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Engaging Debate on Piracy and Videogaming

koworld writes "WotR have put out a really intriguing issue on piracy this week. It has Jeff Minter arguing that piracy robs developers of their livelihoods and then a senior industry figure (writing under a pseudonym) offers the counter that piracy has done more to expand the overall videogaming market than any other factor. Just to round off the debate a number of insightful personal accounts of piracy and its effects are also included."

45 of 488 comments (clear)

  1. A two way street by Saven+Marek · · Score: 4, Insightful

    No doubt this is a two way street. Depending on the popularity of a game, piracy is going to help or hinder.

    Those games that have massive massive popularity, helped along by friends copying from friends, will still manage to make money. By becoming legendary, they guarantee enough sales to keep a company or lone developer going.

    Unfortunately for those games which are less popular, piracy is just going to dig in HARD to the smaller income, and what happens to those developers? the ones making some headway into a business but still need a little more skill. They lose out completely, the gaming industry for them becomes nothing but something to suck their time and energy.

    In the end all that happens is we're left with the huge gaming houses (Sony sponsored ones, for example) and the odd few developers who are lucky enough to get it right first time. The raw up and coming talent gets whacked down with a big pirated 2"x4" as soon as they make an effort. You could say that they don't deserve success without the effort and without the ability to overcome obstacles, but games aren't about making developers work hard. It's about letting the really good ideas come to fruition and work for us as players.

    Lies, deceit and propaganda - the state of Broadband in Australia

    1. Re:A two way street by Aldric · · Score: 5, Insightful

      I doubt many people bother downloading games that just aren't very good. What probably hurts them the most is reviews - most people avoid a game that gets bad ones, even the pirates.

  2. Re:It costs $ 0.00 to copy the games by Anonymous Coward · · Score: 1, Insightful

    But if he couldn't afford to buy it, and thus wouldn't have, no money is lost.

  3. Re:It costs $ 0.00 to copy the games by kauschovar · · Score: 5, Insightful

    If they had no value to you, you wouldn't want to copy them anyway.

    Having no value and having a value less than $50 are two different things. There's plenty of games out there that people wouldn't mind playing for free, but would never consider paying $50 for. The Sims comes to mind.

  4. A convenient evil... by MistaE · · Score: 5, Insightful

    I don't even want to bother discussing any ethics involved with piracy right now. I know tons of people have their own opinions about that kind of thing. The one thing I do want to say, however, is that with an easy (and free) way to obtain video games, a lot of developers are realizing that if the game is crap, people aren't going to buy it. To a certain extent that pisses them off because they can't make any money churning out horrible titles (of course this doesn't always work in real life because of the idiots that countless sequel regardless of quality). If I ever pirate a game, I use it almost like a demo, I play it for a while, and should I really consider a quality game that I enjoy, I'll go out and buy the whole thing just to support the folks that made it. I believe that if every one else treated piracy like this, then it wouldn't be too much of a problem. But there are folks out there that only pirate and don't give any returns by buying 'em... -E

    1. Re:A convenient evil... by Deraj+DeZine · · Score: 2, Insightful

      Yes, that all makes sense and I think that such use of piracy is not morally wrong, BUT...

      The game publisher doesn't care if you like the game or not; they just want you to buy it so that they can make money. Sometimes not releasing a demo and tricking people into buying a game is a good money-making strategy. If they completely botch the news Star Wars game, but market it as being awesome by bribing reviewers (and no one can find out for themselves since there's no demo), they make more money.

      So, I doubt that any publisher would have any sympathy for what you're doing. Good customers buy all the latest sequels =)

      --
      True story.
  5. Re:Piracy, Price, and P2P, 4 Peas in a Pod by nomadic · · Score: 5, Insightful

    It's not just to recover R&D costs, it's also to cover the vast majority of games that bomb. There are definitely way too many games made these days, and I think a lot of companies would be better off if they took the Blizzard route rather than "Quick, crank out more WW2 FPSes" route.

  6. A little coarse... by Fwonkas · · Score: 4, Insightful
    ...one isn't a complete cunt for doing that. Perhaps one is only a quarter-clitoris and a couple of damp pubes.

    Am I the only one who kind of tuned out after (or even before) reading this?

    --
    COMPUTER! Whatever happened to Blueberry Muffin?
    1. Re:A little coarse... by offpath3 · · Score: 2, Insightful

      Yeah. He coulda picked a much better analogy. It's really hard to take someone seriously when the best way he can describe software pirates is to insult potentially half of his readers.

