Thirty Years in Computing
Jacob writes "Jacob Nielsen, usability guru, writes about the last 30 years of computing and his predictions of the next 30 years of computing. An interesting read. quote: 'Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today.'"
I predict that in 30 years, what is and isn't a computer will be hard to distinguish.
He and other futurists might do better to look at what we use computers for now and what we don't, but could, use them for in the future. They could also think way outside the box and think about how computers will physically change (will it still be everything in one box or will the hardware be as distributed as software can be) or how computers will integrate into everyday life.
I guess I expected a bit more imagination. 30 years is an awfully long time in terms of technological development.
Keep smiling!
Erick
http://www.busyweather.com/
Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today
Uh, don't computer games now have simulated worlds and interactive storytelling? Morrowind anyone?
DNF due in March.
A story is a meaning applied to events after they have occured. A game is a game, like sports or a board game. You can only make a story out of it after events have been completed. A story has a status quo, an event that disrupts that status quo, and a hero who overcomes a challenge to create a new status quo. You can only joing narrative events to actual events after they have all taken place. If you have a wandering storyline, what's to say that this particular event is the shift to the 2nd or 3rd act? It's only after you have everything that you can make a complete story. And that's not to say that there's only one story. Any event might serve as any of the narrative events, depending on the story you're telling.
Computers are useless. They can only give you answers.
-- Pablo Picasso
Airplanes will crash, nuclear weapons will detonate, and NBC will air a hokey movie about it all.
I'm just glad I live in a later timezone. Oh, wait....
People have been expecting these interactive movie worlds to tell us non-linear stories for at least a decade. There are several problems with this line of thinking: it's far more expensive to tell a non-linear story than a linear one, moviemakers are much better at telling stories than audiences, and people LIKE linear stories.
:-), but instead they were valued for their imagination and timing.
Alternate endings to movies on DVD's and open-ended worlds in games like GTA are good examples of the kinds of things we'll be doing for a while. But a story told from a million angles? Forget it. Even with technology to create those worlds, you still need to think about, well, everything, and all the consequences of every action. It's not gonna happen.
What we like about linear stories is their flow from conflict to resolution. And we see movies because the people that make them are good at what they do. The original storytellers around a fire could have sat there waiting for their "users" to interact with them ("storyteller, put the mail on the duffel bag"
rouftop
QAExpress: Solid bug tracking for you. Graphs and reports for your PHB.
Woman (to Dogbert): Is Dilbert available?
Dogbert: He's been in the holodeck since March.
1. Finally!!!! Computers will wreck a nice beach... er recognize speech.
2. EUI. Emersive User Interface, perhaps something like Minority Report or The Matix. I mean manipulating virtual object in real space, not jacking in.
3. Cyrrano Virus proof of concept hits on your girlfriend (or mom, in the case of hopeless nerds)
4. Indian Tech Giant "Bollysoft" is investigated for anti-competative practices, cuts cost by farming out tech support to the up and coming Afganistan tech industry.
5. Computers finally translate dolphin speech. Turns out it's mostly fart jokes and machismo pick up lines. And, they are very interested in our culture's "beer" and "ESPN"
6. PentiumXI prosessor requires a 220 volt electric connection, liquid oxygen cooling. Intel investigates opening small wormholes between processors and surface of Jupiter moon Europa for joint processor cooling/planet heating terraforming project.
7. That's right, virtual 3D holographic blue screen of death.
Yeah, I guess I'm funny like that.
Why do you cringe? I'm replacing 150 public computers with $300 thin clients coming off a terminal server (well, a cluster of them), just exactly what you are talking about. Right now, if I need to change anything, I have to visit 150 computers individually, even for the tiniest tweak of a config file. Plus I have to lock these things down tight because John Q. is either stupid and wrecks stuff unintentionally, or he's trying to show me how clever he is by sabotaging the machines and attempting to hack my system. So that means stuff like Centurion Guard, Fortres, keys, and all kinds of crap that wastes my time.
With thin clients, I make the same change on the server and it's all done. It IS a return to the mainframe model, and it's one I'm extremely happy about because it will make my life so much simpler. Once I get these 150 done I'm going after 150 staff computers. Most people simply do not need real PCs, and half of them couldn't see a difference anyway. As long as they get a login screen and a desktop they couldn't care less if the files they create are stored on a server or locally, or whether they have a hard drive somewhere under their desks. Sure, there are a few folks who are going to need local storage for various reasons, so they can keep their PCs. But the vast majority simply don't need it. I'm also saving money. Even when you amortize the servers over the number of thin clients they can support, my capital cost is half what it would be for PCs.
I surely would not advocate that approach for any of us, perish the thought. But in the real world in a production environment, which slashdot certainly is not, it's a viable solution.
How about a moderation of -1 pedantic.
People who started using computers after the PC revolution have no idea about the miserable user experience that centralised computers imposed.
Check out Plato. Pre-1975 bitmapped graphics, audio and photographic quality images, instant messaging, near zero latency multiplayer network gaming, distance learning, groupware, newsgroups, online newspapers, animated email, network delivery of music, client/server computing, touch screen interfaces, flat-panel displays, and multimedia that were delivered across a worldwide educational network with satellite and cable communications using CDC mainframes.
The computers of 2034 will be impressive indeed! They will have many functions that will be illegal for you to perform.