hyped big titles that occasionally come out. Of course I'm not talking about the Visual Basic games that are $10 now. Also a slot is nice where you can deposit a broken CD and new, clean one will pop out for free.

    I don't want to pay a whole lot for box/manual artwork, TV advertising, and copy-protection licenses.

  7. good times.. by MikeHunt69 · · Score: 2, Interesting
    "Yeah... I'd like a half ounce of Chaos Engine, a Quarter of Xenon 2 and 20 Sensis"



    Chaos Engine.. Xenon 2. Man, what memories and what awesome fucking games. I've done my fair share of pirating for the last 15+ years, but I've bought my fair share of games too. Not when I was 15 though - I had no cash of course. If it wasn't for piracy, I wouldn't have bought an Amiga.

    And the guys that are acting as the hubs - ie. the major distributors, usually get so much stuff they are spending all their time copying cd's (disks in my day!) that they cant *play* the games. So why bust the guy that's giving you free advertising?

  8. Jeff Who? by JessLeah · · Score: 2, Interesting

    I may sound stupid, but in reality, I am simply not a 'gamer'. :) So, of course, I am behind the times. Who is Jeff Minter? (N.B.: I am a retro-gamer; I miss the days of the NES, Genesis and SNES, and classic DOS/Apple games...)

  9. Single player games? by Killswitch1968 · · Score: 5, Interesting

    Sam and Max 2 and Full Throttle 2 were both canned by Lucas Arts. Although the details are sketchy, I have long suspected it's because pirating single player games is stupidly easy.

    Grim Fandango is largely heralded as the greatest adventure game of all time, and yet it's sales were weak. Incidentally, the 2-disc set is avaiable at suprnova.org as of this moment for your pirating pleasure.

    Multiplayer games are harder to pirate simply because you need a unique CD-key to get on the networks. Blizzard and Valve are experts at this.

    Not to say that piracy is killing the single player genre (Knights of the Old Republic for example), but multiplayer games are a safer bet if you're trying to avoid piracy.

    --

    Corporations: your universal scapegoat for all society's ills.
  10. ROI? by Realistic_Dragon · · Score: 4, Interesting

    When I was 8-15 or so I pirated every game I played. My parents sure as hell wouldn't have paid for them.

    This year alone I have paid nearly $200 for computer games and we are only 5 months in. I will probably carry on spending about this much for the rest of my life.

    Is this adequate compensation for getting me into video games and computing? I happen to think so. Piracy amongst the young should be tolerated (but not legalised because these things are a hell of a lot more fun when they are illegal) as long as they do it themselves rather than buying it from someone else.

    --
    Beep beep.
    1. Re:ROI? by Sarth · · Score: 2, Interesting
      When I was 8-15 or so I pirated every game I played. My parents sure as hell wouldn't have paid for them.

      This year alone I have paid nearly $200 for computer games and we are only 5 months in. I will probably carry on spending about this much for the rest of my life. Its an interesting, but slightly skewed, perspective. Yes, pirating games may have led to you becoming an avid gamer, and you pay for your habit now.. so, GameCompanyX, that went under because of weak sales due to Piracy, helped Sony bring in more money, because their product got you started for free. Generally speaking, when drug dealers do that, they sorta expect you to come back to them for your fix, not some other guy.

      --

      ... and, so began, the legend of the Five-point Atkins Exploding Heart Technique!

  11. Both Articles.. by MikeHunt69 · · Score: 2, Interesting

    Im no writing expert... (Im far, far from it) But don't the writing styles of both articles seem veeeeeery similar? Both are written in a british, light humoured way. Could be wrong of course.. Also, I haven't seen the bit where the pro-pirate article says it's from "A senior industry figure"

  12. I don't know who this Jeff Minter guy is... by vyrus128 · · Score: 5, Interesting

    ... but if this article is any indication, I would say he's a cunt.