  7. I really wish I hadn't RTFAed by MC_Cancer_Pants · · Score: 5, Insightful

    Imagine a cute fluffy puppy, frolicking happily and wagging its silly puppy tail. Imagine someone offering that puppy a lovely pig's ear. Think of the bright eyes and lolling tongue of the cute little puppy as the treat is offered, imagine the little nosie twitching in anticipation. then imagine that just as the puppy goes to take it, the pig's ear is harshly snatched away, and the bearer gives the poor little puppy a hefty kick in the nuts.

    That is what pirates do


    How did this get passed the mods? it's meaningless and boring, poorly-executed humor. There is no news, at all, anywhere here.

    You know what that's called? A troll. I call bullshit.

  8. Well by cubicledrone · · Score: 3, Insightful

    If piracy is good for the industry, then it should be encouraged, right? Unfortunately, once piracy reaches a certain point, it destroys the industry.

    This is really no different than the outsourcing issue. It's just one group of people who already benefit from a market of plenty seeking to deprive others of their share and keep it for themselves. The ever-famous something for nothing.

    Just pay for the game.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  9. Re:Jeff Who? by refujee · · Score: 2, Insightful

    If you're such a retro gamer you should definitely know who Jeff Mitner is...

  10. The point being missed by bonch · · Score: 2, Insightful

    It doesn't matter if it helps spread games (I'm sure lots of things would spread if they were completely free!) or bring it to more people.

    One doesn't have the right to violate the rights of the copyright holders and spread their intellectual material everywhere. It just doesn't matter what justifications are given because it's still illegal and no permission was given by the copyright holder.

    I remember Nintendo busting ROM sites, and people were saying, "B-but Nintendo doesn't even sell these games anymore!" It didn't matter--it was Nintendo's property and they had the right. And of course fast-forward to now, and Nintendo is planning several old NES releases for the GBA, as well as compilations coming out for the Gamecube.

    Copyright holders' rights are being completely ignored. Well, except when it's a GPL violation article, that is! Suddenly copyright enforcement becomes a really big deal then...

    1. Re:The point being missed by Aneurysm9 · · Score: 3, Insightful

      Would Nintendo know that there was a potential market to be exploited if there weren't ROM sites distributing their old games?

      --
      There was Cowboy Neal at the wheel of a bus to never-ever land.
    2. Re:The point being missed by maximilln · · Score: 2, Insightful

      -----
      How should you have the right to download someone else's intellectual property if they haven't given the permission to distribute it?
      -----
      I hate to burst your bubble but it happens all the time.

      You folks in the software industry just seem to think you're all special and deserve extra legal consideration because you have an electronic paper trail.

      Take for example the guy working on an assembly line sorting and or counting parts. If he figures out a better way to arrange the items per tray so that he can count them faster isn't that his intellectual property? Absolutely. Can he patent it? Not if he wants to avoid the bosses boot in his backside.

      Take the poor shmoe flipping burgers. Say he figures out a way to arrange his cooking area so that he can turn out burgers twice as fast as the next cook. Is that his intellectual property? Absolutely. Can he take the time out to patent it? Not if he wants to avoid the bosses boot in his backside.

      Take the 12-year old delivering newspapers. Say he figures out a better way to run a route so that he can deliver the same 60 papers in less than half the time. Is that his intellectual property? Absolutely. Can he patent or copyright it? Yeah right. Like some 12-year old paperboy can afford that process or even begin to fill out the forms unless his daddy is some rich lawyer.

      What about the football player that, in the middle of a game, figures out how the other team's defense is functioning and comes up with a route which leaves him wide open? Is that his intellectual property? Absolutely. Can he patent it? Well, for one, he's making too much already, for two his teammates don't know the difference unless he tells them what he's up to, and if the coach ever finds out then, well, he'd darn well better make that open source info or the he'll be running wind sprints all week at practice.

      What makes you computer people feel that you deserve all this extra special protection?

      --
      +++ATHZ 99:5:80
  11. I think its a good thing by Anonymous Coward · · Score: 4, Insightful

    It's a kind of checks & balances system if you ask me. The video game industry has become such a gold rush that people are packaging sun-dried dog turds and selling them at premium prices. To me, buying a game, realizing you don't like it and returning it to EB or something is just as bad, if not worse (cd key now compromised, thus it starts to really cost companies money after a while, especially when you multiply it by millions of people) than pirating a copy with an unuseable CD key and seeing if you like it.

