Itagaki Talks Ninja Gaiden Difficulty, Sequel, DOA
Thanks to Kikizo for its interview with Tecmo's Tomonobu Itagaki regarding "Ninja Gaiden 2, Code Chronus, Dead or Alive Ultimate, DOA4 and PSP, [and] Nintendo DS development", conducted at the E3 Expo in Los Angeles. Itagaki addresses the complaints of some about Ninja Gaiden's extreme difficulty, posturing: "It was done intentionally of course. The testers who tested this game went nuts. At first it was easier, but when the testers said 'this is too difficult', I made it even more difficult", before mentioning that a Ninja Gaiden 2 is planned, and "the concept will not change", but "it will be after [development of] Dead or Alive 4", which in turn will be produced after the nearly completed Dead Or Alive Ultimate, the Xbox Live online-enabled title which "takes the first two Dead or Alive titles, adds all new environments, a novel online setup, a higher degree of interactivity in its levels, new movies, new costumes, and more."
Imagine the quote from a film company: We played the movie to test audiences and they said they really hated one character, so we put some of that character's deleted scenes back in.
Or how about: Here at Slashdot we get a lot of complaints about factual errors and duplicate stories. Well would ya just look at the place now...
I suspect many fans of the original NES Ninja Gaiden games, like myself, would have been annoyed if it HADN'T been more difficult than most games these days.
The original is one of my favourite NES games of all time, even though I was never able to finish it. Just too hard. It wasn't uncommon to have trouble getting past the first area of the first world if you were new to the game.
Gamers now are spoiled by excessive (and therefore forgiving of dying) save points, and difficulty through gimmics. Once you figure out the gimmic, it tends to get a LOT easier. It's nice to see a game that's just HARD.
Dark Nexus
"Sanity is calming, but madness is more interesting."
Ninja Gaiden isn't actually that difficult. It's a fighting game at the core, and repetition of combos is your saving grace.
The camera just sucks. The camera is your real enemy, especially during the pointless platforming sequences.
I'm glad you mentioned the controller.
I'm 29. I hadn't thrown a controller since Alex Kidd in Miracle World back in the Sega Master System days.
Yet, I threw it once playing Ninja Gaiden on the X-Box.
I'm OK with them not having the option to make it easier though. It was a throw back game (pun is optional). It force me to get good at the game. If you've made it through most of the game, go back and start over and it's actually not that hard. It's just instead of bring a modern "just play through, little skill required" like most games, it makes you get good. And I respect that.
A truly challenging game is hard to come by these days, for every Ninja Gaiden, Viewtiful Joe and F-Zero GX, there are 2 dozen games that bow to eye candy and plot development over actual difficulty.
Sadly this is a curse that has been steadily gaining momentum since the PlayStation era and throughout, where the craftsmenship of demanding perfection/reactions within a 2D environment were sacrificed at the alter of style over substance. Itagaki needs to be lauded for his attidude, not criticised.
I'm sorry, but I think it should be the goal of someone who creates a game to make it as much fun for everyone interested in that particular genre as possible.
Yeah, except going the lowest-common denominator route can turn off a huge part of your potential audience. I enjoyed Ninja Gaiden partially because it was challenging (though not as hard as many people complain - think tactical, gamers!). If it was easier I wouldn't have enjoyed it so much, and I am far from alone.
And you can't ignore the fact (even though you attempt to) that Team Ninja made the game pretty fair in terms of difficulty. There are what, only two parts of the game with 'instant kill pits', done largely for good game design reasons (like under the monastery - you can't just let the player jump all the way down, but you don't want the player taking falling damage for the other 99% of the game)? Compare that to a game like the Shinobi remake or your average platformer (hell, even classic games like Mario64!), which are filled with that kind of 'one mistake=death' annoyance. NG also allows you to build up as much money as you want (via various bat areas), so you can buy as much health potions as your skill level requires. Try playing something like Genma Onimusha, which has similar mechanics (lots of respawning enemies), a camera that is literally ten times or so worse, and a complete inability to buy health potions. You have to beat the game with what the designers give you - get to the last boss without enough potions, too bad. May as well restart. Even the 'bad camera' you talk about is pretty damn good, because it is paired with the ability to block 95+% of attacks with the touch of a button, and all enemies make noises so you know when an attack is coming even if it isn't visible (another thing Genma Onimusha screws up). Ninja Gaiden isn't easy, and maybe some parts could be tightened up a little or smoothed out, but it is intensely fair.
If you just started playing games recently (say the PSX era), or if you predominently play all of the recent (and easy) Nintendo games, Ninja Gaiden just probably isn't for you. There's nothing wrong with people like Itagaki making games for the millions of old school (and nowadays mostly Western) gamers that are so often ignored by most other developers. We really, really appreciate it, and the game's sales reflect that.
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
I completely understand a person having a preference towards games that are harder, but insulting people who enjoy RPGs or other games that don't require masterful hand-eye coordination is ridiculous.
Games are meant to be fun, not a contest to see who's more "leet". Grow up a little.