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Shrek 2 How-To

mblase writes "Animation World Magazine has an article online about some of the technical hurdles Dreamworks Animation had to overcome in making "Shrek 2". With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."

14 of 359 comments (clear)

  1. Google Cache of the article by CompWerks · · Score: 5, Informative
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  2. Beware the French..... by Kenja · · Score: 4, Informative

    There are several CGI movies comming out of France that look to blow away anything done in the US to date.

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    1. Re:Beware the French..... by Murphy(c) · · Score: 3, Informative

      Actually, no.

      The movie you linked to (Kaena) is already on DVD over here in the EU. I've seen it, and it isn't bad, really. But in all honesty, it's about as good visually as the Diablo2 Cutsceens.
      Well, ok maybe a bit better but the animation wasn't up to Pixar/Dreamworks level. And to me the worst part was that the story heavily relied on a form of water (some kind of goo) and it really didn't look all that good.

      So don't hold your breath for it, allthough it's still is entertaining.

      Murphy(c)

  3. Wired by skzbass · · Score: 4, Informative

    For a similar story about Pixars The Impossibles, check out the june edition if Wired, they should also have it on thier site, www.Wired.com

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  4. Re:State of the art? by bay43270 · · Score: 1, Informative

    You are a troll.

    Ice Age was Fox.

    Shrek compares very well to Pixar's movies at the time (Nemo was 2 years later, compare it to Monster's Inc.)

    Antz compares well (in animation - not story) to Bug's Life. Shrek compares well to Monster's Inc. I haven't seen Shrek 2 yet, but the trailer doesn't look much different than Pixar's trailer (in technology at least).

    Maybe your just a troll.

  5. Re:Interesting info... by pdiguy · · Score: 5, Informative
    Yes, we rewrote an entire renderer :) We also use propietary software to do layout and animate characters, and our effects are about 60% propietary as well.

    PDI has been around since the early 80s, when commercial software was not really an option. Over time, we've amassed both a core of pretty cool technology and an r&d group to put it together. Face it, any project the size of Shrek will require lots of ad hoc software, and having total control over it is definitely an advantage.

    j

  6. How-to? by lightspawn · · Score: 2, Informative

    Shouldn't it be "the making of"?

    Or will reading it teach me enough to create a comparable movie?

  7. Water is easy to simulate! by Anonymous Coward · · Score: 1, Informative

    There are physically based fluid simulators that find a solution of the Navier-Stokes equations. Nextlimit is a company that produces such simulators. They did for instance the lava sequences that you could enjoy in Lord of the Rings: The Return of the King.

    Light reflection in water is governed by Maxwell's equations and it's a very easy simulation as well. As for particles floating, refer to the previous paragraph.

    IMHO, a good story and animation are much more difficult to achieve nowadays.

  8. Re:State of the art? by PunchMonkey · · Score: 3, Informative

    I've never heard an entire audience simultaneously sigh "Awwwww" because of a cartoon before

    Nice capture for those who are wondering what Ace is talking about (and nice wallpaper for those who do):

    Puss in Boots

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  9. Here's how they know by Paulrothrock · · Score: 1, Informative
    Don't mod this up, so I don't ruin it for people who haven't seen the movie, because this is one of the funniest parts.

    Shrek, Donkey, and Puss are hanging in the dungeon. Their friends are trying to break them out. Pinocchio is dangling a la "Mission Impossible," but has gotten tangled up in his puppet strings. The Gingerbread Man is on his back, and has the keys to their manacles. Donkey says "Tell a lie! Say something crazy like 'I'm wearing women's underpants!'"

    Pinocchio says "Uh, um, I'm wearing women's underpants." And his nose stays the same size.

    Shrek says "You ARE wearing women's underpants!"

    "No I'm not" says Pinnochio, and his nose grows.

    Gingerbread man pulls lifts Pinnochio's pants away from his back and screams "It's a thong!"

    So, yes, they now know what a thong is. I don't care, I'm just their uncle. Their parents are the ones that have to deal with it now. LOL

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  10. Re:The ugly step sister... by malducin · · Score: 2, Informative

    Well it should be noted it's PDI/Dreamworks. Dreamworks is just the parent company (movie studio) which actually has 2 animation divisions: Dreamworks Animation (which did the 2D stuff like Spirit, Sinbad and the Prince of Egypt), and PDI (or Pacific Data Images) which was an independent studio, then Dreamwork acquired part of it until it got a controling stake and now owns it and is doing all the 3D animated films. Since Sinbad did poorly I think Dreamworks Animation might be shut down (don't remember the news but it should be easy to find).

  11. Re:State of the art? by malducin · · Score: 2, Informative

    Sketches list appears in June (if we are lucky). But there's the SIGGRAPH 2004 course on Shrek 2, a paper on GI for animated films, a piece accepted at the prestigious Electronic Theatre and of course a VES Festival presentation on the film as well, so it's definately the creme de la creme (sp?):

    Visual Effects Society Festival schedule
    Shrek 2 course at SIGGRAPH 2004
    SIGGRAPH 2004 Electronic Theatre list
    An Approximate Global Illumination System for Computer-Generated Films

  12. Re:Damn you Square! by malducin · · Score: 2, Informative

    ILM did half of the effects on Pirates of the Caribbean, including the skeleton pirates, miniature ship and water tank effects and a good deal of matte paintings, supervised by John Knoll. Charlie Gibson supervised about half the other VFX work done by about half a dozen other facilities.

  13. Re:Pushing what limits? by thatguywhoiam · · Score: 2, Informative
    From the Wired article.. take as you will:

    These days, Bird, like the rest of us, is a Pixar convert (and that footage is soon-to-be bonus material on an upcoming DVD). Outspoken and high-spirited, Bird calls himself "the first virus let into this climate-controlled atmosphere." His Pixar debut, The Incredibles - an action comedy about a family of superheroes roused to action after having hung up their spandex - screens later this year. It's the company's first foray into animated human protagonists, withall that implies: beard stubble, bulging midsections, difficult-to-manage hair, and flappy clothing. But for the outfit that invented computer-generated animated films, finding the humanity in teraflops of rendered code is business as usual.

    Still, Bird is asking a lot. "The knees of Pixar are trembling under the weight of my ignorance," he says, sitting in a lawn chair on Pixar's rolling, 16-acre grounds in Emeryville, California. "If you were to list the 20 hardest things to do in CG, I ordered double portions of all of them: hair, hair underwater, fire, explosions, humans, human clothing, clothing falling through the air," he says. "I was told by some that what I wanted was impossible, that it would cost 10 gazillion dollars and take 10 years. Fortunately there was another group that said: Bring it on."

    Sound like they pushed the limits to me.. this is the director speaking... but I don't think he's kidding, likely there's man-hours he can point to.

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