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A Plea To Game Makers To Act Responsibly?

Thanks to AVault for its editorial discussing the responsibility videogame makers have to use their powers for 'good'. The author expresses concern about games' influence on the young: "My love of digital maiming is tempered by the fact that, at this stage of my life, I can tell right from wrong. I have a fully developed set of ethics. I wouldn't say my nine-year-old nephew has quite had the time to develop these tools." The article ends with the exhortation: "Developers and publishers, hear my plea: start injecting a strong sense of right and wrong into your stories. I don't want you to pull back on the gibs, I don't want anything more than a stronger sense of ethics and perhaps a small dose of moral fiber. Take into account the fact that kids are playing, no matter that they shouldn't be."

33 of 136 comments (clear)

  1. I Have A Solution by BigDork1001 · · Score: 5, Insightful
    "I have a fully developed set of ethics. I wouldn't say my nine-year-old nephew has quite had the time to develop these tools."

    Gee, maybe your 9 year old shouldn't be playing Grand Theft Auto. It's more the parent/guardian's responsiblity to ensure that their kids aren't playing violent games than it is the game makers.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    1. Re:I Have A Solution by Strange+Ranger · · Score: 2, Insightful

      > Take into account the fact that kids are playing, no matter that they shouldn't be."

      > It's more the parent/guardian's responsiblity to ensure that their kids aren't playing violent games than it is the game makers.

      Yes but your kid has a friend who has an older friend with this REALLY EXCITING game...

      Parents, no matter how diligent, can not watch over their children every second of the day.

      That said, I'd like to see a parental block code of some sort on games like Grand Theft Auto. Don't stop making those games and don't take away the amoral fun for us adults. Just include some sort of unique ID verifed code on the inside of each box. And since no one will sell these games to kids [cough cough] that would help prevent the young ones from playing it. They didn't buy it, and therefore don't have the box w/ unique passcode on it.

      Oh and don't abuse my privacy, just give me a kid blocking code. Thanks.

      --

      Operator, give me the number for 911!
    2. Re:I Have A Solution by CodeMonkey4Hire · · Score: 3, Funny

      They could ask those weird questions like Leisure Suit Larry did to see if you are old enough. Thay was funny. IIRC, Spiro Agnew was a wrong choice for a question about a cough-causing germ.

      I already know they can search for the answers on the internet. Maybe we could make 'em do an integral to log on! That would set an age+IQ requirement.

      Of course, having been out of college long enough to forget all the math that I never use, I guess I could ask my son for help....

      --

      Let's go Hurricanes!!! 2006 Stanley Cup Champions!!!
    3. Re:I Have A Solution by Grave · · Score: 2, Informative

      A parent came in to my store (GameStop) the other day to buy a PS2 and a couple of games, and mentioned wanting to buy GTA: Vice City for his 4 year old son when he had some more money. I told him that was a Mature rated game and not something I'd recommend for a kid of that age. Quite frankly, I don't think I could sell it to someone who had just told me they were going to let their 4-year-old play it. That's just plain wrong, and at that age, there can still be very permanent damage done to the child's sense of right and wrong, especially with a game such as Vice City.

      Responsibility for the games played by anyone under 17 is up to the parents. Video game makers put ratings on their games, and if parents refuse to care about it (as so many do), then it's not fair to blame the makers.

    4. Re:I Have A Solution by fireduck · · Score: 4, Insightful

      Parents, no matter how diligent, can not watch over their children every second of the day.

      No, but when the kid comes home from playing GTA at the friend's house and says "Parent, I really want to get this game": Parent says "No."

      The author of the article presents this situation, with his nephew now wanting to get this game that he played at a friends house. However, rather than take it the final step (i.e., parent saying no), the author goes into "hey game makers, change your games" land. Obviously parents can't be there 100% of the time, but when they are there they have to be a parent. And being a parent means saying no, quite frequently. Why the author doesn't see this, I don't know.

      Kids are exposed to all sorts of "bad" things and parents do their best to mitigate any real or supposed damage by setting barriers, guidelines, rules and having discussions with their children.

      It this author wants a better target to go after, why not start with soda / junk food vending machines at our schools. Kids spend more time in school than they do anywhere else (including playing video games). And childhood obesity is, without any doubt, a bigger problem than violent video games.

