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Shrek 2 How-To

mblase writes "Animation World Magazine has an article online about some of the technical hurdles Dreamworks Animation had to overcome in making "Shrek 2". With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."

38 of 359 comments (clear)

  1. State of the art? by Patik · · Score: 2, Insightful
    I don't know where anyone gets off comparing Shrek's animation to other movies, especially Pixar movies. The animation has nowhere near the level of detail as other animated movies. The textures are very basic and the facial expressions lack subtlety. Ice Age was simplistic but it had its own style; Shrek just looks like it was a half-assed effort.

    Mod this as a troll if you want, but I really wanted to like Shrek and it just couldn't compare to anything else on the market.

    1. Re:State of the art? by Treker · · Score: 5, Insightful

      I think Pixar is far superior to Dreamworks when it comes to fully animated movies. Dreamworks seems to be much better at special effects and environmentals. I think the two might be better off merging than competing in different areas.

    2. Re:State of the art? by Politicus · · Score: 1, Insightful
      Agreed, there is something artist about Pixar movies that makes them fun to watch even years after their gee-whiz CG has worn off. Watching Shrek is like sitting in front of a 90 minute video game intro. Actually, I've seen intro's with more gee-whiz than Shrek.

      Never underestimate the power to milk every last dollar out of any half baked idea. Movies based on saturday night live sketches continue to drive this point home.

      --
      Politicus
    3. Re:State of the art? by Tar-Palantir · · Score: 4, Insightful

      I don't know where anyone gets off comparing Shrek's animation to other movies, especially Pixar movies

      I'm not sure why you feel that way. I saw Shrek myself the other day and was quite impressed with the quality and detail of the animation. As far as I could remember, it exceeded the first in quality.

      The textures are very basic and the facial expressions lack subtlety

      What on earth are you talking about? Shrek wasn't going for subtlety anyway, but the facial expressions were quite well done. Same goes for the textures.

      Shrek just looks like it was a half-assed effort.

      120-odd million dollars worth of tickets disagree with you.

    4. Re:State of the art? by HarvardAce · · Score: 5, Insightful

      While others may agree or disagree with your analysis of the technical feats of Shrek and Shrek 2, if you're going to the movie just for the graphics, then you're really missing out.

      The two movies are huge hits not because of their graphics (although it doesn't hurt) but because of their stories.

      People in general value good stories much more than good graphics. The same can be applied to the gaming industry -- while games with amazing graphics may sell well initially, they will only last until the next eye candy comes out a few weeks later. Games with solid gameplay will continue to be played for years (see Counter Strike for an example).

      Plus, they must have been doing something right with the graphics -- I've never heard an entire audience simultaneously sigh "Awwwww" because of a cartoon before (if you've seen the movie you know what I'm talking about).

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    5. Re:State of the art? by Mz6 · · Score: 2, Insightful

      Have you ever tried animating water in a realistic fashion? Did you see the way they had the light reflact through the waves in shallow water? Did you see them animate in little dust particles floating by in the water? That's an amazing detail aspect and it looked VERY real... but it's just water huh?

      --
      Hmmm.
    6. Re:State of the art? by prandal · · Score: 4, Insightful

      The original Shrek lacked one piece of animation which really would have helped the animation's "reality".

      I don't know if they've learnt since then, but real people (and ogres, I presume) BREATHE. Their rib-cages move, even when they're just standing there talking.

      The trouble with "realistic" animation is that we're all going to expect it to be that real in the future. As the technology improves, so will our expectations grow.

    7. Re:State of the art? by pdiguy · · Score: 4, Insightful
      Having been very involved in it, I shouldn't comment on people's perceptions of Shrek being a "half assed effort". But if you want to see what technologies and techniques were developed and used for Shrek 2, a good source will be the quite many Sketches to be presented at SIGGRAPH in LA in August. Check the SIGGRAPH site for a list (I don't think the sketches list is online yet though)

      j

    8. Re:State of the art? by eean · · Score: 2, Insightful

      Your missing the point. Shrek is a cartoon. They're not trying to make a movie that looks like its Live Action (like Final Fantasy was trying to do). They initially tone down the detail.

      I thought they did a good job with the facial expressions given the kind of movie Shrek is. I guess it just depends.

    9. Re:State of the art? by HarvardAce · · Score: 2, Insightful
      Take Shrek, make it live action, and you've got a box-office flop.