    These days, "FPS" and "Online Multiplayer" aren't enough to warrant a $50 pricetag. What if the interface sucks? What if the framerate sucks? What if the internet playability is crippled? What if etc, etc, etc. People are sick of wasting money on crappy games.

    A solution: All videogame companies' business model (or roadmap for a particular game) should include a full-featured demo (limited to 1 map only, or something similar), which includes multiplayer, internet support, all that, BEFORE the retail release of the game. If you do this, and your game is good, people will respond, embrace it and not worry about pirating it and just go buy it (in most cases). It's no different than listening to records in a record store before you buy them. I'm sick of seeing demos for games come out months after the retail version is released. In my opinion, this is practically asking for pirates to "check out the game" before buying it.

    Bottom line: If your game is good, people will buy it.

    My .02..

  12. Being a software pirate is just as EVIL as... by JBMesserly · · Score: 3, Insightful

    ...being FEMALE!

    Or at least, that seems to be the gist of Jeff Minter's anti-piracy argument.

    I couldn't even finish reading his article.

  13. Wrong. by Anonymous Coward · · Score: 5, Insightful

    Piracy is directly related to convenience which is only indirectly related to price.

    It's much easier to just download something than it is to go out and pay for it. Once you are familiar with the avenues for acquiring illicit software it's easy. It's as easy as searching on Google. Software on tap. Want to see what this-and-this game is like? 40 minutes later I've got the leaked ISO and with Alcohol 120% I don't even need to burn it. No credit card bills, no going to the ATM, no driving to the store, no waiting for the official release date. Is this game worth $50 to me? Is it worth $20 to me? Is it worth $5 to me? I don't even need to think about it because it's $0 every time.

    Ok.. solution.. just give away the software right? Wrong! I'm too lazy to even pay for it after I've played it and enjoyed it. Pay for it... that requires getting a credit card or going somewhere... pain in the ass and it's time I don't need to spend because I've already played it.

    The only reason this is working for the games industry is because the people that get all the games are walking advertisements. Whenever they open their mouths and talk about a game the word of mouth is worth more than a spot during the Super Bowl. That and, for most people the convenience is not there. They don't know P2P, they don't know where the crack sites are, they don't want to figure it out. These people are the ones paying, but if it ever comes to the point where it's just as easy to pirate there's little holding them back.

    Are there people that pay because of morals? Sure. Should we ever count on the morality of the common man? God help us, no.

    Convenience is king. If it's ever easier to buy a game than pirate it then we'd all be buying them. But for those of us that know how to pirate it's much, much easier on so many levels.

  14. yet another reason why consoles will win by UnseenEnigma · · Score: 2, Insightful

    as of late their are fewer and fewer pc (windows) games coming out and more moving to the increasingly impressive and inexpensive consoles. Consoles have a great many advantages over pc to both the user and the companies making games for them. Piracy on consoles is possible but considerably more difficult (did u see the modchip install on a ps2 its insane - 40 points all over the board connected to the chip via wires).

    And with the fact that realistically i dont think their will be much more native development for linux thats not bad. Ill continue to run linux on my pc and game with my ps2.

  15. My opinion by haxor.dk · · Score: 3, Insightful

    What nobody mentions, and most dare not say is that piracy is a reponse of the market to unbearbly high prices on software.

    Piracy is a competitive factor - if companies price too high compared to the features or quality of a product, people don't pay.

    If companies start doing anticompetitive shit or in general, perform actions that piss the customers off, they lose sales to piracy.

    If more executives would realise that they are in the end to blame for piracy THEMSELVES, we would have much much less piracy. But no, they insist on releasing full upgrades ever other year - at full price. But the gain in productivity for most users is negligible.

    Does anyone here seriously think that say, the jump from Office 97 to Office 2000 or 2000 to XP made them a lot more productive? Did Photoshop 5.5 to 6 make you more productive ? How about Mac OS X 10.2 to 10.3 (yes i dare say, keep in mind that I'm a Mac user myself, so no flames please ;).

    Piracy is mostly due to the customer base being pissed off.

    1. Re:My opinion by hyphz · · Score: 2, Insightful

      I've posted on this topic before, but I thought I'd better say it here.

