Thirty Years in Computing
Jacob writes "Jacob Nielsen, usability guru, writes about the last 30 years of computing and his predictions of the next 30 years of computing. An interesting read. quote: 'Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today.'"
I predict that in 30 years, what is and isn't a computer will be hard to distinguish.
He and other futurists might do better to look at what we use computers for now and what we don't, but could, use them for in the future. They could also think way outside the box and think about how computers will physically change (will it still be everything in one box or will the hardware be as distributed as software can be) or how computers will integrate into everyday life.
I guess I expected a bit more imagination. 30 years is an awfully long time in terms of technological development.
Keep smiling!
Erick
http://www.busyweather.com/
Gaming won't really change... heck, I'm still waiting for my flying car.
Noli nothis permittere te terere.
Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today
Uh, don't computer games now have simulated worlds and interactive storytelling? Morrowind anyone?
No, they haven't perfected the technology yet to prevent the outside collapsing onto the hollow inside ;)
DNF due in March.
I agree with someone else's post. A computer won't be a box with a monitor, etc..
It will prolly be like a PDA that has periphs you can plug in and just have everything virtual.
I mean, 30 YEARS! Considering the exponential advance in technology, all we'd have to do is find a new battery model (nanotech i'm sure) and voila.
I'm gonna be in my rocking chair playing final fantasy XX i'm sure.
Der Tod ist der einzige Weg hier raus!
I think there will be a backlash against technology. We will hit a critical point in our social evolution where we say "enough!" How much of a backlash, I know not.
At least I hope there is a backlash. Too much, too invasive, too quick.
Feed the need: Digitaladdiction.net
A story is a meaning applied to events after they have occured. A game is a game, like sports or a board game. You can only make a story out of it after events have been completed. A story has a status quo, an event that disrupts that status quo, and a hero who overcomes a challenge to create a new status quo. You can only joing narrative events to actual events after they have all taken place. If you have a wandering storyline, what's to say that this particular event is the shift to the 2nd or 3rd act? It's only after you have everything that you can make a complete story. And that's not to say that there's only one story. Any event might serve as any of the narrative events, depending on the story you're telling.
Computers are useless. They can only give you answers.
-- Pablo Picasso
...if the network is the computer, or if the computer is the network, or what! Stupid Sun...
One thing the gameing industry needs is a shared content license similar to how open source is set up. If someone spends 6 months makeing a detailed land scape for level 14 of a game and it turns out the everyone blows through level 14 in just a couple of minutes is level 14 worth those 6 months?
Not really, but if that level was "Open Source" sort of speak, it would then be able to be modified, with modifications going back to the original, and used in the next game. With several improvments over time that section would eventually become a great peice of colabirated art.
Paying taxes to buy civilization is like paying a hooker to buy love.
Certainly, our personal computer will remember anything we've ever seen or done online. A complete HDTV record of every waking hour of your life will consume 2 percent of your hard disk.
Doesn't it already do this, its called history. I see that he is saying it will screen capture all of it, but why? This article doesn't really predict anything but just states the obvious. Yes, we will have faster processors and more hard drive space, bigger screens, higher resolutions, amazing predictions! But I want to know when my computer will talk to my car and refrigerator and let me know when I'm driving to the grocery store that my son (future son) just drank the last of the milk.
Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today.
So, I guess this will be when Duke Nukem Forever is completed then....
"Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today "
Even some of today's primitive games have most movies beat... (watching Hollywood eat it's young at a prodigious rate, I sometimes think "Tetris" is more complex, multifaceted and emotional storytelling.)
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
Airplanes will crash, nuclear weapons will detonate, and NBC will air a hokey movie about it all.
I'm just glad I live in a later timezone. Oh, wait....
I started using computers about the same time Neilsen did (only 28 years ago for me :). One of the trends that keeps rearing its ugly head is the return to centralized computers. Nowadays they call them "Application Service Providers", or similar euphemisms, but every time I hear another story about how Oracle or IBM or some company like that is going to "simplify application management" by running some big application from a central server with remote PC clients, I cringe; I flash back to mainframes with green-screen CRT's and wonder why anybody would ever willingly go back to that sort of model. Individual PCs may be harder to deal with for non-technical users, but those with the skills to do their own software installation will always be better off when they don't have to rely on the Man Behind The Curtain to keep things working.
Have you read my blog lately?