      I agree with you here. However, I think the underlying reason is not because of the story, but because of the genre of the movie. I can't think of a successful fantasy/fairy tale live-action movie off the top of my head. Especially ones with talking animals.

      Most kids would rather see a cartoon than a live-action movie anyway.

      I will agree, however, that making it a cartoon does add a boost -- back in the 90's, everyone saw the new Disney cartoon every year, but try and name a live-action movie they made for each year that there was a Lion King, The Little Mermaid, Aladdin, etc. That would be a lot tougher to do, if only because there are a lot more live-action movies than cartoons.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    10. Re:State of the art? by malducin · · Score: 4, Insightful

      To be fair I find these sort of comments amusing. It's almost like saying Tex Avery cartoons are dull because they look dated and crude compared to todays more complex cartoons and anime. After all 3D animated movies are also stylized visions, just like their 2D counterparts of yesteryear.

    11. Re:State of the art? by gfxguy · · Score: 4, Insightful

      I disagree. I think the stories from Dreamworks and Pixar have all been excellent. I have Shrek on DVD and have seen it enough to have made it a worthwhile purchase. My kids love it, and like Pixar movies, I think they will like it for different reasons as they grow older.

      The one problem I have with Shrek 2 are all the parodies. I thought they were hillarious, but they will date the movie in a few years. Still, I and my whole family thoroughly enjoyed it.

      --
      Stupid sexy Flanders.
  2. Shrek by mfh · · Score: 2, Insightful

    For me, the best aspect of the Shrek 2 experience was the movie itself, not the locations, props or actors necessarily, but that whole experience. The graphics were just right, right enough to allow the experience of the film to come to life. That's what has been missing for so many years in animation. And that's why the tech is important so that the audience can see past the technology and get the point of the picture. I can see oscars for Shrek 2 and more than a few, methinks. It was splendid.

    --
    The dangers of knowledge trigger emotional distress in human beings.
  3. Mission accomplished.. by Mz6 · · Score: 2, Insightful

    As part-time animator myself, I think that is probably some of the better compliments you can receive. If it's real enough to get passed that you are watching an animated film and bring your characters to life, mission accomplished!

    --
    Hmmm.
  4. Animation is not necessarily realism by Bellyflop · · Score: 5, Insightful

    Animation is not necessarily at its greatest when it is the most like the real world. Yes, Pixar did quite well with the modeling hair in the wind, etc., but that doesn't necessarily make for a better animated movie. It has to be a good mix of realism and fantasy.

  5. Different strokes by solarwolf · · Score: 5, Insightful

    Dreamworks and Pixar have both done very well with their CG movies, but they both have different styles and both have their own animation engines. They deserve a pat on the back for all their hard work.

    As an animation major (and a slashdotting girl) I enjoy almost all "cartoons" but I don't think the final product of CG should be ultimate realism. I like the direction Dreamworks and Pixar are taking - I call it "realism with style". If we wanted ultimate realism we could just film people, but it's the style, characters and the ability of the viewer to suspend belief that makes an animation special.

    Dreamworks and Pixar have both done excellent animations - if they're trying to be competitive I think it's all the better for us - we get twice as many good films. All I can say is that both of these companies are much better at creating sequels than Disney is.

  6. One possible future by EaterOfDog · · Score: 1, Insightful

    As 3D begins to produce photo-realistic humans at low cost, I expect large-scale 3D pornography to hit the market. Photo-realistic tentacle porn anyone? Impossibly large wangs and breasts? You know this stuff would be a huge hit, IF it looks good enough.

    --

    Crushing my karma one post at a time.
  7. Re:Interesting info... by American+AC+in+Paris · · Score: 3, Insightful
    They re-wrote an entire renderer? Granted, Shrek is still behind some of Pixar's work but i've got to ask... Why not use some of the other renderer tools out there?

    ...well, if you're going to use a renderer to make an entire movie, you'll want several people on staff who understand the thing inside-out, upside-down, and in Pig Latin. In addition, if you're making an entire movie using computer graphics, you're going to have some pretty specific needs when it comes to tools, image quality/style, and rendering infrastructure/performance.

    Now. Consider the fact that you have millions of dollars at your disposal, some absolutely brilliant CG engineers, and a very clear set of needs and goals. Would you rather take an existing renderer, analyze it, tweak it, adapt it, hunt down bugs, et cetera--or would you rather simply build a system from the ground up? After all, you're going to need to be able to tweak things throughout, and if something goes wrong with the software, you could save days of debugging by using an internally-built system...