      When it comes to *applications* software, piracy does more to *increase* prices than anything else. This is because it kills the concept of price competition. Why bring out a lower priced version of one of the big name programs, when all that'll happen is that those who can afford the big name will buy it, and those who can't will just pirate it?

  16. Re:Piracy, Price, and P2P, 4 Peas in a Pod by murdocj · · Score: 5, Insightful

    If some modicum of honesty is telling you not to steal, listen to it. There are lots of alternatives. Wait till the game has been out a while and is in the bargin bins. Have your kids mow an extra lawn or two. Cook them dinner instead of taking them to McDonald's for a huge dose of fat. Subscribe to a gamer mag and get demos to the latest games on CD so they can try them out, have fun, and decide which games they REALLY want.

    Do you really want your kids to be learning to steal at age 10 and 13? Is it really that critical that they have the very latest game that they may play for 30 minutes and decide is crap?

  17. Well, I hate to break it to you by bonch · · Score: 3, Insightful

    Having no value and having a value less than $50 are two different things. There's plenty of games out there that people wouldn't mind playing for free, but would never consider paying $50 for. The Sims comes to mind.

    But that doesn't justify anything. If there's something you would be willing to play for free but not be willing to pay $50 for, guess what? You just don't buy it. You move onto something else.

    I mean, if someone's actually going to justify piracy with "Well, I just didn't want to pay that much," you'd have to be pretty silly to think that's a valid argument that's going to fly. It doens't matter if it was priced more than you could afford--that just means you don't buy it and move on. Or wait until it drops in price. It's called capitalism.

    You can't violate copyright holder rights just because you didn't like how they priced their product. Hell, I remember those old shareware games you could buy for $10-$15, and people still pirated them. Why? Because if given the chance, people just like to get things for free instead of paying for them. It doesn't really matter how much they're priced if you can just go onto eMule and grab whatever you want for free--people will download it no matter what.

    1. Re:Well, I hate to break it to you by dsanfte · · Score: 2, Insightful

      Why should he have to deprive himself? This is silly. We aren't obligated to masochistically thrash ourselves with the spiked whip of capitalist 'ethics'. If he wasn't going to buy it, he hurts no one.

      Typical american conservative. "It doesn't hurt anybody, but it goes against my 'ethics', so don't do it or I'll smack you." That's also why Bush wants his anti-gay ammendment, and why the US prisons are full of people who were caught smoking a naturally-occuring plant.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
  18. Stealing. Is. Wrong. by MysticalMatt517 · · Score: 2, Insightful

    I refuse to pirate games. I really believe that unlike the music industry, games aren't really that over priced. I never understood until I started programming how long it takes to do even simple things sometimes. When I look at a game I see the millions of lines of code, the hours of artwork, and the sheer amount of time spent to get the sound right. For a really good game, $50 is not a bad price to pay. Unfortunately that price is a bit much for starving college students like myself. Is pirating tempting? You betcha. Is $50 too much for the majority of the games found at your local Wal-Mart? Definately. Consequently I think that instead of complaining about the price, we should all just be really selective about what we buy. I won't drop $50 for anything less than a HALO, Half Life 2, or Metroid Prime quality game. If anything else looks even remotely interesting I grab it from Gamefly. The point is stealing at any level is wrong. I also don't buy into the "Sampling a lot of games is expensive" bit. Not when I can go to Blockbuster or GameFly and rent as many games as I can handle in a month for $20. Every game out there has somebodys blood, sweat, and tears in it. The least I can do is show them a little respect and pay for their work if I play it.

  19. Piracy is caused by lazy developers by Simonetta · · Score: 2, Insightful

    The entire issue of piracy is not an issue of whether or not the developers are getting paid for their efforts, or whether the people who copy and distribute are stealing.

    Beneath the entire issue of copying and cost is the point that there has not been the order of magnitude increases of productivity in the software development field that there has been in the hardware field. This is because software developers refuse to press for new types of software writing tools that will make it possible to develop a commercial game in 1/10 of the time that it takes today.

    Software is basically a 'cost-plus' industry. Developers take as long as they like to make their product and then add up the number of hours and expected sale units and price each unit accordingly. There is no incentive to conceive and code whole new classes of development tools that will give order-of-magnitude in productivity.

    This is the real reason that software costs so much and why the developers get so upset about copying. But, hell, most of them are still using C or C++: the most backward, cryptic, and unproductive languages imagineable.

