Cocoa Programming for Mac OS X, 2nd Edition
The author is no stranger to OpenStep, having worked at NeXT as well as Apple in OpenStep application development and training. Currently, Hillegass teaches Cocoa programming for The Big Nerd Ranch.
Cocoa Programming for Mac OS X, 2nd Edition is written in a way that makes you feel like you are in a class. There are prerequisites you must know and understand before you can begin, and, as a good professor would, the author points out what you need to have and know before beginning. Happily, the author is quite meticulous and has generously provided useful resource links and help where readers may explore for their supplies and primers and the like.
Essentially, anyone with a copy of Mac OS X 10.3 Panther has all that should be required--the Developer Tools CD contains all developer software and documentation necessary (the author notes in the book specific locations for key primers and references).
If you are experienced in C++ or Java programming, Cocoa development will seem familiar enough. Objective-C is used throughout the book (the author notes that development in Java is possible, but not recommended) for the various and numerous exercises. Cocoa development is made easier with Apple's Xcode application, however, Cocoa is not for the timid or novice programmer. This book is well-written and easy to follow IF you have a respectable level of C/C++ or Java development under your belt.
The text, as well as its diction, is easy on the eyes and mind, and while this is a programming book, the author's voice speaks well, allowing you to feel as if you can ask the book questions as if you were in a classroom. Graphics and text are plentiful, but information is not packed on every page, so following along is far from drudgery. Each chapter does stack itself on information from the previous, so this isn't a reference book in the strictest sense.
Addison-Wesley, the publisher, has formatted the book nicely, with a pleasant font that won't tire the eyes, consistent code and text conventions, and a detailed Table of Contents and Index, However, it's thickness and binding doesn't lend itself to lying flat, so you'll have to weight the book pages down to read the book hands-free as you type in examples. Speciality bindings that could have been useful for this book are not cheap, based on my publishing experience, and such a binding would add more to the book's $45 US cost. (Amazon has a great deal on the book at the time of this review.)
Five new chapters were added in this 2nd edition, which discuss creating AppleScriptable applications, integrating OpenGL, adding Undo abilities, creating reusable frameworks, and tinkering with GNUStep, the raw open-source tools for those curious about making Cocoa apps under Linux.
If you're a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users. this book should be strongly considered as one of your essential reference and training tomes.
You can purchase Cocoa Programming for Mac OS X, 2nd Edition from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, carefully read the book review guidelines, then visit the submission page.
in realated news Dutch cocoa maker Godiva comes out with a book on properly programming your microwave to make the perfect drink.
Sig (appended to the end of comments you post, 120 chars)
...he mentioned Java because there's a Bridge mechanism in OS X that allows Java code to call ObjC code, and ObjC code to call Java code. I've used it myself and found it to be an effective way to write Java programs that are native to the OS X platform. Be warned, however. Differences in the way ObjC and Java handle objects causes quite a bugs. Not everything can be 100% mapped, so you'll find yourself writing some ObjC anyway.
Javascript + Nintendo DSi = DSiCade
How different is this one from the first edition?
"Cocoa Applications" (excellent step-by-step guide) and "Learning Cocoa with objective C" (more focused on the language than the framework). These are both from O'Reilly and recommended by the ADC (Apple Developer Connection).
Simon
Physicists get Hadrons!
Real men code everything in BASIC.
I'll wait for the third edition: Protocol Handler Exploit Programming for Mac OS X.
taken! (by Davidleeroth) Thanks Bingo Foo!
I've read several of the other Cocoa books out there and Aaron's is the only book that intelligently steps you through adopting this language and the design metaphors that Apple encourages you to adopt to build applications to best effect that leverage all the capabilities of the system foundations versus trying to do everything yourself.
The additions of covering bindings is just how to get around the new Xcode interface including the revamped Interface Builder makes this book a must read. Starting with any of the other books you'll be banging your head against the wall as what you see and what they describe in terms of many of the actions will not match the current tools.
http://www.bignerdranch.com/products/cocoa1.shtml
kookoo for Cocoa Progs
Real men code everything in assembly
Evolution or ID?
I read through the first edition about a year ago, and found it to be an excellent hands-on tutorial, gradually walking the reader through the construction of increasingly complex apps. I came at the book from a strong C++ background and various Microsoft technologies, and zero experience with Mac software development, and left with a reasonable beginners knowledge of Objective-C and Cocoa. Supplement this tutorial with resources like Apple's reference material and the mindshare at the Cocoa developer list archives, and you'll be well on your way to developing your first Mac app.
I'm glad to see that the second edition added AppleScripting and material on implementing Undo, even if at the expense of the Java chapter. (No surprise, there: in the beginning of the first edition's Java chapter, Hillegass basically says this about programming Cocoa using Java: "DON'T.")
the cocoa, cocoa cabana....
Evolution or ID?
From what I've heard Apple is taking this more seriously than Microsoft.
... jeeze... getting on for a decade ago, and that about nine out of ten email viruses and worms exploit, and that Microsoft not only refused to fix but spent five years in lawsuits with the justice department to defend... even though every other person in the security business was telling them it was a bad idea.
After all, this is the same basic design flaw that led me to ban IE and Outlook at work about
HEY, PEOPLE, DON'T USE THE SAME PROGRAMS AND HELPER APPLICATIONS FOR LOCAL DATA AND THE INHERENTLY UNTRUSTABLE INTERNET!
Sheesh. This isn't rocket science. Hopefully Apple has some rocket scientists and won't spend the next decade patching one hole after another.
Real men don't care WHAT the real answer is...instead, they choose one at random and beat the shit out of anyone who disagrees.
Which is why true && false == true. What, you wanna start? BRING IT ON!
Hey freaks: now you're ju
From this review it says that the book starts out with how to start a Cocoa application project with Project Builder
Where are the Xcode books???
I'd love to see a "more up to date" version of this that deals strictly with using Xcode. That seems to be the tool of choice for the OSX Cocoa developer's future.(imho)
http://slashdot.org/~tf23/journal
I'm a Java programmer, and used to program Mac's in the system 7 era. So, I thought I'd take a look at using the Cocoa API. There is a java-cocoa tutorial on apples developer site, so I fired up x-code / Gui Builder and jumped in.
After spending a good few hours understanding how to develop in this environment,I honestly think that the effort and pain needed to put together this simple currency converter app, is not worth it.... I could have done the same thing in any other environment (Swing/VB/ old Res-edit & Pascal), in minutes... What is the big deal surrounding MVC for a GUI?
Tell me, Can I make a dynamic screen, that adjusts itself based on the data inside it (AKA Java Swing).... What about creating reuseable, database linked components, that can be dropped into any screen in a line of code?
I was an consultant for Apple back in the heady days right after NeXT acquired Apple, when Jobs was Apple's "interim CEO" (the term "iCEO" hadn't been coined yet). I had the good fortune of taking a class taught by Aaron on advanced WebObjects programming.
He struck me then as someone that falls into the category as a "Big Brain", esp wrt to training/educating on software programming. And a super nice (and patient) guy, to boot.
I'm gonna pick up this book asap.
---anactofgod---
---anactofgod---
"Equal opportunity swindling - *that* is the true test of a sustainable democracy."
Here's an openstep workalike for linux, they even have "Project Builder" and "Interface Builder".
GNUStep project
useful for getting your feet wet with Objective-C (pretty good) and the *step frameworks.
Real Programmers don't write specs -- users should consider themselves lucky to get any programs at all, and take what they get.
Real Programmers don't comment their code. If it was hard to write, it should be hard to understand.
Real Programmers don't write application programs, they program right down on the bare metal. Application programming is for feebs who can't do system programming.
Real Programmers don't eat quiche. They eat Twinkies. And Szechwan food. (Do not go to eat Szechwan food with a group of Real Programmers unless you are prepared to argue bitterly over the last spring roll.)
Real Programmers aren't scared of GOTOs... but they really prefer branches to absolute locations.
Real Programmers don't write COBOL. COBOL is for wimpy application programmers.
Real Programmers' programs never work right the first time. But if you throw them on the machine they can be patched into working in "only a few" 30-hour debugging sessions.
Real Programmers don't write in FORTRAN. FORTRAN is for pipe stress freaks and crystallography weenies.
Real Programmers never work 9 to 5. If they are around at 9 AM, it's because they were up all night.
Real Programmers don't write in BASIC. Actually, no programmers write in BASIC... after age twelve.
Real Programmers can take the scissors off the phone cord.
Real Programmers don't write in PL/I. PL/I is for programmers who can't decide whether to write in COBOL or FORTRAN.
Real Programmers don't play tennis, or any other sport which requires you to change clothes. Mountain climbing is OK, and Real Programmers wear their climbing boots to work in case a mountain should suddenly spring up in the middle of the computer room.
Real Programmers don't do documentation. Documentation is for simps who can't figure out the listing.
Real Programmers don't write in PASCAL, or BLISS, or ADA, or any of those pinko computer science languages. Strong typing is for people with weak memories.
This book combined with "Learning Cocoa with Objective-C" and AppKiDo is invaluable for a novice Objective-C programmer.
However...
Complete knowledge of the AppKit and the Foundation is essential to writing good Cocoa programs (To a lesser extent CoreFoundation (horribly documented!) and Carbon). There are plenty of objects I found post-facto that would have made my life easier had I known they existed. I have yet to find a single book that does this well.
Currently, the best way to start developing (and gain the kit knowledge) in Cocoa is to read these two books and then just try and develop a program, all the while stopping and searching AppKiDo for useful objects that you think may exist.
Among the things he adds in the 2nd edition is a piece on NSController, a neat feature that saves you a ton of time you'd otherwise spend creating GUI glue code between your view and controller layers. He also includes some info on creating frameworks, which is kind of hard to come by in most mac programming books.
Ergonomica Auctorita Illico!
Why don't you Google to answer your silly question on why NeXT (not Apple) chose Objective-C over C++.
You may as well as why ID chose NeXT and Objective-C over Windows and C++ to develop the original Quake engine.
But, to save you the effort of typing "Objective C versus C++" in a Google search field, I cut & paste a short paragraph out of an article (returned by said search) printed in the Linux Journal on Sept 13, 2003.
As for C#...Objective-C pre-date C# by decades. It was developed independently and comtemporaniously with C++.
---anactofgod---
An introduction to Objective-C for programmers familiar with C++ or any other OOP language.
It is a surprising fact that anyone studying GNUstep or the Cocoa Framework will notice they are nearly identical to the NEXTSTEP APIs that were defined ten years ago. A decade is an eternity in the software industry. If the framework (and its programming language--Objective C) came through untouched these past ten years, there must be something special about it. And Objective-C has done more than survive; some famous games including Quake and NuclearStrike were developed using Objective-C.
Why Should I Learn Objective-C?
Objective-C gives you the full power of a true object-oriented language with exactly one syntax addition to C and, unlike C++, about a dozen additional keywords.
Since Apple purchase Next for $400 million and Mac OS X ships with Objective-C, recycling NEXTSTEP (later called OpenStep), as well as the fact that GNUstep is delivering the rock-solid window-manager Window Maker, Objective-C is (rightly) getting more attention because it is more flexible than C++ at the cost of being slower.
In reality, Objective-C is Object C and is as close to Smalltalk as a compiled language can be. This is no surprise as Brad J. Cox added object-oriented, Smalltalk-80-based extensions to the C language.
So objective-C is a hybrid between Smalltalk and C. A string can be represented as a `char *' or as an object, whereas in Smalltalk everything is an object. As with Java (int, double,.. are no objects) this leads to faster performance.
In contrast, C++ traditionally is associated with the Simula 67 school of object-oriented programming. In C++, the static type of an object fixes what messages it can receive. In Objective-C the dynamic type of an object determines what messages it can receive. The Simula 67 format allows problems to be detected at compile time. The Smalltalk approach delays typing until runtime and therefore is more flexible.
A GNU version was written by Dennis Gladding in 1992 and then Richard Stallman took over the development. The current GNU version is derived from the version written by Kresten Thorup when he was a still a university student in 1993. He ported that version to the NeXTcube and joined NeXT.
Apple chose Objective-C for Cocoa, as NEXTSTEP was based on Objective-C. But, even if they had written it from scratch, they might have decided to use Objective-C because it is object-oriented, which is undoubtedly a must for big software projects. It extends the standard ANSI C, so that existing C programs can be adapted to use the frameworks, and programmers can chose when to stick to procedural programming and when to go the object-oriented way. C was intended to be a good language for system programming. C is fine as it allows the programmer to do exactly what she wants, all the way down to the hardware. C also keeps the gold old pointers, which can be used for efficient code.
Objective-C is simple, unambiguous and easy to learn. But most of all, it is the most dynamic language of all object-oriented languages based on C. Its dynamic late binding offers flexibility and power. Messages are not constrained by either the class of the receiver or the method selector, allowing rapid change and offering access to information about running applications.
The following i
---anactofgod---
"Equal opportunity swindling - *that* is the true test of a sustainable democracy."
GNUstep has very fine InterfaceBuilder and ProjectBuilder clones, a quickly growing number of excellent end-user applications.
Also, it seems to me that the install is *not* difficult. Granted, I've been working with it for a long time, so maybe I'm just used to it. And I'm sure Hillegass wasn't used to dealing with Linux (or BSD, or Solaris, or whatever he tried to install it on).
But considering the very small number of people working on the GNUstep core, I'm amazed at the quality and completeness of the project.
Ah, so they have Java and Cocoa now, eh? In that case, I have just one question for you:
Cream or sugar?
* Perhaps today is a good day to die... I say we ship it."
* Specifications are for the weak and timid!!
* This machine is a piece of GAGH! I need dual Pentium (!) processors if I am to do battle with this code.
* You cannot really appreciate Dilbert unless you've read it in the original Klingon.
* Indentation?! I will show you how to indent when I indent your skull!
* What is this talk of 'release'? Klingons do not make software 'releases'. Our software escapes, leaving a bloody trail of designers and quality assurance people in its wake!
* Klingon function calls do not have "parameters" - they have "arguments"- and they ALWAYS WIN THEM.
* Debugging? Klingons do not debug. Our software does not coddle the weak.
* I have challenged the entire Quality Assurance team to a Bat-Leh contest! They will not concern us again.
* A TRUE Klingon warrior does not comment his code.
* By filing this bug report you have challenged the honor of my family. Prepare to die!
* You question the worthiness of my code? I should kill you where you stand!
* Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
(sources too numerous to attribute)
---anactofgod---
---anactofgod---
"Equal opportunity swindling - *that* is the true test of a sustainable democracy."
I perfer Cocoa Programming by Scott Anguish. It is a great Cocoa book as it describes many aspects of Cocoa, not just making a GUI like most books I've seen. It describes the philosophy, principles, design, and even implementation of Cocoa. It is more in-depth than any Cocoa book I've seen. It is the only Cocoa book I know of that contains more than 1000 pages. And as for value, it is an invaluable reference to any Cocoa programmer and the cost is not much either as you can find it in some outlet book stores for about twenty dollars. I would certainly recommend Cocoa Programming to anyone interested in developing for the Macintosh OS Ten.
