Asheron's Call Bans eBay Housing, Account Sales
Thanks to an anonymous reader for pointing to an official Asheron's Call forum post mentioning that "Turbine has notified eBay to remove auction listings for the sale of Asheron's Call accounts/characters and in-game housing." This move, similar to Sony's ban on EverQuest item selling on eBay which debuted back in 2001, comes after Turbine's purchasing of Asheron's Call back from Microsoft, and it's explained: "Many housing auctions are run by brokers who deprive players from being able to acquire housing through legitimate in-game means; many account sales end up being recalled by the original player, causing grief to the buyer and creating a difficult situation for customer service."
As much as I find it stupid to pay real money for items in an MMORPG (or even full retail price for a disc that's useless without a monthly fee, but that's another rant), I don't see this stopping item auctions at all, just driving them to multiple lesser-known eBay knockoffs.
Though maybe it won't be that bad. There are other venues (playerauctions, etc.) that will be publicly available.
And if the transaction takes on a more caveat emptor flavor, LESS sales will be going on. Yes it will still happen, but there will be less of it. More of the people who are ruining housing for legitimate players will suffer, and less of the legitimate players will.
Sounds like a great idea to me.
"Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
Its about time this happened. A very small minority of players where using bots and various other means to snap up housing before regular players could get to it. They would then sell these houses on ebay. Its gotten to the point that there is no way for a non-bot using player to compete with these 'brokers' . For the last several months at least the only way to get a house was to buy it from these jerks. Needless to say I do not have a house
I'm a programmer, I don't have to spell correctly; I just have to spell consistently
Sale of MMORPG Items on Ebay is commonplace. The question is, will a company ever embrace the real world value of the items and sell them themselves? Sony could probably make a killing selling Jedi accouts for $1000 a piece to casual gamers who don't have 200 hours to waste on becoming a Jedi. The question is, would it put off gamers who don't have the money for a uber account, or would it attract more casual gamers to the game?
I'm not entirely sure why game studios don't just provide this as a service themselves. It's an instant revenue stream, and you'll have much more control over the process, as well as being able to track the value of items from an in-game perspective as well as real world.
The only real niggle is putting safeguards in place that prevent employees from making unique or rare items and selling them, but really that's no different than if they made the items and sold them on eBay.
=Brian
There is nothing so good that someone, somewhere, will not hate it.
This sucks, now I can't sell my fleet of Cowboyneal Asheron's Call characters.
-Tony
tonyville dot org
Sony has already announced they are going to offer the option to buy in game abilities, items or perks. Currently planned for some of their PS2 online titles.
How about right now?
There.com sells ThereBucks at an exchange rate of ~1700 TB per US Dollar.
You use the ThereBucks to buy stuff in the game. I don't know of any way to cash your ThereBucks out of the game but the company is definately selling them.
-==-
I happen to be of the school that paying for something that can also be attained through hard work makes one rather jealous. I don't have $100 to spend on making my account instantly powerful, I have to work for it. The people that can blow this kind of money on games sometimes irk me.
I think its hilarious that you can do things like this and I am totally against banning it. I just love the fact that people are so desperate to win the game that they will resort to paying for the priveledge of increased standing. Its great to see that there is a forum for these poor silly fools to come and waste their money. Thing of it this way, if they don't have the option to sell your characters then we may see armed robbery for theft of game characters. People really are that stupid. As Leary would have put it, they are clearly futants.
It's not just jealousy in this case. If it were a single player game, it would hardly matter if someone could buy a boost. But in a game where the competition revolves solely around the monsters available to fight, and the number of monsters available to fight does not scale with the level of the player base, then artifical boosts in player power will have a significant negative effect on the players who do not choose to pay extra.
I happen to be of the school that paying for something that can also be attained through hard work makes one rather jealous. I don't have $100 to spend on making my account instantly powerful, I have to work for it. The people that can blow this kind of money on games sometimes irk me.
why? Unless they are extremely rich, they are just exchanging money for time. For example, if you pay $1000 for an account that would have taken 200 hours to make, you are paying about $5 an hour for it. If you are a 20 something single in America, odds are that isn't a high price to pay. Especially if you fall into the demographics of people over 20 that play MMORPGs. You are just exchanging your hard work (at work) for the "work" of leveling in a MMO. Which is REALLY work?
perhaps if they did this a few years ago it might have made a difference.
I see no impact now.
"Sony could probably make a killing selling Jedi accouts for $1000 a piece to casual gamers..."
Ok, am I the only one who sees the problem with this logic? What "casual gamer" would spend $1000 on such a thing? When I think casual gamer, I think of someone who debates whether spending $49 on a new game is worth it.