    Software development has really changed since the early 1970's. Although, it's not completely the software community's fault. Every time they begin to feel that the tools that they are working with are inadaquate, the hardware people come up with a order-of-magnitude performance increase that sends back to assembly language (like the microprocessor did to the VAX in the mid-1970's, and the flash Harvard-bus microcontroller did to the microprocessor in the mid-1980's, and the net did to the PC in the 1990's, and the next-big-thing will do in a few years).

    Piracy is GOOD because when developers can't make enough under the old approach, they will actually be forced to develop the tools that will allow to get the order-of-magnitude gain in productivity that has been eluding them since the development of the first compiliers (40 years ago).

    If Intel was a software development company they would be pissed that they can't charge $100 for an 8088 anymore, and would be taking legal action to remedy the situation in the interest of fairness.

    1. Re:Piracy is caused by lazy developers by drinkypoo · · Score: 3, Insightful
      Yes it has!

      No it hasn't!

      Anyway I am not a developer but even I can see that things have changed. The languages have changed, the programs have changed, and the way programs are planned has changed. It might not all be for the better, but the fact is that as programs have grown more complex, things WILL have had to change.

      Nonetheless, if you have an argument, make it - don't just be a negative nancy.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Piracy is caused by lazy developers by drinkypoo · · Score: 3, Insightful
      Even if you cut down the coding time through heavy use of reusable components, which is called "licensing a game engine", it's going to be more than ten hours. And the artwork is still going to take about the same amount of time as it always has.

      Lots of people, people smarter than me, and probably smarter than you, are working on making software development more efficient. New development tools and new languages are invented all the time by people trying to make programming faster and/or easier.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Piracy is caused by lazy developers by shaitand · · Score: 2, Insightful

      A couple problems with this:

      Piracy generally isn't that big a problem (although it can hurt small commercial projects if someone is really low and won't pay the $5 or $10), for the most part it's actually advertising. It doesn't cost the software house a dime. It's not like stealing a box off the shelf, in that there is something gone which cost money to produce.

      In the case of software if you borrow my cd and copy it, guess what, my cd isn't gone, I haven't lost anything. Most of those who pirate a piece of software would never have bought the program or WILL buy the program after trying out a fully functional non-time limited demo. It's no different than music, where cd sales have dropped by the bottom line is actually ahead since filesharing has begun.

      Now for the second side of the coin, your tools for rapid development. People are always looking for ways to develope software faster... lots of people at given second of every given day and improvements are being made.

      But the truth is the kind of tools you speak of already exist, most are built right into programming languages their called loops, functions, objects and variables. Without those development would take 100 fold as long. There are plenty of other tools as well which speed up coding time, and those have reduced things 10 fold from the reduction you get with these constructs in the language.

      While new tools are being made that work, and work well there is no magic tool which makes it that much faster. The reason is simple, speeding it up drastically further than what we have now requires simplifying programming, and simplifying programming means giving up flexibility, which in turn means not being able write any non-trivial program.

      It also means a lack of efficiency. If I hand write code I can choose to do it in the most efficient manner possible, in alot of cases this is critical because otherwise the program will be dog slow. If I use cookie cutter functions to make things easier I end up with lots of generic redundant code which is aimed to be as generic and reusable as possible so it's the need of everyone who might use that cookie cutter. It's not tailored for MY use.

      A good example of this is VB, VB is about as dumbed down as you can get (in the typically unintuitive microsoft fashion) and with VB you can get a graphical application up in a matter of minutes. However even the most trivial vb application would be faster if it was written in C or C++, it would use less space on the hard drive, use less memory and use less processor. And by most trivial I mean something that simply pops up a diaglog which says "Hello, world!" with an ok button.

    4. Re:Piracy is caused by lazy developers by cdrguru · · Score: 2, Insightful

      Excuse me? Lazy? I think you should be focusing on the primary content of games today if you want to talk about where the bottleneck is. As a former game developer, trust me, it isn't the software.

      It's the artwork.

      Nobody pays for text-mode games anymore or games with crude developer-created graphics. Oh no, they want 3D realism with extensive models. The last game I worked on (a baseball game) they had models come in for motion capture so they could then move the 3D models realistically based on how a real pitcher, batter, etc. moved. Was this expensive? You bet. Was this time-consuming? Yup. How long did it take to merge the motion capture data with the 3D models to create the animation? Nearly a year.

      There were over 30 people involved in that production, from designers to artists and programmers. No "new development tool" is going to change that in any meaningful way.