    5. Re:I Have A Solution by E_elven · · Score: 2, Insightful

      Mothers and fathers, hear my plea: start injecting a strong sense of right and wrong into your children, based on the current laws, not necessarily your own morals. I don?t want you to pull back on the fun, I don't want anything more than a stronger sense of ethics and perhaps a small dose of moral fiber. Take into account the fact that kids are playing all sorts of games, no matter that they shouldn't be.

      --
      Marxist evolution is just N generations away!
    6. Re:I Have A Solution by dewke · · Score: 2, Insightful

      Yes but your kid has a friend who has an older friend with this REALLY EXCITING game...

      Parents, no matter how diligent, can not watch over their children every second of the day.


      This is called being a responsible parent, or at least it was when I was growing up. My parents wanted to know where I was going, with who etc... Usually my parents had met my friends parents as well.

      All that aside, it wouldn't be a bad idea to have a lockout code as well. Not on the side of the box though. Give kids credit, if you hide it, they will find it.

      --
      Oderint dum metuant
    7. Re:I Have A Solution by msuzio · · Score: 5, Insightful

      Thinking that monitoring your child every second is the solution to anything is ridiculous in any case. I don't care if we're talking drugs, alcohol, violent video games, or Scientology. You can't always be there, and you shouldn't expect to be. You have to develop a parenting strategy that does not rely on monitoring for compliance and safety.

      When I was growing up, my parents never even knew where I was most of the time. I went out to play on a typical summer day, and wandered around the neighborhood hanging out with friends. I wasn't expected back until dinner time.

      Somehow, I managed to come out of it OK. Sure, I saw the porno mags Timmy Smith had stolen from his dad's stash. I smoked a couple cigarettes when I was 12. I saw my friend's brother smoke dope (never tried it myself until I was well past the age of majority). But my parents had done their job in educating me pretty well in their sense of what was right and wrong. Even when I did things I knew they wouldn't approve of, I was able to consider those things in the moral structure they thought I should be educated in. I could ask myself "Why is what I'm doing wrong? Should I not be doing this?". I developed the ability to make my own decisions, and I had enough common sense to not get in over my head.

      This is, to me, the only way to go. Don't try to control your kids. Don't make other people responsible for that task either. Do the best you can, take advantage of all the times your kids are with you to point out the moral issues of life and provide your perspective. Accept that they will make mistakes; if you think it's appropriate, administer discipline when they go against "the rules", but understand that this is all part of the learning process too.

      Please, people. Produce thinkers, not mindless drones who have to be saved from themselves constantly. Insist on personal moral responsibility and accountability. Anything else is a cop-out. Even a very young child is capable of understanding "right" vs. "wrong" and knowing when they are breaking "the rules".

    8. Re:I Have A Solution by Strange+Ranger · · Score: 2, Informative

      > Anything else is a cop-out. Even a very young child is capable of understanding "right" vs. "wrong" and knowing when they are breaking "the rules".

      I'm going to need to know this in a few years: How do you explain to your child that it is "Right" for you to own a game that he sometimes sees you playing, but that it is "Wrong" for him to play it?

      I agree with 99.9% of what you said. But aren't some areas gray? You don't leave the door wide open when you and your wife have sex and just tell him its wrong for him to look or listen.
      That's all I'm saying, I'd like to be able to "close the door" on mature themed games in the same manner, but still abide by everything you said in your excellent post.

      --

      Operator, give me the number for 911!
    9. Re:I Have A Solution by n0wak · · Score: 2, Insightful

      I'm going to need to know this in a few years: How do you explain to your child that it is "Right" for you to own a game that he sometimes sees you playing, but that it is "Wrong" for him to play it?

      The same way it's been done for centuries: when you're old enough to make the decisions yourself, you can make that decision. *I* am mature enough, *I* can play this immature game. *You* have to earn that right.

      It's worked for centuries, why should it stop now? I mean, this is the same as the stereotypical smoking parent telling his/her child not to smoke (or drink, or whatever).

  2. I don't think this is reasonable by AtariAmarok · · Score: 4, Insightful
    "Take into account the fact that kids are playing, no matter that they shouldn't be."

    So, should Quentin Tarantino take into account that kids are watching "Kill Bill", and Playboy similarly tailor itself to be kid-friendly? I don't think so.

    --
    Don't blame Durga. I voted for Centauri.
  3. Blah, parents, yawn by Leffe · · Score: 3, Insightful

    The author expresses concern about games' influence on the young

    What the hell are the parents doing?!

