BioWare To Show Dragon Age, The Witcher At E3
Thanks to 1UP for its article discussing BioWare's brief announcement of two new titles it'll be showcasing at E3 next week. Specifically: "The developer's own new project is Dragon Age, a new PC RPG set in an original fantasy world" - almost no other details are forthcoming for now. The piece also reveals another product to be shown at BioWare's E3 booth: "Polish developer CDProjekt will show The Witcher, a new action-RPG for the PC. It's powered by BioWare's Aurora engine, the 3D technology behind Neverwinter Nights." This title had some early previews, complete with several screenshots, back in 2003, although it's expected to have changed significantly since then.
In fact, the only information anywhere about Dragon Age is what was in the article. That is: It's developed by Bioware, they've cooked up their own game world and system, it's fantasy, and they're showing it at E3.
Personally, I'm intrigued. It's too much to hope that it'd be a throwback to the Baldur's Gate days - especially since the defunct Black Isle was the one who did the content for it. Hopefully the game will be more along the lines of the Witch's Wake minimodule for NWN than the OC.
The dungeon design definetly looks Baldurs Gate esque, which I don't necessarily consider a bad thing. Hopefully BioWare can pull of what no one else has ever been able to in my book -- a 3D adventure RPG who's battle system doesn't suck.
... okay. But really it ended up being a "click repeatadly attack, hope you have more HP's and do more damage then your enemies" sort of thing, and there you didn't have teammates to manage!
Controlling characters (yourself and any "teammates"), attacks, strategy is a difficult task in 3D. Morrowind was
The absolute best attack system I have ever seen is Prince of Persia. I actually _enjoyed_ the battles in that game, where as most RPG battles are "well, I'll just keep clicking attack so I can get past and do the same on the next guy". Now, if such thoughtful design and execution can successfully implemented in an adventure RPG...
I will be sure to check it out when I am at E3. This article kind of intrigues me a bit.