      Oh, and for other types of software development, yes, there are tools for doing things in different ways than they were done in 1970. Having been a software developer in 1974 I can tell you things have indeed changed - mostly for corporate software development. Where extensive runtime systems can be required and where interpreted code can be used extensively.

      If you want to distribute something to relatively clueless Windows users, it needs to install cleanly, not conflict with other applications they have installed and not be easily stolen, rebranded and sold under a different name. That leaves out many recent development environments.

      Console games are a special breed - you end up writing lots in Assembler because the requirements for the game push the limits of the hardware. If you let some unneeded overhead creep in, you lose - someone else's game is faster, more responsive and has better graphics because they are using Assembler coding.

    5. Re:Piracy is caused by lazy developers by thirty2bit · · Score: 2, Insightful

      Developers take as long as they like to make their product and then add up the number of hours and expected sale units and price each unit accordingly. There is no incentive to conceive and code whole new classes of development tools that will give order-of-magnitude in productivity.

      No. Developers are rushed to get code out the door so publishers a.k.a. middle men a.k.a. the 'software mafia' can start making profit. Think RIAA, you'll get it. Oh, or the release of a new crappy hollywood film necessitates a rushed 'officially licensed' game for more profit. [mel brooks] Moichandizing, moichandizing, moichandizing! [/mel brooks]

      And the problem isn't always incentive to innovate but lack of time. Who has time to write an engine when the (Doom, Quake, whatever) engine can be licensed, hacked up, and something spit out quickly.

  20. I think maybe... by a+whoabot · · Score: 2, Insightful

    Those against piracy seem to clench onto the idea that if games are pirated, then there availability is decreased because there's less incentive for companies to produce games. And, at a certain level of piracy there would be no games made. Consumers as pirates are aware of this, but they're also aware of more.

    They're aware that with the production of the games comes also the production of the desire for the games. The hype surrounding them. They know if all of sudden there were no games, their lives would not be directly affected negatively in any important way. "Oh, no new games? I guess I'll just go outside and play shoot some hoops." There is no natural desire to create grand, expensive, consumeristic forms of entertainment. There is merely a natural desire for entertainment itself. Without the production of games people are without desire for the games, and so will merely do something else for entertainment, and be no less happy. Piracy is a strategy of the masses. An unsaid(unrecognized?) strategy to save the product of their work created with the knowledge that all is relativistic.

  21. Re:Piracy, Price, and P2P, 4 Peas in a Pod by dsanfte · · Score: 4, Insightful

    Sounds a lot like the music industry. Do we really want the gaming industry turning into that?

    --
    occultae nullus est respectus musicae - originally a Greek proverb
  22. "rights" by verbatim · · Score: 3, Insightful

    If I spent time, energy and money creating something, why don't I have the right to say "if you want to enjoy the fruits of my labor you must pay me $50."

    Is that so wrong? Is that terribly evil?

    It's just a collection of monkeys who want something for nothing and will go to whatever ends to justify it.

    Yeah yeah. There is a blurry line of what to call it. Theft, while not entirely descriptive of the crime, is pretty darn close. If the owner of something hasn't granted you the right to that something, then you have no business using it. You are benifiting from someone elses work without compensating them for it.

    If this had been a story about how a company was redistributing a GPL'd program in binary form only, there would be countless posts from zealots crying bloody murder on the part of that evil entity. But an opinion about how taking software without permission is wrong yields retards who think they have some inherint right to whatever they lay their grubby hands on.

    --
    Price, Quality, Time. Pick none. What, you thought you had a choice?
    1. Re:"rights" by fermion · · Score: 2, Insightful
      The basic fallacy is that profit is right. It is not. The value of a product in the free market is what the people will pay. We have laws to create monopolies so that products that people might not naturally value, like sports and books, can make a profit, but even these have to live within the basic rule: profit is not a right.

      This is why so much time is spent building value. To take a regular /. example. Many do not value the Apple computer and will instead buy cheap knock offs, but many will pay the premium to own the original. Apple has taken the time to make their machine have a value beyond the parts that it takes to build one. MS has done the same thing. One thing I notice with the music labels is that they spend no time creating a value for the CD. This is quite different from the movie studios who do spend time adding value to the DVD.

