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LucasArts Officially Announces KOTOR II

Ares Halcyon writes "Today LucasArts officially announced Star Wars Knights of the Old Republic II: The Sith Lords, the next chapter for 2003's award-winning Xbox/PC RPG. Set in the unique timeframe of the Old Republic, 4,000 years before Star Wars Episode I, KOTOR II: The Sith Lords features an all-new more perilous storyline, new character, classes, locations and force powers. As previously covered on Slashdot Games, the title is published by LucasArts and developed by Obsidian Entertainment, Inc. and is planned to be released for the Xbox and PC in February 2005." There's also a first preview of the sequel over at GameSpot, noting gleefully: "The array of Jedi powers available to you will be broader--you'll now have more than 30 which will include force confusion and force sight."

6 of 51 comments (clear)

  1. Yeesh. by mikedaisey · · Score: 4, Funny

    From the GameSpot preview:

    "Looking back, the game's impact is probably close to the gaming equivalent of the first time one of our prehistoric ancestors discovered the benefits of fire. While this may sound like hyperbole, KOTOR can be seen as an impressive achievement on two levels."

    That doesn't sound like hyperbole--it *is* hyperbole, and a ridiculous one at that. Does GameSpot pay so little that it can't find someone who writes better than that?

  2. A lesser power by Call+Me+Black+Cloud · · Score: 1, Funny

    The array of Jedi powers available to you will be broader--you'll now have more than 30 which will include force confusion and force sight

    There's also Force Kin. Not used too often, it reverses the effects of circumcision.

    1. Re:A lesser power by Matrix272 · · Score: 1, Funny

      unless they prove to me otherwise that the engine has been made a whole lot better, they should be selling this game as an "expansion pack" and at an appropriately discounted rate.

      I love it when I hear people say things like that. "Oh, it's just the same old game from 10 years ago, with new spells, characters, plot, backstory, graphics, sounds, and gameplay. I've seen it all before."

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
  3. Re:Good but repetetive by prockcore · · Score: 4, Funny

    Also, once again. Its a jedi (or potential jedi) who is torn between light and dark and can go either way. Good idea, but its becoming cliche.

    Becoming? It's been cliche since 1977.

  4. Dogfighting in Galaxies? Not the droid you're..... by Song+for+the+Deaf · · Score: 3, Funny

    I wonder if there will be that sense of accomplishment I got from Tie Fighter when I destroyed an allied bomber squadron, sigh.

    The visceral thrills you're looking for are likeley to be found here

    Is Star Wars is doomed to be the christian rock of video games, i.e. pale imitations of already successful genres?

  5. Re:Good but repetetive by WormholeFiend · · Score: 3, Funny

    the only thing that would make it more cliche is the appearance of a member of the Mon Calamari race proclaiming "IT'S A TRAP!"