Now if you have any questions about this place, ask me, if I don't know, I can ask someone else. I am quitting for my Ph'D at the end of the year so you've got my time./ as a thanks for giving me so much to read over the last six years.
Ok, I'll bite. Thanks in advance for the info.
1) Can you provide a link or links to more information about this program, since apparently the submitter or Slashdot editors thought that wasn't necessary?
2) Is there a method or procedure to determine if your information is in this database, and to obtain this information?
3) Is there a way to opt-out or otherwise control the flow of this data to/from other agencies?
Yes, I know, but I'm going to trust Wikipedia over Eddie Izzard's standup routine on that point. After all, in Dress to Kill he also says that the singer is dead. Or not.:-)
If Humperdinck started his career *today*, no producer would take him unless he came up with a stage name. He'd be unmarketable otherwise.
The funny thing is, Engelbert Humperdinck is a stage name! The singer's given name is Arnold Dorsey. (Eddie Izzard taught me that.) He chose a silly-sounding name and had a successful career . . . perhaps Nintendo's new console will have similar fortune.
HL1: Fighting for survival, and little else. HL2: Fighting for an ideal and grand-purpose of saving humanity.
See the difference? HL1 had much of a more noir, dark atmosphere.
Interesting that you seem to think that was a negative for HL2 and a mark in favor of HL1. For me, I found that "fighting for an ideal" was extremely compelling. The opening scenes of HL2 set the stage nicely -- you saw the hopelessness, the opression, the fear of the people of City 17. When I finally get to take action against that (with ye olde crowbar), it felt like I was doing Good. I was taking a stand against opression. Being labeled "Anticitizen One" in City 17 felt like a badge of honor. Leading the scared-yet-determined resistance fighters who rallied around "Follow Freeman!" meant that I wasn't just fighting for my own survival, I was fighting for these people, too.
Different strokes for different folks, I suppose. I greatly enjoyed HL2. I thought it gave more questions than answers, and was fun from beginning to end. It made me care about the characters, the plight of the people of City 17. Is HL2 a straightforward hero story? Probably. But it was a compelling, very fun telling, and I'm looking forward to HL2:Aftermath.
LEGO Star Wars is a very fun co-op game . . . it even allows you to drop in/out at any point, which is great if the phone rings, the oven timer goes off, etc. It's not terribly long, but the sequel will be out soon.:-)
On the PC side, WarCraft III might be a good idea -- you can play against AI opponants, and select various handicaps for each player if desired.
Puzzle games are a lot of fun to play together, too -- my wife and I have played Bookworm together and had quite the good time.
Ah, you beat me to it -- I used this phone number two years ago to stop pre-approved credit offers, and have been extremely satisfied with the results. Some more information on opting out of credit offers, insurance offers, and other annoyances that arrive in your mailbox:
One of the things I am concerned about is that while it is absolutely fantastic how they plan on integrating the content of other players into your worlds....I want a method to limit the inclusion of that content to just my friends. Which sounds more fun to you....having a little "survival of the fittest" contest with random creatures from people you have never met, or having a biological death-match against the creations of your circle of friends?
I showed the video of Spore from last year's GDC to my wife, and this is the first video game outside of Bookworm that she expressed any interest in whatsoever. She didn't care for building huge, star-spanning empires . . . she liked how cute Will Wright's creature was in the demo, and that it acted very lifelike. And then she wondered aloud if we could both be playing, and pitting my creatures vs. her creatures. I really hope that feature is included in the final product. In The Sims, you could have different players have houses in the same neighborhood and interact with them, right? I seem to remember friends doing that, but I never played the game myself.
"These Mac security holes are a storm in a teacup. They've inspired hundreds of stories in the press and even the national network news, but if they were Windows holes, no one would have blinked.
That's because holes in Windows are routine, business as usual, while it now appears the Mac is under attack thanks to Apple's brand-new high profile. But this isn't the case.
Last month, there were four "massive" virus attacks on Windows, according to Commtouch, an antispam and antivirus vendor. Indeed, viruses are now so aggressive, they routinely outpace attempts by antivirus companies to distribute protective signatures.