What I'd like to know is when... computers will have the same level of consciousness as we do.
At that point, they will be empowered to invent and innovate creatively without the biological encumbrances we have. Imagine a human-like mind that can, while thinking, remember every fact with equal clarity. And imagine the scope of that knowledge base to include all discovered facts. Every theoretical mathematical conjecture could be instantly evaluated and computed (no more tedious sessions working with Mathematica). Sci-fi writer Vernor Vinge has stated that this point in history will be so revolutionary that we are entirely incapable of seeing what lies after it -- a horizon "singularity".
I knew that it could feel good to use computers, and I wanted to recapture that sense of empowerment and put humans back in control of the machines.
While I applaud anyone who is willing to attempt to predict "30 years in computing" and like everyone, can not say he or she is wrong (after all, it has not happened) I have to say that this is a useless article from Mr. Nielsen. In the same couple of paragraphs that he is talking about his dislike of the mainframe and his pleaant experience with the desktop machine, he tells us his *feelings* on why the computer has to feel "good" to use. Not only is this a non-empirical argument but it is Circular/pretzel logic as well.
I have a theory that the truth is never told during the nine-to-five hours. -- Hunter S. Thompson
Nielsen may be a fine usability expert but as a futurist and visionary he is lacking in the imagination department. I strongly recommend the Diamond Age by Neal Stephenson for an inspired read of what computing may be like many years from now.
can hold every movie and sound track ever published.
People have been expecting these interactive movie worlds to tell us non-linear stories for at least a decade. There are several problems with this line of thinking: it's far more expensive to tell a non-linear story than a linear one, moviemakers are much better at telling stories than audiences, and people LIKE linear stories.
:-), but instead they were valued for their imagination and timing.
Alternate endings to movies on DVD's and open-ended worlds in games like GTA are good examples of the kinds of things we'll be doing for a while. But a story told from a million angles? Forget it. Even with technology to create those worlds, you still need to think about, well, everything, and all the consequences of every action. It's not gonna happen.
What we like about linear stories is their flow from conflict to resolution. And we see movies because the people that make them are good at what they do. The original storytellers around a fire could have sat there waiting for their "users" to interact with them ("storyteller, put the mail on the duffel bag"
rouftop
QAExpress: Solid bug tracking for you. Graphs and reports for your PHB.
I think it's crazy trying to predict 30 years in the future unless as a sci-fi scenario.
I mean, if you'd asked me in 1974 what things would be like in 2004 I simply couldn't have guessed what we'd have now. Actually, I'd probably just have replied "Goo! Gah gah gah! Whaaaah!" but that's besides the point...
Igor Presnyakov stole my hat
Woman (to Dogbert): Is Dilbert available?
Dogbert: He's been in the holodeck since March.
Since it's by no means a sure thing that computers will EVER attain consciousness.
I also have heartburn with the term "singularity" as applied to the growth in computer capability. "Singularity" is a mathematical term with a precise definition: it's a point on the curve representing some function at which the slope of the curve is infinite - think of the limit of f(x)=1/(x-1) as x approaches 1. But "Moore's Law" is an exponential function - its slope is finite everywhere on the curve.
While I understand what people mean when they discuss a computer "singularity", it's really not a very accurate way to use the word.
Sean
In the past, Internet Terminals were heralded as the wave of the future. This was because of their convenience, ease of use, etc. I see them now as the wave of the future because they don't store content. They are simply a gateway into someone else's content. Once the RIAA and MPAA have finished their buyout of the legislative and legal system, new regulations will require that computers not store any information. That way the big guys don't have to worry about the little guy sharing music or downloading the latest episode of Law & Order - Pothole Repair Crew for free. To listen to music, plug in your credit-card and connect to their services. Only $5.99 for an hour's worth of music. Want to play the latest game? Only $2.99 to plug into the Doom 5 server and play.
This can even extend to the workplace. Microsoft Office Services. For $15,000 per year, you can get a 10 connection license to allow your employees to work on presentations, software requirements, etc. Then for only $150,000 per year, two of your developers can connect to Microsoft Development Studio Services and work on that software you need written. Then for the low-low price of $200,000 per year, Microsoft will go ahead and host the software you wrote. Imagine, you don't have to worry about backups, and you'll never need to worry about the BSA pounding down your door.