    1. Re:Blah, parents, yawn by lightspawn · · Score: 2, Funny

      What the hell are the parents doing?!

      He's talking about his 9 year old nephew. You don't seriously suggest that he try to criticize the way his brother/sister is raising the kid, do you? After all, family is always right; it's the people you don't know who are always wrong.

  4. Article: -1 Redundant/Flamebait by tprime · · Score: 4, Insightful

    Don't we get at least 2 of this type of article on this site per week? It seems like I am always reading the:

    "It is the parents' job to teach their kids wrong and right, not the video games."

    All these articles are good for is getting gamers upset. Call it Flamebait or a Troll or whatever, but these articles are getting Redundant.

    --
    http://www.tomandemily.com
    1. Re:Article: -1 Redundant/Flamebait by spaeschke · · Score: 2, Insightful
      Introducing storylines suitable for children where acceptable society values and virtues are explored is a good thing for kids


      They already have those, they're called Nintendo games. I'm sorry, but I just don't care about your, or anyone elses kids. I treat people bitching about violent videogames like people that bring children into bars... I don't drink at the playground, please don't bring your kids into a bar. Likewise, don't let your kids play GTA and I won't try to dictate the content of the next Barney Teaches Reading. Deal?
    2. Re:Article: -1 Redundant/Flamebait by CokoBWare · · Score: 4, Interesting

      It's amazing how people think that just because someone has a position that is "encourage people to consider additional ways to tell stories that are good for kids" that it means that people are advocating changing exisitng games to make them less violent. Come on, let's actually read what people write here, and not just jump to conclusions. I'm not advocating us changing what the industry produces now, I'm advocating looking underneath that penny and realizing there's another market. Let's keep the GTAs, the Dooms and the Postals... at the same time, game publishers may consider new opportunities for parents and children to enjoy in videogame storytelling. Everyone wins! Kapish?

    3. Re:Article: -1 Redundant/Flamebait by Pxtl · · Score: 3, Interesting

      My problem is more the shortage of educational puzzle games. Remember Lemmings? The Incredible Machine? Humans? That one with the bouncing lasers? Those games are gone now. Now puzzle games are twitch games like Tetris and Chu Chu rocket, which, while teaching the kids new tricks, teach them subconsiously and don't actually teach true problem-solving.

      When I was a kid, educational puzzle games were mainstream products. Everybody played Lemmings. Now they're kids games, and rare ones at that.

      Instead, many kids games have become evercrack-style treadmill masturbation games like Pokemon. Nintendo's kids games are fun and exciting party games and I love them to death, but they have damn little educational value to a kid.

      Bring back _real_ educational games. I want my Sim Earth back.

  5. It's always going to be there... by IshanCaspian · · Score: 4, Interesting

    There's always going to be violent video games. The problem is not that there aren't video games that have morality...look at the Ultima games...or the Star Wars ones. The problem is that kids are naturally curious about the games that are BAD. It doesn't matter how many good video games there are out there....kids are always going to find the one game that's evil. Really, there are only three solutions:

    1) Forbid all video games that do not impose "correct" morality
    2) Raise your children in an isolated bubble, never exposing them to anything that espouses "bad" morality
    3) Let your children experience what they want, within limits, so long as you teach them what is right and wrong

    You can let a kid play all the violent video games he wants; so long as he has a caring mother and father, he'll turn out OK....and if he doesn't have caring parents, if it's not GTA teaching him how to be a criminal, it'll just be something else. In short, bad parenting creates bad kids who have independent, unrelated desires to play "bad" video games and do "bad" things. Good parenting creates "good" kids who have the same desire to play "bad" video games but less chance of a desire to do "bad" things.

    To all of the parents who are always whining "the video games are controlling my childen" I say: you have a thousand times more influence than any video game ever will...if your kids are turning out poorly it's because you're a shitty parent....stop trying to blame everyone else.

    I don't understand why the author's article is so upset at this kid playing GTA. If his mom is raising him correctly, he should be able to cap grandmas all day long and still be a well-adjusted kid. If she's not, well, then he's got bigger things to worry about than a video game. Everyone just wants to bitch about the video game to show that they are MORALLY OFFENDED! You know what offends my morals? Watching a mother just dump her kid off in day care for the first 6 years of his life so she can drive a nicer car. I'd rather raise my kid on GTA than put him through that.