    --

    Obliteracy: Words with explosions

  8. Re:Interesting info... by malducin · · Score: 4, Insightful

    They re-wrote an entire renderer? Granted, Shrek is still behind some of Pixar's work but i've got to ask... Why not use some of the other renderer tools out there?

    Because PDI is a mostly propietary place. They wrote their own renderer years before there was anything commercially available. As such they have an R&D team continually updating their infrastructure. Interestingly enough I saw a couple of PDI guys at the SIGGRAPH photon mapping course by Henrik Wann Jensen a few years ago in San Antonio.

    The upside is you don't have to wait for a commercial vendor to get those new features. They control their own destiny rendering wise. Witness for example how long it took Pixar to make Depp Shadow maps available in PRMan (something like 2 years) even though they had published a SIGGRAPH paper and were using it internally (for Monsters Inc.). Some clients were a bit upset about that.

    Dan Wexler used to write their renderer (he is now at Nvidia with Larry Gritz and those crazy Entropy guys). He has some interesting statistics on the first film:

    Renderfarm Statistics
    Shrek Rendering Statistics

  9. Pushing what limits? by vitalyb · · Score: 4, Insightful
    With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."
    What limit are they "pushing"? Final Fantasy set all the limits, as far as gfx are concerned (not the plot though). Why can't Pixar and the FF group unite forces on this? They surely have a lot to learn from each other. P.S Not that I think that Shrek/ToyStory style of cartoons should be replaced. There's place for every genre.. But lets not call it "pushing limits".
    1. Re:Pushing what limits? by vitalyb · · Score: 2, Insightful

      I don't recall anything being wrong with their animation... I was, and still am, amazed with the level of their gfx. I presented a few scenes (live scenes mind you, not screenshots) to parents and friends and they had some difficulty realizing it is computer gfx. The animation was fluid and fine IIRC.

  10. Effects Ain't Everything by Eberlin · · Score: 5, Insightful

    Alrighty, I admit it -- I went to Shrek 2 for the story and experience...not because I wanted to gawk at purtty graphics. Isn't that what movies are about?

    Let's face it, I saw Titanic, all the Jurassic Park movies, the Matrix sequels, and the Star Wars prequels for the effects. Not expecting a story...just give me the oohs and aahs and wows and I'll concede the plot. With Shrek, the animation was secondary to the writing. I mean even Banderas made for a good cat!

    Just making a point that pretty isn't always the best thing to have. If nothing else, the moral and plot of both Shrek movies tells us that.

  11. Animation realism matters? by gmuslera · · Score: 3, Insightful
    The plot was so enjoyable that I lost most of the special effect described in the article.

    Ok, there are a level were animation could be so worse that you note the bad animation instead of the movie itself, and a level when is so good that you lose track of the movie and watch the animation (i.e. when Donkey now as a horse moves its head and you notice the hair animation).

    But the middle point, where what you are actually watching the movie and don't letting the animation distract you because is too bad or too good, should be the best approach (er, unless is desired to go at least once more to see the movie to watch the animation or certain effects more in detail, of course)

  12. What about blizzard by Psymunn · · Score: 3, Insightful

    Granted they've only ever done 2 minute long CG intros for their games, but Blizzards animation quality is almost unparraleled when it comes to game cinematics. If they ever got together and made an epic braveheart/gladiator style movie, entirely CG I think they could easily rival Pixar or Dreamworks. Not to mention bring the field to a more mature audience (even though everyone at college i know has seen shrek 2, monsters inc, finding nemo, etc.

    Of course, that's just my own personal dream...

    --
    The Neo-Bohemian Techno-Socialist
  13. Re:Damn you Square! by wandazulu · · Score: 2, Insightful

    While I agree with you, I think that a realistic looking CG movie is still a ways off. I saw the FF movie, and though the details of the face, etc., were pretty realistic, the movements were just awkward enough to prevent me from believing that this could have been, in some way, real.

    Audiences are very forgiving of a make-believe world in terms of character movement, but in a "real" movie (a world populated by humans in real human environments), any amount of unintential stilted movement is suspect, and I think keeps you from totally believing that this is real, not memorex.

    I'm not arguing that they shouldn't try and make a decent movie that uses CG human characters; it is, after all, all about the story. But if one of the goals of your movie is to make it seem 100% "real" (filmed, not CG), then you will have to spend a *lot* of time making sure that they walk like the real thing.

    I propose to anyone interested the "iPod Dance Test", named after those commercials that show profiled people dancing, listening to their iPods. Can you create a clip that reproduces that commercial, using only CG, *exactly*. What I mean by exactly is that it would look completely indistinguishable from the real thing. In theory, it's easy...you don't have to concentrate on what the character looks like. You only have to make him or her dance. I think doing even that would be very very very hard and make it absolutely realistic.

  14. DreamWorks/Pixar bashing by pdiguy · · Score: 5, Insightful
    Every time there's an online discussion about cg movies, tons of people are fast to jump on the bashing of either of the main players.

    PDI/DreamWorks vs Pixar, Ford vs Chevy, Pepsi vs Coke. Come on guys, understand that these are companies that make products with the intention you will buy them. That "customer faithfulness" rings silly in my mind, given that after all, we are the consumers and in general have little interest on the well being of those companies.

    For the record, the cg industry is a small one, and there's a lot of coming and going of people. I've been at PDI for more than seven years, and thus know tons of people working here who used to be at Pixar, and tons of people at Pixar who worked here and are my friends, and the same could be said about any of the other major cg companies. There's no inherent difference between the talent of people in one place or the other.

    j

  15. Re:Water is easy to simulate! by pdiguy · · Score: 5, Insightful
    Simulating water is easy, if you don't care what the simulation will look like. I mean, if you are happy with whatever the output of a Navier-Stokes solver is, then fine, wait for the computer to finish and you're done.

    In a film, however, there's usually a director, an art director and a visual effects supervisor telling you to please move that splash a bit to the right, and make it happen three frames later. Oh, and sometimes there's also a story that those people are trying to tell, and your water sim is one of the tools they are using, so the *need* that kind of control.

    Then there's rendering. Is there any foam? Splashes? Do things around the water get wet? Can you make that foam not *darker*, but *less bright* please? (this is a real comment I got during dailies in Shrek 2).

    So, simulating water is easy. Simulating water making it do what you want, and rendering it so it looks the way you want it to look is extremely hard.

    j

  16. Animation quality by Thieron · · Score: 5, Insightful

    I went to the film to see the story. In the first few minutes I was amazed to see how much they've come along in the animation. The rain and water scenes where incredible. There was a bit of flash in there, where you can tell a toss of hair, etc was done just to play with animating it, but overall the animation was spectacular. Story wise, I found that it wasn't a good as the first movie, but entertaining enough with some good laughs along the way. What I think the discussion of Pixar vs. Dreamworks misses on is just looking at how much they both improve from film to film. In just a few years they've development new ways to animate the films that make the previous ones seem almost silly. For a techinical discussion, I think it would be more interesting to look at what they have done to improve the animation than whose is better. There is nothing like a good competition to keep this moving too. Shrek 2 shows that Dreamworks is keeping up and making sure to push Pixar. I wonder what we'll get to see when Shrek 3 or the next Pixar after incredibles comes out. Remember, this are animated movies. Realism isn't the goal, hell, Shrek stars an Ogre, a talking Donkey, Cat, and Gingerbread Man amoung others.

  17. Pixar vs. DreamWorks by Upright+Joe · · Score: 3, Insightful

    Well, I think there's going to be a Pixar vs. DreamWorks debate raging for a long time. I've seen all of Pixar's movies and most of the DreamWorks flicks that were computer animated, including Shrek I and II. I tend to try to stay out of these types of debates but I do have some opinions on this one.

    First off, I've felt that DreamWorks has been unfairly riding Pixar's coattails for a long time now.

    They find out about Bug's Life, they release Antz.
    They find out about Monsters Inc., they release Shrek.
    They find out about Finding Nemo, they start work on Shark Tale.
    (I would expect the announcement of a super hero flick really soon now.)

    It always came across to me as being a dirty practice meant to intentionally cause confusion in the marketplace and get people to see their movies thinking there was a connection to the Pixar films.

    Secondly, I feel DreamWorks' stories are lacking - particularly when it comes to Shrek I and II. To me, watching Shrek was like watching the best of Saturday Night Live. There were lots of short parody bits, many targetting Disney movies or traditional fairy tales - most targetting current pop culture. I think that between these bits and the modern pop music, these movies are not going to stand the test of time well. In my mind, they were well worth the ticket price at the theatre but I wouldn't dream of purchasing them on DVD.

