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Player Disquiet Leads To EverQuest Expansion Delay

EvilBastard writes "Sony Online Entertainment have announced that, due to an almost universal player backlash against the next expansion pack that is seen more as a $30.00 patch for missing content, they are delaying the new EverQuest expansion by 6 weeks, and will 'spend time fixing the problems you have brought to our attention'. Also announced is a plan to fly some of the more vocal website people to SOE headquarters, to try to restart enthusiasm for what may be the last EverQuest expansion ever. With the cancellation of Everquest for Mac, some high-profile guilds quitting, 6 months of allegedly declining numbers, big - budget competition and now a widespread call to boycott future games, is the much-predicted end of EverQuest almost here?"

34 of 111 comments (clear)

  1. FP by roseblood · · Score: 5, Insightful

    I for one dumped EQ over this exact problem. Why charge your loyal customers another $30 for something that should have been in the last bloody expansion!

    --
    There are lies, damned lies, and statistics.
    1. Re:FP by code-e255 · · Score: 5, Funny

      Same here. I never liked EverQuest expansions, especially because they came out far too frequently, in my opinion, and they were overpriced for the stuff they added. By continuously adding more for powergamers to do, this game turned into just one long level-grind. I've been "clean" for a bit over two years now. :)

    2. Re:FP by AKnightCowboy · · Score: 3, Insightful
      Why charge your loyal customers another $30 for something that should have been in the last bloody expansion!

      Hell, I was all set to go buy City of Heroes because it sounded like an awesome game until I noticed there is a monthly fee to play! WTF? Is this getting more common with online games? If I start paying a monthly fee for a game it goes from being a quaint weekend diversion to something I feel obligated to play every day just to get my damn money's worth. If I miss a few days then I'll feel cheated out of that time. I'm not interested in becoming an addict like Evercrack players so I guess City of Heroes is out of the picture for me. That's too bad since it looked like it'd be fun to play superhero on the weekends once in awhile when I'm bored.. I guess I'll stick with killing Iraqis in Desert Combat.

    3. Re:FP by TheViciousOverWind · · Score: 4, Insightful

      The last expansion?

      What I don't get about MMORPGS (I play City of Heroes right now) is that they charge 10-15$ a month, and they excuse that payment with "adding new content, etc." - So why, are most new content almost always in expansions, which costs about the price of another new game, and not in the monthly updates.

      To me it just seems like a sort of inflation, just like when DVD came out and the manufacturers promised that it would be cheaper than VHS because it was a lot cheaper to manufacture. Then when customers are hooked, you suck them dry.

      --
      My <1000 UID is with a hot chick
    4. Re:FP by grumpygrodyguy · · Score: 4, Interesting

      Same here. I never liked EverQuest expansions, especially because they came out far too frequently

      Something happened at Verant after the "Scars of Velius" expansion. I don't know what it was but EQ went downhill from there. "The Shadows of Luclin" was such an ugly, ill-concieved expansion. The bazaar is a moronic way of implementing player auctions. Why not run the auction on a separate chat channel, with visuals, accessible from any vender? Instead they decided to pack 600 players into the same zone and bring everyones graphic card to its knees.

      A single programmer could have implemented a good auction system in a few weeks. Instead they make this crappy bazaar idea a 'feature' of thier expansion.

      Unfortunately Sony is just using EQ as a convenient cash cow, leveraging its addictiveness to provide funds for the war against the x-box(I do sympathize, as Microsoft is as hostile as ever with its constant price gouging). Still it's a shame that such a great game/player community as Everquest used to be is being sacrificed.

      Sure they need money to finance EQ2 and SWG, but it's sad that they are canabalizing such a wonderful piece of art as the original Everquest world. I bet you 5 to 1 that the artists/designers Sony end up hiring won't have clue-one how to breath real life into a fantasy world...it will just be another lifeless clone with slightly improved player models. *sigh*

      Who knows, maybe another company will fill the very large shoes that EQ used to wear?

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    5. Re:FP by AKnightCowboy · · Score: 3, Insightful
      You've never heard of an MMORPG before? Nearly all of them charge a monthly fee.

