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Nintendo's Iwata Talks European Neglect, DS Origins

Thanks to Kikizo for its transcript of an interview with Nintendo's president Satoru Iwata, also available in video form on the site. When asked, Iwata "apologise[s] to the fans of Nintendo products in Europe" over repeated delays, presumably including games such as Animal Crossing, finally out this September in Europe, mentioning "we are now putting our energies so that the European version of Metroid Prime 2: Echoes will be launched in Europe by the end of this year, at the sacrifice of the Japanese launch by the end of this year." He also discusses the origin of the Nintendo DS, "Talking specifically about the DS, [legendary 76-year old Nintendo president Hiroshi] Yamauchi specifically hit upon the idea, and proposed, 'Why not have the two screens?'"

13 of 52 comments (clear)

  1. Two Screens?? by ihtagik · · Score: 1, Insightful

    I really don't see what the all the fanfare surrounding the two screens is. The idea had been milked by Nintendo for years before they decided to dump it in favor of the Gameboy. Not sure what I mean? Check these out: Donkey Kong, LCD game Zelda, LCD game and there were a multitude more. So when legendary 76-year old Nintendo president Hiroshi Yamauchi specifically hit upon the idea, and proposed, 'Why not have the two screens I think he was just having a flashback to the good old days of 2 screen gaming.

    1. Re:Two Screens?? by hambonewilkins · · Score: 1, Insightful
      I agree, though I suspect you will be modded down by big-N fanboys.

      Remember the Dreamcast? Remember the VMU with the LCD screen that could perform certain functions or give you clues or info during the game? Cool, but gimicky. Ultimately, it was both a memory card and LCD for $20. The second screen on the DS will likely cost far more than that.

      The Dreamcast also had a number of alternative input devices, like maracas and fishing rods.

      And the Dreamcast failed. Yes, two screens is a unique choice. But in the case of the Dreamcast, gimicky add-ons didn't help the system. Hard-core fans may love that stuff, but it died with the public. Nintendo, while being a savvy company, has to move on. Cranking out Mario and Donkey Kong and Metroid and Zelda for every damn machine is getting lame. If Nintendo is such an innovator, screw the two screens and innovate some games. They certainly have the creativity to come up with new games, characters and play styles.

      Unfortunately, with the DS I see an invention in need of a problem.

      --

      God Bless America. Why? Did it sneeze?
    2. Re:Two Screens?? by SuperMo0 · · Score: 3, Insightful

      You're comparing a nearly 30 year old series of games (it was never a console, it was more like Tiger Electronic's games) to the Nintendo DS? Sure, the Game and Watch had two screens. But LCD isn't hard to program at all, and those games were rather simplistic. I fail to see how Game + Watch having two screens indicates that Nintendo is losing ideas. Because Sony didn't make an all new controller for the PS2, did that indicate they were running out of ideas? Re-using concepts later on is not a bad thing, as long as it's done well.

    3. Re:Two Screens?? by Incoherent07 · · Score: 4, Insightful

      And they're going to be overtaken in the handheld market by... what again? The PSP, which is an excuse for Sony and their third parties to do the exact same thing on a smaller screen?

      Lack of innovation is not, as you seem to think, confined to Nintendo.

      --
      This is my sig. There are many others like it, but this one is mine.
    4. Re:Two Screens?? by Anonymous Coward · · Score: 3, Insightful

      The Dreamcast did not fail because of poor interface. It was actually VERY successful in Japan. It failed primarily in the US and worldwide because it used the PowerVR graphics chip which does tile-based rendering as opposed to the more conventional method still employed by everyone else.

      Writing software for the Dreamcast without using the WindowsCE api would require completely different middleware. Electronic Arts, the big name in the West, utilized a unified middle ware package developed in-house but developing for the Dreamcast would require a complete rewrite of all their tools just to work on one extra console. The result? No EA support for the Dreamcast; No sales in the US and Europe.

      Even as recently as LAST YEAR games were coming out for the Dreamcast in Japan like Ikaruga and other arcade ports. Dreamcast didn't fail because its "gimmicks" weren't compelling, it failed because cross-platform developers refused to support it.

