LucasArts Officially Announces KOTOR II
Ares Halcyon writes "Today LucasArts officially announced Star Wars Knights of the Old Republic II: The Sith Lords, the next chapter for 2003's award-winning Xbox/PC RPG. Set in the unique timeframe of the Old Republic, 4,000 years before Star Wars Episode I, KOTOR II: The Sith Lords features an all-new more perilous storyline, new character, classes, locations and force powers. As previously covered on Slashdot Games, the title is published by LucasArts and developed by Obsidian Entertainment, Inc. and is planned to be released for the Xbox and PC in February 2005." There's also a first preview of the sequel over at GameSpot, noting gleefully: "The array of Jedi powers available to you will be broader--you'll now have more than 30 which will include force confusion and force sight."
Also, once again. Its a jedi (or potential jedi) who is torn between light and dark and can go either way. Good idea, but its becoming cliche.
Well in any case, I won't judge it till its near completion. I liked KOTOR, but I hope they improve your options for making choices. Also, I would like to see a higher capacity for a romantic relationship in the game (it was pretty lame in KOTOR). Finally, more choices in locations to visit/ more in depth areas to explore. I felt somewhat caged in KOTOR.
I don't want to have to say, "this isn't the game your looking for" *waves hand* to people.
I don't know about you but I'm an old school FPS from Wolf-3d onward and would like some skill to be involved in any gaming situation I involve myself in. If I wanted a game of chance I would go down to the Greyhound bus stop and pick up a transient hippy whore to sleep with. Star Wars Galaxies is something I enjoy on a rare occasion when I'm not neck deep in schoolwork but it lacks satisfaction when I kill something as it has a RPG combat system. Now that the lightspeed expansion is on preorder and it is rumored to have "real dogfighting" I wonder if there will be that sense of accomplishment I got from Tie Fighter when I destroyed an allied bomber squadron, sigh.
An Education is the Font of All Liberty
Hopefully giving development to former members of Black Isle will change this. I definitely enjoyed the endings to the Fallout Series and Planetscape Torment.
Any news about multiplayer? True theres always Jedi Knight II, but I like the idea of being able to customize (at least to an extent) a character and bring him online for some online fighting.
Especially when you look at the fact that it is just a Neverwinter Nights Star Wars Mod. I am not faulting it, it is an amazing game, but still let's not go overboard on the "great invention" thing. You can clearly see its roots in NWN and then back to the Baldur's Gate series.
Was that night on the marge of Lake LaBarge I cremated Sam McGee...
Um, where exactly are those NWN and BG roots you speak of, apart from the fact that all these games use the same basic ruleset and are (vaguely) in the same genre? KOTOR most certainly is nothing even remotely like a NWN Star Wars mod.
Switch back to Slashdot's D1 system.