      I've heard of Everquest and Ultima Online, but I never played them because they had a monthly fee. So this isn't an uncommon thing?! I thought it was just odd that someone had a multiplayer game that they had the balls to charge full price for and then tack on a monthly fee to boot.

      If they were to let you download the game for free and THEN charge you $15/month I might go along with that, but my attention span is usually a couple months for a good game. Perhaps I'm just sick of being nickle-and-dimed to death by random fees that I owe to dozens of different companies?

      Phone company, gas company, electric company, water company, sewer company, cell phone company, mortgage, city taxes, state taxes, federal taxes, property taxes, car loan, car insurance, house insurance, ADSL fees and taxes, etc., etc. Now someone wants me to pay a monthly fee to play fscking video games after I plunked down $50 for it? You've got to be kidding me.

      Like I said, I'll stick to playing FPS games then where users can put up their own servers to let people come play. $50 should at least buy you 6 months of free play time if nothing else.

    6. Re:FP by Colazar · · Score: 2, Informative
      The thing is, the cost for the original game, and the monthly fees are for two different things. The upfront cost is going to the developer/publisher, to pay for writing the game in the first place. The monthly fee is going to the 'hosting' company, which is running the servers and providing customer service, and running events and such. Since these are (potentially) different companies, they have to have different revenue streams. (Yes, I know, in practice both these functions are usually done by the same company. That just makes everything more confusing.)

      But, you, the consumer doesn't care about all that, and there's no reason you should. I'm just explaining how it got that way. If you really are interested in MMORPGs that have no upfront cost, but does have a monthly fee, there should be plenty of those out there. Once the initial costs get paid off, this is a strategy that the games can take. I know that Shadowbane (the only one I actually play) does that now--you can download the game and get a 15 day trial for free.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    7. Re:FP by Hott+of+the+World · · Score: 2, Insightful

      Yes. But this is coming from someone who can beat a $50 dollar game in a weekend.

      MMORPGs provide things an RPG cant. Interaction with others. MMORPGs provides things FPSes cant. Storylines, and persistant worlds. Its like buying a Gamecube, then paying 15 bucks a month for all the games you want. (Only its one game, and tons of content)

      If you don't play video games that much. Fine. There's plenty of games that will accomidate ya. Guild Wars is a Diablo 2 clone that lets you interact with hundreds of people (and actually play with 4 different people), and doesnt require any monthly fees.

      --
      | - | - |
    8. Re:FP by __aatgod8309 · · Score: 3, Interesting

      US$10 a month? Fine. Here's my money order in NZ$... What, payment in US$ by credit card only?

      Well, that $10 is fine, if they'll let me PAY IT. I don't have a credit card, nor can i get one as i don't earn enough to be eligible for one. So, as a non-US gamer, that cuts me out of playing MMORPGs. (and WoW sounded so nice, too...)

  2. I'd boycott, but... by Nasarius · · Score: 3, Interesting
    I don't have the time to play MMORPGs anymore, so it would be redundant. Sony/Verant did make a horrible mess of EverQuest, though. I got out of there after the first or second expansion, mostly because they seemed intent on forcing everyone into a single, very boring playstyle.

    Some day, when MMORPGs have matured a little more, I might get back into them. So far, I have seen very few that aren't essentially EverQuest clones. Ultima Online used to be good...

    --
    LOAD "SIG",8,1
  3. Re:Not being an Everquest player by Anonymous Coward · · Score: 5, Informative

    People are basically angry that SOE has promised them the world, but delivering a not-so-polished turd. They have released a neutered character class, tons of high-end content that casual players will never have a chance to see, and a new game engine that has severely broken collision in the game. The gameplay has become even more of a grind and massive time sink over the years and EverQuest is basically no longer that game that had such amazing appeal.

    EQ2 aims to fix a lot of the design issues they had with EQ. The graphics engine in EQ2 is fucking incredible, and if the gameplay has quality half as good, it will be an awesome game.

  4. Re:Not being an Everquest player by MacroRex · · Score: 2, Interesting

    There are tons of problems with existing content, and people got pissed of off the fact that Sony would rather release more pay-to-get content instead of putting resources into fixing the existing content.

