On The State Of Handheld Videogaming
Thanks to GCAdvanced.com for its mammoth 30+ page article interviewing developers and journalists about the state of the handheld videogame industry. Highlights include Karthik Bala of Vicarious Visions on why wireless matters for handhelds ("We've done plenty of multiplayer game modes for our GBA games, but the need for a link cable really limits the number of players who will play them. Our first N-Gage title supports Bluetooth multiplayer and we'll also be supporting the upcoming GBA wireless adapter in [an] upcoming game"), and Steven Kent's predictions for handheld market share by the end of 2005: "My guess [in descending order]: GBA, DS, PSP, N-Gage QD, Zodiac."
The fact of the matter is that 3D doesn't translate easily to the small dimensions of handheld units. The screen size mixed with the limitations of battery life, portable computational power and reasonalbe price point make 3D handheld gaming a prospect best fitting for future generations.
After all, the PSP is going to cost several hundred dollars, which going by current speculation, could nab you a GBA, DS(or GC) and a game or two by the time it comes out. I know what I'd prefer.
Looks can be deceiving. Or CAN they?
I may be the only person who sees the Sony as (possibly) failing with the PSP. I think the PS2 has had a great life, but the latter part of it (the part we're in) is nothing to write home about.
Sony, I think, more than Nintendo and Microsoft, is badly in need of something that will prove itself at about this time. Since the PS3 is not going to come out a whole year before the competition, they had better give more reason to buy it than backwards compatibility. The PSP will also not have the same advantage from the start that the PS2 had...
Sony is still dominant, but hasn't given me much of a reason to buy into that dominance in the last several years. They simply enjoy a larger user base.
Nintendo is in somewhat of a similar situation, however, they don't need to worry about where the next generation gamers are going. Nintendo delivers quality... and there are a lot of people that live by that rule before all else (me included).
DS isn't a guaranteed hit either, but I think it's more guaranteed than the PSP.
Certainly every man at his best state is but vapor
Most cell phones are SMALL. They have small screens and long battery lives. Adding gaming to that adversly affects both of these aspects, which happen to be the primary factors in my choice of phone.
I carry my cell phone everywhere. When I feel the need to game (going to the DMV or somesuch), I bring the GBA as well.
If my cell phone had a screen large enough to play a decent game on it, it would be bulkier than I want a cell phone to be. If it had the power to play the kinds of games I like to play, the battery would last a craptacularly short time.
Cell phones will become a viable gaming platform when screens become little holo-projectors that don't require any space.
And just a note, if you paid $30 for a link cable, you must be brain-damaged. The official Nintendo ones run about $12 new and $5 used. 3'rd party ones run about $10. Did you make that number up to prove your point?
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Ok heres my take:
The One who has an obvious advantage is nintendo since they have the lead with the gameboy but the whole Dual screen idea looks more like a novelty than an actual feature. Even before launch developers have showed themselves a bit esceptic on it taking off. Nintendo had always said that their advantage would be their price, but now that the DS is rumoured to have a 3d chip it would affect it directly. Parents and gamers wont mind buying a GBA at $100 but a DS at $200+? with less than half the battery life?(speculative price) why not just buy a GBA instead?
The PSP is the second most important contender, while many think that is a sure bet as the handheld king, sony has actual little to no experience in the handheld market, and actually had a flop in their past (the pocketstation). The biggest problem according some analists is its price which would range around $200-$300 and that the product will not be targetted at kids-teens but at the teenage-adult market (just like the PS according some) while teens and young adults have always been haldheld consumers the adult market is a niche that has never been touched. In order to achieve this the psp will have MP3, MPG and rumored MiniDVD and TV playing capabilities (plus other apps like a personal agenda and even a digital camera with an add on) it will be advertised as a multi task device instead of a handheld. The problem still persits: will gamers be willing to expend the extra cash in a "multi device" when all they want is a handheld?
The N-Gage 2, with the history of n-gage is easy to discard this one of the list as a contender at all, while N-gage 2 will fix a good part of the designs problems that make the first one a joke, Nokia still has the problem that they dont develop any games and that not many 3rd party companies will be willing to risk to partner with them (again) after their big flop. Technical problems aside, the pricing, useless user packages and complete lack of support were also terrible and none of them seems to have been tackled off for its succesor.
In my opinion this "war" was already over before it started, Sony and Nintendo will each take a section of the market and "share" it somehow. Nintendo will hold most kids, some teens a small group of young adults and their old fanbase. Sony will get a small group of kids a good part of teens, most young adults and their old fanbase. Even if both systems turn out to be flops they will still offer better quality and game libraries than their competition. (ngage2, zodiac and cell phones) So basically (unless something unexpected happens) it is a no brainer.
p.s. About the article: seriously do you think is a good idea to hear handheld predictions from a guy who greenlighted a N-gage game?
Thanks for reading fellow slashdotters, peace!
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