This state of affairs is now so common, I hadn't noticed -- and I work for a technology news site. "Virulent computer virus infects millions worldwide, other non-news at 11."
These Mac "threats" are only news because of their novelty, not the threat level they pose."
Oh yeah, the game also features graphic interactive sex, rape, kidnapping, sadomasochism, burglary, substance addiction, pregnancy, abortion, sexually transmitted disease, permanent character death (complete with a playable afterlife in Hell), player corpse looting, and a bunch of other things you'll probably not find in any other recent game.
Seems like they're trying to make a dark, gritty game that some people would find in poor taste. And, it seems to me, a game that would allow griefers to cause all sorts of havoc. Of course, maybe that's the point . . .
Most of it is "coming soon", but there's a signup to be notified when it is available. And of course the Konfabulator (sorry, Yahoo! Widgets) stuff is available right now.
Based on this, I'm not sure I'll be picking one up. I think having more feedback from your creature is wonderful -- this was one of two complaints that stopped me from finishing the first one. It just became too frustrating to train my creature.
The other complaint I had does not seem to have been fixed -- the bullshit quests. You're a *god* -- why are you having to find lost sheep or bring wood to a bunch of sailors?
Of course, I'm also pleased to see that Peter Molyneux continues to do interesting, innovative work. I might give him the benefit of the doubt and get a copy of this game anyway.
If I were to loose my phone . . . What happens when someone with good intentions finds my phone and can't return it?
Dude, what to you think will happen if you just turn your phone loose like that? Keep it on a leash and you won't have to worry about someone returning it.;-)
All in good fun. Now let me post something on-topic so I don't seem like a jerk. My last PDA had a feature that would show a certain screen when locked -- the idea being that if it was lost, your data was still behind a password, but you could put a message saying, "If you find this device, please contact John Doe at . . . " on the chance that the finder would have the good intentions you speak of and return it. Perhaps phones could have something similar? Of course, a similar solution in your case would simply to not turn this security feature on.
http://sanfrancisco.cbslocal.c...
I thought so, too, but the link is beside the title:
http://sanfrancisco.cbslocal.c...
Ok, my snark re: the editors may have been unwarranted -- I see the article's sources are now beside the headline. Not used to that.
For anyone else, it's at http://sanfrancisco.cbslocal.c...
Now if you have any questions about this place, ask me, if I don't know, I can ask someone else. I am quitting for my Ph'D at the end of the year so you've got my time ./ as a thanks for giving me so much to read over the last six years.
Ok, I'll bite. Thanks in advance for the info.
1) Can you provide a link or links to more information about this program, since apparently the submitter or Slashdot editors thought that wasn't necessary?
2) Is there a method or procedure to determine if your information is in this database, and to obtain this information?
3) Is there a way to opt-out or otherwise control the flow of this data to/from other agencies?
Corporations don't see people as "citizens" anymore. We're not even their customers -- we're consumers. Language always gives one away.
Yes, I know, but I'm going to trust Wikipedia over Eddie Izzard's standup routine on that point. After all, in Dress to Kill he also says that the singer is dead. Or not. :-)
The funny thing is, Engelbert Humperdinck is a stage name! The singer's given name is Arnold Dorsey. (Eddie Izzard taught me that.) He chose a silly-sounding name and had a successful career . . . perhaps Nintendo's new console will have similar fortune.
http://en.wikipedia.org/wiki/Engelbert_Humperdinck _(singer)
That's the most creative way to spell "stupid" I've seen.
What's with tech product names recently? Viiv? MacBook Pro? Wii?
Interesting that you seem to think that was a negative for HL2 and a mark in favor of HL1. For me, I found that "fighting for an ideal" was extremely compelling. The opening scenes of HL2 set the stage nicely -- you saw the hopelessness, the opression, the fear of the people of City 17. When I finally get to take action against that (with ye olde crowbar), it felt like I was doing Good. I was taking a stand against opression. Being labeled "Anticitizen One" in City 17 felt like a badge of honor. Leading the scared-yet-determined resistance fighters who rallied around "Follow Freeman!" meant that I wasn't just fighting for my own survival, I was fighting for these people, too.