    --

    But there is another kind of evil that we must fear most... and that is the indifference of good men.
  6. Arrgh by American+AC+in+Paris · · Score: 3, Insightful
    All right. I make games for all ages. I dislike violence, and I take pains to make my games no worse than a Road Runner cartoon. Violence in video games doesn't really do anything for me--there are a number of violent games I enjoy, but I enjoy them for gameplay reasons, not because you can disintegrate opponents with a mortar round.

    That said, I really don't have a problem with developers and publishers making violent games. Similarly, I don't have a problem with publishers who distribute violent books. I don't shun museums for displaying various garish incarnations of St. Sebastian on their walls. I am one of the vast majority of people--young and old alike--who can distinguish fantasy from reality, and are able to appreciate that the character being crushed by a tank on the game screen is not a real person.

    You'll find no lack of people here on Slashdot who played games like Smash TV, N.A.R.C., and Doom as a kid. Staggeringly enough, the vast majority of us are perfectly well aware of the fact that in the Real World, one does not drive a Ferrari at 100 mph on a bridge whilst mowing down junkies, firing rocket launchers, and gathering cash and drugs.

    I'm tiring of those who advocate solving the problems of the few by restricting the options of the whole. Let us use our own judgement, for Pete's sake.

    --

    Obliteracy: Words with explosions

  7. Start in the right place....... by MrIrwin · · Score: 3, Insightful
    ......first the politicians should show a capability to use thier powers responsibily.

    Then the international corporations.

    Then we might start childing games manufacturers.

    --

    And if you thought that was boring you obviously havn't read my Journal ;-)

  8. games - stories by gl4ss · · Score: 2, Insightful

    Games are where the traditional fairytale style very straightforward plots have excelled in for years(actually, that's an insult against most classic fairytales, most of them have more depth than your basic game plot about a guy in a combat suit rescuing his girl).

    games aimed at adults.. well, most of them have very basic plot settings aboug good versus evil as well. sometimes it's just the evil that triumphs over the 'good', but that's just reversed roles of stereotypes(basically what it is most of the time is that it's just a matter of skinning, wether the guys trying to slow the player down are cops or mafia).

    personally, I'd hope there to be more character in the characters in games and not always be so black and white, THE WORLD ISN'T JUST GOOD VS. BAD. most of the time the 'BAD' guys have solid motives for their actions as well as the good guys can and have 'bad' motives (imho best, or worst depending on if it's real life or not, tragedies stir from a setting like this. everyone is doing the 'right'/'necessary' thing from their viewpoint but the events lead to catastrophe anyways).

    Ever read old fairytales in their original forms? the "bad" getting what's coming to it is usually chopping the head off or something similar(and heck, the 'good guys' play very, very dirty sometimes). public executions and all that jizz.

    --
    world was created 5 seconds before this post as it is.
  9. This crap again? by potus98 · · Score: 2, Interesting

    "Take into account the fact that kids are playing, no matter that they shouldn't be."

    Take into account the fact that kids are playing, since their parents are not interested in parenting.

    --
    This one gang kept wanting me to join cause I'm pretty good with a bo staff.
  10. here's my plea by Ender+Ryan · · Score: 2, Interesting
    Here's my plea. It goes out to all the parents, older siblings, guardians of any kind in America, and et cetera. Here it is:

    If you are responsible for raising a child, please teach them that they will one day be entirely responsible for their actions and no one will be there to help them when they screw up. Also, let them know that, currently, you are responsible for their actions, and if their actions should cause you harm, they will be punished, punished so that they will wish they hadn't engaged in said actions. Ie. if they do something really stupid like kill or maim someone, they will regret it for the rest of their life.

    Here's a couple more items to instill in their young minds:

    • Gangs aren't cool. People in gangs wind up dead or in jail.
    • Being intelligent is something to be proud of, not looked down upon.
    • Just because the other kids are doing it doesn't mean it's good. On the contrary, most people are absolutely fucking idiotic, be different, be yourself, and you will undoubtably be better for it.
    • TV isn't representative of reality, and neither are video-games, porn, comic books, et cetera.
    • If you are kind, sharing, helpful, people will love you. If you are considered "cool," you will one day find that you have no real friends to depend on when you need them.
    • Carrying a firearm around tucked in your pants doesn't make you tough or cool, on the contrary, you may shoot off your genitals.
    • Threatening younger / smaller people doesn't make you tough, standing up for younger / smaller people does.

