The Art of the Tech Demo
Alan writes "A lot of people underestimate the significance of a good technology demo. A good tech demo can be more important for a GPU product launch than even benchmarks. However, this means more than just pretty graphics or complex shaders. In my final article to the industry, I explain what the art of the tech demo is all about.
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We've been doing it for years..
http://www.scene.org
A very successful integrated solution salesman, with whom I once had the pleasure of working, had a very relevant quote for here:
"Do a demo, lose a sale."
The deeper explanation is that so many salespeople come to call with "gadgety" demos and slides. The really successful salesperson LISTENS to a customer's problems and tries to work out a solution in common.
Have you Meta Moderated t
I agree , I have seen many impressive demos ( in various formats and guises) , but I thought it was just the fact that im older now , that that wow , almost wet myself it was so good feeling was not there anymore, looking back on some of the things I thought where great back in the day (1989) , granted they have lost there wow factor now , but nothing these days comes close, SGI used to be really good at the wow factor
The tech demo is how Sony PlayStation 2 was able to stifle the Sega Dreamcast despite platform parity early on.
I think in this case the author is exaggerating the importance of tech demos. I wonder what % of Dreamcast or PlayStation 2 owners have actually seen either of the two tech demos? I think the simple fact that the PS2 was backwardly compatible was much more significant then some stupid tech demo
boobs... it goes much further than that. boobs are _always_ useful in any kind of advertising or trying to get attention. it's the one thing that always, always works. has for thousands of years.
no matter what the product: slap some boobs on the front, and it sells.
it's not for nothing that bay watch is (still!) the most watched TV show on the planet.
I worked on the Savage 2000 driver for S3, for instance, i.e., the one that everybody thinks was broken because T&L didn't work. Of course, the hardware came back so incredibly shitty that it was actually _slower_ to use its pipeline than the one me and another guy wrote in software (originally as an exercise in load-balancing in high-number-of-lights conditions and to handle a couple of D3D7 features the chip didn't support).
The driver writers at graphics chip companies know their stuff. They're good. Fundamentally, with immature hardware and the desire for speed at all costs, I think they're doing the best they can at this point.
the problem here isn't the videocard industry - it's capitalism. no industry can survive without sales, and effort spent on getting sales is more directly relevant to the company's survival than hunting down the last few bugs. as long as the showstopper bugs ("Bug No. 4523: customer PC combusts when card is inserted") are resolved, they will ship it.