    Also, people weren't too happy to hear they announced the new expansion before they even had finalized its features. This GU comic summarizes the hassle nicely.

  5. Bizarre by obeythefist · · Score: 5, Insightful

    The bizarre thing is that the mechanics of just about every MMORPG are identical to the mechanics of MUDs, only the interface is significantly altered.

    Now, with most MUDs, especially free muds, the client is free but you can use a commercial one (telnet, tf, zmud). With MMORPGs, you have to pay for the client, and it's the same price as most modern PC retail box games.

    MUD: $0
    PC Game: ~$50US
    MMORPG: ~$50US

    With most MUDs, and most modern PC games, online multiplayer is free. You need to pay a monthly fee for MMORPGs. Valve also wants you to pay a monthly fee to play CounterStrike (they call it Steam, but if it looks like a porkbarrel and it quacks like a porkbarrel...)

    MUD: $0
    PC Game: ~$50
    MMORPG: ~$50 + ~$10/month

    Now we come to expansions, which is what this is all really about. Expansions for MUDs just happen overnight, and they're more or less free. PC Game expansions are rarely free but usually inexpensive. MMORPGs use the same price structure. There will probably be more than one expansion on a successful game.

    MUD: $0
    PC Game: $50 + $30 + $30 = $110
    MMORPG: $50 + $30 + $30 + $10/month = $110 + $10/month

    Okay so basically MMORPG's cost a lot of money. Do they provide a better interface than a standard PC game? Debatable but lets' say it's about the same. So we can more or less suggest that in terms of measurable quality metrics (graphics, sound, polygons, etc) a MMORPG is identical to a PC game.

    In terms of gameplay, you essentially need to be a mudder to appreciate a MMORPG (bear with me) because the nature of MMORPG gameplay is identical to that of a MUD. You farm items, you kill rats and level up and gain XP and gain gold and gain items. The gameplay is identical. MMORPG's are more successful than MUDs have been because the interface has broader appeal. This is nothing new! Gaming in general is in a golden age because the level of quality in the graphical interfaces has progressed to the point where games appeal to a vast and wide audience, previously locked into TV only.

    So in essence, a MMORPG is a graphical interface on a MUD, and it's an interface that people are willing to pay more than the cost of a similarly interfaced PC game for the privelege of play. Combining in essence MUD and PC game.

    Will EverQuest die?
    MUDs have been known to live for over a decade. Theoretically then, EverQuest has the potential to live for over a decade. However, the eyecandy factor that attracts more players to EverQuest than muds have attracted also works against EverQuest. More and more MMORPGs are entering the market. They have nicer, cleaner graphics, because like a PC game, a new MMORPG will have better graphics than an older MMORPG. Let's assume that all MMORPG's cost around the same - so there is no price factor in demand. Let's assume that there is a fixed number of people playing MMORPG's, this figure will not grow dramatically over the coming years any more than the overall gaming market will. The determination then is whether the value of the time invested in EverQuest outweighs the personal pleasure obtained in playing a newer, better interfaced MMORPG.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
    1. Re:Bizarre by Derkec · · Score: 2, Interesting

      Yeah, I think the whole MMORPG price structure is pretty messed up. I'd like to see them set a monthly price, say $15.

      The price would be: $0 + $0 + $15/month. If you're paying them monthly to make the game better, expansions should be part of the deal. They should be relatively frequent, and incremental as expansions in Muds often are.

      The game itself should be free if you download it online or maybe $10 in store to cover distribution costs.

    2. Re:Bizarre by Pizzop · · Score: 2, Informative

      Medievia does have an interactive combat system, some nice er "text" graphics, and is more entertaining than any of the 6 MMORPG's I've played (City of Hero's, DAoC, EQ, Anarchy Online, SWG, WoW Beta). After Maxing out 2 accounts in DAoC, I still go back and play Medievia.

    3. Re:Bizarre by (trb001) · · Score: 3, Insightful

      You haven't played a lot of MUDs before, have you? Go take a look at huge MUDs like Achaea sometime. More content than you can shake a proverbial stick at. Player run towns, councils, guilds, political parties, factions, quests. It's really ridiculous what some MUDs have incorporated these days. Calling them "IRC with stats" is assanine.