    That's a start. American youth have many more common mental/social deficiencies that need correcting, but those are some of the major ones off the top of my head.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  11. There is a reasonable complaint in there by *weasel · · Score: 2, Informative

    Personally, I'm with you:

    I emphatically disagree with the editorial in question. I don't think content creators should care about 'acting responsibly'. I think they should tell their story, paint their picture, try to entertain. If they're so irresponsibly bad, the market will tell them so, and show them the door. Social responsibility for content is not something any creator in any media should be concerned with as a matter of course.

    However, social responsibility for industry business practices is something that needs more attention and positive action.

    The problem with your analogies are that the MPAA's rating system is well understood, and local legislation in the U.S. dictates that magazines like playboy be kept behind the counter. If a 9 year old asks his mother to see an R movie or buy him a magazine from behind the counter at 7-11, she knows (more or less) what to expect - regardless of how that 9 year old might want to convince her otherwise.

    What gaming needs is precisely that same thing: an honest attempt at achieving consumer awareness of content rating. It needs a system that actually communicates the sort of content provided by the media, so parents can decide for themselves what they want their children to see and play.

    Parents have no idea wtf an 'M' rating means, and the ESRB either can, or chooses to, do nothing against retailers who don't restrict the sales of 'M' titles to minors. Hell, the ESRB doesn't even require retailers to post an education poster that breaks down game ratings for consumers the way the MPAA still does.

    If the ESRB is unwilling to even try to educate consumers, or enforce its policies upon retailers - at the very least they could lift the MPAA's system wholesale, replace 'M' with 'R', and let us move on with life.

    What the ESRB should do, is take a nod from satellite and cable content ratings, and simply spell out all the themes in question.
    If the game has cartoon violence, say so on the box.
    If the game has graphic realistic violence, say so on the box.
    If the game has brief nudity, say so on the box.
    If the game has sexual themes, say so on the box.
    If the game deals with substance abuse, say so on the box.

    The problem is, game publishers don't want that. They don't want 'R', 'graphic violence', or 'sexual themes' slathered across video game shelves. But why not? Are they afraid that parents might actually parent? Are they intentionally leveraging ingorance to drive game sales? What logic can there be for intentionally obfuscating their rating scheme and doing nothing against those retailers who ignore it?

    The longer the ESRB pussy-foots around the problem, the more they make such questionable policies and decisions, the more steam Senator Lieberman builds up - and the closer we come to legislative intervention. And no-one: not the industry, not the consumer, not Senator Lieberman himself - wants that.

    All these pressures would evaporate overnight if the ESRB would be honest with its consumers.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:There is a reasonable complaint in there by fireduck · · Score: 3, Informative

      regarding ESRB and putting specifics on the box:

      I think they already do. Or at least some game makers take the additional step to do so. Checking out the ESRB rating for Warcraft III (bottom of page), you'll note it got a T for blood and violence. Checking out the ESRB for Metroid Prime, and it's a T but no mention of specifics. So there are some thorough developers/publishers and some not so thorough developers/publishers. (To Nintendo's credit, when you try to access any game with T or higher rating on their website, a warning will pop letting you know the rating and asking if you want to continue.)

      What will happen is Lieberman and other congress-types will hold more hearings and eventually the ESRB will cave and be forced to enforce their ratings both at the publisher side (i.e., more acting like Blizzard) and at the retail side (i.e., don't sell the M games to children). Hopefully, it won't make it fully into the realm of regulation. (both the music and movie industries averted that, no? I know the MPAA rating system is voluntary, and I presume the parental warning stickers on albums were a self-regulated thing, rather than a governmental mandate)

    2. Re:There is a reasonable complaint in there by ElleyKitten · · Score: 2, Informative

      Parents have no idea wtf an 'M' rating means, and the ESRB either can, or chooses to, do nothing against retailers who don't restrict the sales of 'M' titles to minors. Hell, the ESRB doesn't even require retailers to post an education poster that breaks down game ratings for consumers the way the MPAA still does.

      I don't know why people still don't understand what "Mature" means. Game stores have posters, pamphlets, and employees who know exactly how the rating system works. The ESRB doesn't do anything against stores that sale games to minors because it can't. Though mostly, parents buy the game for their kids because they don't care enough about the ratings rather than the store clerk selling it to the kid.