    But let's forget that, just for a second. I could forgive what a cunt he is, if only his article said anything new or different, made any unique or creative arguments against copyright violation, or indeed made ANY ARGUMENT AT ALL. But he fails to do that. Instead, he uses lots of profanity and random, irrelevant analogies, to what purpose my mind cannot fathom. He admits that "there is too much software out there, and yes, a lot of it is shit," and then rather than make a reasoned argument as to why we should be buying all this shitty software anyway, he falls back to another offensive analogy.

    His one seemingly sensible argument is against a strawman: people who rebrand software and sell it as their own. Now, I don't know about you, but I have _never_ seen any claim that anyone is doing this in all the software "piracy" arguments I have ever read. It's a non-issue! People just don't DO it! Maybe, maybe they used to. But the issue here is file-swapping, and you know it, and I know it, and he knows it, and anything else is disingenuous.

    And in case anybody would still argue in his favor because he is taking the "moral high ground," I recommend you read where he says that file-swapping in violation of copyright is not so bad after all, when MUSIC is being traded; no, it's only software that deserves the protection of the law. Double-standard, anyone?

    No, not only does this Minter guy have nothing useful or intelligent to say, he's also a hyprocrite. In short, a cunt of the worst kind.

  13. Re:A two way street by Life2Short · · Score: 2, Interesting

    When I was young and poor (20 years ago) I pirated everything I could, even software I would never use. I really got into videogames. Now I'm older and not rich, but at least I have the money to buy the things I want. I buy a LOT of games. In no way does this justify piracy, but if I hadn't been hooked on games when I was young, I might have cultivated other interests (a wife and family come to mind). I might not be spending so much time/money on games now. Along those lines, Hint to the industry: If you're going to market your product towards a segment of the population with little/no income, don't be surprised if they get your product through any means they can.

  14. Re:A two way street by jinxidoru · · Score: 2, Interesting

    I have to disagree. I think that it's the lower end games that gain most from piracy. In many industries, you have to accept very little return on your investment at the beginning. The purpose of this is get exposure. Once you have enough exposure, then you can possibly get covered by one of the big labels. It's the same way in writing, music, and a number of industries.

    The way piracy helps these folks is that their games get played. I'm not going to shell out $50 for an unheard of game. Not many people will. But I would be willing to copy it and try it out. If I like it enough, I might even be inclined to go buy it. If nothing else, I'll be interested the next time the company appears. So the only way these non-mainstream games get much exposure is by people copying them.

    It's the same argument as music piracy helping the independent bands. They get exposure. With the exposure they're able to get bigger.

    No, I think the people who really suffer are the big companies. Sure, they already make a ton of money, but piracy cuts into more profits they might have made. These are the games that if people couldn't copy them, they'd go buy them.

  15. Cell Phones by Anonymous Coward · · Score: 2, Interesting

    An interesting point related to this is cell phone ring tones. They cost $1 each and to get them you just pick it out and they charge you on your monthly bill. This is a billion dollar industry! Paying $1 for a stinking 5 second sound bite!

    Maybe if you download computer programs like games your ISP should check for a digital signature and charge the cost of the software to your monthly ISP bill? Your ISP can verify if you are actually the one getting it because they can trace the destination of the packets properly within their own network. Maybe the distributor like EA.com will tell the ISP like Insight to add the software to the bill at the time of download and they'll keep track of the purchase. It won't completely thwart all piracy but it will sure grease the wheels of distribution.

  16. Video games are a drug by maximilln · · Score: 2, Interesting

    Video games are addictive. They lead to anti-social pursuits like staying in one place pressing buttons for purely retinal stimulation. Video games are only better than pr0n because they don't actually display naked bodies and shiny fluids.

    Okay, that's over the top, but really the software industry functions the same way as any other system which distributes habit forming or addictive substances. If enough people get "hooked" then they raise the price to milk the machine for all its worth. Who doesn't? So while all the people who can afford games are out getting "high", the people who can't afford them are pirating.

    Rather than bashing pirates all the time we need to take a good hard critical look at the industry. They're there to make money. So is everyone else. Why should the software industry get all the pity and remorse while the pharmaceutical industry gets tagged left and right for producing overpriced products?

    It's all the same thing, folks.

