Slashdot Mirror


On The State Of Handheld Videogaming

Thanks to GCAdvanced.com for its mammoth 30+ page article interviewing developers and journalists about the state of the handheld videogame industry. Highlights include Karthik Bala of Vicarious Visions on why wireless matters for handhelds ("We've done plenty of multiplayer game modes for our GBA games, but the need for a link cable really limits the number of players who will play them. Our first N-Gage title supports Bluetooth multiplayer and we'll also be supporting the upcoming GBA wireless adapter in [an] upcoming game"), and Steven Kent's predictions for handheld market share by the end of 2005: "My guess [in descending order]: GBA, DS, PSP, N-Gage QD, Zodiac."

6 of 52 comments (clear)

  1. Re:Speculating on the DS.. by Yorrike · · Score: 4, Insightful
    The N-Gage does 3D, and look how many that sold.

    The fact of the matter is that 3D doesn't translate easily to the small dimensions of handheld units. The screen size mixed with the limitations of battery life, portable computational power and reasonalbe price point make 3D handheld gaming a prospect best fitting for future generations.

    After all, the PSP is going to cost several hundred dollars, which going by current speculation, could nab you a GBA, DS(or GC) and a game or two by the time it comes out. I know what I'd prefer.

    --

    Looks can be deceiving. Or CAN they?

  2. DS, PSP, Sony??? by pudge_lightyear · · Score: 4, Insightful

    I may be the only person who sees the Sony as (possibly) failing with the PSP. I think the PS2 has had a great life, but the latter part of it (the part we're in) is nothing to write home about.

    Sony, I think, more than Nintendo and Microsoft, is badly in need of something that will prove itself at about this time. Since the PS3 is not going to come out a whole year before the competition, they had better give more reason to buy it than backwards compatibility. The PSP will also not have the same advantage from the start that the PS2 had...

    Sony is still dominant, but hasn't given me much of a reason to buy into that dominance in the last several years. They simply enjoy a larger user base.

    Nintendo is in somewhat of a similar situation, however, they don't need to worry about where the next generation gamers are going. Nintendo delivers quality... and there are a lot of people that live by that rule before all else (me included).

    DS isn't a guaranteed hit either, but I think it's more guaranteed than the PSP.

    1. Re:DS, PSP, Sony??? by buffer-overflowed · · Score: 4, Insightful

      The DS is targetting a different market than either the PSP or the GBA.

      Heck the PSP targets a different market than the GBA does. One I'm not sure exists and has the means to buy the thing(College kids fit the bill, but I was flat BROKE in college).

      Take me for example. I'm an early 20s male, how do I spend my time.

      Well, I'm either at home, at work, in transit to work, or out and about. I won't(and don't) bring a handheld gaming device to most of those locations. Most either have TVs(Home, friends houses) or it's impossible/not likely for me to be gaming in those locations (I'm not whipping out any of these devices at a bar or at work for instance).

      Now, waiting rooms and the like, sure, but four times a year is hardly worth the cost of a handheld. Travel? Yea, great. Got a laptop for planes, and I don't ride too many trains or buses as I'm not an urbanite.

      I ended up getting a GBA for two main reasons:
      1. GBA-GCN linking. Not used a lot, but FF:CC for example gives you an experience you can't get anywhere else.
      2. Homebrew development.

      The games were really just a bonus.

      So, you have Nintendo's platforms, both of which offer you experiences you simply can't get anywhere else. The DS has a lot of potential, if some of the rumors are true. Regardless it's going to give you something you can't get anywhere else. The virtual boy did, the original Gameboy did, the GBA does. Whether or not this is something either you or the market want is up in the air, but it's definately a big difference and advantage.

      The PSP meanwhile is a disk-based souped up 3D gameboy. All it offers is portability. Toss in the history of the Market, and it isn't going to do well.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    2. Re:DS, PSP, Sony??? by buffer-overflowed · · Score: 5, Insightful

      Two things the market has historically shown:
      1. No handheld priced over $100 has EVER succeeded.
      2. Battery life is more important than processing power.

      The gameboy beat and has beat all comers because it's been the cheapest(always $100 or less) and has had the best battery life. Add into this the quality of the handheld games and the inevitable deluge of third party software due to it's ubiquity and cracking the Gameboy market share is a tough thing to do. Not to mention over 10 years of backwards compatible games, a large catalog of games which appeal to the thus far primary market for handhelds(children [Hence the importance of low cost]), and a now quite slick design.

      SEGA failed with the Gamegear, and that was color versus black and white released by a company who at the time shared the console throne with Nintendo AND had strong first party titles(as Nintendo does and Sony doesn't). It was also competing at a time when there weren't several thousand Gameboy titles in the back catalog.

      Atari failed too, miserably.

      Nokia most recently failed, and failed miserably.

      So, why do people think the PSP is going to do well? Because of Sony's dominance in the Console realm? It didn't help SEGA when SEGA was sharing dominance with Nintendo. Because it's technically superior offering? Hasn't helped any other competitors.

      What we have upcoming is the maker of the number two non-PC gaming product(the PS2) trying to take on the number one non-PC gaming product(the GBA).