All that needs to happen is widespread acceptance and availability of broadband. This is sure to have happened in 30 years.
Think this can't happen? I guess we'll have to wait and see.
When I became a man, I put childish ways behind me.
They'll actually have the visor by 2007. It'll take another 30 years to make it cool.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
That amount of computer storage probably won't be enough to help men understand women. =)
I'm growing in favour of technology being just a little more clunky and difficult so that people will move their heads away from the monitor once in a while - and not just to make new PC mods.
1. Finally!!!! Computers will wreck a nice beach... er recognize speech.
2. EUI. Emersive User Interface, perhaps something like Minority Report or The Matix. I mean manipulating virtual object in real space, not jacking in.
3. Cyrrano Virus proof of concept hits on your girlfriend (or mom, in the case of hopeless nerds)
4. Indian Tech Giant "Bollysoft" is investigated for anti-competative practices, cuts cost by farming out tech support to the up and coming Afganistan tech industry.
5. Computers finally translate dolphin speech. Turns out it's mostly fart jokes and machismo pick up lines. And, they are very interested in our culture's "beer" and "ESPN"
6. PentiumXI prosessor requires a 220 volt electric connection, liquid oxygen cooling. Intel investigates opening small wormholes between processors and surface of Jupiter moon Europa for joint processor cooling/planet heating terraforming project.
7. That's right, virtual 3D holographic blue screen of death.
Yeah, I guess I'm funny like that.
I don't want to ever have to see another computer again. Period. I want a watch, eye and ear improvements. I want my eye improvement to be able to give me 20/20 vision. I want it to record everything that I've ever experienced and beable to display anything to the same level. The ear implants should be able to record both ears worth of audio in the full human hearing range and store it. It should be able to reproduce almost any sound that the human ear can perceive. The watch should be where everything is stored, the CPU where everything is processed, and is easily removable and replacable when we figure out how to make smaller, faster, and cheaper watches. Oh, the watch should tell time and GPS as well.
The next big thing will be the touch interface.
I am telling my kids to get me the visor with laser beams attached. Forget the shark.
Fight Spammers!
I always thought the holodeck represented what they thought would be the ultimate in video game technology 400 years into the future. However there was a well known problem with it, which in later series' acquired the name 'holoadditcion'. Basically, it created completely immersive worlds that were completely real to all the senses, down to the finesse of actual replicated matter for some elements. It was something so powerful it made Evercrack addiction look like the equivalent of a jones for skittles versus heroin. Nevertheless, I'd say that a prediction that video games evolving into, or at least approaching, something that involves complete immersion in a photo-realistic, randomly interactive environment is actually nothing new. If you look at the present, we have video cards that can render 'cinematic' quality graphics in real time at resolutions of several megapixels. To put it mildly, we've come a long way from Pong.
GET THEM INSIDE THE VAULT!
A computer could easily replace the DSM and probably has already done so in many places, but if you really think that's all that doctors do and is the only skill required to practice medicine then I'd really hate to end up in your operating theater.
People who started using computers after the PC revolution have no idea about the miserable user experience that centralised computers imposed.
Check out Plato. Pre-1975 bitmapped graphics, audio and photographic quality images, instant messaging, near zero latency multiplayer network gaming, distance learning, groupware, newsgroups, online newspapers, animated email, network delivery of music, client/server computing, touch screen interfaces, flat-panel displays, and multimedia that were delivered across a worldwide educational network with satellite and cable communications using CDC mainframes.
No matter how you author or present a story, people will still experience it in some linear order. Authors spend a lot of time worrying that the order a reader actually gets is interesting and makes sense; that's what a big part of good writing is all about. Linearity is something that is an added value for a story, not a restriction.
Many games may well be "non-linear" (i.e., have many different paths), but that's not to make them more engaging, it's to make them more replayable. And there will also continue to be many highly linear games that present a single, well-designed storyline as part of the game, although hopefully authors will find ways of making the interaction with the storyline more natural than "you must find switch A and trigger it to continue".
The computers of 2034 will be impressive indeed! They will have many functions that will be illegal for you to perform.
Processing and storage will be recentralized.
Imagine: a couple hundred corporations around the united states each have dedicated facilities to process and/or store information. Other companies network these commodities to cohere the aspects of computing. These companies could specialize in redundancy/dependability, power, or affordability. You subscribe to one of these companies' services, and they give you a username and password. Now, you can use any compatible I/O device, log in, and you're at your (virtual) computer.
