Doom 3 Xbox Previewed, PC Version No-Show At E3
Thanks to IGN Xbox for its hands on preview of the E3 demo for the Xbox version of Doom 3, Vicarious Visions' conversion of id's long-awaited FPS title. They comment: "The atmosphere is dark, the pacing of the demo somewhat slow, and every aspect more fitting of a survival horror game than a run and gun shooter", but praise the results: "That's not a bad thing at all, in fact, it makes for a more intriguing title... The hard part for fans is going to be looking past expectations of what a DOOM game should be and embracing what DOOM 3 is." Elsewhere, GameSpot has a preview confirming that the PC version will not be shown at E3, since id "is locked in 'completion phase' at the company's Mesquite, Texas, offices", and both previews also reference the previously revealed, not yet playable Xbox-exclusive co-operative mode.
i don't like the notion of a specific platform getting an exclusive feature of the game, especially something as fundamental as co-op. the original doom co-op was awesome, i don't know why they have to screw the pc users...again. *cough*HALO*cough*
I just can't handle playing without my keyboard and mouse! Sure, you can plug 'em into the XBox, but who wants to pay MS for an old PC painted black anyway? ;)
I hope Doom 3 has some good gameplay and isn't just a pixelfest -- Everyone trying to make the prettiest game is really getting old.
Anymore exclusive doesn't eman what it used to. Nowadays exclusivity lasts only for a limited time. Does anyone knowif the co-op feature will ever come to the PC, aside froma community released mod? Stalking through the bases in Doom with a buddy, trying nt to kill him when stumbling upon a horde of imps.
jX [ Make everything as simple as possible, but no simpler. - Einstein ]
there are certain areas where "demonic influence" takes over. Hell literally forces its presence in the area, shaking the walls (and camera) and tossing items about in true poltergeist fashion.
Sounds a bit like Eternal Darkness. I just hope they don't use any more insanity effects, especially not the BSOD one. Too many people will be so used to seeing it that they'll just restart the machine automatically. Not good after three hours of unsaved playing.
Another year where Doom 3 is unplayable...wonder if Half-Life 2 will follow suit. Maybe they'll show that really excellent Team Fortress 2 again. Wanna bet Doom 3 gets a best of show award from someone again?
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No PC version of Doom3? This is just another sign of how game producers are abandoning the PC platform for the Macintosh.
Let's see, Doom with 3D rendering, dark, horrific atmosphere, and a slower pace? Yeah, we've seen it, it was called Doom 64. I thought it was a decent game, but many didn't like it because it was so different.
I love ID as a company, but I don't think the new Doom deserves all the empty hype and massive system upgrades.
Besides, what made ID, Doom and Quake popular in the first place was mindless, bloody, fast paced carnage. That's what ID needs to focus on, IMHO.
vi ~/.emacs
Hollenshead said that the Xbox version will ship after the PC version, and the PC version will ship when it's done.
Translation: Our xbox version (which is relatively simple) is kind of ready but theirs (which is very complex considering the range of cards it has to work on and internet/modding features) is not, so we wont release any version until they are both ready, the cows come home or armaggedon is here.
There goes another E3 and no Doom 3 yet.
And for sanity's sake someone should ban the term "when it's done" in an interview, gamers are traumatized with Duke Nukem Forever.
Go ahead MOD my day!
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but the original DOOM was more of a survival horror than just pure run and shoot.
sure, it got into a run and shoot after you played it through couple of times or in a deathmatch, but the first time it was pretty horrorish, lights going out, monsters breathing and stuff like that.
world was created 5 seconds before this post as it is.
DOOM 3 . . is not a sequel to DOOM II. Instead, it's a retelling of the original. "What if DOOM were made today, with today's technology and with everything learned about gaming in the past decade?"
I'm not sure why everyone's spoiling their pants over this one. Ok, I do. Gamers go wacky over screenshots and pixels. But we're not only living in a post-DirectX9 world here, we're living in a post Half Life, post Halo, post Call to Duty, post Deus Ex etc FPS world. What I mean is that we're living in a gaming world where games tell stories. Sure, they're not always great (Far Cry comes immediately to mind). But sometimes they are (Deus Ex 1, or the FPS-esque Max Payne). Doom, redone in today's gaming environment, would not only be pretty but not be Doom anymore because it would actually have a legitimate story. As far as I can tell, there is none in Doom III (zombies on a space station sums it up). This isn't surprising, as Carmack has often evangelized that games are as much about story as pornography is.
