Rare Working On The Nintendo DS
Sean O'Neill writes "Ken Lobb mentioned to a GCAdvanced writer that Rare is already working on titles for the Nintendo DS. "After him mentioning that, I began to speak to him about the Nintendo DS. He loves the DS and confirmed with me that Rare does have DS development kits and that two titles are in the works for the DS."
(Then again, I'm curious to see how twisted they'd get with those....)
Rare are owned by Microsoft. Does this pretty much confirm that Microsoft are not considering entering the handheld market with their own console?
I'd like to know if they (or other MS studios) are also working on PSP games. It could be significant if they are supporting Nintendo only. Tactical?
I'd kill to play Golden-Eye on Gameboy DS. I mean, seriously. 4+ players duking it out? That'd be friggin' amazing.
What's so bad about being lazy? What if there was a war and nobody showed up?
According to this month's Edge, Diddy Kong Pilot for the GBA has been resurrected post Nintendo-split as Banjo Pilot.
So its definitely looking like we're on target to see more Rare releases on Nintendo hardware this year than we are Microsoft (with GBA Sabre Wulf already on shelves). Oops.
"I Know You Are But What Am I?"
No more than a few days ago I had a nice little discussion about PD:DS. It sure would be nice to see this come true.
To this day I still play Perfect Dark quite a bit. It's about the only N64 game my friends and I still play. One thing the GC lacks is a good multi-player shooter. The EA shooters just aren't as good as what Rare has made in the past. EA has really butchered the Bond games, Golden Eye is by far the best Bond shooter.
"Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
Is it just me or am I the only one not sold on the whole 2 screen thing? and The product pictures I have seen look really plasticky
nick...
Haven't played it myself, though watched it in action and it looks very fast-paced. At any rate, it's made by the same team that made Goldeneye, and seems to be highly regarded by those who played it.
Could it be that Microsoft is realizing that Rare is just too much like Nintendo (family friendly, quality over bottom line, etc.)???... or that it was really Nintendo that made Rare strong? Remember that some of their best games were Nintendo properties. It could be that Rare is better at bringing the ideas of others to life than bringing the ideas themselves.
Perhaps this is just Microsoft making the most out of a potentially failing investment... perhaps Nintendo knew that Rare's image would be hard to re-shape... and knew getting rid of them would kill Rare... perhaps I'm just rambling.
Certainly every man at his best state is but vapor
Second, why is Rare news and not a bigger developer like Square-Enix, or Konami? It is widely known that the talented development team left Rare several years ago (hence talk of "the Goldeneye team" making games for various non-Rare studios). Look at the big console games Rare released this generation; Star Fox Adventures and Grabbed by the Ghoulies. Two poorly-regarded titles total (one of which was a pushed back N64 title IIRC) from a developer who used to pump out a title every few months (10 N64 games from 1997 to 2000, and the N64 was much harder to program...).
Basically all this is showing is that Microsoft does not view any strength on Nintendo's part as a thread. I would be VERY surprised to see any Rare game ever being released again for the PS2 or especially the PSP.
It would be in Microsoft's best interests to help Nindendo get stronger on the handheld front so that Sony does not get stronger. April was the first month EVER that xbox sales exceeded PS2 sales. If MS is catching them on the console front, they certainly don't want Sony to earn revenue on another.
http://www.tomandemily.com
This means that the rumored Microsoft handheld device that plugs into the Xbox 2 is either bullshit or doesn't share any features with the Nintendo DS.
;)
Remeber that little thing about Rare being bought by Microsoft?
--
I meant to say THREAT, not thread. I simply just lack the ability to read my own typing.
http://www.tomandemily.com
Virtual Boy control wasn't bad. Most Nintendo controllers haven't been bad.
The only ones that really were bad were the IR controllers(which all sucked) and the Powerglove(which worked ok with precisely ONE game, which was pretty much standard for peripherals[super scope, powerpad, etc.]).
As to system control, well, I haven't seen a bad one yet. Gameboy, NES, Virtual Boy, SNES, Gameboy Advance, N64, GCN. All of the included controls have been useable.
The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
I hate cubes controller. The dpad is too small, the bean buttons are stupid (go with 4 circles in a diamond formation like the snes) the cstick is crap, it shouldve been the same as the other analog stick, and neither stick is clickable. There shouldve been something equivalent to the Z button on the left side, and the shoulder buttons shouldnt have that lip at the top preventing you from having your finger on Z and the shoulder at the same time. I think I've covered every thing on the cubes controller.
Really? I love the cube controller, it's the most comfortable and easy to pick up and use controller out. Plus the wavebird is awesome.
Can't get near the efficency out of it as you can with a dual-shock or S controller, but it's very simple to just pick up and play.
The c-stick works great for what it's meant to be used for, camera control, I almost never touch the d-pad, and I haven't noticed a problem with hitting anything. Everything seems pretty well-laid out to me. Heck I can toss a cube controller to anyone(even non-gamers) and they can normally just go right into playing. That says good design to me.
You may dislike it, but do you really think it's a BAD controller? Like old IR controller bad?
The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
What's the problem with that? If someone else designed that G&W, that might mean something, but it's a design by Nintendo. People don't complain about the Gamecube being built in a 4 controller, 2-memory cards, top loading drive standard fashion, why complain about the layout of the DS?
The G&W didn't use the screens in the same way the DS does, the G&W's screens were just extensions of the playing field and essentially one big screen split up for cost and portability reasons, for the DS one screen is a touchscreen and since they're real screens, not those pre-printed LCD screens, they can be used for many different things.
Also, part of the innovation in the DS are the new means of control, which cleary weren't present on the Game and Watch series.
Well, if you think it's bad the device has roughly the same shape as a really old machine that's not even close to the same ballpark, how would you have designed the sysem instead? Make the top part smaller for no apparent reason, or what?
Justice is the sheep getting arrested while an impartial judge declares the vote void.
I don't think it's that bad, it's just not good. The shape of the controller itself is fine (same as a dualshock) as for non-gamers picking up a controller, they can do that with any controller. I play halo (xbox) and mario kart (cube) with my dad he doesn't care what controller he's on. As for Dual shock, I don't have multiplayer games for PSX, just RPGs. Lot's of RPGs.
I joyfully remember Rare's fantastic N64 (and even SNES) titles. But after playing StarFox Adventures, and hearing about the GBA Banjo-Kazooie (Grunty's Revenge) from a friend who played it, I find it difficult to become excited about Rare's upcoming developments.
I do believe that somewhere in the last console generation, most of their development talent disappeared.
Glog!
I think the real thing that attracted people to Goldeneye is not that it was the first Console FPS, but the first MULTIPLAYER console FPS. When I think back on Goldeneye, I don't remember the long difficult single player, but of the lengthy sessions of deathmatch with friends. Even if it was only 4 people at a time, it still rocked.