A Plea To Game Makers To Act Responsibly?
Thanks to AVault for its editorial discussing the responsibility videogame makers have to use their powers for 'good'. The author expresses concern about games' influence on the young: "My love of digital maiming is tempered by the fact that, at this stage of my life, I can tell right from wrong. I have a fully developed set of ethics. I wouldn't say my nine-year-old nephew has quite had the time to develop these tools." The article ends with the exhortation: "Developers and publishers, hear my plea: start injecting a strong sense of right and wrong into your stories. I don't want you to pull back on the gibs, I don't want anything more than a stronger sense of ethics and perhaps a small dose of moral fiber. Take into account the fact that kids are playing, no matter that they shouldn't be."
I'm sorry, but unless the kid is retarded or something, he knows the difference between right and wrong, at least when it comes to blowing people up and stuff.
Gee, maybe your 9 year old shouldn't be playing Grand Theft Auto. It's more the parent/guardian's responsiblity to ensure that their kids aren't playing violent games than it is the game makers.
"Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
So, should Quentin Tarantino take into account that kids are watching "Kill Bill", and Playboy similarly tailor itself to be kid-friendly? I don't think so.
Don't blame Durga. I voted for Centauri.
The author expresses concern about games' influence on the young
What the hell are the parents doing?!
Don't we get at least 2 of this type of article on this site per week? It seems like I am always reading the:
"It is the parents' job to teach their kids wrong and right, not the video games."
All these articles are good for is getting gamers upset. Call it Flamebait or a Troll or whatever, but these articles are getting Redundant.
http://www.tomandemily.com
That said, I really don't have a problem with developers and publishers making violent games. Similarly, I don't have a problem with publishers who distribute violent books. I don't shun museums for displaying various garish incarnations of St. Sebastian on their walls. I am one of the vast majority of people--young and old alike--who can distinguish fantasy from reality, and are able to appreciate that the character being crushed by a tank on the game screen is not a real person.
You'll find no lack of people here on Slashdot who played games like Smash TV, N.A.R.C., and Doom as a kid. Staggeringly enough, the vast majority of us are perfectly well aware of the fact that in the Real World, one does not drive a Ferrari at 100 mph on a bridge whilst mowing down junkies, firing rocket launchers, and gathering cash and drugs.
I'm tiring of those who advocate solving the problems of the few by restricting the options of the whole. Let us use our own judgement, for Pete's sake.
Obliteracy: Words with explosions
Then the international corporations.
Then we might start childing games manufacturers.
And if you thought that was boring you obviously havn't read my Journal ;-)
Games are where the traditional fairytale style very straightforward plots have excelled in for years(actually, that's an insult against most classic fairytales, most of them have more depth than your basic game plot about a guy in a combat suit rescuing his girl).
games aimed at adults.. well, most of them have very basic plot settings aboug good versus evil as well. sometimes it's just the evil that triumphs over the 'good', but that's just reversed roles of stereotypes(basically what it is most of the time is that it's just a matter of skinning, wether the guys trying to slow the player down are cops or mafia).
personally, I'd hope there to be more character in the characters in games and not always be so black and white, THE WORLD ISN'T JUST GOOD VS. BAD. most of the time the 'BAD' guys have solid motives for their actions as well as the good guys can and have 'bad' motives (imho best, or worst depending on if it's real life or not, tragedies stir from a setting like this. everyone is doing the 'right'/'necessary' thing from their viewpoint but the events lead to catastrophe anyways).
Ever read old fairytales in their original forms? the "bad" getting what's coming to it is usually chopping the head off or something similar(and heck, the 'good guys' play very, very dirty sometimes). public executions and all that jizz.
world was created 5 seconds before this post as it is.
Things I remember from growing up:
Superman comics were going to make children tie bed sheets around our necks and jump off the garage roof. The A-Team was going to make children turn violent. Rock music was going to turn us into Satanists. Sweet alcoholic drinks were going to turn the young into alcoholics. The ice-cream man was really a slipping LSD into their ice-cream to turn them into addicts, but only if the punch given to them at Halloween didn't do it instead, and don't forget about all the pedophiles that were just waiting for children in every chat room.
In other words everything that is even remotely popular is somehow going to absolutely destroy the lives of children everywhere.
Articles like this are good for quiet news weeks. In a year or 2 they will be about something new that is also going to end life as we know it. (The evils of golf or something)
I would also hazard a guess that people who came from homes way too poor for them to have ever been exposed to DOOM, GTA etc, commit most of the violent crime.
A number of studies show that children understand the difference between fantasy and reality at a much younger age than most people seem to think. Sorry I don't have any handy, but they aren't that old. You can find it if you can wade through all the other ones that decry video game violence :)
But of course, it's the parent's job to teach the kid a sense of moral responsibility before they give them access to violent video games. I don't have kids but my brother has 4, and I know that before they get to the point of playing video games more controversial then "Reading with Froggy" or whatever, they have a strong understanding of right and wrong.
If this isn't the case, it's the parent's fault, not EA's.
That said, I defintely feel there is something wrong with the amount and vugarity of violence in games, especially when considering that this is an ongoing trend. Are we kidding ourselved that the same human instinct that drove the Romans to kill people for sport in an arena is not the same one which keeps me glued to the screen playing Far Cry?
Perhaps as a species we are cursed that whenever a society reaches a level where we no longer have to struggle, people turn to ugly and vicious pursuits.
The meek shall inherit the earth, in 3 by 6 plots. - Lazerus Long
First off let me say that in no way is it up to game developers to put this kind of content in their product if it doesn't call for it. The gaming industry isn't here to raise your child...that is the parents job.
... evil. But that is what makes it fun right? We can play this game and do things that we wouldn't dream of doing in real life. So, in a way this game clearly defines what *not* to do in real life. Isn't that educational in a slightly squewed sense? How hard is it to teach a child that that kind of thing is only ok in video games? It doesn't seem like that big of a leap to me. (not that I'm saying kids should play GTA...god no).
Now then, I don't necessarily agree with the author, but his article has sparked my interest. Not so much in the way of what content should be acceptable in games or that games need to have a clear set of what is right and what is wrong and focus on the 'right'. But in the way that the majority of games out there already *do* have this present...it's just subtle. They don't come straight out and say "This is good! Do this!", "This is bad! Don't do that!", but the elements are all there.
Take GTA... there is no doubt that what you do in this game is bad. It is unethical, it is unmoral, it is just
A better example might be Ninja Gaiden. You play Ryu, a *good* bad ass who is avenging the death of his family and putting a stop to evil in the world. Ultimately that is what is happening in the story. On some level does this not say: "Fight for what you believe in. Don't let bad things happen." Granted the way you carry this out in the game is purely fantasy...but can't the values be applied to life?
The trick is making the connection to what is already present in the games and applying it to real life situations. Let's think who would do this? The parent! If the parent is doing their job they will know the content of the games their child is playing. All it takes is sitting the kid down for 15 min to discuss what is being said / done in the game and why this is or is not acceptable in reality. Kids are smart, they'll understand.
With all that said, could game producers emphasise this more in their games? Absolutely. It would be wonderful to clearly define what is right and wrong. In an ideal world there would be no gray area.
Is it up to game producers to do this? Absolutely not! We don't see this in movies, or books, or TV...why should video games be different. It is the parents job to educate the child, not the rest of the world.
I apologize if my thoughts came out all broken, but I'm in a super hurry...
-Mark
Dovie'andi se tovya sagain.