"Real" Real Time Strategy?
Mr. Fluffyhead writes "This hardcore RTS gamer's rather thoughtful wish list asks the question, if somebody made a 'real' war sim, would anyone want to play it?" From the fake Newsweek cover story about the "Ultralisk Rape Scandal" to Mr. Wong's yearning to break the Geneva Convention in pixel form, this one's a humourous yet realistic look at real time war games.
I don't know about everyone else, but I don't want to play a game that takes 5 - 8 real-time months to build a barracks. Might lose it's feel.
Putting the romance back into necromancer.
I have always thought that a realistic real-time war sim would be nothing like the Warcraft/Comand & Conquer type games, because those give you way too much control. In real warfare you can't control individual soldiers. As a general you can map out a very general battle plan, and then kind of sit back and hope it works out. Even with the best communcation systems in place at best you could give orders to individual soldiers, but you wouldn't have any control over how they carried them out.
Now, how much fun is it to play a game where you basically sit back and watch the action, rather than being able to interact with it?
Guys, in case you didn't realize, he's not talking about any game; he's making a political statement. I did find the satire and the backdrop of a video game a very interesting way for the author to express his opinion.
The policy of the United States is worse than bad---it is insane. -- Ludwig von Mises, Economic Policy(1959)
I keep hearing this. I guess you're the thousandth person to have said it or something, because you're the lucky winner of my response.
Call me a "radical leftist", I guess.