      --trb

  6. 3 Cheers to Raph. by will_die · · Score: 3, Insightful

    After creating a worthless design in star wars galaxies, he got promoted to overall creative designer to EQ,SWG,EQ2 and others. Look what we get from him.
    If you think this expansion pack is good wait until we get EQ2.

  7. Re:Not being an Everquest player by Anonymous Coward · · Score: 2, Insightful

    Its a sad world we live in when we're happy at the thought of getting gameplay half as good as the graphics... ...sadder still because people settle for less than half.

  8. To be fair to the MMORPGs... by MMaestro · · Score: 2, Insightful
    To draw a fairer image between MUDs and MMORPGs, I think you need to look at gaming from the widespread gameplay point of view. Now I'm guessing from your post that you've played a MUD one time or another so you know one of the biggest problems with them. "God players". Anybody who's played a table top role playing gaming or a text-based MUD has run into these types of people one time or another. They're the ones who always seem to land critical hits, never get touched by attacks that fill the entire room, are ninja-gods with +99 swords of doom, etc. If nothing else, they're the idiots who don't know wth they're doing because they didn't read the manual.

    In comparison, modern MMORPGs have succeeded in one thing if nothing else. Making it possible for the casual gamer to jump into a game with a set standard of rules that they can learn on the fly. Wanna go drown yourself? Theres water over there, oh wait for some reason you can't enter it. I guess you can't do that. Wanna go blow up that town with your fireball spell? Its not targetable, so I guess you can't do that. Wanna go try and kill that dragon that owned a group of 20 people 50 levels higher than you? Sure, but you just got your ass smeared across the ground. I guess you're not experienced enough.

    Guess which of the two types of games will appeal to the casual gamer first? Yes MUDs are free, expansions are free, and support is unbeatable (I've seenen MUDs where the programmer is the GM, hard to top that). But the casual gamer (who has money) would rather spend a few dollars on a game he doesn't have to read a 20 page manual just to get started and then spend weeks learning the tricks of trade in the game.

  9. This proves it. by StormyWeather · · Score: 2, Interesting

    The customer is always right. And right now they are tired of mmorpg's in general.

    I personally loved everquest, however I logged out for the last time a year and a half ago, played daoc for a year intermittently, and now don't play any mmorpg's.

    I honestly think everyone in EQ is going through the same boredom/withdrawal that I did. MMORPG's as they stand are dying. It won't be until we have a paradigm shift in their design that they are reborn. This may take an even greater technological leap though.

    Star wars galaxies had the best chance to implement a new paradigm, but instead chose to create a similar game, with less content. (randomly generated fields of monsters doesn't count). Nobody wants to be a slimeworm killing grunt in the star wars universe. For me SWG was great for about 10 minutes of looking around and going wow, I'm in the star wars universe, and I'm a slug.

    Perhaps world of warcraft or guildwars can reinvigorate burned out mmorpg'ers, but lets face it, mmorpg's had a good run, comparable to the run of RTS games, and it's time for something new.

    Personally, I've taken up golf again.. no not virtual golf, real golf. The sun is a lot warmer than I remember, and I'm a lot weaker and fatter after a few years glued to mmorpg's. I highly recommend getting up and doing something fun outside again :).

    1. Re:This proves it. by Anonymous Coward · · Score: 4, Interesting

      This post would make more sense if its fundamental thesis was actually true...

      First-generation MMORPGs are dying. In this group, I'd include the classic MMORPGs such as Ultima Online, Everquest, Asheron's Call, Anarchy Online etc. However, I see no evidence that this is symptomatic of a wider decline of interest in MMORPGs in general. It's like saying that the FPS is dying, because fewer people now play DooM than played it 5 years ago.

      All that's happening is that players are switching to the second-generation MMORPGs. Galaxies' player numbers tend to wobble up and down quite a lot, but they're still solid. Final Fantasy XI is bigger than pretty much anything we've seen before. World of Warcraft is also almost certainly going to be massive.