    --
    +++ATHZ 99:5:80
  17. Is always simple economics by clusterix · · Score: 3, Interesting
    The world's budget for software is less than the total amount of value publishers want to put on it (as a whole). This is mostly because the world's demand for software far outstrips what it can budget. And publisher's only have a gauge on demand.

    This is similar to any economy that has seen a new need/shift - required resources are not always properly rewarded/assigned.

    The problem is that in the case of software bootlegging, it is that the individual end user is usually committing the harm(not some privateer or trader). This also directly effects the perceived piracy costs - if you think 1million people should want something at $30, but 30% will just copy it the market price then becomes $50 or so if you want to make most of what you feel you are owed. This ignores the fact that if it was only available at $30, then most of that 30% would probably not buy it anyway.

    It comes down to costs for the user/buyer, and as it gets cheaper or more expensive, the number of buyers is not scaling linear(or generally modelable) to the revenue from them. So publishers randomly pick a sweet spot and hope(what the market will bare). What this means is that if you can only afford it at $30, but enough dumb/rich people want it at $50 then the publisher will be a success at $50(if publishers are happy with the number of dumb/rich people paying). If you want it, then you have to wait till there is no one wanting to buy it at any price between 50-30 or just copy it from someone who was rich enough.

    The economics for different parts of the world dictate different prices for software. That is why piracy can be good for non-piracy users. ie. In countries with rampant piracy, publishers must compete on price and value.

    Companies who have a strangle hold on a specific software domain (ie. MSFT) can do whatever they want once piracy is significantly small enough. If they can guarantee limited piracy then they can force you to buy the product at any price.

    Piracy is also good for regular publishers. It creates a market where normally there would not be one. ie. People who should not be buying games, can afford them and get 'hooked' on the low priced ripoffs. Then a few years later, the pirates are removed producing a new market that the publisher would have never entered before. So everyone there either gets more money for this luxury or they trade some other luxury/need.

    MSFT did this is many countries, even the US in the 80's. DOS 6.2 was free from their BBS for godsake! This made computers more easy to acquire and become prevalent and a requirement for business and education. Many application publishers got rich this way as then there are more people needing the next upgrade whether pirated or not. All that is left is to slowly crack down on pirates and add copy protection as the market will bare (ie. no new revolts of willful piracy).

    Now with P2P and the internet, many things that relied on distribution being the anchor of the market value (ie. the value of geting physical CDs of software, music, even movies) are losing ground. The only publisher solution is to either prohibit copying someway or find another market value (hard for people like the RIAA/MPAA).

    The natural tendency of piracy is to make something's value only the cost of distribution.

    OT:
    Things like F/OSS come from this notion of the value of a copy and the realization that somethings people will just need in a specific society. People using computers on the internet have to have certain software - OS, email, etc. and it is natural for people to develop 'public works' as it were to provide them legally.

    This is also why FOSS companies can still succeed if they can bring additional value to market (consulting, support, etc.). FOSS should naturally have a stronger capablility to enter new markets(ie. it is allowing legal 'piracy' build the market for other valuable services).

  18. "Try Before You Buy?" by bonch · · Score: 1, Interesting

    I could have sworn that's what demos were for.

    99% of the other Kazaa users aren't trying before they buy...they're just getting and not paying.

    You can never justify illegally distributing someone's copyrighted materials, because it will always be illegal and immoral, there will always be the exceptions like you that don't matter (you know, the ones who claim they buy what they download) since that's an extremely small minority.

    I mean, what would John Carmack say if you told him "Yeah, I downloaded Doom 3 just to check it out." He'd tell you you should have tried the demo, read reviews, seen someone else play it, or just bought it yourself and take a chance. He's not going to tell you to pirate warez of his game just so you can decide after you've played it if you feel it's worth buying. You buy a game so you have the chance to play it fully. Even if publishers didn't give you demos and such to play, that still doesn't give you the right to steal the full version of the game and not pay them for it. And the way P2P apps are designed, other people will be pirating it off of you as you download it, so you're just spreading it even more.