These I/O devices could be anything from a current monitor/keyboard/mouse desk setup to a wireless touchscreen you carry around with you (assuming pervasive WiFi). Even if it's a palmtop, it'll have all the processing power and storage of your desktop setup. So a gameboy would be just as powerful as a desktop system, and a no-moving-parts $10 MP3 player could access your entire hard drive. The virtual computer recognizes which device you're using to access it, and adopts its interface accordingly.
But the I/O devices could start posing as appliances: your kitchen telephone AND your cell phone are just computer terminals. Your coffee maker takes commands from the virtual computer: once you've set your alarm clock (another computer I/O device), your coffee maker knows when to start preparing a morning pot of coffee.
I don't even care to speculate what this model would do to our legal battles over IP and DRM; I think 30 years is far enough in the future that the technology will remake the legality beyond recognition.
The barriers to this model of computing are bandwidth and (to a lesser extent) wireless permittivity. Many of the gains could be recognized even with only wired technology -- it's just that the alarm clock, coffee maker, and mp3 player would have to jack in to a wall port somewhere.
I don't need Nielsen to tell me that computers will be faster and displays will be bigger (although it is likely that Moore's law will have fallen by then).
Nielssen seems to be saying that computers will be used largely the same way they are being used today, with some obvious tweaks. While computers have gotten faster, fundamentally, we have made little progress in how we interact with them over the last 30 years (Smalltalk and the Alto were being developed in the 1970s and contained most of the paradigms that the most advanced commercial desktops are using today), and Nielssen is basically saying that not much will change over the next 30 years either. That may excite him, since it allows him to continue to peddle his user interface incrementalism, but, frankly, I find it depressing.
One thing is certain: in 30 years, we will still have self-appointed "gurus" that make a name and a business for themselves by repeating populist techno-babble and buzzwords, but without having any real insight or vision. That has nothing to do with computers, it is just human nature, and that won't change.
I wouldn't underestimate the engaging nature of the narrative. Storytelling is as old as mankind and it's not likely to disappear just because we can suddenly take control of the story. In fact I would argue that if you could control the story, what's the point of readin/watching/taking part in it? The point of storytelling is to engage the reader and make him feel an emotion. It's a lot easier to do that if the story throws him a curveball that he didn't see coming, or if the story has a load of story arcs that end up being resolved in the most unexpected of ways.
I remember reading a series of childrens' books called 'choose your own adventure.' I seem to remember feeling a bit short-changed with these books. Sure, the writing quality was pretty good, but the use of the second person narrative just felt downright wierd, a book telling me what was happening to me. Maybe if they were written in the third person it would have been better. I digress. What was missing was the plot resolution. I was left wondering, 'what is this story about?' Is it about me solving the mystery (as happened when I read it on one occasion) or is it about me dying a painful death along with all my friends (as happened when I read it a different time)?
There is just something about a third person narrative that no interactive game can beat.
Drill baby drill - on Mars
I never could figure out the point of the 'holonovel' in Star Trek. Why go to the trouble of taking part in the story of Wuthering Heights if you first have to read the story, learn your lines, and go through the motions of the character? I mean, supposing you're playing Cathy and you decide to marry Heathecliffe. Well then you all live happily ever after and the story is no longer Wuthering Heights.
Drill baby drill - on Mars
This implies that either 1) language has no ambiguities, or 2) artificial intelligence is possible. Rewind 30 years ago, and see how far AI has come. Not very. But in 30 years we've learnt a lot on language, and it's very ambiguous. Which is why no one wants to program in Engligh, when they can use Perl or C or some other abstraction. Will AI be possible? Your assumption is that it will. I'm not so sure.
The Coming Technological Singularity: How to Survive in the Post-Human Era Vernor Vinge
Or not.
And this is why future predictions are nearly almost wrong. Think about it. What would someone from the 20s think life is like today only 65 years from then?
Instantaneous communication all over the world? Yes, that has happened (more or less) but not the way they predicted it. Its not through some star trek phone but rather using machines *completely* unthinkable in interface and design. General computation machines on our desktop? Nope. Flying cars? Nope but would they of predicted hybrid electrics? Nanotech wasnt even an idea yet but we're approaching slowly going that way. GPS system? Quantum physics? The list goes on and on...