    As for the quality of the animation, I think anybody would be hard pressed to say that Shrek I and II weren't extremely well done. They were certainly cinema quality productions. I still think Pixar does it better though. There's something about the movement of the characters in Pixar movies that is more emotionally expressive and natural looking. It's just a tad more polished and artistic than the DreamWorks stuff.

  18. Re:Damn you Square! by GeckoX · · Score: 4, Insightful

    Well, it would be very easy to provide you with that, and very hard for you to prove that I didn't actually render it ;)

    --
    No Comment.
  19. Re:Interesting info... by MisterFancypants · · Score: 5, Insightful
    Sure would be cool if all these companies released their products to the public as free tools for educational use. Imagine the independant stuff that could be produced with it. I suppose this is the case with most other industries which is unfortunate... too bad everyone couldn't share their stuff to benefit all. :(

    It would also be cool if Ferrari gave away free cars, and everyone had all the food to eat that they wanted... free of charge! And everyone was given a MOON PONY!!!

    Oh, yes, what a wonderful world that would be!

  20. not as good as 1st by bark · · Score: 3, Insightful

    I felt that Shrek 2 wasn't as good as the 1st one, in script, and in style. Never mind about animation, that's not very important.

    Many things in Shrek 2 have the potential to be great, but the ideas weren't fully realised. I loved how the environment in the original shrek brought the world of story books and fantasy stories alive. In Shrek 2, the only thing that captured my imagination was the fairy god mom's factory. Everything else is not as detailed / well developed as I would like.

  21. Re:State of the art STORIES? by mother+pussbucket · · Score: 3, Insightful

    I gave up on Dreamworks' animation after viewing Antz vs. Bug's Life. Two totally different attitudes towards what cartoons should be. DW has always been a Pixar wannabee. Small Soldiers vs. Toy Story. Shrek vs. Monsters, Inc. Instead of playing to the "child" in everyone, they feel it's necessary to insert "adult" asides to keep the parents amused.

    Slight topic drift: If you've seen the extra making-of material on the LotR extended disks vs. the new Star Wars, I think it reflects a bit on this. You can feel the love behind Jackson's film; Lucus just comes off as a PHB.

    --
    Yes, it's true. This man has no dick.
  22. Re:What is with PDI/Dreamworks? by Shadwhawk · · Score: 2, Insightful

    Happens all the time.
    Armageddon = Deep Impact = that terrible NBC movie about meteorites.
    Volcano = Dante's Peak.
    Antz = Bug's Life.
    Mission To Mars = Red Planet.
    Lake Placid = Anaconda.
    That ABC movie about Jessica Lynch = That NBC movie about Jessica Lynch.

  23. Re:Interesting info... by Anonymous Coward · · Score: 4, Insightful
    o Each Ferrari has to be manufactured.

    o There is only a finite amount of food available at any one time.

    o A computer program however, is infinitely replicable by the magic device known as a computer.

    Oh, yes, what a wonderful world that would be!


    Personally, I'm waiting for the world where everyone can recognise the difference between the physical and the ephemeral and didn't resort to dumb analogies to further their ridiculous agenda.
  24. Re:Interesting info... by werdnapk · · Score: 2, Insightful
    I suppose I wasn't clear. What I meant was, too bad ideas weren't more openly shared. By your response, you're probably a hardcore capitalist and you're thinking I'm a hardcore communist. :) It's the american way to patent all ideas possible to stifle innovation. I suppose you think that everyone involved in the open source movement are good for nothing commies eh?

    And good job to all those who modded somebody insightful for comparing giving away free cars to giving away software and ideas.

    Oh yeah, some of this post is tongue and cheek... better make that clear for those mod point kiddies out there. :)

  25. It doesn't help your point ... by Augusto · · Score: 2, Insightful

    ... when the movie's water/liguid effects look like randomly changing goo. Gosh that was horrible, the human characters are expressionless and are reminiscent of what you would see on a saturday morning (3D) animated show.

    And let's not talk about the generic dialog in the trailer ...

    "To free her people ... a young girl, dares to defy the ancestral beliefs. Her name is "Kaena".

    LOL!

    --

    - sigs are for wimps.
  26. Re:What is with PDI/Dreamworks? by Rakarra · · Score: 2, Insightful
    That's so stupid, it's not even wrong. No one left Pixar to write Antz,

    Jeffrey Katzenburg was one of the Disney executives who heard the original "Bugs Life" pitch from John Lasseter. Then he leaves Disney to become the 'K' in Dreamworks SKG. Then Dreamworks starts their own CG ant movie.