Auto Assault's Vehicular MMO Mayhem Probed
Thanks to Gamebunny for its interview with Ryan Seabury of Auto Assault developers NetDevil, regarding the PC MMO "set in a post-apocalyptic future" which "combines vehicular combat with role-playing elements." Seabury discusses what the E3 audience enjoyed the most about the game (apparently, "everyone loved the Biomech 'Hazard Mode' (transforming into a hulking Mech and laying waste to the immediate vicinity)"), and also deflects comparisons to EA's already defunct vehicular MMO, Motor City Online: "From what I understand, we're about as different to MCO as, say... Grand Theft Auto is to Gran Turismo. Auto Assault is by no means a simulator. Our focus is squarely on over-the-top vehicular combat and mayhem... and action-oriented play style, with character development behind the vehicles."
This looks like an online version of Car Wars. Which was a fantastic game on paper, I hope it's done justice online.
I'd like to see something along the lines of a MMO Project Gotham Racing/Need For Speed: Underground. Drive around the city, race other players at stoplights and through traffic. Instead of guilds, you could have racing crews and I suspect there could be some intense rivalries.
Midnight Club 2 online was similar to this, but I'd like a persistent world.
I'm on top of my game like I'm standin' on Xbox.