The most striking difference is the message passing syntax. For instance, if "hello world" is a string, returns "llo w" as a new C++ string, whileor, more simplyIn Objective C, the NSArray colllection class is similarsimilarly, there's the more concise method:Objective C is also a dynamically typed language, which makes GUIs somewhat easier to write.
Are the food jokes about Cocoa (and Java) really still amusing? Or were they ever? There's enough derivative/inflamatory crap on this site without having skim over peoples lame-ass regurgitated humor...
... you get screwed up by C++.
Well, OK, not screwed up, but C++ experience should not be considered a good background for learning Objective-C Cocoa. Its approach to programming with "objects" is very different, and the transition to Objective-C, IMHO, leads to a mix of techniques that is hell to read/debug, making for buggy Cocoa apps. If you're a C++ vet, it may be a good idea to unlearn a lot of what you know, and assimilate the conventions of the seasoned Objective-C coders.
That said, even though C++ may not give you a good start for Objective-C development, it can still be very beneficial to leverage C++'s speed in various parts of your application. You can, for example, build your engine from C++, and your widgetry in Objective-C Cocoa.
A strong Java background makes for a fairly easy to transition into Cocoa, trading in a few conveniences for greater flexibility, more mature classes, and easy GUI development. Java is quite similar to Objective-C and both can be used/mixed to build Cocoa applications (most don't though).
If you're a C jockey, Objective-C is like adding a new weapon to your arsenal. Objective-C is a superset of C. Those who are fluent in the design patterns of both languages will get the most from their Cocoa applications. Indeed, the ability to (fairly) freely intermix C, Objective-C and C++ is a great advantage, allowing you to use the tool that's right for the job.
As a switcher from any language, one of the biggest hurdles can be getting some fundamental OO design patterns down, which are expected by most of the Cocoa API. For example, you can't go one step in learning Objective-C without being taught the MVC (Model-View-Controller) paradigm. In contrast, a great many mature Java/C++ developers have never learned, or even heard of, this concept.
Just some observations... YMMV.
I think Spencerian probably answers 90% of the questions most people have about this book: author qualification, tools required, prequisite expertise required, and changes from the original. I won't get involved in the flame wars about Objective-C versus Java and Mac OS X versus GnuStep, but I do have some additional comments (maybe better stated as additional opinions).
Tools:
You must have Panther (10.3) or later to use this book. It was possible to read the first edition (written for 10.1) and make some mental leaps forward, but the reverse is impossible. Besides the differentces between XCode and the GUI screenshots, Apple deprecated a number of methods (like takeValue:forKey:) in favor of much cleaner names (e.g. setValue:forKey:). Aaron doesn't mention the deprecated names (quite rightly IMHO) so that will make the Jaguar programmer have to refer to Apple's website to do the translation back to the older APIs. You may need to do mental exercises like that when you have to read someone elses code or when you're back porting your app, but if you're still learning, be sure to get Panther before trying to use this book.
Presentation:
Many of the books screenshots look much cleaner than the prior version. I think that's mainly attributable to Apple deciding to tone down much of the visual clutter in the Aqua theme. The lack of the pinstripes in windows and menus really makes the documentation much easier on the eyes. The change is really much more dramatic and makes for a much more readable book.
If You Read the First Edition:
I've read the first edition, and I have to say that I got impatient with much of the earlier portions of the book. I wanted the examples for Bindings and other new additions to Cocoa. I was already comfortable with the trivial examples in the early chapters, so it was hard to force myself to go back and really read and work through them. Do it. I remember most of the big points made, but some of the subtler points make more sense now. Whether these were in the last edition, I'm not certain but it was still good a good review.
Applicability to a New Programmer:
I'll underscore that this isn't for a new programmer. If you are new to C, I'd suggest reading the non-GUI text "Programming in Objective-C" by Stephen G. Kochan. An extensive background in object-oriented programming isn't as necessary (and in fact may be detrimental if your background is multiple inhereitance of the C++ world). But it does include some tips and advice on good OO techniques that Objective-C programmers use. You won't see any explanation on pointer tricks, handles, NULL, or many of the other plain C conventions. If you are a strong Unix programmer, you may feel more comfortable reading the Aaron Hillegass and Mark Dalrymple's "Core Mac OS X and Unix Programming" first. That book is billed as the sequel to this one (and it does use a little bit of Objective-C code), but it probably addresses your interests far more than this Application-centric book does.
