"Real" Real Time Strategy?
Mr. Fluffyhead writes "This hardcore RTS gamer's rather thoughtful wish list asks the question, if somebody made a 'real' war sim, would anyone want to play it?" From the fake Newsweek cover story about the "Ultralisk Rape Scandal" to Mr. Wong's yearning to break the Geneva Convention in pixel form, this one's a humourous yet realistic look at real time war games.
Now where have we seen the "Fog of Bullshit" before.... *wink* *wink*
I don't know about everyone else, but I don't want to play a game that takes 5 - 8 real-time months to build a barracks. Might lose it's feel.
Putting the romance back into necromancer.
I have always thought that a realistic real-time war sim would be nothing like the Warcraft/Comand & Conquer type games, because those give you way too much control. In real warfare you can't control individual soldiers. As a general you can map out a very general battle plan, and then kind of sit back and hope it works out. Even with the best communcation systems in place at best you could give orders to individual soldiers, but you wouldn't have any control over how they carried them out.
Now, how much fun is it to play a game where you basically sit back and watch the action, rather than being able to interact with it?
And it's been said better, that we need moral authority over the world. We really are better than the rest of the world, not perfect, just better. Naked human pyramids, guard dogs, and hoods, while not even half as bad as what our enemy does to us, nevertheless severely erode our moral authority.
I don't think it's unreasonable for the Congress to provide a check over the executive branch when there's ample evidence that our moral credibility is slipping away, especially in a battle for the hearts and minds of the people climbing out of the ruins of a failed state.
Guys, in case you didn't realize, he's not talking about any game; he's making a political statement. I did find the satire and the backdrop of a video game a very interesting way for the author to express his opinion.
The policy of the United States is worse than bad---it is insane. -- Ludwig von Mises, Economic Policy(1959)
Time to feed the trolls...
I suppose that the only thing holding you back from perfection would be arrogance and an apparant lack of humility...
Given your obvious superiority, why did you feel the need to post anonymously?
*** Where are we going? And what's with this handbasket?
Why emulate the world when you can be an active participant in the real thing? Sure, this functions as a political statement (and a good one at that). But I don't need to see the world in a videogame to be able to laugh at its irony.
In the article, Wong says "I want an RTS game that will give me a stress headache after an hour and an ulcer after a week."
Why bother with a game when you can easily get this from watching any fine news station. You'd even get a bonus shot of ignorance for watching Faux News! For blood-loss, watch Al Jazeera! For contrast watch CNN Headline News (the only station on which body pyramids are followed by what dress Troy McClure's husband wore to the Oscars).
If you're really angling for some pain, you can even try to participate in the political arena itself at either the Democratic or Republican National Conventions!
He forgot the '"Info-tru" Generator' that can be used to update the information being disseminated through the news media (which have the "CIA Influence" option set to true).
This of course has the default settings of "Constantly Change" and "Optimize on Personal Agenda".
And don't forget to select the "Blame the victim" option, so that when poor civilians get thier heads cut off by religious psychos, you can defame their families without having to reset your "Look like I actually care" level.
Good news! Chocolate rations are UP!
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I've always wanted to see a multilevel MMO game that was playable as RTS (decides where units are sent), FPS (play as an individual in the unit), vehicle sim (pilot or drive something), or engineer/artist (create more buildings/items/stuff).
At the simplest level, you'd have RTS'ers engaged in some massive war at a high level, ordering troops around and sending out objectives, while the FPS'ers charged in with the vehicle players to try to take their objectives. The depth and randomness created by making all the footsoldiers real people would be almost like reality, although you'd probably have more "i'm stuck running in a corner" than in real life.
The fact that he is doing it in the form of a questionably 'funny' video game list, and that it was posted here as a games topic is pretty lame.