Microsoft Games Boss Promises Higher Quality, Fewer Games
Thanks to the San Jose Mercury News for its article discussing Microsoft Game Studios' new general manager Shane Kim's attitude to development, as the piece notes: "Some of Kim's first acts have been to ax or delay several projects. Since the fall, Microsoft has scaled back its staff of internal game developers from 1,200 employees to about 1,000." But it's argued: "Because there are now so many others making games for the Xbox, Microsoft needs to make fewer titles, Kim said... This shift toward a conservative investing style mirrors the larger shift within the video game industry, where development budgets and marketing costs are reaching Hollywood proportions."
They may merely assimilate a good code shop here and there, but they have good taste. Oh if I could only have the hours back wasted on the "Age of" series, sigh. Maybe than I would have a girl, oh well back to my game of star wars galaxies.
An Education is the Font of All Liberty
Personally I think it's a little worrying that budgets for games have spiralled up so quickly to approach the level of hollywood blockbusters, while the process of making games is still somewhere in the early 1900s, by hollywood standards. I'm glad to see studios favoring quality over quantity, but I'll be happier when the processes mature to similarly modern levels. Once we cut out the majority of wasted work, schedule overruns, and plain old bad planning I think we'll start seeing what games can really do.
Taking a page from Nintendo's book?
When I read the first part of the headline, I thought this was going to be an information on how to beat the Microsoft Games Boss. Something like:
* Press X-X-Y while pressing both triggers
* Jump up
* File antitrust lawsuits
* Fire wave-motion gun
* Go to Court
Vincent J. Murphy
Spandex Justice
And its not even only their software. Just look at the perhiphrials market (keyboards, joysticks, wheels, etc), where Microsoft actually makes some competetive products. I'm primarilly a Logitech man myself, but my Microsoft sidewinder wheel is actually a pretty good piece of hardware (even if the software bundled with it sucks :P)
Sure they are going to invest more money in the games and with the new capabilities of the graphics cards we are going to see some amazing graphics.
But they are going to be even less willing to take the risk to innovate than before. A high-quality game isn't just last year's game with prettier graphics.
True warriors use the Klingon Google
What I'm wondering is... does Alexei Pajitnov (the inventor of Tetris, for both of you who didn't know that) still work for Microsoft games division? It's kind of sad how he didn't make anything of notice since then ...
EA just announced they are trying to double in size every 5 years while Microsoft is cutting back on game dev? What does Mr. Kim have to say about EA's direction? So Microsoft is saying that it wants to produce quality games -- so it wants to only create million-selling items? Yet by cutting out all its sports titles they have left the field to be owned by EA in an areana where quality versions guarantee return of the faithful on an annual basis. The MMORPG market is flooded -- so killing Mythica kind of made sense. Except for the fact that then leaves them holding AC which has to compete with the next generation from other companies. Mythica would have been the "quality" replacement they're claiming they want to produce. Very sad. All this just seams to point to the reality that Microsoft doesn't have the stomach for a protracted building of a franchise that has more potential than Gate's Dreamworks (see http://www.wired.com/news/games/0,2101,61358,00.ht ml).
If Microsoft is truely about producing quality games, then it must realize that it could easilly cut down on marketing budget since allowing Mods, level editors, and online play all build community and word of mouth that buys you far better sales than an add in any Nothing-Gets-Less-Than-4-Out-Of-5-Stars game "review" magazine.
Sigh.