The lessons of this book are quite worthwhile to certain audiences, but finding whether you are a target for it's wisdom may be tricky. Don't get frustrated. If you find it to be over your head, read another intro book but I'd definitely come back to this one at some point in the future.
One does not really need to know C++ nor Java as Objective-C is really ANSI C + Smalltalk extensions. Obj-C on it's own is really rather simple. It's much easier and some may argue more powerful then Java or C++.
What this book does is introduce you to the Cocoa API and the Apple Dev Tools XCode & Interface Builder. The first edition was a blast and I plan on picking up the second edition in the near future.
If you are coming from a C++ background and you like it, you should study Carbon and not Cocoa at first. You can call Cocoa objects from Carbon and visa versa though. New projects should probably be written in Cocoa. Older projects written in C++ can be ported to Carbon easily. C programs can be ported to Cocoa and Java programs should probably stay Java or be ported to the WebObjects frameworks if it's a web based solution. You can write Java apps using the Cocoa API but it then becomes locked into the OS X platform as the Cocoa API (for Java) is not available on other platforms (maybe GNUStep but it's not all the way there yet) Note, you can run Tomcat and JBoss on OS X!
The NeXTStep / OpenStep / Cocoa API is rather advanced and can take some getting used to... i.e. you will have a rather steep learning curve to absorb it all and understand the best practices. This book is a great introduction and will get one up to speed quickly.
I found Interface Builder to be the most difficult part of the development process. This was because I had to unlearn all the preconceived crap in my head that I learned from other GUI interface tools. It turns out IB is much more advanced then anything I've ever used before because it builds live objects and not just GUI code. It then archives these objects into NIB files which are automatically unarchived by a Cocoa application. You literally build objects graphically and then interconnect them to each other and your Obj-C classes and instances. WebObjects does the same thing but with Java. It's a really slick development tool and once you start to understand it, the light turns on and you can see the possibilities.
Total newbies should probably pick up the "Programming in Objective-C" by Stephen Kochan. This book covers just the underlying Obj-C language and the Core Foundation (NeXStep/OpenStep/GNUStep/Cocoa) API. Programming in Objective-C does not cover the GUI portion of Cocoa programming. I just finished it and it managed to bootstrap my understanding quite a bit.
I've taken a look at the same problem recently.
My feeling is that while Cocoa is a better choice for developing Mac OS X specific stuff, Carbon may end up being more similar to other platforms, and so possibly a bit easier for this specific use. Cocoa is still very doable for the same problem - but essentially, I suspect many C++ methods would just end up being a call to an equivalent Cocoa method (though often one you've written yourself). Mixing C and C++ is not particularly ugly or hackish in most cases. You can more of less mix the two syntaxes easily enough with Apples Objective-C++ support.
It kind of depends on your specific libraries, though. If your libraries are such that your objects correspond fairly closely to Cocoas, you might be better off using Cocoa.
The real value of Objective-C lies in its dynamic nature, which if you were writing a cross-platform C++ library you might not be able to make much effective use of.
I wouldn't worry that Carbon is being phased out, or that there will be new shiny functionality only accessible from Cocoa. In my experience thats not really the case at all. There is definitely functionality only accessible from Carbon (and lots of it) and Carbon is quite well supported. A lot of non-GUI Cocoa stuff (FoundationKit) is more or less duplicated with CoreFoundation (which is a straight C interface, accessible from both and interoperable with corresponding Cocoa classes). Lots of important apps are written in Carbon. Carbon works well with interface builder (you end up writing a LOT of event handlers, but they are straightforward).