Ok, am I the only one who sees the problem with this logic? What "casual gamer" would spend $1000 on such a thing? When I think casual gamer, I think of someone who debates whether spending $49 on a new game is worth it.
Gamers that used to be hardcore, but grow up and get real jobs that eat away the time they used to spend playing. For them $1000 might be worth the better experence.
You can look on ebay to gauge the market rate for a Jedi account. There is one listing over $1000 with bids, many at $1000 with no bids, a couple in the $700 range, and a few "almost a Jedi" with bids ranging $180-375ish. So clearly they're not quite going like hotcakes in the $1000 range. I could see the value going up a bit if it was an official product, but I doubt the market would be very large.
You can't turn them directly into cash, but the Gaming Open Market will let you sell them to another player. Current exchange rate is 2151 TB to the dollar.
"They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
You can look on ebay to gauge the market rate for a Jedi account. There is one listing over $1000 with bids, many at $1000 with no bids, a couple in the $700 range, and a few "almost a Jedi" with bids ranging $180-375ish. So clearly they're not quite going like hotcakes in the $1000 range. I could see the value going up a bit if it was an official product, but I doubt the market would be very large.
track one of the bids in your "my ebay" tracker and watch how much it shoots up in the last hour. Most of the time they go for $1500 - 2000
Hi, I'm a poor game designer. To cover up the fact that I can't properly adjust game balance, figure out how to fairly set up housing, fix multiple problems since the games birth and a myriad of other problems I'm going to attack the end result of my incompetance instead of the root of the problem.
Watch me ban eBay sales, because everyone knows when I do that, none of it will ever go on again, just look at Everquest, they stomped out eBay sales and look where it's got them (IGE, Playerauctions, etc)! 500K players must be the end result of crushing a single output of a mini-game that some players prefer to play over the normal game (*cough* me).
Me thinks the marketting execs, need a checkup from the neckup, this age old practice is archaic and outdated in comparision with the quite commonplace sub-market that exists now. Work with it or get out.
P.S. I haven't played AC in years, just many other MMOGs.
"Ok, am I the only one who sees the problem with this logic? What "casual gamer" would spend $1000 on such a thing? When I think casual gamer, I think of someone who debates whether spending $49 on a new game is worth it."
"Casual gamer" usually refers to someone that has a mild interest in gaming, but it can also refer to someone that doesn't have the time to devote 2-3 hours/day for gaming. It was much easier to find playing time before I worked full-time, and it took another hit after I got married. As much as I'd love to play for six hours straight, it just isn't possible for me anymore.
I'm exactly the type of player that those e-Bay auctions are targeting. Hardcore gamers with good paying jobs (that get even better with overtime!), and never enough time to play. Lucky for me, I got over my MMORPG addiction (Ultima Online), and I haven't allowed myself to get sucked into any of the newer ones.
I have nothing against buying resources, housing, in-game items, or even advanced characters because for the most part, getting these items yourself involves "work". Of course, there's some satisfaction in working towards gaining these skills/items/money for yourself, but for the most part, the game requires you to endlessly repeat a tedious, boring activity until you're sufficiently skilled or rich enough to start having fun.
The truth is, many aspects of skill or resource gathering are less like "gaming" and more like "work". Sometimes it's possible to macro skills and leave it running during non-gaming hours, but in my experience, you need to be at least semi-active in the game.
If I'm getting zero enjoyment out of resource gathering, I'm not going to want to waste my ever precious gaming time on "work", especially since the typical MMORPG requires several hours of it to get anywhere. As to whether I'd consider buying in-game currency on e-Bay, it all boils down to choosing the option that involves the least amount of work for me.
My job is a relatively comfortable one, so working overtime isn't much of an inconvenience, especially since my hourly rate jumps an extra 50%.
Let's say I want to buy something that will greatly increase my enjoyment of the game, and it'll cost me X amount of resources. If it takes me three hours to accumulate X amount of resources in-game, but only 30 minutes worth of RL overtime to cover the cost of buying it on e-Bay, I'd PayPal that money in a heartbeat. It doesn't even have to be overtime, since I budget a certain amount of my income for entertainment anyways, but either way, it's a more effective use of my time than grinding it out in-game.
If I was barely making ends meet working a minimum wage job, then obviously I wouldn't be in a position to spend the rent money on anything gaming-related. Likewise, if I was making 150k a year, I probably wouldn't mind dropping $1,000 for an account that would take me 200 hours to make, assuming it's a game that I'm very interested in playing long-term.
Sounds like we need to coin a new term for hard-core gamers with little time to devote to games. Considering the latest demographic surveys, I can't be the only one like this.