E3 - Metal Gears, Jungle Beats, Unreal Tech?
Thanks to continuing coverage of the E3 Expo show from GameSpot, from 1UP, from GameDaily, and many other sources - highlights for the second day included Eurogamer's detailed write-up of Metal Gear Solid 3: Snake Eater, apparently "an overwhelming spectacle" in both positive and other ways, GameSpot's first images of Unreal Engine 3.0, a "complete game development framework for next-generation consoles and DirectX9-equipped PCs", IGN Cube's hands-on impressions of DK Jungle Beat, allegedly "the sleeper hit of the show", 1UP's musings on The Lord Of The Rings: The Third Age, an "attempt to make a Japanese-style turn-based console RPG in America", and even GameSpot's brief impressions of a mobile phone-embedded Turrican, as the Factor 5 classic returns "pre-loaded on Siemens 65 Series phones."
"complete game development framework for next-generation consoles and DirectX9-equipped PCs"
I know Microsoft isn't popular here, but anyone that doesn't have their head up their ass knows that DirectX 10 is the schizzle.
So why do people keep screwing around with 9? Our OpenGL for that matter?
DX 10 is Teh Schizzle
I'm speechless, that is truly incredible.
Does anyone know how close to completion this is? Or when we might start seeing games based on it?
http://germanjulian.com/open/unreal3_0002.wmv
It really is quite awesome.
rmathew.com
...is that it's not a remake of the real Metal Gear 2 (as opposed to the poor substitute that America originally got, Snake's Revenge). Should be interesting to see a story about another Snake, though, even if it is as clogged with narrative as MGS2 was.
Rob
From what I read from the MGS preview (which was excellent btw), this game is going to be huge, especially with all the new/different ways of fighting the enemies (weapons/martial arts) I'm REALLY looking forward to it :)
This is the sig that says NI (again)
Hands-on preview of Donkey Konga!
Hands-on! Hahahaha! Get it?
right now just one person can make a custom character, and a team can manage a total conversion mod.
with all the detail that one can put in a custom character, will its creation require a whole team?
More data in a single model than a whole map in Unreal Tournament, yet still the same formulaic Quake 3 style crap ala http://www.gamespot.com/news/2004/05/13/screens_60 98240.html?page=10 . This is what I believe Half Life 2 has over Doom 3 and future Unreal 3 incarnations - the actual gameplay.
Nothing costs nothing
I think MGS3 look quite good given how limited PS2 is I can't believe they had all those grass in realtime(in a ps2).