      The handheld market really isn't all that screwy, it's actually pretty easy to understand. To succeed you need a cheap product with excellent battery life that can compete with the experience offered by other offerings. So far, most competitors have gotten the last bit to one degree or another. Nokia failed on all 3 fronts. Those 3 points are absolutely necessary to capture the existing market away from Nintendo.

      Nintendo's gameboy is the platinum standard, it IS the handheld market for all intents and purposes, and it's been the market for quite some time.

      Now, if you want to argue that Sony stands a chance at growing the handheld market, as they did with the Console market, and thus introducing new factors required for success in that realm, I'll buy that as a possibility. I do not however see it, because I don't see the primary market for consoles using handheld gaming devices enough to justify the purchase of one without getting additional value from it they can't get elsewhere.

      In my case for instance, I'll just wait a year and throw down a bit more change and get a PS3 or a GCN2 or an XBox 2.

      Then add in the following things we know about Sony:
      1. No gaming product they have released has lived up to it's hype. See also: the PS2.
      2. They have an awful reputation for hardware longevity, their stuff breaks, frequently. See also: the PS1/PS2.

      Except for a few developers, I expect the vast majority to take a wait and see approach to the PSP. I see it occupying at best the position the GameGear was in. A distant but respectable second and a must-own for the hardcore, but not the mainstream all pervasive product the PS2 or GBA are.

      As to the DS. The DS is a niche product, and built to be a niche product. It's an attempt to give gamers stuff they aren't going to get on a console, or PC, or on the GBA/PSP. New concepts, new types of games, and the like. It's primary purpose is not as a handheld, it just could only work as a handheld(due to the two screens), so it really isn't targetted in anyway at the handheld market, though I'm sure people from that market will buy it.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  3. Re:A few points by Schezar · · Score: 4, Insightful

    Most cell phones are SMALL. They have small screens and long battery lives. Adding gaming to that adversly affects both of these aspects, which happen to be the primary factors in my choice of phone.

    I carry my cell phone everywhere. When I feel the need to game (going to the DMV or somesuch), I bring the GBA as well.

    If my cell phone had a screen large enough to play a decent game on it, it would be bulkier than I want a cell phone to be. If it had the power to play the kinds of games I like to play, the battery would last a craptacularly short time.

    Cell phones will become a viable gaming platform when screens become little holo-projectors that don't require any space.

    And just a note, if you paid $30 for a link cable, you must be brain-damaged. The official Nintendo ones run about $12 new and $5 used. 3'rd party ones run about $10. Did you make that number up to prove your point?

    --
    GeekNights!
    Late Night Radio for Geeks!
  4. Hmm.. nice list. by AzraelKans · · Score: 3, Interesting

    Ok heres my take:

    The One who has an obvious advantage is nintendo since they have the lead with the gameboy but the whole Dual screen idea looks more like a novelty than an actual feature. Even before launch developers have showed themselves a bit esceptic on it taking off. Nintendo had always said that their advantage would be their price, but now that the DS is rumoured to have a 3d chip it would affect it directly. Parents and gamers wont mind buying a GBA at $100 but a DS at $200+? with less than half the battery life?(speculative price) why not just buy a GBA instead?

    The PSP is the second most important contender, while many think that is a sure bet as the handheld king, sony has actual little to no experience in the handheld market, and actually had a flop in their past (the pocketstation). The biggest problem according some analists is its price which would range around $200-$300 and that the product will not be targetted at kids-teens but at the teenage-adult market (just like the PS according some) while teens and young adults have always been haldheld consumers the adult market is a niche that has never been touched. In order to achieve this the psp will have MP3, MPG and rumored MiniDVD and TV playing capabilities (plus other apps like a personal agenda and even a digital camera with an add on) it will be advertised as a multi task device instead of a handheld. The problem still persits: will gamers be willing to expend the extra cash in a "multi device" when all they want is a handheld?

    The N-Gage 2, with the history of n-gage is easy to discard this one of the list as a contender at all, while N-gage 2 will fix a good part of the designs problems that make the first one a joke, Nokia still has the problem that they dont develop any games and that not many 3rd party companies will be willing to risk to partner with them (again) after their big flop. Technical problems aside, the pricing, useless user packages and complete lack of support were also terrible and none of them seems to have been tackled off for its succesor.

    In my opinion this "war" was already over before it started, Sony and Nintendo will each take a section of the market and "share" it somehow. Nintendo will hold most kids, some teens a small group of young adults and their old fanbase. Sony will get a small group of kids a good part of teens, most young adults and their old fanbase. Even if both systems turn out to be flops they will still offer better quality and game libraries than their competition. (ngage2, zodiac and cell phones) So basically (unless something unexpected happens) it is a no brainer.

    p.s. About the article: seriously do you think is a good idea to hear handheld predictions from a guy who greenlighted a N-gage game?

    Thanks for reading fellow slashdotters, peace!

    My new upcoming sig:

    Slashdot needs 2 new modifiers: -1:Frantic fanboy and -1: Compulsive whinner. Unfortunately I get the feeling everyone (including me) would get modded -2 practically all the time

    --
    Go ahead MOD my day!
    More opinions here