    I mean, why do Slashdotters think so many companies are moving to console now? It's harder to pirate the fuck out of console CDs. I see PC games coming out on eMule before they're out in stores! I'd hate to be a PC games developer right now, especially with Internet2 looming on the horizon like a big sailing ship with a pirate flag...

    I guess it just surprises me how supportive people around here can get of software piracy, considering so many here are supposed to be developers. But then again, after that poll that showed most Slashdotters aren't employed but are college students, I sort of stopped being surprised by it...

  19. Re:Free windows games by Zigg · · Score: 5, Interesting

    P.S. So many console games drop to $20 if you're just willing to wait a year... If you don't want to buy games at $50, just wait a bit.

    It's more my experience that they don't drop to $20 so much as drop off the face of the earth entirely. The $10-$20 racks are full of crap I'd never consider buying at any price.

  20. Re:The point being missed by hyphz · · Score: 4, Interesting

    The reason is simply because the rights of copyright holders are being stretched to breaking point.

    Do you have the right to get paid for your work? Yes, of course you do, I don't believe that's an issue.

    Do you have the right to STILL get paid now for the work you did 10 years ago? That's getting shaky. After all, if you leave your job, your boss doesn't carry on paying you because the firm is still making money using the stuff you worked on. (And you can bet that the same applies to the guys who actually wrote those early games, so all you do is pay the Nintendo execs.)

    Saying "any justification doesn't matter because it's illegal" is rather daft. Something being illegal is not a state of nature, it's a decision made by people, and others have the right to question that decision (although not to ignore it).

  21. cannot agree more.... by 6wl · · Score: 2, Interesting

    "Every game out there has somebodys blood, sweat, and tears in it" And thats why, even as a developer, I'm not too concerned about piracy. I'm currently playing a few SNES and Amiga classics that without piracy would be a bitch (if not almost impossible) to get a hold of. In 10 years time, I'd be guttered if all the hours, pain and suffering I'd put into the 3 titles I've worked on thus far, had vanished without a trace. Piracy is a form of preservation, and gives people who couldn't afford, or weren't able to play some games first time round, the chance to experience some wonderful gaming moments.

  22. Re:It costs $ 0.00 to copy the games by spectecjr · · Score: 3, Interesting
    Actually, he's just a copyright infringer. "piracy" would have more raping and pillaging, if you ask me.

    Let's ask an 1828 copy of Webster's dictionary instead of you... as you don't seem to know what you're talking about.

    Yep just as we thought. Copyright Infringment = Piracy.

    PI'RACY, n. [L. piratica, from Gr. to attempt, to dare, to enterprise, whence L. periculum, experior; Eng. to fare.]

    1. The act, practice or crime of robbing on the high seas; the taking of property from others by open violence and without authority, on the sea; a crime that answers to robbery on land.

    Other acts than robbery on the high seas, are declared by statute to be piracy. See Act of Congress, April 30, 1790.

    2. The robbing of another by taking his writings.


    --
    Coming soon - pyrogyra
  23. Cash is King by m3rku!_ · · Score: 1, Interesting

    As a lot of people have pointed out, some people cannot simply afford tools that they need either for work or for school. In my case my parents were somewhat poor and basically refused to buy me any software. Being a minor and having no job, I really had no choice but to pirate Microsoft Office and Windows. Sure, I could have used some open source office productivity suite, but that is just too much of a pain in the ass to deal with considering Office only took 30 minutes to download and install. Now that I am older and have a job, I pay for all software I deem worthwhile after trying it out with a pirated version. I cannot fathom how many hundreds of dollars I would have wasted if the theory of "try before you buy" was inexistant. It is true that FPS are taking a big hit due to piracy, but many methods could be taken to help curtail the problem. Starforce 3 or modified Securom anyone? Offer special incentives for people that do purchase your products (see private betas of FlashFXP for members only). I think the STREAM idea developed by Valve that allows you to download new games the second they hit retail shelves is brilliant and saves gamers money. Cut out the bullshit costs passed on to consumers and you'll get your revenue back. Simple.