      I think the same is true for games. A developer cannot just create a game and expect profit to magically appear. The game must not only compete against other games, but also against the nearly free versions of itself. To say that we can't compete against free is just naive. Kids are spending good money for Rice krispy snacks, a delicacy that I can make for 1/10th the cost. Shoppers regularly spend twice as much for makeup or 10 times as much for accessories to get the name. A good brand is worth it's weight in gold. Cartridges can compete against free, they just need to get over the mentality that the player somehow have a responsibility to buy the game. They don't. The supplier has the responsibility to create value.

      And the licensing is kind of a separate issue. We have copyrights to provide the author an opportunity to make money. Licensing in an additional creation to maximize the opportunity by limiting the rights of the consumer. Probably the person who uploaded the game violated the license. For the person who download, the violation would likely only be copyright. Unless the click through license is gospel, I see no reason for an end user to be liable merely for use. OTOH, the GPL, as we all know, exists to give users additional rights.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
  23. Re:hours of gameplay??? by Asmor · · Score: 1, Insightful

    That's all well and good if you want to play some single player action game or something, but what about fighting games, RTS's, FPS's and the myriad of other games who have a relatively short single player experience (in the case of fight games often a half hour or less!) but provide as much entertainment and time as you're willing to put into them in multiplayer and/or mastering them.

  24. Re:Piracy, Price, and P2P, 4 Peas in a Pod by harkabeeparolyn · · Score: 4, Insightful

    Ah, I see. Along with bankruptcy protection, and tax breaks for businesses that lose money, we also have to pay for their failed products, even if we had the good sense not to buy those products explicitly when they were on sale. Gee, thanks. I feel much better about pirating stuff now. If when I make legitimate purchases I'm paying for stuff I didn't get then it's only fair that I get some stuff for which I didn't pay. P2P. Power to the people.

  25. Re:Piracy, Price, and P2P, 4 Peas in a Pod by hyphz · · Score: 3, Insightful

    Well, see, it already is.

    The equivalent of "payola" in computer gaming - and in many other industries - is hype. Hyped titles get picked up by retailers because they're seen as more likely to sell. If no money is spend on hype, the producers will instead have to spend money paying retailers to carry their product.

    You can then throw in the "payola" of console development kits. They're vital for access to the wider market of gamers, but not only are they astronomically expensive, you can't even buy them unless you're already an industry member - instant chicken-and-egg.

    It's happened plenty before. Like, Spheres of Chaos - that was sent to a distributor to be put in stores, but because it wasn't hyped or paid for, no retailers carried it. The distributor just shrugged their shoulders and said "if they don't want to carry it there's nothing we can do". Or, Alien Flux. A guy worked on that for around a year and tried to sell it over the internet. But without paying for hype, he initially sold about 5 copies because people couldn't be bothered to shop around and find out it existed.

  26. Blatant Thievery by Xhad · · Score: 2, Insightful
    Even if you don't believe in copyright, if you are playing a multiplayer game on someone else's network using pirated software, you are accessing their network without consent.

    No matter how many arguments anyone may have against intellectual property, bandwidth theft is "real" theft.

  27. From Warez BBSes to the Internet, software addicts by telemonster · · Score: 5, Insightful

    Okay, I've been around a while. I've seen piracy in the form of ZIP disks of Police Quest 1 on the local warez BBSes. I've met the biggest warez pirates out there, the type that have 4 drawer file cabinets FILLED with photocopied manuals, and disk boxes stuffed with 3.5" disks that complety filled closets.

    A few observations. In my youth, my parents could have never afforded to buy me the programs I pirated. They did buy me some software, thousands of dollars worth over the years. Boredom and curiosity led me to download other games, but I never spent much time playing them. Heck, there were Sierra games I never spent much time playing (Space Quest III was the BOMB though!).

    In terms of applications, when I got older it helped me out in terms of being familiar with business applications. 14 year olds don't normally need Autocad, 16 year old's can't afford 3d Studio. Once you hit the business world though, things change. Lets not forget though, some prices are artificially high (Abobe bought and killed Aldus Photostyler which was awesome, eliminating competitive products, etc).

    Another thing, the warez people like to collect programs. Many of them don't use them, it is just some sort of wierd obsession with collecting programs in mass. Given the amount of time it takes to play or complete a game, can someone with 2900 games in their pirate library really utilize them?

    Given the costs of software, if every person bought all of their software at retail prices and there was no piracy, do you think many people would possess skills with apps like Photoshop? I can't think of many cases at all where I've not purchased a program (having the money to do so) and opted to warez the software.