      Everquest deserves its place in gaming history. It may not have been the first MMORPG, but it was the first one to have a really major impact on the mainstream gaming consciousness. It's had an extraordinarily good run and, for all its flaws, will probably remain the model for the successful MMORPG for a long time to come. But it's an old game. Its joints are getting creaky and its looks just don't seem as good as they once did. With games like FFXI helping MMORPGs to shed their "ugly duckling" image, it's inevitable that games are going to move on to the latest generation.

  10. Re:So... by neglige · · Score: 2, Informative

    By that logic, an MMORPG is glorified IRC with graphics?

    No no, that would be MS Comic-Chat! ;)

    --
    My cats ate my karma. They also wrote this comment.
  11. See....I told you. by inteller · · Score: 2, Funny

    It was only a matter of time before Phantasy Star Online put them out of business :)

  12. Re:Not being an Everquest player by *weasel · · Score: 2, Interesting

    Casual Everquest Player is an oxymoron.

    How EQ could become more of a grind and time sink, I cannot fathom.

    In all honesty, I have EQ'ing friends, and they tell me that the game got much better after the first couple expansions, and that the end-game didn't play anything like the low-level game. But there was never anything about the low-level game that made me want to pay a monthly fee for 2 years (let alone 5) while they got their shit straight. Particularly since all I hear from these EQ'ing friends is how every expansion comes with broken and misbalanced content that takes months to get corrected.

    That said, I tend to think Everquest will die with a whimper, not a bang. It'll slowly bleed players over the next couple years, and then Sony will spin off its support to a subsidiary or 3rd party who cares enough to operate with mere mortal profit margins.

    --
    // "Can't clowns and pirates just -try- to get along?"
  13. Re:Someone mind explaining to me...? by Anonymous Coward · · Score: 2, Informative

    Basically whatt the "$30.00 patch for missing content" means , is that they release a new expansion on a fairly regular basis (~6 months?) and charge $29.99 US for it.

    Typically what you end up with, is an expansion full of bugs, both major and minor, and unfinished content at the high end.

    The more "hardcore" players rush into the new content, and often find themselves struggling against bugs instead of content. Mobs disappearing, keys not working, etc...

    Then there's the more general bugs... text wrong, quests not working, horribly unbalanced (or useless) abilities that get changed after release... they are often accused of baiting players with "Oooh... with this expansion Mages can do this!! Wow!" and then a couple weeks in there's a patch, and that ability is "fixed". (Note: I'm all for fixing unbalanced things, it just happens so often, that it proves to me that SoE doesn't really test it).

    But, not to let you think that Sony only charges for this stuff, there was a "free" upgrade to the DirectX 9 engine... and that brought weeks and weeks of bugs, falling through floors, mobs going through walls, players getting stuck on tiny pebbles on the ground, display glitches, performance glitches, crashes, etc... and only now is it starting to get more stable... and it's still not as good as it was pre-dx9 with respect to collision detection.

  14. hopes and dreams by musikit · · Score: 2, Funny

    is the much-predicted end of EverQuest almost here?

    god i hope so

  15. Re:Not being an Everquest player by Hecubas · · Score: 3, Informative
    This is the straw that broke the camel's back. If you're played EQ for any amount of time, chances are you've read Woody's comics.

    Things that led to this:
    • SOE upgraded the graphics engine to use DirectX 9, causing much headache for under par machines (which were running fine before).
    • Within a short period, they released many expansions. The latest, Gates of Discord, being totally aimed at uber high end raiders, and was not labeled as such.
    • Said latest expansion was so difficult, if you weren't playing the "core" classes, you're SOL. Also, it appeared much of the content was buggy.
    • In the midst of Dx9 issues and fixing bugs with the latest expansion, SOE announces yet another expansion.

    Interestingly enough, during this time they've reduced prices on expansions and have several bargains on year long subscriptions. My theory is SOE is painfully aware of the MMORPG competition and is using a shotgun approach to hang onto the market. That would explain bringing the game up to speed to today's graphics and releasing expansions rapid fire, while at the same time dropping prices.
    --
    Hecubas
  16. Re:Not being an Everquest player by Austerity+Empowers · · Score: 3, Insightful

    Think Kill Bill Volume 1, then Volume 2. The last expansion "Gates of Discord" (GoD in eq jargon) was by most accounts a dismal failure. It is reasonably innaccessible to non super-guilded types (i.e. the masses), but pathetically easy to the super-guilds on any server. So in other words, it made no one at all happy...