      If the ESRB is unwilling to even try to educate consumers, or enforce its policies upon retailers - at the very least they could lift the MPAA's system wholesale, replace 'M' with 'R', and let us move on with life.

      They can't. The MPAA has a copyright on the ratings. Besides, the ESRB ratings are more elaborate and specific.

      What the ESRB should do, is take a nod from satellite and cable content ratings, and simply spell out all the themes in question.
      If the game has cartoon violence, say so on the box.
      If the game has graphic realistic violence, say so on the box.
      If the game has brief nudity, say so on the box.
      If the game has sexual themes, say so on the box.
      If the game deals with substance abuse, say so on the box


      They do. Go in a video game store and look at the boxes. The labels are very easy to read.

      Every post I ever see about game ratings tell the ESRB to either do what it's already doing, or do what it can't. Please, look at the game ratings before saying what game ratings should do.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  12. Asimov on "villans" by Samrobb · · Score: 4, Interesting
    personally, I'd hope there to be more character in the characters in games and not always be so black and white, THE WORLD ISN'T JUST GOOD VS. BAD. most of the time the 'BAD' guys have solid motives for their actions as well as the good guys can and have 'bad' motives

    I was rereading the Hugo Winners Vol II last night, and in the introduction to "Gonna Roll Dem Bones", Isaac Asimov related a coversation he had with Fritz Lieber... in short, Lieber pointed out to Asimov that his stories had people who opposed the hero, but that he never had any villans. Asimov reasoned that it was because he tended to write a more cerebral sort of stoy, more about the conflict of ideas than anything else; and in that case, the a good story demanded reasonable, intelligent villans who did not see themselves as bad/evil, and were capable of explaining themselves and their motives clearly. While they opposed the heros of the story, they had (at least, by their own thoughts) good reasons for doing so.

    This reminded me a lot of the role that Magneto eventually grew into in the X-Men comic books - an intelligent opponent who had what he thought were very good reasons for his actions. IMHO, this leads to a much deeper, more satisfying type of story than things like Star Wars, where the villans are villans because... well, just because, you know, they're evil. You never get any background on why they're acting the way they are.

    If Asimov had written the Star Wars scripts, he'd probably have set up a situation where Palpatine saw the existance of the Jedi leading to the eventual development of a hereditary ruling class, the destruction of the Trade Federation, and an interminable galaxy-wide dark age of stagnation. A few scenes, a little bit of exposition, and voila! - Palpatine goes from being evil to being a tragic figure, someone who initially desires good, but who finds himself seduced into thinking that the only way to save the Trade Federation from the Jedi is to forge an Empire strong enough to resist them if they were ever to rise again...

    --
    "Great men are not always wise: neither do the aged understand judgement." Job 32:9
  13. What GTA3 taught me. by Demon-Xanth · · Score: 3, Funny

    Being in a gang, crew, or mafia can get you killed WAY too easily.

    If you break the law, and the cops don't get you, and the FBI doesn't get you, the military will bring in tanks and run over you.

    Never play with grenades in an enclosed space.

    Molotov cocktails may be fun, but if you're not careful you can catch on fire.

    Hookers take your money.

    Doing a double backflip with a barrel roll off a cliff is cool... until the end.

    25 rounds of ammunition seems like alot of ammo until you have 26 opponents.

    Don't try to snipe people while standing on the sidewalk. You'll never see the billy club coming.

    Busses are too slow to out run cop cars. Sports cars aren't heavy enough to run through cop cars.

    You can't fly a plane without wings. At least not for very long.

    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
  14. Sigh! Death of our children, film at 11. by elp · · Score: 3, Insightful

    Things I remember from growing up:

    Superman comics were going to make children tie bed sheets around our necks and jump off the garage roof. The A-Team was going to make children turn violent. Rock music was going to turn us into Satanists. Sweet alcoholic drinks were going to turn the young into alcoholics. The ice-cream man was really a slipping LSD into their ice-cream to turn them into addicts, but only if the punch given to them at Halloween didn't do it instead, and don't forget about all the pedophiles that were just waiting for children in every chat room.

    In other words everything that is even remotely popular is somehow going to absolutely destroy the lives of children everywhere.