    I think the console games are priced as they are because the market will bear it, and there are many young adults that have jobs, living with parents, who can afford to pay the $70 or whatever it costs now for a single medicore playstation title.

    Look at ID software, they made good titles and profited well. I know their stuff was pirated, but people with the money purchased the games.

    A friend pirates every new game. He buys the good ones. I've seen the stacks of boxes, I'm sure he spends well over $2k a year in new releases. He was one of the evil pirates that had Dreamcast and other console hacks. What if pirates are your biggest customers?

    --
    Southeastern Virginia REPRESENT!
  28. Re:I don't know who this Jeff Minter guy is... by Dun+Malg · · Score: 2, Insightful
    Jeff Minter is one of the most well-respected programmers in the industry, and author of a large number of games on several platforms including at least 2 platform killer apps.

    I think he's well respected for his programming ability perhaps, but the stuff he produces has never really impressed me. He doesn't seem to have gotten past his fascination with psychedelic palette rotation-- a trick which was already old in the Commodore 64 days. He's a stoner with a knack for assembly language who hasn't done anything particularly noteworthy as far as I can tell. Gridrunner++ is, at best, a nostalgia game; a throwback to the C64 days. His only other project of late, Unity, sounds like it's going to be a 3D shooter full of more psychedelic crap. I respect him for what he did once, twenty years ago, but he's certainly no Sid Meier.

    --
    If a job's not worth doing, it's not worth doing right.
  29. Re:According to the pirates by LaBlueCow · · Score: 2, Insightful

    I'm absolutely certain this post will get ripped to shreds, but let's have at anyhow...

    First off, yes, piracy is wrong - in the legal sense, it is absolutely wrong.
    Morality is a different issue, however. Morality is relative to the person. Ask someone in the 1800s if pre-marital coitus was immoral, and you'd get a resounding yes. Ask folks now, and that resounding yes has stifled to a trickling maybe. Same act, same ramifications, different response.
    Now, take into account that different people justify piracy to themselves for different purposes. To some, piracy is free entertainment. To others, it is a way to make money. To still others, it's a way to try the real deal before sinking THEIR hard earned money into what may be an over-hyped POS. I would personally argue that the first 2 groups are absolutely in the moral wrong. However, for me at least, the third group is a gray area. We have the right of the developer not to be ripped off for their hard work, versus the right of the consumer not to be ripped off for the hard work they did to earn the money. Morally, it's an impasse. The only decisive input is the law.

    Bottom line, not all developers are starving artists, and not all pirates are immoral greed-fiends.

    --
    [SQL Error ID 10-T: This sig. is above your current threshold.]
  30. Piracy, Growth of Video Game Market, and Windows by 9mind · · Score: 2, Insightful
    Although Piracy is indeed a bad thing... it has:

    A) Directly contributed to the Growth of the video game market.

    Reasoning... I've seen many people who pirate a good game and love it, eventually by the game. Why? Because after awhile you get tired of looking for cracks for the latest patch etc. And most people pirate because of a lack of money... when they get older, the tend to buy if they can.

    B) Piracy of Computer Games and Software made Microsoft the monopoly it is today.

    Reasoning... People wanted DOS/Windows because Apple and other OS vendors didn't have the game support for all the pirated computer games we played. Many Others who saw the fun factor of Windows and weren't savvy enough to pirate, had to go out and BUY the stuff they wanted...

    Did I say piracy was a bad thing?

  31. Re:Piracy is Dute to Cost and Cost alone by elflord · · Score: 2, Insightful
    but for a growing segment of the population it's not viable to spen $50-60 on a piece of software that may be total crap.

    Games decline in price very quickly. So this is not a justification at all. The reason that piracy occurs is that these guys want it both ways -- they want the very latest but don't want to pay for it.

    games are requiring hardware farther and further towards the bleeding edge of technology $500-$600 Video cards, etc.

    I'm not familiar with any such games, but then I don't insist on owning all the latest games. If you need the latest technology, then pay for it and quit whining.

  32. I am a PC game dev by Cirrius · · Score: 3, Insightful

    And I have far too many friends who have been laid off after a project due to sales not panning out as hoped. The games usually however did great in various warez avenues. Most of them have moved to console development, where piracy still exists, but in far far smaller numbers.

    Anyone who thinks piracy helps the developer is not a true developer who's livelihood is made or broken by the sales numbers of their game. My money says Mr. Psuedonym works for a publisher...if a game sells poorly they fire the dev team and write off the game as a loss.