EyeToy - Chat Turns PS2 Into Videophone
Thanks to GameSpot for its coverage of Sony Europe's announcement of Eye Toy: Chat for PlayStation 2, a piece of software that works with Sony's Eye Toy USB camera and "allows users to communicate with each other in four different ways, namely text, voice, video mail, and one-to-one video chat." It's also explained: "While engaging in a one-on-one video chat, users will have the option to play games against each other, including chess, checkers, and naval war." The article has further clarification on potential worries for parents: "SCEE is eager to point out that that it has been working very closely with several children's charities in order to ensure that EyeToy: Chat is safe for even the youngest PS2 fans to enjoy."
SCEE is eager to point out that that it has been working very closely with several children's charities in order to ensure that EyeToy: Chat is safe for even the youngest PS2 fans to enjoy. New Chat users will be required to register and verify their details at PlayStation Net. There will be a number of strict safety measures and chat room moderators in place when the service launches this summer.
In other words, it won't be any fun, and nobody over the age of 12 is going to buy this.
I hope they have some more board games than the typical handful like chess, checkers, backgammon, and such. It would be nice to get some advanced German board games like Settlers of Catan, Puerto Rico, any of Reiner Knizia's games or El Grande since this is coming from Sony Europe. I know Capcom released a network version of Settlers for PS2 in Japan that they gave away. Surely SCEE can arrange to give them a buck or two each copy to include something a little more interesting that can be played with more than just two people.
How will they keep the private chats between two people safe for kids? Will moderators invisibly jump from place to place, peeking into the conversations?
The best thing is that there is no way to use the eye-toy without appearing utterly insane. You make a bunch of gestures at the TV!!11 Please always use the eye-toy with your shades open so your neighbors can laugh at you appropriately.
You know how someone looks driving and talking into a hands-free cell phone? Picture that, but talking at the TV. OMFG.
Cheap techology is great -- make digital cameras inexpensive, offer an SDK to grab their output, and folks will come up with wonderful ideas for how to abuse them. Devices like EyeToy are mostly just oddities now, but I'd like to see them used to popularize gestural interfaces.
Arkane Studios' RPG, Arx Fatalis is one of a handful of titles that offers gestural input, with its mouse-gesture-based spells. But this was more a novelty than a boon for usability -- it would have been easier to cast a spell by clicking icons. Perhaps a sequel will allow you to embellish your runes with serifs to achieve subtle variations on an incantation?
Avant Browser offers up a more useful gestural interface -- and I like it because it allows me to execute common tasks more easily. Rather than having to hit a smallish "new window" icon, I can rudely right-click anywhere on a window and sloppily drag my mouse upwards to open a new window.
EyeToy takes this a step further and does away with the mouse altogether; and though I had modest luck with the thing when I played against the noisy backdrop at Toys "R" Us, here's hoping that it's the first among many such interfaces. Perhaps five years down the road, a) gestures will be common, b) we'll laugh at what Minority Report got wrong, and c) we'll thank goofy gadgets like this one for paving the way.
After all, it was pretty silly to have a "Rat" for the Atari 800.
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Yeah, and then combine it with what Rockstar have already done in Manhunt - use a USB headset to hear instructions, and then if you accidentally speak out loud or make any noise, it alerts the characters in the game (you can also use it as a deliberate decoy tactic). That approach with the Eyetoy thrown in could be a real winner, though you'd really need to have it as an optional feature to have any commercial success - e.g. you don't NEED a headset for Manhunt, but it can add a lot to the experience.