    5. Re:Two Screens?? by NanoGator · · Score: 2, Insightful

      "his has got to be the end for nintendo. Even the handheld strategies for the future seem awefully lame."

      It's lame/uninnovative to make a portable system with a Palm Pilot'esque interface that can connect vai 802.11 for wireless play?

      Sorry, don't agree. What they've done was made a system that can do more or less what the PC does to make on-line play a viable option on a portable system. Why does the two screens matter? Yes. Treat the touch screen like an on-screen keyboard (like for chat or setting your on-line name etc...) and you've got something you don't have on the PS2 or XBOX. (at least not everybody has...)

      And yes, I am a Nintendo Fan boy. Now that that particular point is made, let's get to really discussing this.

      --
      "Derp de derp."
    6. Re:Two Screens?? by StocDred · · Score: 2, Insightful
      If Nintendo is such an innovator, screw the two screens and innovate some games.

      Innovation is in the gameplay, not always the franchise characters that populate it. Just because the word "Mario" is in the title, don't assume there's no innovation there.

      Is WarioWare non-innovative simply because it features one of Mario's supporting cast members? Absolutely not!

      Remember, Mario is a blank slate. There's only the barest personality and character there... he's purely a venue for great games. It's good business: a recognizable, company-owned character whose ugly mug can stare at you from a hundred pieces of box art. Nintendo owns him outright, can count on his presence to continue to sell. The day Mario stops selling games, Nintendo will move on to more lucrative properties.

  2. Touch Screen? Mic In? Low-power Wireless? by Anonymous Coward · · Score: 1, Insightful

    I think you're missing the perhaps more important features in the DS. It has a pen-based touch screen which will undoubtably improve many turn-based games and allow some very interactive and unique action games. There is also a microphone jack on the DS which could evolve into some interesting, although probably not compelling, game features. And finally, the greatest feature in my opinion, up to 16 player wireless in a 100-foot area. Not 4 players and you had to have it so every person had a cable to player. 16 players and you just need to be in the same general area.

    You might say, well the PSP has wireless, but it uses WiFi which is incredibly more power hungry than the Nintendo proprietary short-range alternative. As a device, I think most people would agree the DS is quite functional and the second screen is only gravy on top.

  3. Re:Processing power is harmful? by Anonymous Coward · · Score: 1, Insightful

    I think there's still plenty of room to grow within the typical Screen+Controller interface.

    Look at board games. Everyone thought they had seen it all but starting in the early 90's the Germans revolutionized board games with new mechanisms and the golden age continues. They didn't need motion detection cameras or holographic tables to do it, they just changed the way a group of people sat around some cardboard and wooden tokens.

    I think the problems of innovation are more deep-rooted and incestuous than merely getting bored with a control pad and a handful of buttons. They are problems with the way we perceive games should be.

  4. Re:GBA is the last generation by GaimeGuy · · Score: 5, Insightful

    "You're absolutely right. Nintendo had a massive installed user base and then Sony came out of seemingly nowhere and got a stranglehold on the market. I see a very similar situation here: Nintendo, currently number one with no real innovation in years, facing competition from someone with a technical edge over them. Interestingly enough, it's the same company challenging them. If you question whether or not Nintendo has innovated in the last... 15 years or so that the gambeboy has been available, just think about it: up until about a year ago there was *still* no light and you had to hold the damn thing at an awkward angle sometimes. Color took forever and they were still pushing ugly graphics on expensive media. The battle over handheld dominance will be very interesting as we know Sony has a track record for taking hold in the video game market"

    Wait a minute, adding a light source to a handheld is innovative? Waiting to add color is uninnovative? What the heck? First of all, color pretty much was nonexistant in any portable device until the mid to late 1990s. And even so, color handheld games is more of a technological upgrade than an innovation. Same with the frontlight on the GB. What portable devices do you remember having an internal lighting source when the GBC came out? While I admit, Nintendo should have included a light in the GBA, at least they corrected that mistake with the GBASP, and they didn't sacrifice performance or battery life for it, the way it should be done. These things have NOTHING to do with innovation: They have to do with the technological limitations of the time. I mean, look at how the Game Gear performed with the color it had. Technologically, none of this: a game boy with color and/or a backlight/frontlight couldn't be done until six or seven years ago. Don't confuse that with lack of innovation.