Different strokes for different folks, I suppose. I greatly enjoyed HL2. I thought it gave more questions than answers, and was fun from beginning to end. It made me care about the characters, the plight of the people of City 17. Is HL2 a straightforward hero story? Probably. But it was a compelling, very fun telling, and I'm looking forward to HL2:Aftermath.
Microsoft is starting to build aircraft now? That'll give a whole new feel to complaining about when MS products crash. :-)
LEGO Star Wars is a very fun co-op game . . . it even allows you to drop in/out at any point, which is great if the phone rings, the oven timer goes off, etc. It's not terribly long, but the sequel will be out soon. :-)
On the PC side, WarCraft III might be a good idea -- you can play against AI opponants, and select various handicaps for each player if desired.
Puzzle games are a lot of fun to play together, too -- my wife and I have played Bookworm together and had quite the good time.
Ah, you beat me to it -- I used this phone number two years ago to stop pre-approved credit offers, and have been extremely satisfied with the results. Some more information on opting out of credit offers, insurance offers, and other annoyances that arrive in your mailbox:
https://www.optoutprescreen.com/?rf=t
http://opt-out.cdt.org/
I showed the video of Spore from last year's GDC to my wife, and this is the first video game outside of Bookworm that she expressed any interest in whatsoever. She didn't care for building huge, star-spanning empires . . . she liked how cute Will Wright's creature was in the demo, and that it acted very lifelike. And then she wondered aloud if we could both be playing, and pitting my creatures vs. her creatures. I really hope that feature is included in the final product. In The Sims, you could have different players have houses in the same neighborhood and interact with them, right? I seem to remember friends doing that, but I never played the game myself.
I remember really looking forward to this game when it was announced . . . it's a bummer that it got canned.
Howver, for those that still want to fly a 'Fury on their PC, there's this:
http://ifh.firstones.com/
I believe there are some B5 Freespace mods as well.
From the linked article:
People with the wearable computers recording everything they could were called 'gargoyles' in the novel, as I recall.
From the Friendly Article:
Seems like they're trying to make a dark, gritty game that some people would find in poor taste. And, it seems to me, a game that would allow griefers to cause all sorts of havoc. Of course, maybe that's the point . . .
http://www.npr.org/templates/story/story.php?story Id=5029896
Moonshining is still an issue . . . (and yes, the pun was deliberate!)
Preview, what's that? :-) Here's the link to the top level that I meant to use:
http://go.connect.yahoo.com/go
http://go.connect.yahoo.com/go/on_your_pc
Most of it is "coming soon", but there's a signup to be notified when it is available. And of course the Konfabulator (sorry, Yahoo! Widgets) stuff is available right now.
Or try Freeciv -- versions available for Windows, Linux, and Mac OS X. No emulators required!
Old news. I already know all the details about the Revolution I need, thanks to Penny Arcade:
:-)
http://www.penny-arcade.com/comic/2005/08/28
The same people who pay for cable television with ads?
Eurogamer did a review of B&W2 recently at
1 124
http://www.eurogamer.net/article.php?article_id=6
Based on this, I'm not sure I'll be picking one up. I think having more feedback from your creature is wonderful -- this was one of two complaints that stopped me from finishing the first one. It just became too frustrating to train my creature.
The other complaint I had does not seem to have been fixed -- the bullshit quests. You're a *god* -- why are you having to find lost sheep or bring wood to a bunch of sailors?
Of course, I'm also pleased to see that Peter Molyneux continues to do interesting, innovative work. I might give him the benefit of the doubt and get a copy of this game anyway.
Dude, what to you think will happen if you just turn your phone loose like that? Keep it on a leash and you won't have to worry about someone returning it. ;-)
All in good fun. Now let me post something on-topic so I don't seem like a jerk. My last PDA had a feature that would show a certain screen when locked -- the idea being that if it was lost, your data was still behind a password, but you could put a message saying, "If you find this device, please contact John Doe at . . . " on the chance that the finder would have the good intentions you speak of and return it. Perhaps phones could have something similar? Of course, a similar solution in your case would simply to not turn this security feature on.