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John Woo to Direct Spy Hunter Movie?

shadowcabbit writes "Gameforms is reporting that director John Woo, who previously optioned Nintendo's Metroid series of games for the silver screen, is in negotiations with Universal to direct the 2005 film adaptation of Spy Hunter. The film, which will star Dwayne Johnson (aka The Rock), has been in the planning stages since 2001, but has not yet begun production."

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  1. Re:The Music by CaptainCaveman_2002 · · Score: 4, Informative

    I read somewhere (can't remember where) that they had initially wanted to use the James Bond theme as the music for Spy Hunter.

    When that didn't happen, they used the theme from a spy TV show, "Peter Gunn."

    The music was written by Henry Mancini... so it was sure a step above what most video games had.

  2. Re:Spyhunter by Kaimelar · · Score: 4, Informative
    I know, I'm replying twice, but I just realized that I found time to rant about MMO games, but I didn't actually tell you the title of NCSoft's upcoming Road Warrior-esque MMO title, which was my intention. :-) It's called Auto Assault.

    And just so I don't look like a total idiot (if that's possible), here are some links with more info:

  3. Why a Spy Hunter movie by steveha · · Score: 4, Informative

    Basically, the reason why Hollywood is looking at a Spy Hunter movie is because the 3D, modern Spy Hunter game is so much fun.

    The original Spy Hunter was a favorite of mine, but would hardly inspire a movie. It was a top-down (third-person perspective) sprite-based scrolling shooter game, designed to be hard enough that it would pull in a respectable amount of coins in an arcade.

    The 3D Spy Hunter game, available for the major game console systems, plays differently and I think it is huge fun. It's a "second-person" shooter: like a first-person game, but you can see yourself (i.e., the car) to make it easier to figure out if you are clearing obstacles. Once you learn the game, you usually don't die; you are racing the clock and trying to find secrets in the various levels more than trying to survive. You have lots of weapons, an unrealistic amount of them, and it's surprising how I never seem to get tired of locking missiles onto bad guys and lighting them up. The music is also excellent in this game, enough so that I want to get Ogg Vorbis files of the music so I can listen to it when I'm not playing the game.

    The most recent Spy Hunter game, Spy Hunter 2, is different again. Your car is much more fragile now, and survival is a major problem. Your turbo boost doesn't recharge, you have to find and collect powerups to recharge it. And "boss" enemies are now a major part of the game. While I found the first one to be addictively playable, the second one frustrates me, and frustration isn't fun. Oh, and just in case you are a 12-year-old boy, there is now a female character with lots of polygons on her chest, moving in stiff, unrealistic ways as she walks and talks. Woo hoo! Who needs game play! And the music isn't nearly as interesting as in the first one.

    If you haven't tried the Spy Hunter console game, I recommend you do so. It's a fun hybrid of a first-person shooter and a car racing game, retaining the best elements of each.

    I'd be extremely happy if they ever release a "Spy Hunter 1.5" with the original game engine, just with new levels to play.

    http://www.spyhunter.midway.com/futuretense_cs/fla sh/spyhunter/

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely