Auto Assault's Vehicular MMO Mayhem Probed
Thanks to Gamebunny for its interview with Ryan Seabury of Auto Assault developers NetDevil, regarding the PC MMO "set in a post-apocalyptic future" which "combines vehicular combat with role-playing elements." Seabury discusses what the E3 audience enjoyed the most about the game (apparently, "everyone loved the Biomech 'Hazard Mode' (transforming into a hulking Mech and laying waste to the immediate vicinity)"), and also deflects comparisons to EA's already defunct vehicular MMO, Motor City Online: "From what I understand, we're about as different to MCO as, say... Grand Theft Auto is to Gran Turismo. Auto Assault is by no means a simulator. Our focus is squarely on over-the-top vehicular combat and mayhem... and action-oriented play style, with character development behind the vehicles."
and let it be good.
makes me want to dig out the interstate 76 and 82 again..
street rod style tuning AND guns..
motor city online kind of blowed.. it wasn't very immersive. no driving around the world flashing headlights to challange people... and I didn't particularly like the driving model either(and some of the parts were exchangeable with each other when it made nosense, some pistons & stuff).
give me street rod mmo mixed with gta style driving around a humongous city..
world was created 5 seconds before this post as it is.
Kids today are tyrants. They contradict their parent, gobble their food, and tyrannize their teachers. - Socrates 400 BC
How long do you think it will take before NetDevil gets sued for real life violence ? One idiot that goes postal on the freeway will be found that contemplated playing this game, the media will pick it up, and bamf ! Pure insanity.
Hell, reporters will probably be dropping this game's name into any video game discussion 10 years from now. "...including such violent video games as 'Auto Assault' or 'Doom'..."
--LordPixie
This looks like an online version of Car Wars. Which was a fantastic game on paper, I hope it's done justice online.
I'd like to see something along the lines of a MMO Project Gotham Racing/Need For Speed: Underground. Drive around the city, race other players at stoplights and through traffic. Instead of guilds, you could have racing crews and I suspect there could be some intense rivalries.
Midnight Club 2 online was similar to this, but I'd like a persistent world.
I'm on top of my game like I'm standin' on Xbox.
I agree with the idea that single player games are dead. I'm even ok with the idea of having to pay per month for a game (I've been doing it for 5 years), however, after trying MOST of the MMOs on the market, I can honestly say that I see little to no difference in MANY of them. Sure there are graphical difference, but I'm talking about gameplay. Fancy graphics and new music don't make a better game. They are not substance. As an MMO customer I would like to see something that hasn't been done. I'd like to see an MMO where NEW ideas are put in to play. I give a lot of credit to game development companies, especially those who develop multiplayer games, and even more to those who develop the MMOs, god knows I couldn't do what they do, but they need to take a step back, reach in to the wallet, and hire some new thinkers. Personally, I have a slew of ideas that *I* think, and some of my friends think would make a GREAT MMO; unfortunately we don't have the talent to make it or we would.
--untwisted
...if you talk to any developer who has tried to work with Steve Jackson they'll all say relatively similar things:
1) Sure, he's brilliant.
2) He's also Crazy Paranoid.
3) Oh, and he wants gajillions of dollars for licensing a franchise that can be cloned with little to no effort.
I love Steve Jackson Games...Absolutely Love Them.
But Mr. Jackson himself is a bit of an extreme eccentric and that usually doesn't lend itself well to deal making.
"I ain't got no flyin' shoes."