    Articles like this are good for quiet news weeks. In a year or 2 they will be about something new that is also going to end life as we know it. (The evils of golf or something)

    I would also hazard a guess that people who came from homes way too poor for them to have ever been exposed to DOOM, GTA etc, commit most of the violent crime.

  15. I don't think he wants censorship... by the_skywise · · Score: 2, Interesting

    Have you looked around at the game market recently? The problem isn't just as simple as "Well, don't let your kid play violent video games". The problem is that there's little ALTERNATIVE CHOICE. There are lots more violent games than non-violent ones and if you want your child to play video games you're limited to girl games (Barbie gets dressed up) or educational ones (Putt-putt goes to the moon).

    So it sorta makes it hard to find something for your kid to play.

    Alternatively, he could just read a book or go outside and play. But do we really want to push this poor kid into sports? :)

  16. Kids know? by flibbidyfloo · · Score: 2, Insightful

    A number of studies show that children understand the difference between fantasy and reality at a much younger age than most people seem to think. Sorry I don't have any handy, but they aren't that old. You can find it if you can wade through all the other ones that decry video game violence :)

    But of course, it's the parent's job to teach the kid a sense of moral responsibility before they give them access to violent video games. I don't have kids but my brother has 4, and I know that before they get to the point of playing video games more controversial then "Reading with Froggy" or whatever, they have a strong understanding of right and wrong.

    If this isn't the case, it's the parent's fault, not EA's.

  17. Our Contribution To History... by bobej1977 · · Score: 2, Insightful
    Mainly, I stand on the side of freedom of expression. I prefer to live in a world where ideas aren't hampered by what someone else determines is vulgar or devisive. But this is a compromise, not an end in-and-of itself. I'm compromising having to look at things that offend me with ensuring that I myself will never be censored.

    That said, I defintely feel there is something wrong with the amount and vugarity of violence in games, especially when considering that this is an ongoing trend. Are we kidding ourselved that the same human instinct that drove the Romans to kill people for sport in an arena is not the same one which keeps me glued to the screen playing Far Cry?

    Perhaps as a species we are cursed that whenever a society reaches a level where we no longer have to struggle, people turn to ugly and vicious pursuits.

    --
    The meek shall inherit the earth, in 3 by 6 plots. - Lazerus Long
  18. A different viewpoint by Hassman · · Score: 2, Insightful

    First off let me say that in no way is it up to game developers to put this kind of content in their product if it doesn't call for it. The gaming industry isn't here to raise your child...that is the parents job.

    Now then, I don't necessarily agree with the author, but his article has sparked my interest. Not so much in the way of what content should be acceptable in games or that games need to have a clear set of what is right and what is wrong and focus on the 'right'. But in the way that the majority of games out there already *do* have this present...it's just subtle. They don't come straight out and say "This is good! Do this!", "This is bad! Don't do that!", but the elements are all there.

    Take GTA... there is no doubt that what you do in this game is bad. It is unethical, it is unmoral, it is just ... evil. But that is what makes it fun right? We can play this game and do things that we wouldn't dream of doing in real life. So, in a way this game clearly defines what *not* to do in real life. Isn't that educational in a slightly squewed sense? How hard is it to teach a child that that kind of thing is only ok in video games? It doesn't seem like that big of a leap to me. (not that I'm saying kids should play GTA...god no).

    A better example might be Ninja Gaiden. You play Ryu, a *good* bad ass who is avenging the death of his family and putting a stop to evil in the world. Ultimately that is what is happening in the story. On some level does this not say: "Fight for what you believe in. Don't let bad things happen." Granted the way you carry this out in the game is purely fantasy...but can't the values be applied to life?

    The trick is making the connection to what is already present in the games and applying it to real life situations. Let's think who would do this? The parent! If the parent is doing their job they will know the content of the games their child is playing. All it takes is sitting the kid down for 15 min to discuss what is being said / done in the game and why this is or is not acceptable in reality. Kids are smart, they'll understand.

    With all that said, could game producers emphasise this more in their games? Absolutely. It would be wonderful to clearly define what is right and wrong. In an ideal world there would be no gray area.

    Is it up to game producers to do this? Absolutely not! We don't see this in movies, or books, or TV...why should video games be different. It is the parents job to educate the child, not the rest of the world.

    I apologize if my thoughts came out all broken, but I'm in a super hurry...

    --
    -Mark
    Dovie'andi se tovya sagain.