E3 - Sony Drops PS2 To $149, Shows PSP, Hints At PS3
JSDopefish writes "Not much of a surprise, but Sony announced today at their E3 press conference that they're lowering the price of the PlayStation 2 console to $149, including the network adapter. That matches the already in-place $149 price of the Xbox system. The GameCube remains at $99." Elsewhere, jasoncart writes "Sony has just unveiled their Playstation Portable specs to the enthralled masses at their pre-E3 conference in LA. The result is the first photographs of the new device (alt. link), confirmation of the impressive specifications (Wi-Fi ahoy!) and hints on the games we'll be playing on the PSP, including 'clips of Gran Turismo... Wipeout [and] Metal Gear Solid'." 1UP also discusses mentions of the PlayStation 3 in the press conference, including "some rather grand predictions for the future of Sony's game console efforts."
Reminds me of the Sega Game Gear of so long ago.
I know the financial reasons for it, but why must every damn portable system have so many ports from their non-portable cousins?
Metal Gear Solid, Gran Turismo... make some new games for launch! Don't just sell the system with "play your console games that you've already paid for on your portable!".
I don't mind a few ports, but if you look at the GBA it seems like a majority of the games are ports/remakes/pokemon. If the PSP will be the same I will great it less then enthusiastically. At least the GBA is $100
Not playing games, I was still interested in the workstation. As it seems the Cell processor is some variant of PowerPC, and given the current state of GNU/Linux in both Sony entertainment and IBM, it seems like a sure bet that this workstation will mark one more step by IBM in trying to validate GNU/Linux on the PowerPC as a general purpose platform rivalling Wintel.
Were I still in Europe I would hopefully already have an IBM POP-based Pegaso or A1 system running Debian GNU/Linux on the PowerPC. Sony seems to base their PS2 port of GNU/Linux on Red Hat. Perhaps the Sony Cell workstation will reach my country before the POP systems do.
While a port rivalling Wintel can only be a good thing, and perhaps may help validate GNU/Linux as a platform and give it a better competitive advantage agains MS, it still remains to be seen how much freedom will benefit, given the doubtful records of Sony (DRM, crippled PS2 GNU/Linux) and IBM (soft patents).
Leandro Guimarães Faria Corcete DUTRA
DA, DBA, SysAdmin, Data Modeller
GNU Project, Debian GNU/Lin
Article states that IBM and Sony are collaborating to develop a workstation, which will be used to develop games for the PS3. IBM will supply the OS, Sony will supply the development tools, etc. Seems like the emphasis will be on game-development, but will have other uses like movie editing etc (and who will develop applications for that process remains unsaid--Adobe? Avid?)
Question is, why redevelop the wheel? Why not use G5s from Apple? Or, G5s from Apple with a "PS3" personality PCI card? Wouldn't that be a whole lot cheaper?
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$tar -xvf
Won't it be cool if you were able to sit on the recliner with the DS, connecting on-line, playing multiplayer wirlessly, and using the touch screen as an OSD to chat? I can't believe how overwhelmingly cool that is compared to what Sony's shown today.
"Derp de derp."
Am I the only one who thought this looks just like the Atari Lynx?
Oh how I miss my Lynx.
I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.
Battery life has always been the killer on portable systems. The turboexpress had a color screen before any other portable and rivaled the systems of the time (basically a shrunk down tg16). but it was expensive and drained batteries quickly. The atari lynx had a color screen but ate batteries even worse than the game gear, and of course the game gear. all superior systems to the game boy of their respective eras and all dead within a few years.
Rumors have it that the PSP has 2-2.5 hours of game playing time. How much time with the audio turned up? How much less with 802.11b enabled? Also, it's not too portable considering its size. If the dpad and buttons areas would have folded up to protect the screen, well, it would be an improvement in portability. (I expect a check from you, sony).
The DS seems nice but looks horrible. What's up with the extremely rounded edges? The top screen that utilizes the ARM-9 chip should have used a larger screen. If I was a designing student, this would be something I would crank out the night before it was due. The buttons are tiny. Sizewise it looks to be about a little smaller than the PSP.
Overall, the DS will have backward compatibility, 100$ cheaper, no region encoding, graphics just slightly less than the PSP. No word on battery life or media type of the new format.
The PSP will be able to play movies, mp3, horrid battery life, region encoding, 100$ more expensive, and slightly better graphics.
Other portables have offered to do more than the game boys of their generations and they've all failed. I think that the outcome will really depend on the DS. If the DS has a strong start and really takes advantage of the 2 screens, then I don't think we will see the PSP last long.
"Tread softly because you tread on my dreams"
Even just looking at the pictures and reading that it supports Bluetooth gave me high hopes for it. Unlike Sony's PSP, this device actually looks nice, and even though the screen's smaller and the CPU is less powerful, the touchscreen and backwards-compatibility seem to seal the deal. I'm sure the Sony fanboys are going to prattle endlessly about how Nintendo's doomed, but I think the DS, especially since its going to be parallel with the SP, has a real shot at success.
Especially since Square's already confirmed to be making games for it, among others...
And that the Bluetooth support means that you could, in theory, play multiplayer against GB games ported to PDAs, Apple laptops, or even some mobile phones! If Nintendo has their act together there, that could be a massive advantage for them.
although i pretty much agree with you, there are touch screens now that use a technolgy called PulseTouch(TM), it uses vibrations to simulate the effect of pushing a real button. Here is a link to one model that incorporates the technology.
DankLogic - There is a system to everything.