Doom III is a tech demo to sell the engine off to more competant storytellers. There's a whole other audience besides gamers that no one has really mentioned, and that's the developing community. Doom III is as much about licensing the new engine out, if not more so, than making a fun game to play.
To the PC fanboys who have been whining about the Xbox version, you need to realize that you're not the only one Carmack is making this game for. It's not just developers for the PC, which are becoming rarer and rarer. It's developers for consoles, which are quickly becoming much more numerous. I would venture to say that Microsoft probably did not pay much, if anything at all, to get Doom III on the XBox. It's doubtful they could replicate a reasonable facsimile on the PS2, and (sadly) why bother on the GC? Rather, if iD and Vicarious can port the D3 engine over to the Xbox, it opens far more doors in this market than the PC version does. So why the exclusive co-op? Because I think that although iD might be afraid to say it out loud for fear of alienating their PC fanboys, there is more money to be had both on the consumer and especially on the developer side with the consoles (represented by the xbox in this case).
*Of course, it could be duly noted that Doom III may be instrumental in turning the tables in the cycle and perhaps making the PC more prominent than it has been with this generation of consoles. That, though, is only temporary (a year at best) if the next generation of consoles starts to come out 2005.
They aren't doing the X-BOX port another company is.
I got tired of resisting the urge to shine a flashlight at the black screen to see what was going on, and gave up on it.
"Doom and Quake popular in the first place was mindless, bloody, fast paced carnage"
Firing black bullets in a black room at black monsters is such fun! I've not seen any other game for any other system (including Doom and Quake for other platforms) which blew it on darkness/contrast like this one did.
Don't blame Durga. I voted for Centauri.
And for sanity's sake someone should ban the term "when it's done" in an interview, gamers are traumatized with Duke Nukem Forever.
Hmmm, you must not be familiar with the trauma of waiting six months for a patch to make a game that you've already paid for playable. That, my friend, sucks far more and that's a fact.
I think Id saying "when it's done" is just fine. It's them being arrogant and realistic at the same time. Good for them.
Don't blame companies like Id and Valve for being in control of their own destiny.
- Company X makes a PC game.
- Company Y is on tap to port said game to a console.
- Company Y then touts exclusive features and content for only that console.
- Company X then releases the tools to mod the software.
- Modder W comes along and writes the sofware to fully recreate the exclusive content of Company Y (minus the intellectual property like graphics and such, of course).
Wouldn't this mean, even though it comes from the user supported modding community, that the console version doesn't have exclusive content anymore?In the case of Doom3, I would think that this would lead to some enterprising person writing the code and getting a good start before the Xbox version hits the streets.
Bryan R.
The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
The atmosphere is dark, the pacing of the demo somewhat slow, and every aspect more fitting of a survival horror game than a run and gun shooter
Well, I guess that just confirms that I'll be playing HL2 first.
Rob
If you've paid attention to the teasers, trailers, and demo movies . . .
You're right, I haven't orgasmed over every little screenshot that's come out. I watched a trailer a few months ago, and I don't remember seeing much about a storyline, just swinging lights, nice mirrors, and bumpmapped zombies. On a space station.
you might have found something similar to the following text in the readme file
So, if the storyline is upgraded for Doom III does that mean we'll have to look in an XML file to read it?
Modder W comes along and writes the sofware to fully recreate the exclusive content of Company Y (minus the intellectual property like graphics and such, of course).
:-)
I somehow doubt it'll be like how things are with Valve's products, where every bit of content from every Half-Life-related game and mod can be reused by modders.
Want Opposing Force monsters in Half-Life? If you're willing to code the AI, fine - copy the model and sound files across to your mod's folder and you're done. Even though Opposing Force is/was a commercial product sold separately, Valve are fine with it. Even the Playstation 2 port of Half-Life is fair game - you can, for instance, copy the enhanced model files off the DVD and legitimately use them and distribute them in your own PC Half-Life mods.
Id software used to be the leading mod-friendly company, but Valve overtook them a while ago. It'll be interesting what things will be like with the next games (and related products) from these companies - can id retake what they pretty much single-handedly started with the original Wolfenstein 3D and Doom? Or will Valve reign supreme?
I'm looking forward to the mods, anyway.
Last year at E3, there were 6 stations set up running DX:IW. Four were Xboxes, two were PCs. Right there I knew something was going to be wrong.
If id isn't showing the PC version off at E3, it means the Xbox version is looking more presentable. I'm scared, Dave. It's ruining lives.
After I was disappointed by DX:IW, I'm scared to see the Xbox dethroning the PC version at E3, regardless of the reasons used.