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Every Extend Shows Off Free Japanese Shooter Stylings

Thanks to Insert Credit for pointing to the freely downloadable PC shoot-em-up Every Extend, advertising "The Ultimate UCHU-Action From STG" - over at fansite Doujinaroni, there's an interview with the creator, Omega (scroll down for Frenchlish version) rating the game as "a real drug", and when asked about the hidden boss' name, ABA, says "I show my respect for [TUMIKI Fighters creator Kenta 'ABA' Cho, previously featured on Slashdot Games] so I use his name in my game."

5 of 21 comments (clear)

  1. makes me glad. by himitsu · · Score: 5, Interesting

    It's great to see that Japan isn't so far in economic trouble that its youth has given up on making free games for us all.

  2. An alternative link by zr-rifle · · Score: 4, Informative
    --
    Hack your mind out of its sandbox.
  3. Re:WTF by NSash · · Score: 5, Funny

    I don't think you're being fair. Pandora Tomorrow is a fine name, compared to what they could have chosen.

  4. This game is amazing. by skermit · · Score: 4, Informative

    I had a fun time with this game, and its graphics are very reminicent of games like Rez, or even back to Tempest 2000. Plus, if you win, it gives you funny ratings such as Dot Eater (pukman I guess?), GAMMBARE ("do your best!"), and A++- (yeah, that's A plus plus minus heh).

    --
    -Christopher Wu
    http://www.christopherwu.net/
  5. Other Offerings from Across the Pacific by MiceHead · · Score: 4, Informative

    If you enjoyed Every Extend, you might also enjoy Kenta Cho's Tumiki Fighters, A7Xpg, or my personal favorite, Parsec 47. Tumiki Fighters is a stylish shooter, where pieces of your battered enemies glom onto your ship; eventually, you become a behemoth that can't help but stumble into incoming fire. I love Parsec 47, because it brings me back to arcades during the early '80s. MAME does this in a nostalgic manner, but Parsec does a great job of overwhelming the player with bright, flashy, fun graphics. It's what I remember arcade games to be.

    Cho's games are why I'll contend that smaller developers can still wow audiences with style -- Parsec's not art-centric-beautiful, the way Doom III is; it's just damned pretty.