A Tale In The Desert Gets Second Telling
Thanks to Stratics for its interview with the creators of indie PC MMO, A Tale In The Desert, discussing the 'rebooting'/upgrading of the game: "ATITD was never intended to be a single persistent world but a chapter like-story in the development of Egypt and the 'creation' of that perfect society. However, Tale 1 was a large undertaking and lasted longer than originally intended. ATITD2 will have a 6-month life-span before ATITD3 begins the cycle anew." Among topics discussed are better graphics ("We've had a new scaling graphics engine so, if you're using a newer card it will take advantage of fragment shaders for terrain, etc.") and dealing with griefing ("The community has tools to deal with griefers, including inventing laws to permanently exile those people from Egypt.")
I was one of the original ATITD players, but I just couldn't take the clicking. My work life is centered around typing and clicking and I just didn't have what it took to conduct two million clicks every night to play this game and just barely keep up. Not to mention, all the griefers leaving bonfires over all of your property so you couldn't expand your domain, raise bees or dig for minerals and gems got to me.
doesn't this make it worthwhile for hardcore gamers to only get on the train at the start of the 6 month perioid, what's the point on starting to play mmo just few weeks before recycle?
world was created 5 seconds before this post as it is.
the development of Egypt and the 'creation' of that perfect society
Displaying one's ignorance of history is a social faux pas, like farting in church. At the very least, one should act embarassed and say, "Excuse me."
I write in my journal
This goes for all serial media. I loved "Watchmen," for instance, but I don't read series comic books simply because they're a constant time-sink, and I've already got enough of those in my life.
I don't know about other games, but if you've ever played Questron (old game somewhat similar to Ultima 1) there was an in-game arcade game that allowed you to raise your character's dexterity. You had to shoot discs as they flew across the screen (you had a rotating gun at the bottom and shot upward). Simple game, but the more you were able to shoot, the higher your dexterity was. Switching to a paddle (Apple II game), I was able to get my dexterity up so high, that I could rob a town blind and NEVER get hit by a town guard! Made the game rather easy at that point.
But I think it worked well, and if they can implement the same type of idea in a MMORPG, it could be a good thing, if done right. (ie to make a potion, one has to physically mix some reagents & liquids on-screen...the better you do it, the more powerful the potion is) Would help with the macroing problem in some games (like Ultima Online).