    Nintendo has not innovated? Wtf? Why is it that people say that? Just because Nintendo often uses the same characters in its games does not make them uninnovative. Mario Kart was innovative in that it started the kart racing subgenre. Mario Party: What games were like it beforehand? It made a board/minigame hybrid party game. How about Pikmin, a game in which you play as a guy and control an army of small plants which have special abilities and powers? Or how about Wario Ware? How in the world is THAT not innovative? Nintendo, just like everyone else, uses brand names, because people love what they are familiar with. It's human nature. Not only that, but when people see a game with Mario in it, they're pretty sure it will be high quality, because that's what mario games usually are. Brand names help inform a consumer of what to expect from a product, like that.

    The Playstaion got more support than the N64 because it was, in order of most importance: Cheapter to develop for, easier to develop for, and had more storage. Now, let's look at the DS and the PSP: The DS allows developers new ways to make games, and appeals to video game developers' creative side. the DS will use a cheap semiconductor memory unit, 128 Megabytes and beyond. Now, Mario 64 was 16 Megabytes. 16 megabytes was the typical maximum for an N64 game, although there was one game that was 24 Megabytes (Ogre Battle 64), and two games that were 32 Megabytes (Pokemon Colloseum 2, and Resident Evil 2). 128 megabytes should be plenty for developers, unless they want to use a bunch of pre-renders and high poly models, which don't really matter on a handheld. The price of the DS looks to be pretty cheap, too.

    And the PSP? Well, it uses 1.8 GB disks, so, again, it has the memory advantage of an optical format over a cartridge. But that's the only advantage that the PSP has over the DS that the PS had over the N64. It looks like games will have the production costs of Playstation 2 games, and higher prices disencourages innovation and risky moves by developers. That's one reason

  5. Quite honorable... by GaimeGuy · · Score: 3, Insightful

    It takes a lot of guts for a company to apologize to the consumer for its mistakes. I salute you, Iwata-san.

    1. Re:Quite honorable... by Rallion · · Score: 4, Insightful

      This is why I like Nintendo over their competitors. They truly seem to want to create a better gaming experience, and get the profits from that, rather than getting the profits and then seeing what they can do about gameplay. That means they must admit their mistakes and problems, whether they be creative (like, let's say, the Virtual Boy) or business (like the Europe issue), in order to fix them and provide a better gaming experience for everybody.

      I saw this in the press conferences, too. Nintendo's was focused on their games, and the future of their games. This was much nicer than an hour straight of talk about marketshares and profits and install bases. It seems like Nintendo is about "games making money" while the others are more about "making money through games," if you understand what I mean. It's to be expected, I suppose, with Nintendo being solely focused on games, but that doesn't dull my preference.

    2. Re:Quite honorable... by GaimeGuy · · Score: 2, Insightful

      You also noticed Sony and MS talking about how technologically powerful their next consoles would be, while nintendo was talking about broadening the industry, with the Nintendo Revolution, of which Iwata has said, "It won't simply be a box that connects to your TV," and the Nintendo DS. Even if the gaming audience doesn't like this at first, the developers DO like it, so they'll put their support into the Nintendo Revolution and DS. Gamers will be "forced" to try out these new systems due to the support they get. So, even if gamer approval starts off slow, the appeal of these innovations to developers will pay off in the long run.

      I'm excited, because I know Nintendo can really change the industry from being run by technological improvements in sight and sound, to being run by changes in interface and new features which bring gamers together, like Wi-Fi in the DS.

      People are upset that Nintendo isn't doing online, that they're doing GBA-GC connectivity, that they're not doing as much "Here and now" as other companies. But Nintendo knows exactly what it's doing, exactly what it needs to do for itself, and exactly what the gamers, and the industry need.

      That's not me speaking as a stubborn Nintendo fanboy: That's me speaking from my heart.