    To be honest, it was tiny, expensive ($30), did not appeal to the masses, and was not worthy of discussion and immediately after release (feb '04) made me mad. I spent the most time ever in those expansion zones last night (a whopping 2 hrs) and still don't get it...

    As if to throw salt on the wound SOE announced for E3 the next expansion "Omens of War", which seems to have almost an identical plot, promises many of the same ill-defined effects, involves much the same plot-line and characters, and by all appearances appears to be "Gates of Discord - The Missing Content". It honestly seems like an excuse to bilk us out of another $30 for the same content.

    I think however it is premature to call EQ dead, or dying. I have played almost all the MMOGs out there, and they're all mostly boring time sinks. I still find EQ to be the least boring of all of them which is why I kept dropping my subscription and returning.

  17. Re:Not being an Everquest player by Austerity+Empowers · · Score: 2, Informative

    The high level game could be quite fun and you could be reasonably casual to play it, but it's more like a sporting event and less like a video game. You gather a bunch of people up in the same place at the same time, get all your gear, then go play for about 4-6 hours. Sorta like a giant golf outing: you all bring exotic equipment and wear funny clothes and swing at a lot of shit.

    The high level game consists mostly of "raids" involving 18-72 (or more in some cases) people destroying a dungeon (at a high rate of speed) and tackling a "boss" mob who is typically horribly overpowered, unfair and drops very nice stuff should you kill it.

    It actually can be fun, if you can put together 72 of your closest friends. With 72 strangers, I'd rather have my teeth removed through my anus with hot tweezers.

  18. Okay, step back by Cranx · · Score: 3, Insightful

    Take a step back now and look at yourselves. Everquest is dead. Everquest is dying. Isn't that an old enough cliche that even the most cynical retards would know better than to repeat?

    Everquest is going to be around forever.

    Literally.

  19. End of everquest? by CoolCat · · Score: 3, Funny

    the much-predicted end of EverQuest

    This means that the guys next to my cubicle is starting to do actual work now???

  20. MMOG's by Thanatos(Miratos) · · Score: 3, Insightful

    I've played quite a few MMOG's over the years. Beta tested for a few. Ran an emulator for awhile. I don't think this is the death knell of EverQuest. Look at UO, which is even more dated then EQ, which is still running along its merry way. What we are going to see is a trend towards second generation MMOG's become more popular. This is really a natural progression. The fundamental question of what happens to old MMOG's that have run a long time and no longer become viable hasn't really been answered yet. It will be interesting to see how it is. In the meantime, I think we will see consolidation of servers across various MMOG's as the user base becomes smaller. Though I think this will only apply to the MMOG's that have a long and successful history. Slowly, by the time 3rd or 4th generation MMOG's come around, I think those too will fade quietly or maybe with a loud bang as the creators let the world go out in a huge fight. I don't know that we can really count SWG as a true second generation MMOG. I played it, it was like EQ in the future with Jedi. You waste huge amounts of time performing tedious tasks. FFXI I never played. I can't speak on it. City of Heroes - I have played it, its very good and you don't waste huge amounts of time doing tedious tasks. It appeals to casual gamers with the sidekicking option. This one has potential to last awhile. WoW will prove to be huge for too many reasons to list. We're at the transitional stage right now, between the passing of the old and the coming of the new. Which really makes it a great time to invest in some of your non-graming related hobbies while you watch to see what tumbles where :)

  21. Re:Not being an Everquest player by NSash · · Score: 2, Interesting

    I still find EQ to be the least boring of all of them

    Never played City of Heroes, I take it?

  22. Re:Not being an Everquest player by prator · · Score: 2, Insightful

    Think Kill Bill Volume 1, then Volume 2.

    What the hell kind of analogy was that? Are you trying to say that you had to see the first movie to understand the second? Are you trying to say that one of the movies was worse than the other?

    According to Rotten Tomatoes both movies rated pretty high, and I know that I enjoyed the hell out of them.

    -prator